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- settings
- {
- main
- {
- Description: "Overwatch boxing improved (Made by Nix), more info can be found here: https://workshop.codes/improvedowboxing"
- }
- lobby
- {
- Max Spectators: 12
- Max Team 1 Players: 6
- Max Team 2 Players: 6
- }
- modes
- {
- Elimination
- {
- Draw After Match Time Elapsed With No Tiebreaker: 60
- Reveal Heroes: On
- Reveal Heroes After Match Time Elapsed: 180
- Score To Win: 6
- Tiebreaker After Match Time Elapsed: 240
- Time To Capture: 5
- disabled maps
- {
- Workshop Expanse
Workshop Expanse Night
Workshop Green Screen
Workshop Island Night
- }
- }
- General
- {
- Game Mode Start: Manual
- Hero Limit: 2 Per Team
Respawn Time Scalar: 0%
- Spawn Health Packs: Disabled
- }
- }
- heroes
- {
- General
- {
Jump Vertical Speed: 150%
Movement Speed: 185%
Ana
{
Ammunition Clip Size Scalar: 25%
Biotic Grenade: Off
Healing Dealt: 10%
Healing Received: 10%
Health: 10%
Jump Vertical Speed: 150%
Movement Speed: 185%
No Automatic Fire: On
Primary Fire: Off
Projectile Speed: 50%
Sleep Dart: Off
Ultimate Generation - Combat Nano Boost: 500%
Ultimate Generation - Passive Nano Boost: 50%
Ultimate Generation Nano Boost: 500%
}
Ashe
{
Ammunition Clip Size Scalar: 25%
Coach Gun Cooldown Time: 175%
Coach Gun Knockback Scalar Enemy: 70%
Damage Received: 500%
Dynamite: Off
Healing Received: 10%
Health: 10%
Jump Vertical Speed: 120%
Movement Speed: 160%
No Automatic Fire: On
Primary Fire: Off
Ultimate Ability B.O.B.: Off
Ultimate Duration: 25%
}
- Baptiste
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
Immortality Field Cooldown Time: 120%
Jump Vertical Speed: 150%
Movement Speed: 185%
- Immortality Field Cooldown Time: 500%
- Movement Gravity: 115%
- Movement Speed: 175%
- Primary Fire: Off
- Regenerative Burst: Off
- Secondary Fire: Off
- Ultimate Ability Amplification Matrix: Off
- Ultimate Duration: 25%
- }
Cassidy
{
Ammunition Clip Size Scalar: 25%
Combat Roll Cooldown Time: 80%
Damage Received: 500%
Flashbang: Off
Healing Received: 10%
Health: 10%
Jump Vertical Speed: 150%
Movement Speed: 185%
Primary Fire: Off
Secondary Fire: Off
Ultimate Ability Deadeye: Off
}
- D.Va
- {
Boosters Cooldown Time: 160%
Boosters Knockback Scalar: 300%
Call Mech Knockback Scalar: 300%
- Boosters Cooldown Time: 350%
- Boosters Knockback Scalar: 200%
- Damage Received: 500%
- Defense Matrix: Off
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 150%
- Jump Vertical Speed: 80%
- Micro Missiles: Off
Movement Speed: 185%
- Movement Gravity: 150%
- Movement Speed: 150%
- Primary Fire: Off
- Ultimate Ability Self-Destruct: Off
- }
Doomfist
{
Rising Uppercut Cooldown Time: 500%
Rocket Punch Cooldown Time: 500%
Seismic Slam Cooldown Time: 500%
}
- Echo
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
Flight Cooldown Time: 200%
- Flight Cooldown Time: 500%
- Focusing Beam: Off
Glide: Off
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 140%
Movement Speed: 180%
- Movement Speed: 155%
- Primary Fire: Off
- Sticky Bombs: Off
- Ultimate Generation - Combat Duplicate: 500%
Ultimate Generation - Passive Duplicate: 50%
- Ultimate Generation - Passive Duplicate: 40%
- Ultimate Generation Duplicate: 500%
- }
Mei
- McCree
- {
- Ammunition Clip Size Scalar: 25%
Blizzard Freeze Rate Scalar: 30%
- Combat Roll Cooldown Time: 200%
- Damage Received: 500%
Healing Dealt: 10%
- Flashbang Cooldown Time: 50%
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 150%
Movement Speed: 185%
- Jump Vertical Speed: 120%
- Movement Gravity: 98%
- Movement Speed: 190%
