Select Perks!
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Select Perks!
My goal is to make at least 2 perks per hero, but i would like to make more if i can think of some. Feel free to suggest some to be added.
To select your perk you must be in a Spawn Room and press your Interact key. Then you can jump or crouch to increase or decrease your perk selection. You can then press Interact again to confirm your selection. To prevent bugs, your selection must be 0 (none) to switch heroes.
Mechanics
-Picking up a healthpack cures you of Burn from any perks/
Perks
(Working on filled out the rest. Suggest some perk ideas if you want.)
Perk 1: Ignited Ash:
-Damaging an enemy with your coachgun covers them with ash for a few seconds. If you damage them again within a short time they will ignite into flames, taking damage over time.
Perk 1: Well Oiled:
-While in turret form you move slower but heal a moderate amount of health over time.
Perk 2: Bomb Constructor:
-Damaging an enemy with your grenade keeps them in the air for a few seconds, allowing them to be easily shot. Additionally, you reset your grenade cooldown on final blows.
Perk 1: Higher Noon:
-While using your ultimate you move MUCH faster.
Perk 2: Flash Speed Fan:
-Earning a final blow with your Fan the Hammer grants a bottomless clip for a few seconds. Getting more kills the same way extends the duration.
Perk 1: Combo Breaker:
-Earning final blows resets all your cooldowns.
Perk 2: Resting Period:
-Using your block rapidly heals you for the duration.
Perk 1: Safe Relocation:
-After using flight you heal over time until you touch the ground again.
Perk 2: Internal Timer:
-Headshotting enemies reduces the cooldowns of all your abilities. This also applies while using your ultimate. (Short cooldown)
Perk 1: Dragon's Fury:
-Upon activating your ultimate you get 100 temporary health. 2 seconds later your dash cooldown will be reset.
Perk 2: Under Pressure:
-Upon dropping below 40 health, your dash and reflect cooldowns are reset. (10s cooldown)
Perk 1: Spirit Harvest:
-Earning a final blow heals you and grants you movement speed for 2s.
Perk 2: Reposition:
-Upon starting the climb animation on a wall you instantly reset your jump cooldown.
Perk 1: Cut Down:
-Enemies hit below 50% health with Carnage are knocked down. They also get knocked down if they fall below 50% health from the bleed from Carnage.
Perk 2: Trickshot:
-Getting an elimination with your Knife heals you, gives you 10% ultimate charge, and resets the knife cooldown.
Perk 1: Explosive Trap:
-Enemies that step in your trap get stunned for 1s before dying instantly.
Perk 2: Incendiary Shots:
-Your primary fire burns targets for a few seconds.
Perk 1: Accelerando:
-Upon initiating a wall-ride you infinitely start gaining speed and knockback dealt until you touch the ground.
Perk 2: Grand Boop:
-Earning an enviormental elimination resets your Boop cooldown and then grants you speed and invincibility for 2s.
Perk 1: Freeze Trap:
-Upon leaving Ice Block you freeze nearby enemies.
Perk 2: Frost Armor: (Might replace later)
-Earning an elimination grants you 75 temporary health.
Perk 1: Gallop:
-You can no longer turn and are slower in Javalin Spin, but enemies caught in the spin are stunned.
Perk 2: Cryo-Spear:
-Enemies you hit with your spear are briefly frozen.
Perk 1: Airborne Hawk:
-Jet dash and Concussive Blast are on a very short cooldown.
Perk 2: Aerial Superiority:
-Damaging an airborne enemy deals double damage.
Perk 1: Energy Harvest:
-If you are damaging an enemy with your Ultimate you heal over time.
Perk 2: Reflector Arms:
-Enemies that damage you while blocking take some of that damage back.
Perk 1: Death Mark:
-Earning an elimination resets your Wraith cooldown.
Perk 2: Black Smoke:
-You are faster and invisible while using Wraith.
Perk 1: Unstoppable Force:
-You are unstoppable and invincible while charging.
Perk 2: Afterburn:
-Firestrikes burn enemies.
Perk 1: Molten Metal:
-Your ultimate burns enemies over time.
Perk 2: Chain Kills:
-Getting a final blow resets all cooldowns and grants you 33% of your breather back.
Perk 1: Center Weight:
-Your primary fire pushes players down.
Perk 2: Gravity Warp:
-Holding jump allows you to fly for a brief moment.
Perk 1: Energy Intake:
-Getting a final blow with your Railgun grants 15% ultimate charge and brings your other cooldowns to 2s if they are higher.
Perk 2: Trip Up:
-Sliding into enemies knocks them down.
Perk 1: Boosting Field:
-Your healing pad gives alot less healing, but while it is being used you gain a damage buff.
Perk 2: Intake Manifold:
-Damaging enemies with your Primary Fire heals you.
Perk 1: Backstab:
-Lose the ability to use Translocate. In return, meleeing an enemy who isnt looking at you insta-kills them.
Perk 2: Firewall:
-Damaging hacked enemies heals you.
Perk 1: Adaptive Shot:
-Dealing at least 100 damage with your secondary fire burns and hacks the enemy.
Perk 2: Safeguard Shield:
-While using your ultimate you heal over time.
Perk 1: Hot Nails:
-While using overload rivet shots burn enemies.
Perk 2: Melting Point:
-Enemies that stand in your ultimate get knocked down for a quick second. They will keep getting knocked down if they stay inside it.
Perk 1: Finishing Blow:
-Whenever you go to 0 bullets your next melee will deal bonus damage.
Perk 2: Slipstrean Mags:
-Gain double the magazine size.
Perk 1: Escape Plan:
-Using your grapple heals you. Once the grapple ends gain a small speed boost.
Perk 1: Crippled:
-Headshots hack enemies and briefly stun them.
Perk 1: Landing Zone:
-Enemies nearby you when you jump and when you land are knocked down.
Perk 2: Error Manager:
-While your bubble is not being used and on cooldown you heal over time.
Perk 1: Stronger Tether:
-Your grapple is on a VERY short cooldown
Perk 2: Reversal Technology:
-Using slam while on the ground boosts you into the air instead and puts it on a short cooldown.
Perk 1: Health Absorbtion:
-Using a bubble on yourself heals you for a small amount.
Perk 1: Not Even Light:
-Your ultimate does more damage and hacks enemies caught in it.