Scatter Arrow Reborn
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A recreation of Hanzo's Scatter Arrow using Workshop Projectiles. Replaces Storm Arrow.
Details
- Storm Arrow capacity reduced from 5 to 1
- Cooldown reduced from 10 to 8 seconds
- Cancelling now refunds the cooldown
- While ability is active, the 30% bow draw move speed penalty is incurred
- Initial shot now deals 75 damage and serves as the center fragment of the scatter shot
- 5 additional fragments spread out from the impact point of the initial shot at a 15 degree angle
- These fragments deal 75 damage and cannot crit, but ricochet up to 4 times
Known issues
- NEW 4/20/23: A fellow workshopper pointed out to me that function I wrote to calculate the trajectories for the fragments has some issues with vertical angles, which causes some issues with this mode. I'll update it when I get the chance to troubleshoot the function.
- Fragments are sometimes not visible due to a bug with Workshop Projectiles.
- Occasionally the Detect Firing State rule will fail and the regular Storm Arrow ability will trigger.
- The fragments may not spawn properly (likely due to terrain clipping issues).
- The initial shot has inconsistent interactions with barriers, hero hurtboxes, and damage absorption/reflection abilities. This is due to the relatively simple algorithm used to predict the impact point of the initial shot.
Available Workshop Settings
- Cooldown
- Number of fragments
- Damage per fragment
- Number of ricochets
- Spread radius
- Fragment critical multiplier
Players |
1 - 12
Categories:
Hero Adjustments
Heroes:
Hanzo
Created at:
Last updated:
Current version:
0.1
Share URL:
https://workshop.codes/scatter-arrow
Snippet
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