- Primary Fire: Off
- Secondary Fire: Off
Ultimate Ability Blizzard: Off
Weapon Freeze Duration Scalar: 50%
Weapon Freeze Rate Scalar: 70%
- Ultimate Ability Deadeye: Off
- }
- Mercy
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Guardian Angel Cooldown Time: 150%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 150%
Movement Speed: 185%
- Jump Vertical Speed: 145%
- Movement Gravity: 96%
- Movement Speed: 170%
- Primary Fire: Off
- Regeneration: Off
Resurrect Cooldown Time: 140%
- Resurrect Cooldown Time: 500%
- Secondary Fire: Off
Ultimate Generation - Combat Valkyrie: 500%
Ultimate Generation - Passive Valkyrie: 40%
Ultimate Generation Valkyrie: 500%
- Ultimate Generation - Combat Valkyrie: 0%
- Ultimate Generation - Passive Valkyrie: 0%
- Ultimate Generation Valkyrie: 10%
- Weapons Enabled: Caduceus Staff Only
- }
- Moira
- {
- Biotic Energy Maximum: 20%
- Biotic Energy Recharge Rate: 0%
- Biotic Orb: Off
- Damage Received: 500%
Fade Cooldown Time: 160%
- Fade Cooldown Time: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 150%
Movement Speed: 180%
- Jump Vertical Speed: 120%
- Movement Speed: 170%
- Primary Fire: Off
- Secondary Fire: Off
Ultimate Ability Coalescence: Off
- Ultimate Duration: 25%
- Ultimate Generation - Combat Coalescence: 500%
- Ultimate Generation - Passive Coalescence: 40%
- Ultimate Generation Coalescence: 500%
- }
- Pharah
- {
- Ammunition Clip Size Scalar: 25%
Concussive Blast Cooldown Time: 120%
- Concussive Blast Cooldown Time: 200%
- Damage Received: 500%
- Health: 10%
Hover Jets Maximum Time: 50%
Hover Jets Recharge Rate: 150%
- Hover Jets: Off
- Hover Jets Vertical Speed Scalar: 70%
Jump Jet Acceleration Scalar: 80%
Jump Jet Cooldown Time: 140%
Jump Vertical Speed: 150%
Movement Speed: 185%
- Jump Jet Cooldown Time: 180%
- Jump Vertical Speed: 120%
- Movement Gravity: 97%
- Movement Speed: 160%
- Primary Fire: Off
- Rocket Launcher Knockback Scalar: 0%
Ultimate Ability Barrage: Off
- }
- Reaper
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 120%
- Movement Gravity: 98%
- Movement Speed: 170%
- Primary Fire: Off
- Shadow Step Cooldown Time: 250%
- Ultimate Ability Death Blossom: Off
- Wraith Form Cooldown Time: 250%
- }
- Roadhog
- {
- Chain Hook: Off
Health: 30%
- Primary Fire: Off
- Secondary Fire: Off
- Take a Breather: Off
- Ultimate Ability Whole Hog: Off
- }
Sigma
{
Accretion: Off
Damage Received: 500%
Experimental Barrier: Off
Healing Received: 10%
Health: 10%
Jump Vertical Speed: 150%
Movement Speed: 185%
Primary Fire: Off
Ultimate Generation - Combat Gravitic Flux: 500%
Ultimate Generation - Passive Gravitic Flux: 60%
Ultimate Generation Gravitic Flux: 500%
}
Soldier: 76
{
Ammunition Clip Size Scalar: 25%
Biotic Field: Off
Damage Received: 500%
Healing Dealt: 10%
Healing Received: 10%
Health: 10%
Helix Rockets: Off
Jump Vertical Speed: 150%
Movement Speed: 185%
Primary Fire: Off
Ultimate Ability Tactical Visor: Off
}
- Sombra
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
Hack Cooldown Time: 130%
- Hack Cooldown Time: 170%
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 150%
Movement Speed: 185%
- Jump Vertical Speed: 120%
- Movement Gravity: 96%
- Movement Speed: 160%
- Primary Fire: Off
Stealth Cooldown Time: 130%
- Stealth Cooldown Time: 200%
- Translocator: Off
- Ultimate Generation - Combat EMP: 500%
Ultimate Generation - Passive EMP: 60%
- Ultimate Generation - Passive EMP: 40%
- Ultimate Generation EMP: 500%
- }
- Torbjörn
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Deploy Turret: Off
- Healing Received: 10%
- Health: 10%
