Whack-A-Mole
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VS.
A High Mobility Focused Asymetric Team Deathmatch.
Live version. 1.0.0
This mode is a 3v9 match inspired by 1 Dad v 11 Kids. The current version consists of two teams the Moles (ventures) and the whackers (reinhardts). Just like in normal TDM each team will work towards getting to their Kill quota before the other side. While the Moles have numbers and superior movement the Whackers come with Raw Power on their side! Whichever team you pick Good Luck!
The Whackers require a total of 50 kills to win and the Moles require a total of 5 kills to win.
Due to the asymetric nature of the mode accidental map deaths will not cause a minus 1 to your score, but will instead have unique consequences per team.
- Whackers will lose 10 points.
- Moles will be set to 20 HP for 20 seconds. Making them an easy target.
Hero Changes
Reinhardt
- Health increase to 2200 (barrier Heath remains at 1400)
- 30% larger scale
- Spawns in with Ultimate ready
- Charge flies upwards if the player holds jump while charging.
- Charge can be canceled into Earthshatter or FireStrike.
- Firestrike has a 20% slower cooldown time.
- Firestrike will propell Reinhardt backwards if you are airborn.
- Hitting a Firestrike lowers Firestrike's cooldown by 2 seconds.
- EarthShatter has a new small area on impact that will insta-kill all enemies (Even in invulnerable states like burrow).
Venture
- 40% smaller Scale
- Health Reduced to 200
- On impacting a surface Primary fire creates a small knockback zone to rocket jump with.
- Dash can be used to cancel out of the ledge dive state from burrow
- Burrow instantly refreshes Drill Dash Cooldown on entering or exiting the ground.