Return to post
- settings
- {
- main
- {
Description: "Tryhard FFA 2.0.7 Last updated: 10.Dec 2020 More info: www.workshop.codes/D9977 Do NOT click \"save settings\". Import D9977 instead. Heroicon: (HeroDamageDealt) - (AllDamageTaken) - (AllHealingReceived)"
- Description: "Tryhard FFA 2.0.6 Last updated: 02.Dec 2020 More info: www.workshop.codes/D9977 Do NOT click \"save settings\". Import D9977 instead. Heroicon: (HeroDamageDealt) - (AllDamageTaken) - (AllHealingReceived)"
- }
- lobby
- {
- Allow Players Who Are In Queue: Yes
- Max Spectators: 12
- Return To Lobby: Never
- }
- modes
- {
- Deathmatch
- {
- Game Length In Minutes: 15
- Game Mode Start: Immediately
- Hero Limit: Off
- Score To Win: 50
- Spawn Health Packs: Enabled
- enabled maps
- {
- Château Guillard
- }
- }
General
{
Game Mode Start: Immediately
Score To Win: 50
}
- }
- heroes
- {
- General
- {
- Ana
- {
- Ultimate Ability Nano Boost: Off
- }
- Ashe
- {
- Dynamite: Off
- Ultimate Ability B.O.B.: Off
- }
- Baptiste
- {
- Immortality Field: Off
- Ultimate Ability Amplification Matrix: Off
- }
- Doomfist
- {
- Ultimate Ability Meteor Strike: Off
- }
- Echo
- {
- Ultimate Ability Duplicate: Off
- }
- Genji
- {
- Ultimate Ability Dragonblade: Off
- }
- Hanzo
- {
- Ultimate Ability Dragonstrike: Off
- }
- Lúcio
- {
- Ultimate Ability Sound Barrier: Off
- }
- McCree
- {
Secondary Fire: Off
- Ultimate Ability Deadeye: Off
- }
- Mei
- {
- Cryo-Freeze: Off
- Ice Wall: Off
- Primary Fire: Off
- Ultimate Ability Blizzard: Off
- }
- Pharah
- {
- Ultimate Ability Barrage: Off
- }
- Soldier: 76
- {
- Ultimate Ability Tactical Visor: Off
- }
- Sombra
- {
Hack: Off
- Ultimate Ability EMP: Off
- }
- Torbjörn
- {
- Deploy Turret: Off
- Ultimate Ability Molten Core: Off
- }
- Widowmaker
- {
- Ultimate Ability Infra-Sight: Off
- Venom Mine: Off
- }
- Zenyatta
- {
- Ultimate Ability Transcendence: Off
- }
- disabled heroes
- {
- Bastion
- Brigitte
- D.Va
- Junkrat
- Mercy
- Moira
- Orisa
- Reaper
- Reinhardt
- Roadhog
- Sigma
- Symmetra
- Winston
- Wrecking Ball
- Zarya
- }
- }
- }
- }
- variables
- {
- player:
- 0: AsheHideStats
1: AsheDestroy2
2: AsheDestroy3
3: AsheDestroy4
4: DoomDestroy1
5: DoomDestroy2
6: DoomDestroy3
7: DoomDestroy4
8: EchoDestroy1
9: EchoDestroy2
10: EchoDestroy3
11: EchoDestroy4
12: GenjiDestroy1
13: GenjiDestroy2
14: GenjiDestroy3
15: HanzoDestroy1
16: HanzoDestroy2
17: HanzoDestroy3
18: MccreeDestroy1
19: MccreeDestroy2
20: MccreeDestroy3
21: MccreeDestroy4
22: MeiDestroy1
23: MeiDestroy2
24: MeiDestroy3
25: PharahDestroy1
26: PharahDestroy2
27: PharahDestroy3
28: Soldier76Destroy1
29: Soldier76Destroy2
30: Soldier76Destroy3
31: Soldier76Destroy4
32: SombraDestroy1
33: SombraDestroy2
34: SombraDestroy3
35: TorbDestroy1
36: TorbDestroy2
37: TorbDestroy3
38: TorbDestroy4
39: TracerDestroy1
40: TracerDestroy2
41: TracerDestroy3
42: TracerDestroy4
43: WidowDestroy1
44: WidowDestroy2
45: WidowDestroy3
46: WidowDestroy4
47: AnaDestroy1
48: AnaDestroy2
49: AnaDestroy3
50: AnaDestroy4
51: BapDestroy1
52: BapDestroy2
53: BapDestroy3
54: LucioDestroy1
55: LucioDestroy2
56: LucioDestroy3
57: LucioDestroy4
58: ZenDestroy1
59: ZenDestroy2
60: ZenDestroy3
61: AsheAllHealingReceived
62: EchoAllHealingReceived
63: GenjiAllHealingReceived
64: PharahAllHealingReceived
65: Soldier76AllHealingReceived
66: TracerAllHealingReceived
67: StickybombsUsed
68: StickybombHits
69: FlashbangsUsed
70: FlashbangHits
71: ThrewFlashbang
72: HelixrocketsUsed
73: HelixrocketHits
74: FiredHelixrocket
75: TemporaryArmorRecieved
76: HammerKills
77: PulsebombHits
78: ThrewPulsebomb
79: SleepdartsUsed
80: SleepdartHits
81: HideGameModeHUD
82: HideStats
- 1: DoomHideStats
- 2: EchoHideStats
- 3: GenjiHideStats
- 4: HanzoHideStats
- 5: McCreeHideStats
- 6: MeiHideStats
- 7: PharahHideStats
- 8: Soldier76HideStats
- 9: SombraHideStats
- 10: TorbHideStats
- 11: TracerHideStats
- 12: WidowHideStats
- 13: AnaHideStats
- 14: BapHideStats
- 15: LucioHideStats
- 16: ZenHideStats
- 17: AsheDestroy1
- 18: AsheDestroy2
- 19: AsheDestroy3
- 20: AsheDestroy4
- 21: DoomDestroy1
- 22: DoomDestroy2
- 23: DoomDestroy3
- 24: DoomDestroy4
- 25: EchoDestroy1
- 26: EchoDestroy2
- 27: EchoDestroy3
- 28: EchoDestroy4
- 29: GenjiDestroy1
- 30: GenjiDestroy2
- 31: GenjiDestroy3
- 32: HanzoDestroy1
- 33: HanzoDestroy2
- 34: HanzoDestroy3
- 35: MccreeDestroy1
- 36: MccreeDestroy2
- 37: MccreeDestroy3
- 38: MccreeDestroy4
- 39: MeiDestroy1
- 40: MeiDestroy2
- 41: MeiDestroy3
- 42: PharahDestroy1
- 43: PharahDestroy2
- 44: PharahDestroy3
- 45: Soldier76Destroy1
- 46: Soldier76Destroy2
- 47: Soldier76Destroy3
- 48: Soldier76Destroy4
- 49: SombraDestroy1
- 50: SombraDestroy2
- 51: SombraDestroy3
- 52: TorbDestroy1
- 53: TorbDestroy2
- 54: TorbDestroy3
- 55: TorbDestroy4
- 56: TracerDestroy1
- 57: TracerDestroy2
- 58: TracerDestroy3
- 59: TracerDestroy4
- 60: WidowDestroy1
- 61: WidowDestroy2
- 62: WidowDestroy3
- 63: WidowDestroy4
- 64: AnaDestroy1
- 65: AnaDestroy2
- 66: AnaDestroy3
- 67: AnaDestroy4
- 68: BapDestroy1
- 69: BapDestroy2
- 70: BapDestroy3
- 71: LucioDestroy1
- 72: LucioDestroy2
- 73: LucioDestroy3
- 74: LucioDestroy4
- 75: ZenDestroy1
- 76: ZenDestroy2
- 77: ZenDestroy3
- 78: StickybombsUsed
- 79: StickybombHits
- 80: FlashbangsUsed
- 81: FlashbangHits
- 82: ThrewFlashbang
- 83: HelixrocketsUsed
- 84: HelixrocketHits
- 85: FiredHelixrocket
- 86: TemporaryArmorRecieved
- 87: HammerKills
- 88: PulsebombsUsed
- 89: PulsebombHits
- 90: ThrewPulsebomb
- 91: SleepdartsUsed
- 92: SleepdartHits
- 93: AsheAllHealingReceived
- 94: EchoAllHealingReceived
- 95: GenjiAllHealingReceived
- 96: PharahAllHealingReceived
- 97: Soldier76AllHealingReceived
- 98: TracerAllHealingReceived
- }
rule("Skip assembling heroes state & disable inspector recording")
- rule("Heal on kill (250 instant)")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- All;
- }
- actions
- {
- Heal(Event Player, Event Player, 250);
- }
- }
- rule("Skip assembling heroes state")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Assembling Heroes == True;
- }
- actions
- {
Disable Inspector Recording;
- Set Match Time(0);
- }
- }
rule("Pause match time")
- rule("Give Tracer 3 blinks every death")
- {
- event
- {
Ongoing - Global;
}
conditions
{
Is Game In Progress == True;
- Player Died;
- All;
- Tracer;
- }
- actions
- {
Pause Match Time;
- Set Ability Charge(Event Player, Button(Ability 1), 3);
- }
- }
- rule("Disable and Enable stuff")
- {
- event
- {
Ongoing - Global;
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- Disable Built-In Game Mode Announcer;
Enable Death Spectate Target HUD(All Players(All Teams));
- Disable Game Mode HUD(Event Player);
- Enable Death Spectate Target HUD(Event Player);
- }
- }
rule("If player spawned coast (176.960, 0.190, 51.520) respawn")
- rule("Disable the worst spawn on chateu (176.960, 0.190, 51.520)")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Alive(Event Player) == True;
- }
- actions
- {
If(Distance Between(Event Player, Vector(176.960, 0.190, 51.520)) < 1);
- While(Distance Between(Vector(176.959, 0.190, 51.520), Event Player) < 1);
- Wait(0.016, Ignore Condition);
- Respawn(Event Player);
- }
- }
rule("Tracer 3 blinks every death")
- rule("Display serverload for host HUD")
- {
- event
- {
Player Died;
All;
Tracer;
- Ongoing - Global;
- }
- conditions
- {
- Workshop Setting Toggle(Custom String("General"), Custom String("Display serverload for host"), False, 0) == True;
- }
- actions
- {
Set Ability Charge(Event Player, Button(Ability 1), 3);
- Create HUD Text(Host Player, Null, Custom String("Load: {0} Avg: {1} Peak:{2}", Server Load, Server Load Average,
- Server Load Peak), Null, Left, 4, Color(White), Color(White), Color(White), Visible To and String, Visible Always);
- }
- }
rule("Toggle Extra Scoreboard")
- rule("Match Time, Hold interact to toggle stats, Code HUD")
- {
- event
- {
Ongoing - Each Player;
All;
All;
- Ongoing - Global;
- }
conditions
- actions
- {
Is Button Held(Event Player, Button(Crouch)) == True;
Is Button Held(Event Player, Button(Melee)) == True;
Is Button Held(Event Player, Button(Reload)) == True;
- Disable Inspector Recording;
- Create HUD Text(All Players(All Teams), Null, Null, Match Time % 60 < 10 ? Custom String("{0}:{1}{2}", Round To Integer(
- Match Time / 60, Down), Null, Round To Integer(Match Time % 60, Down)) : Custom String("{0}:{1}", Round To Integer(
- Match Time / 60, Down), Round To Integer(Match Time % 60, Down)), Top, -2, Color(White), Color(White), Color(White),
- Visible To and String, Visible Always);
- Create HUD Text(All Players(All Teams), Null, Custom String("Hold {0} to toggle stats", Input Binding String(Button(Interact))),
- Null, Top, -1, Null, Color(Orange), Null, Visible To and String, Visible Never);
- Create HUD Text(All Players(All Teams), Null, Custom String(" Tryhard FFA 2.0.6"), Null, Left, -2, Null, Custom Color(75, 255, 75,