- Jump Vertical Speed: 150%
Movement Speed: 185%
Overload Duration Scalar: 50%
- Movement Gravity: 98%
- Movement Speed: 140%
- Overload Cooldown Time: 230%
- Secondary Fire: Off
- Ultimate Ability Molten Core: Off
- Weapons Enabled: Forge Hammer Only
- }
Tracer
{
Ammunition Clip Size Scalar: 25%
Blink Cooldown Time: 300%
Damage Received: 500%
Healing Received: 10%
Health: 10%
Jump Vertical Speed: 150%
Movement Speed: 175%
Primary Fire: Off
Recall Cooldown Time: 200%
Ultimate Ability Pulse Bomb: Off
}
- Zenyatta
- {
- Ammunition Clip Size Scalar: 25%
- Damage Received: 500%
- Healing Dealt: 10%
- Healing Received: 10%
- Health: 10%
Jump Vertical Speed: 200%
Movement Gravity: 75%
Movement Speed: 185%
- Jump Vertical Speed: 145%
- Movement Gravity: 95%
- Movement Speed: 200%
- Orb of Harmony: Off
- Primary Fire: Off
- Secondary Fire: Off
- Ultimate Generation - Combat Transcendence: 500%
Ultimate Generation - Passive Transcendence: 150%
- Ultimate Generation - Passive Transcendence: 60%
- Ultimate Generation Transcendence: 500%
- }
- enabled heroes
- {
Ana
- Baptiste
Cassidy
- D.Va
Mei
- Echo
- McCree
- Mercy
- Moira
- Pharah
Sigma
Soldier: 76
- Reaper
- Sombra
- Torbjörn
Tracer
- Zenyatta
- }
- }
- }
- }
variables
{
player:
0: SigmaUlt
}
- disabled rule("==GAMEPLAY==")
- {
- event
- {
- Ongoing - Global;
- }
- }
disabled rule("-GAME-")
{
event
{
Ongoing - Global;
}
}
rule("Primary Fire to melee")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Button(Primary Fire)) == True;
}
actions
{
Press Button(Event Player, Button(Melee));
}
}
rule("cooldowns")
- rule("Click to melee")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Has Spawned(Event Player) == True;
- Is Button Held(Event Player, Primary Fire) == True;
- }
- actions
- {
Set Ability Cooldown(All Players(All Teams), Button(Ability 1), 0);
Set Ability Cooldown(All Players(All Teams), Button(Ability 2), 0);
Set Ability Cooldown(All Players(All Teams), Button(Secondary Fire), 0);
- Press Button(Event Player, Melee);
- }
- }
rule("between rounds")
- rule("Reset Speed")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Between Rounds == True;
- }
- actions
- {
- Set Move Speed(All Players(All Teams), 100);
Set Gravity(All Players(All Teams), 100);
Set Ultimate Charge(Event Player, 0);
- }
- }
- disabled rule("-HOST COMMANDS-")
- {
- event
- {
- Ongoing - Global;
- }
- }
rule("Interact+Reload for roadhog")
- disabled rule("Interact+Reload for roadhog")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Button(Reload)) == True;
Is Button Held(Event Player, Button(Interact)) == True;
- Is Button Held(Event Player, Reload) == True;
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
- Create Dummy Bot(Hero(Roadhog), Team 2, -1, Event Player, Event Player);
- }
- }
disabled rule("mei throw ult")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Button(Interact)) == True;
}
actions
{
Create Dummy Bot(Hero(Mei), Opposite Team Of(Team Of(Event Player)), -1, Event Player, Facing Direction Of(Event Player));
Set Ultimate Charge(Event Player, 100);
Wait(2.250, Ignore Condition);
Press Button(All Players(All Teams), Button(Ultimate));
}
}
rule("Crouch+Interact Destroy Roadhog")
- disabled rule("Crouch+Interact Destroy Roadhog")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Button(Crouch)) == True;
Is Button Held(Event Player, Button(Interact)) == True;
- Is Button Held(Event Player, Crouch) == True;
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
- Destroy All Dummy Bots;
- }
- }
rule("Melee+Interact create friendly bot")
