Workshop.codes
Create
PLAYSTATION

Rogue Warrior – 1v5 Team Deathmatch

ROGUE WARRIOR is a custom gamemode mostly inspired by Versus Saxton Hale from Team Fortress 2

One player becomes the Warrior and can only play as Doomfist, while others form the Squad. Both teams must eliminate each other, however Squad members can't respawn!

This gamemode is currently balanced for 1v5 setup, but the maximum Squad size could be increased in later updates, who knows...
 
Here's the full list of changes:

  • Some stats were Buffed to make heroes stronger
  • Some abilities got Debuffs due to BALANCE REASONS
  • Several mechanics were Reworked to bring some fun and mess with your muscle memory
  • All Barriers were completely disabled, since they don't protect against melee attacks  
Balance Changes
Doomfist
Max Health  1000 HP per Squad player
Environment Kills  Respawns and loses 500 HP
Damage Received  66%
Movement Speed  115%
Melee: Damage  500%
Ability 1: Damage  0%
Ability 1: Cooldown  145% (10 sec)
Primary Fire  Replaced with Melee
Secondary Fire: Damage  500%
Secondary Fire: Cooldown  350% (14 sec)
Secondary Fire: Knockback  50%
Ultimate  Disabled
D.Va
Max Health 225
Ability 1: Cooldown  150% (6 sec)
Ultimate: Generation  250% - 0% - 100%
Ultimate: Knockback   250% 200%
Secondary Fire   Disabled (Barrier)
Junker Queen
Max Health 300
Ability 2: Damage  200%
Ultimate: Generation  200% - 100% - 200%
Secondary Fire: Knockback  150%
Orisa
Max Health 200
Ability 1: Cooldown  125% (15 sec)
Ultimate: Generation  200% - 100% - 100%
Secondary Fire: Cooldown  133% (8 sec)
Ramattra
Max Health 300
Ability 2  Has 3 charges
Ultimate: Duration  50%
Secondary Fire (Omnic Form)   Disabled (Barrier)
Ammo  50% (50)
Reinhardt
Max Health 450
Ability 1: Cooldown  300% (20 sec)
Ability 1: Knockback  10%
Ultimate: Generation  200% - 100% - 150%
Primary Fire: Knockback  200%
Secondary Fire   Disabled (Barrier)
Damage Dealt  130%
Roadhog
Max Health 440
Ability 1: Cooldown  75% (4.5 sec)
Ability 2: Cooldown  45% (3.6 sec)
Ultimate: Generation  300% - 0% - 300%
Healing Dealt  50%
Ammo  25% (2)
Sigma
Max Health 400
Ability 1   Disabled (Barrier)
Ultimate: Generation  300% - 100% - 100%
Ultimate: Damage  50%
Secondary Fire   Disabled (Barrier)
Winston
Max Health 300
Ability 1: Cooldown  90% (4.5 sec)
Ability 1: Knockback  170%
Ability 2   Disabled (Barrier)
Secondary Fire  Disabled
Damage Dealt  150%
Ammo  75% (75)
Wrecking Ball
Max Health 320
Ultimate: Generation  200% - 100% - 125%
Damage Dealt  55%
Movement Speed  95%
Zarya
Max Health 325
Ultimate: Generation  250% - 100% - 100%
Secondary Fire: Knockback  145%
Ashe
Max Health 150
Ability 2: Cooldown  50% (6 sec)
Ultimate: Generation  150% - 0% - 100%
Ultimate: BOB Health 500
Bastion
Max Health 150
Ability 1: Cooldown  150% (15 sec)
Ultimate: Generation  150% - 0% - 100%
Secondary Fire: Cooldown  80% (6.4 sec)
Secondary Fire: Knockback  150%
Damage Dealt  80%
Ammo  80% (20)
Cassidy
Max Health 150
Ability 1: Cooldown  50% (3 sec)
Ultimate: Generation  75% - 0% - 100%
Damage Dealt  105%
Echo
Max Health 150
Ability 1: Cooldown  200% (12 sec)
Ability 2: Damage  500%
Ultimate: Generation  100% - 0% - 100%
Secondary Fire: Damage  150%
Ammo  50% (6)
Genji
Max Health 150
Ability 1: Cooldown  75% (6 sec)
Ultimate: Generation  150% - 0% - 100%
Damage Dealt  115%
Movement Speed  92%
Ammo  50% (15)
Hanzo
Max Health 150
Jump: Distance  150%
Ability 1: Cooldown  75% (9 sec)
Ability 2: Cooldown  120% (12 sec)
Ultimate: Generation  150% - 0% - 100%
Junkrat
Max Health 150