- 255), Null, Visible To and String, Visible Always);
- Create HUD Text(All Players(All Teams), Null, Custom String(" \r\n \r\n \r\n Code: D9977"), Null, Left, -1, Null, Custom Color(75,
- 255, 75, 255), Null, Visible To and String, Visible Always);
- }
- }
- rule("Ashe HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Ashe;
- }
- actions
- {
Wait(0.500, Abort When False);
Event Player.HideGameModeHUD = !Event Player.HideGameModeHUD;
If(Event Player.HideGameModeHUD);
Disable Game Mode HUD(Event Player);
Else;
Enable Game Mode HUD(Event Player);
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
- Create HUD Text(Event Player, Null, Event Player.AsheHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(Ashe)),
- Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Ashe), Hero Damage Dealt),
- To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Ashe), Damage Taken), To Nearest), Round To Integer(
- Event Player.AsheAllHealingReceived, To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.AsheDestroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.AsheHideStats == False ? Custom String(" Hipfire acc: {0}%", Round To Integer((
- Player Hero Stat(Event Player, Hero(Ashe), Shots Hit) - Player Hero Stat(Event Player, Hero(Ashe), Scoped Hits)) / (
- Player Hero Stat(Event Player, Hero(Ashe), Shots Fired) - Player Hero Stat(Event Player, Hero(Ashe), Scoped Shots)) * 100,
- To Nearest)) : Empty Array, Null, Left, 1, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.AsheDestroy2 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.AsheHideStats == False ? Custom String(" Scoped acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Ashe), Scoped Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.AsheDestroy3 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.AsheHideStats == False ? Custom String(" Scoped critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(Ashe), Scoped Critical Hit Accuracy) * 100, To Nearest)) : Empty Array,
- Null, Left, 3, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.AsheDestroy4 = Last Text ID;
- }
- }
rule("Toggle Stats")
- rule("Ashe Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Ashe;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Wait(0.500, Abort When False);
Event Player.HideStats = !Event Player.HideStats;
- Event Player.AsheHideStats = !Event Player.AsheHideStats;
- }
- }
rule("Serverload for host HUD")
- rule("Ashe Destroy Stats")
- {
- event
- {
Ongoing - Global;
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Workshop Setting Toggle(Custom String("General"), Custom String("Display serverload for host"), False, 0) == True;
- Hero Of(Event Player) != Hero(Ashe);
- }
- actions
- {
Create HUD Text(Host Player, Null, Custom String(" Load: {0} Avg: {1} Peak: {2}", Server Load, Server Load Average,
Server Load Peak), Null, Left, 4, Color(White), Color(White), Color(White), Visible To and String, Default Visibility);
- Destroy HUD Text(Event Player.AsheDestroy1);
- Destroy HUD Text(Event Player.AsheDestroy2);
- Destroy HUD Text(Event Player.AsheDestroy3);
- Destroy HUD Text(Event Player.AsheDestroy4);
- }
- }
rule("Ashe HUD")
- rule("Doom HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
Ashe;
- Doomfist;
- }
- actions
- {
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Ashe)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Ashe),
Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Ashe), Damage Taken), To Nearest),
Round To Integer(Event Player.AsheAllHealingReceived, To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(White),
Color(White), Visible To and String, Visible Never);
Event Player.AsheHideStats = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Hipfire acc: {0}%", Round To Integer((
Player Hero Stat(Event Player, Hero(Ashe), Shots Hit) - Player Hero Stat(Event Player, Hero(Ashe), Scoped Hits)) / (
Player Hero Stat(Event Player, Hero(Ashe), Shots Fired) - Player Hero Stat(Event Player, Hero(Ashe), Scoped Shots)) * 100,
To Nearest)) : Empty Array, Null, Left, 1, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.AsheDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Scoped acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Ashe), Scoped Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(White),
- Create HUD Text(Event Player, Null, Event Player.DoomHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(
- Doomfist)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Doomfist),
- Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Doomfist), Damage Taken), To Nearest),
- Round To Integer(Player Hero Stat(Event Player, Hero(Doomfist), Healing Received), To Nearest))) : Empty Array, Null, Left, 0,
- Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.DoomDestroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.DoomHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Doomfist), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
Event Player.AsheDestroy3 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Scoped critical hit acc: {0}%",
Round To Integer(Player Hero Stat(Event Player, Hero(Ashe), Scoped Critical Hit Accuracy) * 100, To Nearest)) : Empty Array,
Null, Left, 3, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.AsheDestroy4 = Last Text ID;
- Event Player.DoomDestroy2 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.DoomHideStats == False ? Custom String(" Critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(Doomfist), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null,
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.DoomDestroy3 = Last Text ID;
- Create HUD Text(Event Player, Empty Array, Event Player.DoomHideStats == False ? Custom String("{0}{1} Boop kills: {2}",
- Ability Icon String(Hero(Doomfist), Button(Melee)), Custom String("{0}{1}{2}", Ability Icon String(Hero(Doomfist), Button(
- Ability 1)), Ability Icon String(Hero(Doomfist), Button(Ability 2)), Ability Icon String(Hero(Doomfist), Button(
- Secondary Fire))), Player Hero Stat(Event Player, Hero(Doomfist), Environmental Kills)) : Empty Array, Null, Left, 3, Color(
- White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.DoomDestroy4 = Last Text ID;
- }
- }
rule("Doom HUD")
- rule("Doom Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Doomfist;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
"Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Doomfist)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Doomfist), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Doomfist), Damage Taken),
To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Doomfist), Healing Received), To Nearest))) : Empty Array,
Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.DoomDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Doomfist), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
Color(White), Color(White), Visible To and String, Visible Never);
Event Player.DoomDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Doomfist), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.DoomDestroy3 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String("{0}{1} Boop kills: {2}", Ability Icon String(
Hero(Doomfist), Button(Melee)), Custom String("{0}{1}{2}", Ability Icon String(Hero(Doomfist), Button(Ability 1)),
Ability Icon String(Hero(Doomfist), Button(Ability 2)), Ability Icon String(Hero(Doomfist), Button(Secondary Fire))),
Player Hero Stat(Event Player, Hero(Doomfist), Environmental Kills)) : Empty Array, Null, Left, 3, Color(White), Color(White),
Color(White), Visible To and String, Visible Never);
Event Player.DoomDestroy4 = Last Text ID;
- Wait(0.500, Abort When False);
- Event Player.DoomHideStats = !Event Player.DoomHideStats;
- }
- }
- rule("Doom Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Doomfist);
- }
- actions
- {
- Destroy HUD Text(Event Player.DoomDestroy1);
- Destroy HUD Text(Event Player.DoomDestroy2);
- Destroy HUD Text(Event Player.DoomDestroy3);
- Destroy HUD Text(Event Player.DoomDestroy4);
- }
- }
- rule("Echo HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Echo;
- }
- actions
- {
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Echo)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Echo),
Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Echo), Damage Taken), To Nearest),
Round To Integer(Player Hero Stat(Event Player, Hero(Echo), Healing Received), To Nearest))) : Empty Array, Null, Left, 0,
Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Create HUD Text(Event Player, Null, Event Player.EchoHideStats == False ? Custom String("{0} {1}", Hero Icon String(Hero(Echo)),
- Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Echo), Hero Damage Dealt),
- To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Echo), Damage Taken), To Nearest), Round To Integer(