- disabled rule("Melee+Interact create friendly bot")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Button(Melee)) == True;
Is Button Held(Event Player, Button(Interact)) == True;
- Is Button Held(Event Player, Melee) == True;
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
- Create Dummy Bot(Hero(Roadhog), Team 1, -1, Event Player, Event Player);
- }
- }
rule("Jump+Interact Kill friendly roadhog")
- disabled rule("Jump+Interact Kill friendly roadhog")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Button(Jump)) == True;
Is Button Held(Event Player, Button(Interact)) == True;
- Is Button Held(Event Player, Jump) == True;
- Is Button Held(Event Player, Interact) == True;
- }
- actions
- {
- Kill(Players On Hero(Hero(Roadhog), Team 1), Null);
- }
- }
rule("interact+primary fire for mercy")
- disabled rule("interact+primary fire for mercy")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Button(Secondary Fire)) == True;
Is Button Held(Event Player, Button(Interact)) == True;
- Is Button Held(Event Player, Primary Fire) == True;
- Is Button Held(Event Player, Interact) == True;
- Host Player == True;
- }
- actions
- {
Create Dummy Bot(Hero(Sigma), Team 2, -1, Event Player, Event Player);
- Create Dummy Bot(Hero(Mercy), Team 2, -1, Event Player, Event Player);
- }
- }
rule("interact+primary fire for zenyatta melee")
- disabled rule("interact+primary fire for zenyatta melee")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Button(Primary Fire)) == True;
Is Button Held(Event Player, Button(Interact)) == True;
- Is Button Held(Event Player, Primary Fire) == True;
- Is Button Held(Event Player, Interact) == True;
- Host Player == True;
- }
- actions
- {
Create Dummy Bot(Hero(Ana), Team 2, -1, Event Player, Event Player);
- Create Dummy Bot(Hero(Zenyatta), Team 2, -1, Event Player, Event Player);
- Wait(2.250, Ignore Condition);
Press Button(Players On Hero(Hero(Zenyatta), All Teams), Button(Melee));
- Press Button(Players On Hero(Hero(Zenyatta), All Teams), Melee);
- }
- }
rule("Reload+crouch fire for 20 damage")
- disabled rule("Interact+primary fire for 20 damage")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Button(Reload)) == True;
Is Button Held(Event Player, Button(Crouch)) == True;
- Is Button Held(Event Player, Primary Fire) == True;
- Is Button Held(Event Player, Interact) == True;
- Host Player == True;
- }
- actions
- {
- Damage(Event Player, Null, 60);
- }
- }
rule("Jump + Interact spawn baptise use invincible")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Button(Jump)) == True;
Is Button Held(Event Player, Button(Interact)) == True;
Host Player == True;
}
actions
{
Create Dummy Bot(Hero(Baptiste), Team 1, -1, Event Player, Event Player);
Wait(0.250, Ignore Condition);
Press Button(All Players(Team 1), Button(Ability 2));
}
}
- disabled rule("==CHARACTERS==")
- {
- event
- {
- Ongoing - Global;
- }
- }
- disabled rule("-MERCY-")
- {
- event
- {
- Ongoing - Global;
- }
- }
rule("Mercy ult")
- rule("Mercy 1 kill 50 percent ult")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Using Ultimate(Event Player) == True;
Hero Of(Event Player) == Hero(Mercy);
- Player Variable(Event Player, U) == 1;
- Hero(Mercy) == True;
- }
- actions
- {
Set Move Speed(Event Player, 60);
Wait(15, Ignore Condition);
Set Move Speed(Event Player, 100);
- Set Ultimate Charge(Event Player, 50);
- }
- }
rule("Mercy Ult Enable")
{
event
{
Ongoing - Each Player;
All;
Mercy;
}
actions
{
Allow Button(Event Player, Button(Ultimate));
}
}
disabled rule("-MOIRA-")
{
event
{
Ongoing - Global;
}
}
disabled rule("Moira Ult effects")
