PYSCHO RUN | Run & Hide Gamemode | Cancelled Gamemode


This gamemode is canceled which means no more updates.. V.2.2 is the last update for this mode. Since I worked alone on this mode, it's hard to play test new updates when players keep joining and leaving the second they die in the game mode. idk it just seems hard to keep players from not leaving and not giving it a chance. Overwatch to me is old and I need to move on. Thanks for playing it though!

  • Atomic4Peace

Join my workshop discord if your experiencing bugs or suggestions on this old mode then please join! https://discord.gg/VXjZJ9zNAP

Pyscho Run

With a team from one against eleven.

Runners - 11 players
Pyscho's - 1 player

You love those " Running from Reinhardt" and " Running from Roadhog" games? Then your gonna like Pyscho Run!

In Pyscho Run there are two different teams.

One is called the Runners, they will have to avoid the Pyscho and survive until the match is over.

The Pyscho on the other hand has to find and kill all the Runners before the time runs out if not they lose.

Each Runner and Pyscho have different abilities to assist them in-game, for Pyscho's each Hero will have a different play style.

{ALERT: Please don't start the lobby if your waiting for players, the game will automatically end the match over and over until another player joins. So please start the game when you have enough players in the lobby NOT in the game.)



Reinhardt is the basic run and chase Pyscho but a little different. He deals a burning damage effect which can damage Runners overtime. He can also use his firestrike ability to set up a fire trap wall so if any Runner passes through it will be dealt with a fire burn effect. Using his ulimate called the FURNANCE FURY Reinhardt will enter a rage fire status and will become more faster and his damage is high.

Tip: Keep your distance and stay hidden


Roadhog can hook his targets and shoot them down which hacks their abilities. He can also use his ulimate to use PIGGIE GRINDER which gives him a speed boost.

Tip: Cut corners or do quick moves to make Roadhog not hook you when he tries to aim for your direction.


Winston is a complex Pyscho, he must shock down each Runner to kill them. But he can use his ulimate KO RAMPAGE which makes him knockout Runners so he can shock them closer.

Tip: Keep your distance from Winston when he chases you or when he's somewhere else. Best choice is to hide.


Sombra is a stealth user, she is able to stealth and sprint to find her victims. She can instantly kill Runners by getting close and meleeing them but she's slow when she is un-phased on her stealth. She's basically your typically Slender. Any player near her when she uses her ulimate BEEP BOOP they will be stunned!

Tip: Always keep moving one spot to the other! Don't stay hiding for too long or you won't react quick enough to run away.


ALSO: if your wondering, yes the name has changed from PHYSCO RUN to PYSCHO RUN since I misspelled pyscho lol. So no. . this isn't another example of a mandela effect I just changed the name

CREDIT: All the play testing and the graphic design for the gamemode are all made from me alone, this is a one man project so I made the thumbnail for this workshop and the code too.

Atomic4Peace is my youtube name while Native_jay12 is my user name on the PS4 so don't get confused on why theres two names added to created by. I make animations and graphic design so i'm proud to test some of my designs on the thumbnail i created for my gamemode I hope you like it and if you want to check my YT Channel go to my profile on this website and you'll see a link.

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Update Log (11)


Removed Teamdeathmatch mode and return back the old assets of elimination!

Added New scale heights for each pyscho!

Re-colored Huds and texts!

Old mechanics such as the " 1 2 3 " countdown and others have returned!

New 3RD person camera for the Runners!

So much more!

This may be my last version becuz I been spending too much time on this gamemode so it may be best to leave it to the last version!

Added features for the Runners!

ECHO is added towards the Runners!

Mercy can now Rez!

And so much more!


Removed the ability to hack and kill players instantly which was too OP
While firing she can stunn players but only when she uses her primary fire
Can only instantly kill Runners when she is close and meleeing

( I seen Sombra as a way too op Pyscho who gets annoying so i decided to make her more challenging to play as!)

Fixed and re-positioned the watermark for the game
Changed Sombra's HUD and abilities

View all updates
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