- Event Player.EchoAllHealingReceived, To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.EchoDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Create HUD Text(Event Player, Null, Event Player.EchoHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Echo), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.EchoDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Echo), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
- Create HUD Text(Event Player, Null, Event Player.EchoHideStats == False ? Custom String(" Critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(Echo), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null,
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.EchoDestroy3 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" {0} Sticky direct hit acc: {1}%",
- Create HUD Text(Event Player, Null, Event Player.EchoHideStats == False ? Custom String(" {0} Sticky direct hit acc: {1}%",
- Ability Icon String(Hero(Echo), Button(Secondary Fire)), Round To Integer(
- Event Player.StickybombHits / Event Player.StickybombsUsed * 100, To Nearest)) : Empty Array, Null, Left, 3, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.EchoDestroy4 = Last Text ID;
- }
- }
rule("Genji HUD")
- rule("Echo Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Echo;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Wait(0.500, Abort When False);
- Event Player.EchoHideStats = !Event Player.EchoHideStats;
- }
- }
- rule("Echo Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Echo);
- }
- actions
- {
- Destroy HUD Text(Event Player.EchoDestroy1);
- Destroy HUD Text(Event Player.EchoDestroy2);
- Destroy HUD Text(Event Player.EchoDestroy3);
- Destroy HUD Text(Event Player.EchoDestroy4);
- }
- }
- rule("Genj HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Genji;
- }
- actions
- {
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Genji)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Genji), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Genji), Damage Taken),
To Nearest), Round To Integer(Event Player.GenjiAllHealingReceived, To Nearest))) : Empty Array, Null, Left, 0, Color(White),
Color(White), Color(White), Visible To and String, Visible Never);
- Create HUD Text(Event Player, Null, Event Player.GenjiHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(
- Genji)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Genji), Hero Damage Dealt),
- To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Genji), Damage Taken), To Nearest), Round To Integer(
- Event Player.GenjiAllHealingReceived, To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.GenjiDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Create HUD Text(Event Player, Null, Event Player.GenjiHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Genji), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.GenjiDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Genji), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
- Create HUD Text(Event Player, Null, Event Player.GenjiHideStats == False ? Custom String(" Critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(Genji), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null,
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.GenjiDestroy3 = Last Text ID;
- }
- }
- rule("Genji Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Genji;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Wait(0.500, Abort When False);
- Event Player.GenjiHideStats = !Event Player.GenjiHideStats;
- }
- }
- rule("Genji Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Genji);
- }
- actions
- {
- Destroy HUD Text(Event Player.GenjiDestroy1);
- Destroy HUD Text(Event Player.GenjiDestroy2);
- Destroy HUD Text(Event Player.GenjiDestroy3);
- }
- }
- rule("Hanzo HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Hanzo;
- }
- actions
- {
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Hanzo)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Hanzo), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Hanzo), Damage Taken),
To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Hanzo), Healing Received), To Nearest))) : Empty Array, Null,
Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Create HUD Text(Event Player, Null, Event Player.HanzoHideStats == False ? Custom String("{0} {1}", Hero Icon String(Hero(Hanzo)),
- Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Hanzo), Hero Damage Dealt),
- To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Hanzo), Damage Taken), To Nearest), Round To Integer(
- Player Hero Stat(Event Player, Hero(Hanzo), Healing Received), To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(
- White), Color(White), Visible To and String, Visible Never);
- Event Player.HanzoDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Create HUD Text(Event Player, Null, Event Player.HanzoHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Hanzo), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.HanzoDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Hanzo), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
- Create HUD Text(Event Player, Null, Event Player.HanzoHideStats == False ? Custom String(" Critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(Hanzo), Critical Hit Accuracy) * 100, To Nearest), Is Using Ability 2(
- Event Player)) : Empty Array, Null, Left, 2, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.HanzoDestroy3 = Last Text ID;
- }
- }
- rule("Hanzo Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Hanzo;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Wait(0.500, Abort When False);
- Event Player.HanzoHideStats = !Event Player.HanzoHideStats;
- }
- }
- rule("Hanzo Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Hanzo);
- }
- actions
- {
- Destroy HUD Text(Event Player.HanzoDestroy1);
- Destroy HUD Text(Event Player.HanzoDestroy2);
- Destroy HUD Text(Event Player.HanzoDestroy3);
- }
- }
- rule("Mccree HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- McCree;
- }
- actions
- {
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(McCree)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
McCree), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(McCree), Damage Taken),
To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(McCree), Healing Received), To Nearest))) : Empty Array,
Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Create HUD Text(Event Player, Null, Event Player.McCreeHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(
- McCree)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(McCree),
- Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(McCree), Damage Taken), To Nearest),
- Round To Integer(Player Hero Stat(Event Player, Hero(McCree), Healing Received), To Nearest))) : Empty Array, Null, Left, 0,
- Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.MccreeDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Create HUD Text(Event Player, Null, Event Player.McCreeHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(McCree), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.MccreeDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(McCree), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
- Create HUD Text(Event Player, Null, Event Player.McCreeHideStats == False ? Custom String(" Critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(McCree), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null,
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.MccreeDestroy3 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String("{0} Flashbang hits: {1}/{2}",
- Create HUD Text(Event Player, Null, Event Player.McCreeHideStats == False ? Custom String("{0} Flashbang hits: {1}/{2}",
- Ability Icon String(Hero(McCree), Button(Ability 2)), Event Player.FlashbangHits, Event Player.FlashbangsUsed) : Empty Array,
- Null, Left, 3, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.MccreeDestroy4 = Last Text ID;
- }
- }
- rule("Mccree Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- McCree;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Wait(0.500, Abort When False);
- Event Player.McCreeHideStats = !Event Player.McCreeHideStats;
- }
- }
- rule("Mccree Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(McCree);
- }
- actions
- {
- Destroy HUD Text(Event Player.MccreeDestroy1);
- Destroy HUD Text(Event Player.MccreeDestroy2);
- Destroy HUD Text(Event Player.MccreeDestroy3);
- Destroy HUD Text(Event Player.MccreeDestroy4);
- }
- }
- rule("Mei HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Mei;
- }
- actions
- {
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Mei)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Mei),
Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Mei), Damage Taken), To Nearest),
Round To Integer(Player Hero Stat(Event Player, Hero(Mei), Healing Received), To Nearest))) : Empty Array, Null, Left, 0,
Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Create HUD Text(Event Player, Null, Event Player.MeiHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(Mei)),
- Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Mei), Hero Damage Dealt),
- To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Mei), Damage Taken), To Nearest), Round To Integer(
- Player Hero Stat(Event Player, Hero(Mei), Healing Received), To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(
- White), Color(White), Visible To and String, Visible Never);
- Event Player.MeiDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Create HUD Text(Event Player, Null, Event Player.MeiHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Mei), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.MeiDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
- Create HUD Text(Event Player, Null, Event Player.MeiHideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Mei), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
- White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.MeiDestroy3 = Last Text ID;
- }
- }
rule("Pharah HUD")
- rule("Mei Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
Pharah;
- Mei;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
"Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Pharah)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Pharah), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Pharah), Damage Taken),
To Nearest), Round To Integer(Event Player.PharahAllHealingReceived, To Nearest))) : Empty Array, Null, Left, 0, Color(White),
Color(White), Color(White), Visible To and String, Visible Never);
Event Player.PharahDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Pharah), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 3, Color(White),
Color(White), Color(White), Visible To and String, Visible Never);
Event Player.PharahDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String("{0}{1} Boop kills: {2}", Ability Icon String(
Hero(Pharah), Button(Melee)), Ability Icon String(Hero(Pharah), Button(Ability 2)), Player Hero Stat(Event Player, Hero(
Pharah), Environmental Kills)) : Empty Array, Null, Left, 4, Color(White), Color(White), Color(White), Visible To and String,
Visible Never);
Event Player.PharahDestroy3 = Last Text ID;
- Wait(0.500, Abort When False);
- Event Player.MeiHideStats = !Event Player.MeiHideStats;
- }
- }
rule("Soldier76 HUD")
- rule("Mei Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
Soldier: 76;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Mei);
- }
- actions
- {
"Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Soldier: 76)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Soldier: 76), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Soldier: 76),
Damage Taken), To Nearest), Round To Integer(Event Player.Soldier76AllHealingReceived, To Nearest))) : Empty Array, Null, Left,
0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.Soldier76Destroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Soldier: 76), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.Soldier76Destroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Soldier: 76), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2,
Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.Soldier76Destroy3 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" {0}Helixrocket hits: {1}/{2}",
Ability Icon String(Hero(Soldier: 76), Button(Secondary Fire)), Event Player.HelixrocketHits, Event Player.HelixrocketsUsed)
: Empty Array, Null, Left, 3, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.Soldier76Destroy4 = Last Text ID;
- Destroy HUD Text(Event Player.MeiDestroy1);
- Destroy HUD Text(Event Player.MeiDestroy2);
- Destroy HUD Text(Event Player.MeiDestroy3);
- }
- }
rule("Sombra HUD")
- rule("Pharah HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
Sombra;
- Pharah;
- }
- actions
- {
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Sombra)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Sombra), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Sombra), Damage Taken),
To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Sombra), Healing Received), To Nearest))) : Empty Array,
Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.SombraDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Sombra), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Create HUD Text(Event Player, Null, Event Player.PharahHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(
- Pharah)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Pharah),
- Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Pharah), Damage Taken), To Nearest),
- Round To Integer(Event Player.PharahAllHealingReceived, To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(White),
- Color(White), Visible To and String, Visible Never);
- Event Player.PharahDestroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.PharahHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Pharah), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 3, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
Event Player.SombraDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Sombra), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.SombraDestroy3 = Last Text ID;
- Event Player.PharahDestroy2 = Last Text ID;
- Create HUD Text(Event Player, Empty Array, Event Player.PharahHideStats == False ? Custom String("{0}{1} Boop kills: {2}",
- Ability Icon String(Hero(Pharah), Button(Melee)), Ability Icon String(Hero(Pharah), Button(Ability 2)), Player Hero Stat(
- Event Player, Hero(Pharah), Environmental Kills)) : Empty Array, Null, Left, 4, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.PharahDestroy3 = Last Text ID;
- }
- }
rule("Torb HUD")
- rule("Pharah Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
Torbjörn;
- Pharah;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
"Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Torbjörn)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Torbjörn), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Torbjörn), Damage Taken),
To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Torbjörn), Healing Received)
+ Event Player.TemporaryArmorRecieved, To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White),
Visible To and String, Visible Never);
Event Player.TorbDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Torbjörn), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
Color(White), Color(White), Visible To and String, Visible Never);
Event Player.TorbDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Torbjörn), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.TorbDestroy3 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" {0}{1} Hammer kills: {2}", Icon String(Flag),
Icon String(Sad), Event Player.HammerKills) : Empty Array, Null, Left, 3, Color(White), Color(White), Color(White),
Visible To and String, Visible Never);
Event Player.TorbDestroy4 = Last Text ID;
- Wait(0.500, Abort When False);
- Event Player.PharahHideStats = !Event Player.PharahHideStats;
- }
- }
rule("Tracer HUD")
- rule("Pharah Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
Tracer;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Pharah);
- }
- actions
- {
"Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Tracer)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Tracer), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Tracer), Damage Taken),
To Nearest), Round To Integer(Event Player.TracerAllHealingReceived + Player Hero Stat(Event Player, Hero(Tracer),
Self Healing), To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String,
Visible Never);
Event Player.TracerDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Tracer), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
Color(White), Color(White), Visible To and String, Visible Never);
Event Player.TracerDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Tracer), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.TracerDestroy3 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" {0}Pulsebombs attached: {1}/{2}",
Ability Icon String(Hero(Tracer), Button(Ultimate)), Event Player.PulsebombHits, Player Hero Stat(Event Player, Hero(Tracer),
Ultimates Used)) : Empty Array, Null, Left, 3, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.TracerDestroy4 = Last Text ID;
- Destroy HUD Text(Event Player.PharahDestroy1);
- Destroy HUD Text(Event Player.PharahDestroy2);
- Destroy HUD Text(Event Player.PharahDestroy3);
- }
- }
rule("Widow HUD")
- rule("Soldier76 HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
Widowmaker;
- Soldier: 76;
- }
- actions
- {
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Widowmaker)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Widowmaker), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Widowmaker), Damage Taken),
To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Widowmaker), Healing Received), To Nearest))) : Empty Array,
Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.WidowDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Hipfire acc: {0}%", Round To Integer((