Ability 1: Cooldown  80% (6.4 sec)
Ability 1: Knockback  75%
Ability 2: Cooldown  200% (20 sec)
Ultimate: Generation  115% - 0% - 100%
Primary Fire: Knockback  50%
Ammo  75% (4)
Mei
Max Health 150
Ability 2: Cooldown  130% (15.6 sec)
Ultimate: Generation  125% - 0% - 100%
Damage Dealt  115%
Ammo  33% (50)
Pharah
Max Health 150
Jump: Duration  50%
Jump: Recharge  50%
Ultimate: Generation  125% - 0% - 100%
Reaper
Max Health 150
Player (Moving)  Primary Fire is used automatically, -50 Armor
Player (Not Moving)  Primary Fire and Ability 1 are disabled, +50 Armor
Ability 1: Cooldown  35% (2.8 sec)
Damage Dealt  125%
Ammo  25% (2)
Sojourn
Max Health 150
Ability 2: Cooldown  80% (5.6 sec)
Ultimate: Generation  125% - 0% - 100%
Soldier: 76
Max Health 150
Ability 1  +72% Movement Speed
Ultimate: Generation  125% - 0% - 100%
Secondary Fire: Cooldown  133% (8 sec)
Secondary Fire: Knockback  150%
Movement Speed  95%
Sombra
Max Health 150
Ability 1  7 seconds limit
Ability 1: Cooldown  175% (10.5 sec)
Ultimate: Generation  150% - 0% - 100%
Ultimate: Damage  50%
Secondary Fire: Cooldown  200% (8 sec)
Ammo  50% (30)
Symmetra
Max Health 150
Ability 1: Cooldown  70% (7 sec)
Damage Dealt  80%
Ammo  50% (30)
Torbjörn
Max Health 150
Ultimate: Generation  135% - 0% - 100%
Damage Dealt  75%
Ammo  33% (6)
Tracer
Max Health 150
Ability 1: Cooldown  150% (4.5 sec)
Ability 2: Cooldown  125% (15 sec)
Ultimate: Generation  120% - 0% - 100%
Movement Speed  92%
Widowmaker
Max Health 150
Ability 1: Cooldown  80% (9.6 sec)
Ability 2: Cooldown  50% (7.5 sec)
Ammo  56% (20)
Ana
Max Health 150
Ability 1: Cooldown  150% (21 sec)
Ability 2: Cooldown  150% (15 sec)
Ultimate  Press Ultimate+Melee to boost yourself
Ultimate: Generation  225% - 0% - 100%
Damage Dealt  150%
Healing Dealt  50%
Baptiste
Max Health 150
Ultimate: Generation  150% - 100% - 100%
Healing Dealt  50%
Ammo  26% (12 + 3)
Brigitte
Max Health 200
Ability 1: Cooldown  250% (10 sec)
Ability 1: Knockback  133%
Ultimate: Generation  250% - 100% - 200%
Secondary Fire: Cooldown  150% (7.5 sec)
Secondary Fire: Knockback  300%
Kiriko
Max Health 150
Ultimate: Generation  150% - 100% - 100%
Damage Dealt  75%
Lifeweaver
Max Health 150
Ultimate: Generation  200% - 100% - 100%
Ultimate: Tree Health  66%
Damage Dealt  75%
Healing Dealt  75%
Lúcio
Max Health 150
Ultimate: Generation  50% - 200% - 150%
Secondary Fire: Cooldown  200% (8 sec)
Secondary Fire: Knockback  150%
Damage Dealt  125%
Ammo  60% (12)
Mercy
Max Health 150
Ability 1: Cooldown  200% (3 sec)
Ability 2  Disabled, enabled with Ultimate
Ultimate  Only enables Ability 2
Ultimate: Generation  200% - 100% - 100%
Secondary Fire  Disabled
Damage Dealt  200%
Healing Dealt  200%
Movement Speed  110%
Moira
Max Health 150
Ability 1  Has 2 charges
Ability 1: Cooldown  150% (9 sec)
Ultimate: Generation  200% - 100% - 100%
Damage Dealt  125%
Zenyatta
Max Health 150
Ability 2   Disabled
Ultimate: Generation  175% - 100% - 100%
Healing Dealt  75%
Ammo  40% (10)

 

Available Maps
Deathmatch Chateau Guillard / Kanezaka / Malevento / Paris / Petra
Elimination (WIP) Black Forest / Castillo / Ecopoint: Antarctica / Necropolis
2CP Hanamura / Horizon Lunar City / Temple of Anubis / Volskaya Industries

– both default and festive version

Players | 1 - 6
Categories: Team Deathmatch
Tags: rw tdm
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 32 more...
Created at:
Last updated:
Current version: 2.0

Snippet

Loading...

Users Also Like

Similar Codes

Workshop.codes
Join the Workshop.codes Discord