- rule("Mercy 2 kill 100 percent ult")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Hero Of(Event Player) == Hero(Moira);
Is Using Ultimate(Event Player) == True;
- Player Variable(Event Player, U) == 2;
- Hero(Mercy) == True;
- }
- actions
- {
Set Move Speed(Event Player, 120);
Set Damage Dealt(Event Player, 0);
Wait(2.500, Ignore Condition);
Set Damage Dealt(Event Player, 100);
Set Move Speed(Event Player, 100);
}
}
disabled rule("-SOMBRA-")
{
event
{
Ongoing - Global;
}
}
rule("Sombra invis 5 secs")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Using Ability 1(Event Player) == True;
Hero Of(Event Player) == Hero(Sombra);
}
actions
{
Small Message(Event Player, Custom String("5"));
Wait(1, Abort When False);
Small Message(Event Player, Custom String("4"));
Wait(1, Abort When False);
Small Message(Event Player, Custom String("3"));
Wait(1, Abort When False);
Small Message(Event Player, Custom String("2"));
Wait(1, Abort When False);
Small Message(Event Player, Custom String("1"));
Wait(1, Abort When False);
Press Button(Event Player, Button(Ability 1));
}
}
disabled rule("-D.VA-")
{
event
{
Ongoing - Global;
}
}
rule("d.va egg")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Hero Of(Event Player) == Hero(D.Va);
Health(Event Player) == 15;
}
actions
{
Start Forcing Player To Be Hero(Event Player, First Of(Randomized Array(Allowed Heroes(Event Player))));
Set Move Speed(Event Player, 70);
Stop Forcing Player To Be Hero(Event Player);
- Set Ultimate Charge(Event Player, 100);
- }
- }
rule("D.va using boost")
- rule("Mercy ult 1")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Using Ability 1(Event Player) == True;
Hero Of(Event Player) == Hero(D.Va);
- Is Between Rounds == True;
- }
- actions
- {
Set Move Speed(Event Player, 60);
Set Damage Dealt(Event Player, 0);
- Set Player Variable(Event Player, U, 0);
- }
- }
rule("D.va not using boost")
- rule("Mercy ult 2")
- {
- event
- {
Ongoing - Each Player;
- Player Earned Elimination;
- All;
- All;
- }
- conditions
- {
Is Using Ability 1(Event Player) == False;
Hero Of(Event Player) == Hero(D.Va);
- Hero(Mercy) == True;
- }
- actions
- {
Set Move Speed(Event Player, 100);
Set Damage Dealt(Event Player, 100);
- Modify Player Variable(Event Player, U, Add, 1);
- }
- }
disabled rule("-MCCREE-")
- disabled rule("-MOIRA-")
- {
- event
- {
- Ongoing - Global;
- }
- }
disabled rule("Flashbang")
- rule("Moira Ult effects")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Hero Of(Event Player) == Hero(Cassidy);
Is Using Ability 2(Event Player) == True;
- Hero(Moira) == True;
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
Set Move Speed(Event Player, 50);
Wait(0.500, Ignore Condition);
- Set Move Speed(Event Player, 120);
- Set Damage Dealt(Event Player, 0);
- Wait(2.500, Ignore Condition);
- Set Damage Dealt(Event Player, 100);
- Set Move Speed(Event Player, 100);
- }
- }
disabled rule("-ASHE-")
- disabled rule("-SOMBRA-")
- {
- event
- {
- Ongoing - Global;
- }
- }
disabled rule("Coach Gun")
- rule("Sombra invis 10 secs")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Hero Of(Event Player) == Hero(Ashe);
- Is Using Ability 1(Event Player) == True;
- Hero Of(Event Player) == Hero(Sombra);
- }
- actions
- {
Set Damage Dealt(Event Player, 0);
Wait(0.500, Ignore Condition);
Set Damage Dealt(Event Player, 100);