Player Hero Stat(Event Player, Hero(Widowmaker), Shots Hit) - Player Hero Stat(Event Player, Hero(Widowmaker), Scoped Hits))
/ (Player Hero Stat(Event Player, Hero(Widowmaker), Shots Fired) - Player Hero Stat(Event Player, Hero(Widowmaker),
Scoped Shots)) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White), Color(White), Color(White),
Visible To and String, Visible Never);
Event Player.WidowDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Scoped acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Widowmaker), Scoped Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
- Create HUD Text(Event Player, Null, Event Player.Soldier76HideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(
- Soldier: 76)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Soldier: 76),
- Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Soldier: 76), Damage Taken), To Nearest),
- Round To Integer(Event Player.Soldier76AllHealingReceived, To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(
- White), Color(White), Visible To and String, Visible Never);
- Event Player.Soldier76Destroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.Soldier76HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Soldier: 76), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(
- White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.WidowDestroy3 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Scoped critical hit acc: {0}%",
Round To Integer(Player Hero Stat(Event Player, Hero(Widowmaker), Scoped Critical Hit Accuracy) * 100, To Nearest))
- Event Player.Soldier76Destroy2 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.Soldier76HideStats == False ? Custom String(" Critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(Soldier: 76), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array,
- Null, Left, 2, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.Soldier76Destroy3 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.Soldier76HideStats == False ? Custom String(" {0}Helixrocket hits: {1}/{2}",
- Ability Icon String(Hero(Soldier: 76), Button(Secondary Fire)), Event Player.HelixrocketHits, Event Player.HelixrocketsUsed)
- : Empty Array, Null, Left, 3, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.WidowDestroy4 = Last Text ID;
- Event Player.Soldier76Destroy4 = Last Text ID;
- }
- }
rule("Ana HUD")
- rule("Soldier76 Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
Ana;
- Soldier: 76;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
"Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Ana)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Ana),
Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Ana), Damage Taken), To Nearest),
Round To Integer(Player Hero Stat(Event Player, Hero(Ana), Healing Received), To Nearest))) : Empty Array, Null, Left, 0,
Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.AnaDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Hipfire acc: {0}%", Round To Integer((
Player Hero Stat(Event Player, Hero(Ana), Shots Hit) - Player Hero Stat(Event Player, Hero(Ana), Scoped Hits)) / (
Player Hero Stat(Event Player, Hero(Ana), Shots Fired) - Player Hero Stat(Event Player, Hero(Ana), Scoped Shots)) * 100,
To Nearest)) : Empty Array, Null, Left, 1, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.AnaDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Scoped acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Ana), Scoped Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(White),
Color(White), Color(White), Visible To and String, Visible Never);
Event Player.AnaDestroy3 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String("{0}Sleepdart hits: {1}/{2}",
Ability Icon String(Hero(Ana), Button(Ability 1)), Event Player.SleepdartHits, Event Player.SleepdartsUsed) : Empty Array,
Null, Left, 3, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.AnaDestroy4 = Last Text ID;
- Wait(0.500, Abort When False);
- Event Player.Soldier76HideStats = !Event Player.Soldier76HideStats;
- }
- }
rule("Bap HUD")
- rule("Soldier76 Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
Baptiste;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Soldier: 76);
- }
- actions
- {
"Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Baptiste)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Baptiste), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Baptiste), Damage Taken),
To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Baptiste), Healing Received), To Nearest))) : Empty Array,
Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.BapDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Baptiste), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
Color(White), Color(White), Visible To and String, Visible Never);
Event Player.BapDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Baptiste), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.BapDestroy3 = Last Text ID;
- Destroy HUD Text(Event Player.Soldier76Destroy1);
- Destroy HUD Text(Event Player.Soldier76Destroy2);
- Destroy HUD Text(Event Player.Soldier76Destroy3);
- Destroy HUD Text(Event Player.Soldier76Destroy4);
- }
- }
rule("Lucio HUD")
- rule("Sombra HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
Lúcio;
- Sombra;
- }
- actions
- {
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Lúcio)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Lúcio), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Lúcio), Damage Taken),
To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Lúcio), Healing Received), To Nearest))) : Empty Array, Null,
Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.LucioDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Lúcio), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Create HUD Text(Event Player, Null, Event Player.SombraHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(
- Sombra)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Sombra),
- Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Sombra), Damage Taken), To Nearest),
- Round To Integer(Player Hero Stat(Event Player, Hero(Sombra), Healing Received), To Nearest))) : Empty Array, Null, Left, 0,
- Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.SombraDestroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.SombraHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Sombra), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
Event Player.LucioDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Lúcio), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.LucioDestroy3 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" {0}{1} Boop kills: {2}", Ability Icon String(
Hero(Lúcio), Button(Melee)), Ability Icon String(Hero(Lúcio), Button(Secondary Fire)), Player Hero Stat(Event Player, Hero(
Lúcio), Environmental Kills)) : Empty Array, Null, Left, 3, Color(White), Color(White), Color(White), Visible To and String,
Visible Never);
Event Player.LucioDestroy4 = Last Text ID;
- Event Player.SombraDestroy2 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.SombraHideStats == False ? Custom String(" Critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(Sombra), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null,
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.SombraDestroy3 = Last Text ID;
- }
- }
rule("Zen HUD")
- rule("Sombra Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
Zenyatta;
- Sombra;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
"Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0} {1}",
Hero Icon String(Hero(Zenyatta)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(
Zenyatta), Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Zenyatta), Damage Taken),
To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Zenyatta), Healing Received), To Nearest))) : Empty Array,
Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.ZenDestroy1 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Zenyatta), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
Color(White), Color(White), Visible To and String, Visible Never);
Event Player.ZenDestroy2 = Last Text ID;
Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero(Zenyatta), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
White), Color(White), Color(White), Visible To and String, Visible Never);
Event Player.ZenDestroy3 = Last Text ID;
- Wait(0.500, Abort When False);
- Event Player.SombraHideStats = !Event Player.SombraHideStats;
- }
- }
rule("Ashe Destroy Stats")
- rule("Sombra Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Hero Of(Event Player) != Hero(Ashe);
- Hero Of(Event Player) != Hero(Sombra);
- }
- actions
- {
Destroy HUD Text(Event Player.AsheHideStats);
Destroy HUD Text(Event Player.AsheDestroy2);
Destroy HUD Text(Event Player.AsheDestroy3);
Destroy HUD Text(Event Player.AsheDestroy4);
- Destroy HUD Text(Event Player.SombraDestroy1);
- Destroy HUD Text(Event Player.SombraDestroy2);
- Destroy HUD Text(Event Player.SombraDestroy3);
