Rogue Warrior – 1v5 Team Deathmatch
ROGUE WARRIOR is a custom gamemode mostly inspired by Versus Saxton Hale from Team Fortress 2
One player becomes the Warrior and can only play as Doomfist, while others form the Squad. Both teams must eliminate each other, however Squad members can't respawn!
This gamemode is currently balanced for 1v5 setup, but the maximum Squad size could be increased in later updates, who knows...
Here's the full list of changes:
- Some stats were
Buffed to make heroes stronger
- Some abilities got
Debuffs due to BALANCE REASONS
- Several mechanics were
Reworked to bring some fun and mess with your muscle memory
- All
Barriers were completely disabled, since they don't protect against melee attacks
Balance Changes | |
---|---|
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Max Health |
|
Environment Kills |
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Damage Received |
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Movement Speed |
|
Melee: Damage |
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Ability 1: Damage |
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Ability 1: Cooldown |
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Primary Fire |
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Secondary Fire: Damage |
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Secondary Fire: Cooldown |
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Secondary Fire: Knockback |
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Ultimate |
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Max Health | 225 |
Ability 1: Cooldown |
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Ultimate: Generation |
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Ultimate: Knockback |
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Secondary Fire |
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Max Health | 300 |
Ability 2: Damage |
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Ultimate: Generation |
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Secondary Fire: Knockback |
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Max Health | 200 |
Ability 1: Cooldown |
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Ultimate: Generation |
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Secondary Fire: Cooldown |
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|
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Max Health | 300 |
Ability 2 |
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Ultimate: Duration |
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Secondary Fire (Omnic Form) |
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Ammo |
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Max Health | 450 |
Ability 1: Cooldown |
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Ability 1: Knockback |
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Ultimate: Generation |
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Primary Fire: Knockback |
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Secondary Fire |
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Damage Dealt |
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Max Health | 440 |
Ability 1: Cooldown |
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Ability 2: Cooldown |
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Ultimate: Generation |
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Healing Dealt |
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Ammo |
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Max Health | 400 |
Ability 1 |
|
Ultimate: Generation |
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Ultimate: Damage |
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Secondary Fire |
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|
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Max Health | 300 |
Ability 1: Cooldown |
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Ability 1: Knockback |
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Ability 2 |
|
Secondary Fire |
|
Damage Dealt |
|
Ammo |
|
|
|
Max Health | 320 |
Ultimate: Generation |
|
Damage Dealt |
|
Movement Speed |
|
|
|
Max Health | 325 |
Ultimate: Generation |
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Secondary Fire: Knockback |
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|
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Max Health | 150 |
Ability 2: Cooldown |
|
Ultimate: Generation |
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Ultimate: BOB Health | 500 |
|
|
Max Health | 150 |
Ability 1: Cooldown |
|
Ultimate: Generation |
|
Secondary Fire: Cooldown |
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Secondary Fire: Knockback |
|
Damage Dealt |
|
Ammo |
|
|
|
Max Health | 150 |
Ability 1: Cooldown |
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Ultimate: Generation |
|
Damage Dealt |
|
|
|
Max Health | 150 |
Ability 1: Cooldown |
|
Ability 2: Damage |
|
Ultimate: Generation |
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Secondary Fire: Damage |
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Ammo |
|
|
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Max Health | 150 |
Ability 1: Cooldown |
|
Ultimate: Generation |
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Damage Dealt |
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Movement Speed |
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Ammo |
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|
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Max Health | 150 |
Jump: Distance |
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Ability 1: Cooldown |
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Ability 2: Cooldown |
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Ultimate: Generation |
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|
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Max Health | 150 |
Ability 1: Cooldown |
|
Ability 1: Knockback |
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Ability 2: Cooldown |
|
Ultimate: Generation |
|
Primary Fire: Knockback |
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Ammo |
|
|
|
Max Health | 150 |
Ability 2: Cooldown |
|
Ultimate: Generation |
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Damage Dealt |
|
Ammo |
|
|
|
Max Health | 150 |
Jump: Duration |
|
Jump: Recharge |
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Ultimate: Generation |
|
|
|
Max Health | 150 |
Player (Moving) |
|
Player (Not Moving) |
|
Ability 1: Cooldown |
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Damage Dealt |
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Ammo |
|
|
|
Max Health | 150 |
Ability 2: Cooldown |
|
Ultimate: Generation |
|
|
|
Max Health | 150 |
Ability 1 |
|
Ultimate: Generation |
|
Secondary Fire: Cooldown |
|
Secondary Fire: Knockback |
|
Movement Speed |
|
|
|
Max Health | 150 |
Ability 1 |
|
Ability 1: Cooldown |
|
Ultimate: Generation |
|
Ultimate: Damage |
|
Secondary Fire: Cooldown |
|
Ammo |
|
|
|
Max Health | 150 |
Ability 1: Cooldown |
|
Damage Dealt |
|
Ammo |
|
|
|
Max Health | 150 |
Ultimate: Generation |
|
Damage Dealt |
|
Ammo |
|
|
|
Max Health | 150 |
Ability 1: Cooldown |
|
Ability 2: Cooldown |
|
Ultimate: Generation |
|
Movement Speed |
|
|
|
Max Health | 150 |
Ability 1: Cooldown |
|
Ability 2: Cooldown |
|
Ammo |
|
|
|
Max Health | 150 |
Ability 1: Cooldown |
|
Ability 2: Cooldown |
|
Ultimate |
|
Ultimate: Generation |
|
Damage Dealt |
|
Healing Dealt |
|
|
|
Max Health | 150 |
Ultimate: Generation |
|
Healing Dealt |
|
Ammo |
|
|
|
Max Health | 200 |
Ability 1: Cooldown |
|
Ability 1: Knockback |
|
Ultimate: Generation |
|
Secondary Fire: Cooldown |
|
Secondary Fire: Knockback |
|
|
|
Max Health | 150 |
Ultimate: Generation |
|
Damage Dealt |
|
|
|
Max Health | 150 |
Ultimate: Generation |
|
Ultimate: Tree Health |
|
Damage Dealt |
|
Healing Dealt |
|
|
|
Max Health | 150 |
Ultimate: Generation |
|
Secondary Fire: Cooldown |
|
Secondary Fire: Knockback |
|
Damage Dealt |
|
Ammo |
|
|
|
Max Health | 150 |
Ability 1: Cooldown |
|
Ability 2 |
|
Ultimate |
|
Ultimate: Generation |
|
Secondary Fire |
|
Damage Dealt |
|
Healing Dealt |
|
Movement Speed |
|
|
|
Max Health | 150 |
Ability 1 |
|
Ability 1: Cooldown |
|
Ultimate: Generation |
|
Damage Dealt |
|
|
|
Max Health | 150 |
Ability 2 |
|
Ultimate: Generation |
|
Healing Dealt |
|
Ammo |
|
Available Maps | |
---|---|
Deathmatch | Chateau Guillard† / Kanezaka / Malevento / Paris / Petra |
Elimination (WIP) | Black Forest† / Castillo / Ecopoint: Antarctica† / Necropolis |
2CP | Hanamura† / Horizon Lunar City / Temple of Anubis / Volskaya Industries |
† – both default and festive version
Players |
1 - 6
Categories:
Team Deathmatch
Created at:
Last updated:
Current version:
2.0
Share URL:
https://workshop.codes/roguewarrior
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