- Small Message(All Players(All Teams), Custom String("10", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("9", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("8", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("7", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("6", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("5", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("4", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("3", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("2", Null, Null, Null));
- Wait(1, Abort When False);
- Small Message(All Players(All Teams), Custom String("1", Null, Null, Null));
- Wait(1, Abort When False);
- Damage(Event Player, Null, 0.001);
- }
- }
disabled rule("-ANA-")
- disabled rule("-D.VA-")
- {
- event
- {
- Ongoing - Global;
- }
- }
rule("ana ult")
- rule("D.va out of mech")
- {
- event
- {
Ongoing - Each Player;
- Player Took Damage;
- All;
- All;
Ana;
- }
- conditions
- {
Ultimate Charge Percent(Event Player) == 100;
Is Button Held(Event Player, Button(Ultimate)) == True;
Is Alive(Event Player) == True;
- Hero Of(Event Player) == Hero(D.Va);
- }
- actions
- {
Communicate(Event Player, Voice Line Up);
Set Ultimate Charge(Event Player, 0);
Set Ultimate Ability Enabled(Event Player, False);
Set Move Speed(All Players(Team Of(Event Player)), 125);
Set Status(All Players(Team Of(Event Player)), Null, Burning, 3);
Wait(3, Ignore Condition);
Set Move Speed(All Players(Team Of(Event Player)), 100);
Set Ultimate Ability Enabled(Event Player, True);
- Set Move Speed(Event Player, 100);
- Set Gravity(Event Player, 55);
- }
- }
rule("ana ult disable")
- rule("D.va using boost")
- {
- event
- {
- Ongoing - Each Player;
- All;
Ana;
}
actions
{
Disallow Button(Event Player, Button(Ultimate));
}
}
disabled rule("-SIGMA-")
{
event
{
Ongoing - Global;
}
}
rule("Kinetic Grasp")
{
event
{
Ongoing - Each Player;
- All;
Sigma;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
Event Player.SigmaUlt == False;
}
actions
{
Set Gravity(Event Player, 0);
Wait(2, Abort When False);
Set Gravity(Event Player, 100);
}
}
rule("Sigma ult")
{
event
{
Ongoing - Each Player;
All;
Sigma;
}
conditions
{
Ultimate Charge Percent(Event Player) == 100;
Is Button Held(Event Player, Button(Ultimate)) == True;
Is Alive(Event Player) == True;
}
actions
{
Event Player.SigmaUlt = True;
Set Ability 1 Enabled(Event Player, False);
Big Message(All Players(All Teams), Custom String("SIGMA HAS LOWERED GRAVITY"));
Cancel Primary Action(Event Player);
Set Ultimate Ability Enabled(Event Player, False);
Set Ultimate Charge(Event Player, 0);
Communicate(Event Player, Voice Line Up);
Set Gravity(All Players(All Teams), 10);
Wait(10, Ignore Condition);
Set Ultimate Ability Enabled(Event Player, True);
Set Gravity(All Players(All Teams), 100);
Event Player.SigmaUlt = False;
Set Ability 1 Enabled(Event Player, True);
}
}
rule("Sima ult disable")
{
event
{
Ongoing - Each Player;
All;
Sigma;
- Hero Of(Event Player) == Hero(D.Va);
- }
- actions
- {
Disallow Button(Event Player, Button(Ultimate));
- Set Move Speed(Event Player, 40);
- }
- }
disabled rule("-SOLDIER 76-")
{
event
{
Ongoing - Global;
}
}
disabled rule("Heal")
- rule("D.va not using boost")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Using Ability 2(Event Player) == True;
Hero Of(Event Player) == Hero(Soldier: 76);
}
actions
{
Apply Impulse(Event Player, Facing Direction Of(Event Player), 20, To World, Cancel Contrary Motion);
}
}
disabled rule("-ECHO-")
{
event
{
Ongoing - Global;
}
}
rule("echo ult enable")
{
event
{
Ongoing - Each Player;
All;
Echo;
- Is Using Ability 1(Event Player) == False;
- Hero Of(Event Player) == Hero(D.Va);
- }
- actions
- {
Set Ultimate Ability Enabled(Event Player, True);
- Set Move Speed(Event Player, 100);
- }
- }