- }
- }
rule("Doom Destroy Stats")
- rule("Torb HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
}
conditions
{
Hero Of(Event Player) != Hero(Doomfist);
- Torbjörn;
- }
- actions
- {
Destroy HUD Text(Event Player.DoomDestroy1);
Destroy HUD Text(Event Player.DoomDestroy2);
Destroy HUD Text(Event Player.DoomDestroy3);
Destroy HUD Text(Event Player.DoomDestroy4);
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
- Create HUD Text(Event Player, Null, Event Player.TorbHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(
- Torbjörn)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Torbjörn),
- Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Torbjörn), Damage Taken), To Nearest),
- Round To Integer(Player Hero Stat(Event Player, Hero(Torbjörn), Healing Received) + Event Player.TemporaryArmorRecieved,
- To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.TorbDestroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.TorbHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Torbjörn), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.TorbDestroy2 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.TorbHideStats == False ? Custom String(" Critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(Torbjörn), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null,
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.TorbDestroy3 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.TorbHideStats == False ? Custom String(" {0}{1} Hammer kills: {2}", Icon String(
- Flag), Icon String(Sad), Event Player.HammerKills) : Empty Array, Null, Left, 3, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.TorbDestroy4 = Last Text ID;
- }
- }
rule("Echo Destroy Stats")
- rule("Torb Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Torbjörn;
- }
- conditions
- {
Hero Of(Event Player) != Hero(Echo);
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
Destroy HUD Text(Event Player.EchoDestroy1);
Destroy HUD Text(Event Player.EchoDestroy2);
Destroy HUD Text(Event Player.EchoDestroy3);
Destroy HUD Text(Event Player.EchoDestroy4);
- Wait(0.500, Abort When False);
- Event Player.TorbHideStats = !Event Player.TorbHideStats;
- }
- }
rule("Genji Destroy Stats")
- rule("Torb Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Hero Of(Event Player) != Hero(Genji);
- Hero Of(Event Player) != Hero(Torbjörn);
- }
- actions
- {
Destroy HUD Text(Event Player.GenjiDestroy1);
Destroy HUD Text(Event Player.GenjiDestroy2);
Destroy HUD Text(Event Player.GenjiDestroy3);
- Destroy HUD Text(Event Player.TorbDestroy1);
- Destroy HUD Text(Event Player.TorbDestroy2);
- Destroy HUD Text(Event Player.TorbDestroy3);
- Destroy HUD Text(Event Player.TorbDestroy4);
- }
- }
rule("Hanzo Destroy Stats")
- rule("Tracer HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
}
conditions
{
Hero Of(Event Player) != Hero(Hanzo);
- Tracer;
- }
- actions
- {
Destroy HUD Text(Event Player.HanzoDestroy1);
Destroy HUD Text(Event Player.HanzoDestroy2);
Destroy HUD Text(Event Player.HanzoDestroy3);
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
- Create HUD Text(Event Player, Null, Event Player.TracerHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(
- Tracer)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Tracer),
- Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Tracer), Damage Taken), To Nearest),
- Round To Integer(Event Player.TracerAllHealingReceived + Player Hero Stat(Event Player, Hero(Tracer), Self Healing),
- To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.TracerDestroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.TracerHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Tracer), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.TracerDestroy2 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.TracerHideStats == False ? Custom String(" Critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(Tracer), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null,
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.TracerDestroy3 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.TracerHideStats == False ? Custom String(" {0}Pulsebombs attached: {1}/{2}",
- Ability Icon String(Hero(Tracer), Button(Ultimate)), Event Player.PulsebombHits, Event Player.PulsebombsUsed) : Empty Array,
- Null, Left, 3, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.TracerDestroy4 = Last Text ID;
- }
- }
rule("Mccree Destroy Stats")
- rule("Tracer Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Tracer;
- }
- conditions
- {
Hero Of(Event Player) != Hero(McCree);
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
Destroy HUD Text(Event Player.MccreeDestroy1);
Destroy HUD Text(Event Player.MccreeDestroy2);
Destroy HUD Text(Event Player.MccreeDestroy3);
Destroy HUD Text(Event Player.MccreeDestroy4);
- Wait(0.500, Abort When False);
- Event Player.TracerHideStats = !Event Player.TracerHideStats;
- }
- }
rule("Mei Destroy Stats")
- rule("Tracer Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Hero Of(Event Player) != Hero(Mei);
- Hero Of(Event Player) != Hero(Tracer);
- }
- actions
- {
Destroy HUD Text(Event Player.MeiDestroy1);
Destroy HUD Text(Event Player.MeiDestroy2);
Destroy HUD Text(Event Player.MeiDestroy3);
- Destroy HUD Text(Event Player.TracerDestroy1);
- Destroy HUD Text(Event Player.TracerDestroy2);
- Destroy HUD Text(Event Player.TracerDestroy3);
- Destroy HUD Text(Event Player.TracerDestroy4);
- }
- }
rule("Pharah Destroy Stats")
- rule("Widow HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
}
conditions
{
Hero Of(Event Player) != Hero(Pharah);
- Widowmaker;
- }
- actions
- {
Destroy HUD Text(Event Player.PharahDestroy1);
Destroy HUD Text(Event Player.PharahDestroy2);
Destroy HUD Text(Event Player.PharahDestroy3);
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
- Create HUD Text(Event Player, Null, Event Player.WidowHideStats == False ? Custom String("{0} {1}", Hero Icon String(Hero(
- Widowmaker)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Widowmaker),
- Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Widowmaker), Damage Taken), To Nearest),
- Round To Integer(Player Hero Stat(Event Player, Hero(Widowmaker), Healing Received), To Nearest))) : Empty Array, Null, Left,
- 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.WidowDestroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.WidowHideStats == False ? Custom String(" SMG acc: {0}%", Round To Integer((
- Player Hero Stat(Event Player, Hero(Widowmaker), Shots Hit) - Player Hero Stat(Event Player, Hero(Widowmaker), Scoped Hits))
- / (Player Hero Stat(Event Player, Hero(Widowmaker), Shots Fired) - Player Hero Stat(Event Player, Hero(Widowmaker),
- Scoped Shots)) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.WidowDestroy2 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.WidowHideStats == False ? Custom String(" Scoped acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Widowmaker), Scoped Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
- White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.WidowDestroy3 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.WidowHideStats == False ? Custom String(" Scoped critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(Widowmaker), Scoped Critical Hit Accuracy) * 100, To Nearest))
- : Empty Array, Null, Left, 3, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.WidowDestroy4 = Last Text ID;
- }
- }
rule("Soldier76 Destroy Stats")
- rule("Widow Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Widowmaker;
- }
- conditions
- {
Hero Of(Event Player) != Hero(Soldier: 76);
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
Destroy HUD Text(Event Player.Soldier76Destroy1);
Destroy HUD Text(Event Player.Soldier76Destroy2);
Destroy HUD Text(Event Player.Soldier76Destroy3);
Destroy HUD Text(Event Player.Soldier76Destroy4);
- Wait(0.500, Abort When False);
- Event Player.WidowHideStats = !Event Player.WidowHideStats;
- }
- }
rule("Sombra Destroy Stats")
- rule("Widow Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Hero Of(Event Player) != Hero(Sombra);
- Hero Of(Event Player) != Hero(Widowmaker);
- }
- actions
- {
Destroy HUD Text(Event Player.SombraDestroy1);
Destroy HUD Text(Event Player.SombraDestroy2);
Destroy HUD Text(Event Player.SombraDestroy3);
- Destroy HUD Text(Event Player.WidowDestroy1);
- Destroy HUD Text(Event Player.WidowDestroy2);
- Destroy HUD Text(Event Player.WidowDestroy3);
- Destroy HUD Text(Event Player.WidowDestroy4);
- }
- }
rule("Torb Destroy Stats")
- rule("Ana HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
}
conditions
{
Hero Of(Event Player) != Hero(Torbjörn);
- Ana;
- }
- actions
- {
Destroy HUD Text(Event Player.TorbDestroy1);
Destroy HUD Text(Event Player.TorbDestroy2);
Destroy HUD Text(Event Player.TorbDestroy3);
Destroy HUD Text(Event Player.TorbDestroy4);
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
