Workshop Cassidy Deadeye
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Press Interact To Use Deadeye
While Deadeye Is Active The Player Gets
- A Good Arua Effect That Kinda Looks Like A Glowing Effect, To Display Who Is Using Deadeye (Color Is Team Color So Either Blue Or Red)
- A Skull Icon For Each Target That Changes From White To Red Depending On The Damage To Health Ratio, Fully Red Means It'll Kill The Target
- A Hud Thats Displays The Fire And Cancel Buttons And A Timer Hud
This Doesn't Come With A Cooldown or Ultimate Charge However If Your Not Directly Using The Ultimate Charge Of The Player I Do Have A Code For That, 28G90
This Is Not Meant To Be Used As A Stand-Alone Code It Is Here For People To Copy (Edit Binding And Cooldown) And Then Using It In Their Codes Instead Of Making It Themselves.
Of Course I Do Ask To Be Added As A Fork But If Its Not I Wont Really Care, Its Here For Others To Use.
How The Deadeye Functions
Lock On Stage
- Disables Bindings
- Refill Ammo
- Reduce All Damage By 40%
- Reduce Speed By 70%
- Sets Timer To 7 Seconds
- Chase Timer To 0
- Wait 0.2 Seconds
- Starts Adding Targets And Accumulating Damage For Those Targets
- Continue To The Deciding Stage If Any Of The Following Happen
- Pressed Primary After Timer Has Gone Below 6.3 Seconds (After 0.7s)
- Pressed Secondary After Timer Has Gone Below 6.3 Seconds (After 0.7s)
- Pressed Ultimate After Timer Has Gone Below 6.3 Seconds (After 0.7s)
- Timer Expired
- Player Died
- Player Was Knocked Down
- Player Was Slept
- Player Was Frozen
- Player Was Stunned
Deciding Stage
- Stop Chasing Timer
- Sets Timer To 0
- Removes 40% Damage Reduction
- Checks If Cause Of The Lock On Stage Ending Was Pressed Primary/Pressed Ultimate If So Trigger Shooting Stage If Not Trigger Cancel Stage
Shooting Stage
- Sets Speed To 0%
- Shoots All Vaild Targets Waiting 0.112 Seconds Between Shots
- For Every Shot Reduce Main Weapon Ammo By 1
- Wait 0.3 Seconds
- Restore Movement To 100%
- Enable Bindings
Cancel Stage
- Wait 0.3 Seconds
- Restore Movement Speed To 100%
- Enable Bindings (Other Then Primary And Secondary Fire)
- Wait 0.4 Seconds
- Enable Primary And Secondary Fire
Players |
1 - 10
Categories:
Tools,
Miscellaneous
Created at:
Last updated:
Current version:
1.0
Share URL:
https://workshop.codes/workshop-deadeye