- Create HUD Text(Event Player, Null, Event Player.AnaHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(Ana)),
- Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Ana), Hero Damage Dealt),
- To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Ana), Damage Taken), To Nearest), Round To Integer(
- Player Hero Stat(Event Player, Hero(Ana), Healing Received), To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(
- White), Color(White), Visible To and String, Visible Never);
- Event Player.AnaDestroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.AnaHideStats == False ? Custom String(" Hipfire acc: {0}%", Round To Integer((
- Player Hero Stat(Event Player, Hero(Ana), Shots Hit) - Player Hero Stat(Event Player, Hero(Ana), Scoped Hits)) / (
- Player Hero Stat(Event Player, Hero(Ana), Shots Fired) - Player Hero Stat(Event Player, Hero(Ana), Scoped Shots)) * 100,
- To Nearest)) : Empty Array, Null, Left, 1, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.AnaDestroy2 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.AnaHideStats == False ? Custom String(" Scoped acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Ana), Scoped Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.AnaDestroy3 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.AnaHideStats == False ? Custom String("{0}Sleepdart hits: {1}/{2}",
- Ability Icon String(Hero(Ana), Button(Ability 1)), Event Player.SleepdartHits, Event Player.SleepdartsUsed) : Empty Array,
- Null, Left, 3, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.AnaDestroy4 = Last Text ID;
- }
- }
rule("Tracer Destroy Stats")
- rule("Ana Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Ana;
- }
- conditions
- {
Hero Of(Event Player) != Hero(Tracer);
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
Destroy HUD Text(Event Player.TracerDestroy1);
Destroy HUD Text(Event Player.TracerDestroy2);
Destroy HUD Text(Event Player.TracerDestroy3);
Destroy HUD Text(Event Player.TracerDestroy4);
- Wait(0.500, Abort When False);
- Event Player.AnaHideStats = !Event Player.AnaHideStats;
- }
- }
rule("Widow Destroy Stats")
- rule("Ana Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Hero Of(Event Player) != Hero(Widowmaker);
- Hero Of(Event Player) != Hero(Ana);
- }
- actions
- {
Destroy HUD Text(Event Player.WidowDestroy1);
Destroy HUD Text(Event Player.WidowDestroy2);
Destroy HUD Text(Event Player.WidowDestroy3);
Destroy HUD Text(Event Player.WidowDestroy4);
- Destroy HUD Text(Event Player.AnaDestroy1);
- Destroy HUD Text(Event Player.AnaDestroy2);
- Destroy HUD Text(Event Player.AnaDestroy3);
- Destroy HUD Text(Event Player.AnaDestroy4);
- }
- }
rule("Ana Destroy Stats")
- rule("Bap HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Baptiste;
- }
- actions
- {
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
- Create HUD Text(Event Player, Null, Event Player.BapHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(
- Baptiste)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Baptiste),
- Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Baptiste), Damage Taken), To Nearest),
- Round To Integer(Player Hero Stat(Event Player, Hero(Baptiste), Healing Received), To Nearest))) : Empty Array, Null, Left, 0,
- Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.BapDestroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.BapHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Baptiste), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.BapDestroy2 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.BapHideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Baptiste), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
- White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.BapDestroy3 = Last Text ID;
- }
- }
- rule("Bap Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Baptiste;
- }
- conditions
- {
Hero Of(Event Player) != Hero(Ana);
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
Destroy HUD Text(Event Player.AnaDestroy1);
Destroy HUD Text(Event Player.AnaDestroy2);
Destroy HUD Text(Event Player.AnaDestroy3);
Destroy HUD Text(Event Player.AnaDestroy4);
- Wait(0.500, Abort When False);
- Event Player.BapHideStats = !Event Player.BapHideStats;
- }
- }
- rule("Bap Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Baptiste);
- }
- actions
- {
- Destroy HUD Text(Event Player.BapDestroy1);
- Destroy HUD Text(Event Player.BapDestroy2);
- Destroy HUD Text(Event Player.BapDestroy3);
- }
- }
rule("Lucio Destroy Stats")
- rule("Lucio HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
}
conditions
{
Hero Of(Event Player) != Hero(Lúcio);
- Lúcio;
- }
- actions
- {
Destroy HUD Text(Event Player.LucioDestroy1);
Destroy HUD Text(Event Player.LucioDestroy2);
Destroy HUD Text(Event Player.LucioDestroy3);
Destroy HUD Text(Event Player.LucioDestroy4);
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
- Create HUD Text(Event Player, Null, Event Player.LucioHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(
- Lúcio)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Lúcio), Hero Damage Dealt),
- To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Lúcio), Damage Taken), To Nearest), Round To Integer(
- Player Hero Stat(Event Player, Hero(Lúcio), Healing Received), To Nearest))) : Empty Array, Null, Left, 0, Color(White), Color(
- White), Color(White), Visible To and String, Visible Never);
- Event Player.LucioDestroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.LucioHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Lúcio), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.LucioDestroy2 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.LucioHideStats == False ? Custom String(" Critical hit acc: {0}%",
- Round To Integer(Player Hero Stat(Event Player, Hero(Lúcio), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null,
- Left, 2, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.LucioDestroy3 = Last Text ID;
- Create HUD Text(Event Player, Empty Array, Event Player.LucioHideStats == False ? Custom String(" {0}{1} Boop kills: {2}",
- Ability Icon String(Hero(Lúcio), Button(Melee)), Ability Icon String(Hero(Lúcio), Button(Secondary Fire)), Player Hero Stat(
- Event Player, Hero(Lúcio), Environmental Kills)) : Empty Array, Null, Left, 3, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.LucioDestroy4 = Last Text ID;
- }
- }
rule("Zen Destroy Stats")
- rule("Lucio Toggle Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- Lúcio;
- }
- conditions
- {
Hero Of(Event Player) != Hero(Zenyatta);
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
Destroy HUD Text(Event Player.ZenDestroy1);
Destroy HUD Text(Event Player.ZenDestroy2);
Destroy HUD Text(Event Player.ZenDestroy3);
- Wait(0.500, Abort When False);
- Event Player.LucioHideStats = !Event Player.LucioHideStats;
- }
- }
rule("[Variable] Ashe All Healing Received (Needed to count hp that was lost to yourself to begin with as healing received)")
- rule("Lucio Destroy Stats")
- {
- event
- {
Player Received Healing;
- Ongoing - Each Player;
- All;
- All;
Ashe;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Lúcio);
- }
- actions
- {
Event Player.AsheAllHealingReceived += Event Healing;
- Destroy HUD Text(Event Player.LucioDestroy1);
- Destroy HUD Text(Event Player.LucioDestroy2);
- Destroy HUD Text(Event Player.LucioDestroy3);
- Destroy HUD Text(Event Player.LucioDestroy4);
- }
- }
rule("[Variable] Echo All Healing Received (Needed to count hp that was lost to yourself to begin with as healing received)")
- rule("Zen HUD")
- {
- event
- {
Player Received Healing;
- Ongoing - Each Player;
- All;
Echo;
- Zenyatta;
- }
- actions
- {
Event Player.EchoAllHealingReceived += Event Healing;
- "Heroicon: (Hero Damage Dealt) - (All Damage Taken) - (All Healing Received)"
- Create HUD Text(Event Player, Null, Event Player.ZenHideStats == False ? Custom String(" {0} {1}", Hero Icon String(Hero(
- Zenyatta)), Custom String("{0} - {1} - {2}", Round To Integer(Player Hero Stat(Event Player, Hero(Zenyatta),
- Hero Damage Dealt), To Nearest), Round To Integer(Player Hero Stat(Event Player, Hero(Zenyatta), Damage Taken), To Nearest),
- Round To Integer(Player Hero Stat(Event Player, Hero(Zenyatta), Healing Received), To Nearest))) : Empty Array, Null, Left, 0,
- Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.ZenDestroy1 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.ZenHideStats == False ? Custom String(" Weapon acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Zenyatta), Weapon Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 1, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.ZenDestroy2 = Last Text ID;
- Create HUD Text(Event Player, Null, Event Player.ZenHideStats == False ? Custom String(" Critical hit acc: {0}%", Round To Integer(
- Player Hero Stat(Event Player, Hero(Zenyatta), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 2, Color(
- White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.ZenDestroy3 = Last Text ID;
- }
- }
rule("[Variable] Genji All Healing Received (Needed to count hp that was lost to yourself to begin with as healing received)")
- rule("Zen Toggle Stats")
- {
- event
- {
Player Received Healing;
- Ongoing - Each Player;
- All;
Genji;
- Zenyatta;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
Event Player.GenjiAllHealingReceived += Event Healing;
- Wait(0.500, Abort When False);
- Event Player.ZenHideStats = !Event Player.ZenHideStats;
- }
- }
rule("[Variable] Pharah All Healing Received (Needed to count hp that was lost to yourself to begin with as healing received)")
- rule("Zen Destroy Stats")
- {
- event
- {
Player Received Healing;
- Ongoing - Each Player;
- All;
- All;
Pharah;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Zenyatta);
- }
- actions
- {
Event Player.PharahAllHealingReceived += Event Healing;
- Destroy HUD Text(Event Player.ZenDestroy1);
- Destroy HUD Text(Event Player.ZenDestroy2);
- Destroy HUD Text(Event Player.ZenDestroy3);
- }
- }
rule("[Variable] Soldier76 All Healing Received (Needed to count hp that was lost to yourself to begin with as healing received)")
- rule("[PlayerVariable] Ashe All Healing Received")
- {
- event
- {
- Player Received Healing;
- All;
Soldier: 76;
- Ashe;
- }
- actions
- {
Event Player.Soldier76AllHealingReceived += Event Healing;
- Event Player.AsheAllHealingReceived += Event Healing;
- }
- }
rule("[Variable] Tracer All Healing Received (Needed to count hp that was lost to yourself to begin with as healing received)")
- rule("[PlayerVariable] Echo All Healing Received")
- {
- event
- {
- Player Received Healing;
- All;
Tracer;
- Echo;
- }
- actions
- {
Event Player.TracerAllHealingReceived += Event Healing;
- Event Player.EchoAllHealingReceived += Event Healing;
- }
- }
rule("[Variable] Echo StickybombsUsed")
- rule("[PlayerVariable] Echo StickybombsUsed")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Echo;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- Is Dead(Event Player) != True;
- }
- actions
- {
- Wait(0.035, Abort When False);
- Event Player.StickybombsUsed += 1;
- Wait(0.060, Abort When False);
- Event Player.StickybombsUsed += 1;
- Wait(0.060, Abort When False);
- Event Player.StickybombsUsed += 1;
- Wait(0.060, Abort When False);
- Event Player.StickybombsUsed += 1;
- Wait(0.060, Abort When False);
- Event Player.StickybombsUsed += 1;
- Wait(0.060, Abort When False);
- Event Player.StickybombsUsed += 1;
- }
- }
rule("[Variable] Echo StickybombHits")
- rule("[PlayerVariable] Echo StickybombHits")
- {
- event
- {
- Player Dealt Damage;
- All;
- Echo;
- }
- conditions
- {
- (Event Damage == 5 || Event Damage == 2.500) == True;
- Attacker != Victim;
- }
- actions
- {
- Event Player.StickybombHits += 1;
- }
- }
rule("[Variable] Echo also StickybombHits (Needed to count stickybombs that kill)")
- rule("[PlayerVariable] Echo also StickybombHits (Needed to count stickybombs that kill)")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Echo;
- }
- conditions
- {
- Event Ability == Is Firing Secondary(Event Player);
- Event Damage < 5;
- Attacker != Victim;
- }
- actions
- {
- Event Player.StickybombHits += 1;
- }
- }
rule("[Variable] Mccree FlashbangsUsed")
- rule("[PlayerVariable] Genji All Healing Received")
- {
- event
- {
- Player Received Healing;
- All;
- Genji;
- }
- actions
- {
- Event Player.GenjiAllHealingReceived += Event Healing;
- }
- }
- rule("[PlayerVariable] Mccree FlashbangsUsed")
- {
- event
- {
- Ongoing - Each Player;
- All;
- McCree;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
- Event Player.FlashbangsUsed += 1;
- }
- }
rule("[Variable] Mccree ThrewFlashbang")
- rule("[PlayerVariable] Mccree ThrewFlashbang")
- {
- event
- {
- Ongoing - Each Player;
- All;
- McCree;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
- Event Player.ThrewFlashbang = True;
- Wait(0.350, Ignore Condition);
- Event Player.ThrewFlashbang = False;
- }
- }
rule("[Variable] Mccree FlashbangHits")
- rule("[PlayerVariable] Mccree FlashbangHits")
- {
- event
- {
- Player Dealt Damage;
- All;
- McCree;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- Event Player.ThrewFlashbang == True;
- }
- actions
- {
- Event Player.FlashbangHits += 1;
- Event Player.ThrewFlashbang = False;
- Disallow Button(Event Player, Button(Secondary Fire));
- Wait(0.800, Ignore Condition);
- Allow Button(Event Player, Button(Secondary Fire));
- }
- }
- rule("[PlayerVariable] Pharah All Healing Received")
- {
- event
- {
- Player Received Healing;
- All;
- Pharah;
- }
- actions
- {
- Event Player.PharahAllHealingReceived += Event Healing;
- }
- }
- rule("[PlayerVariable] Soldier76 All Healing Received")
- {
- event
- {
- Player Received Healing;
- All;
- Soldier: 76;
- }
- actions
- {
- Event Player.Soldier76AllHealingReceived += Event Healing;
- }
- }
rule("[Variable] Soldier76 HelixrocketsUsed")
- rule("[PlayerVariable] Soldier76 HelixrocketsUsed")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Soldier: 76;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
- Event Player.HelixrocketsUsed += 1;
- }
- }
rule("[Variable] Soldier76 FiredHelixrocket")
- rule("[PlayerVariable] Soldier76 FiredHelixrocket")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Soldier: 76;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
- Event Player.FiredHelixrocket = True;
- Wait(2, Ignore Condition);
- Event Player.FiredHelixrocket = False;
- }
- }
rule("[Variable] Soldier76 HelixrocketHits")
- rule("[PlayerVariable] Soldier76 HelixrocketHits")
- {
- event
- {
- Player Dealt Damage;
- All;
- Soldier: 76;
- }
- conditions
- {
- Event Ability == Button(Secondary Fire);
- Attacker != Victim;
- Event Player.FiredHelixrocket == True;
- }
- actions
- {
- Event Player.HelixrocketHits += 1;
- Event Player.FiredHelixrocket = False;
- }
- }
rule("[Variable] Soldier76 also HelixrocketHits (Needed to not count environmental kills twice)")
- rule("[PlayerVariable] Soldier76 also HelixrocketHits (Needed to not count environmental kills twice)")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Soldier: 76;
- }
- conditions
- {
- Event Ability == Button(Secondary Fire);
- Event Was Environment == True;
- Event Player.FiredHelixrocket == True;
- }
- actions
- {
- Event Player.HelixrocketHits -= 1;
- }
- }
rule("[Variable] Torb TemporaryArmorRecieved")
- rule("[PlayerVariable] Torb TemporaryArmorRecieved")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Torbjörn;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
- Event Player.TemporaryArmorRecieved += 100;
- }
- }
rule("[Variable] Torb HammerKills")
- rule("[PlayerVariable] Torb HammerKills")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Torbjörn;
- }
- conditions
- {
- Is In Alternate Form(Event Player) == True;
- Event Ability == Is Firing Primary(Event Player);
- }
- actions
- {
- Event Player.HammerKills += 1;
- }
- }
rule("[Variable] Tracer ThrewPulsebomb")
- rule("[PlayerVariable] Tracer All Healing Received")
- {
- event
- {
- Player Received Healing;
- All;
- Tracer;
- }
- actions
- {
- Event Player.TracerAllHealingReceived += Event Healing;
- }
- }
- rule("[PlayerVariable] Tracer PulsebombsUsed")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Tracer;
- }
- conditions
- {
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
- Event Player.PulsebombsUsed += 1;
- }
- }
- rule("[PlayerVariable] Tracer ThrewPulsebomb")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Tracer;
- }
- conditions
- {
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
- Event Player.ThrewPulsebomb = True;
- Wait(1, Ignore Condition);
- Event Player.ThrewPulsebomb = False;
- }
- }
rule("[Variable] Tracer PulsebombHits")
- rule("[PlayerVariable] Tracer PulsebombHits")
- {
- event
- {
- Player Dealt Damage;
- All;
- Tracer;
- }
- conditions
- {
- Event Ability == Button(Ultimate);
- Attacker != Victim;
- Event Player.ThrewPulsebomb == True;
- }
- actions
- {
- Event Player.PulsebombHits += 1;
- Event Player.ThrewPulsebomb = False;
- }
- }
rule("[Variable] Ana SleepdartsUsed")
- rule("[PlayerVariable] Ana SleepdartsUsed")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Ana;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
- Event Player.SleepdartsUsed += 1;
- }
- }
rule("[Variable] Ana SleepdartHits")
- rule("[PlayerVariable] Ana SleepdartHits")
- {
- event
- {
- Player Dealt Damage;
- All;
- Ana;
- }
- conditions
- {
- Event Ability == Button(Ability 1);
- }
- actions
- {
- Event Player.SleepdartHits += 1;
- }
- }
rule("[Variable] Ana also SleepdartHits (Needed to not count environmental kills twice)")
- rule("[PlayerVariable] Ana also SleepdartHits (Needed to not count environmental kills twice)")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Ana;
- }
- conditions
- {
- Event Ability == Button(Ability 1);
- Event Was Environment == True;
- }
- actions
- {
- Event Player.SleepdartHits -= 1;
- }
- }