Heroes Reimagined
Re-experience your favorite heroes all over again, ranging from Cassidy with lucky shots to Wrecking Ball getting larger and larger!
Heroes
Tanks
Doomfist
Melee | Rocket Punch |
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Meleeing now does an uppercut, stunning the victim and restoring your Rocket Punch. | Can now be charged twice as long for twice the destruction. |
Ramattra
Passive: Dormant Power | Melee | Annihilation |
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Some ultimate progress is lost on death, and Nemesis Form is no long available. | Is now stronger and has knockback. | Ramattra becomes extremely strong. |
Roadhog
Passive: Heavyweight | Take a Breather | Chain Hook |
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Falling from high places creates shockwaves. | Expels toxic gas that drains the health of nearby enemies, healing you. | Now also functions as a grappling hook, with a shorter cooldown. |
Wrecking Ball
Passive: Hungry Mammal | Adaptive Shield |
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‣ Gets larger and heavier when damaging. ‣ Gets smaller and lighter when damaged. |
Protects you from losing mass. |
Reinhardt
Passive: Inspiration | Charge | Fire Strike |
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Reinhardt gets progressively stronger the more enemies he's fighting. | Produces a burst of flames when Inspired. | Burns enemies when Inspired. |
Winston
Tesla Cannon | Jump Pack | Barrier Projector |
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The electric beam now spreads to nearby enemies. | Cooldown is refunded on successful hits. | Continuously stuns nearby enemies. |
Orisa
Passive: Sentinel | Passive: Overheat | Javelin Spin |
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Now has passive healing in exchange for reduced damage. | Dealing damage heats Orisa, displayed in the top left. | Consumes heat for extreme damage output. |
Sigma
Passive: Hysteria | Passive: Insanity | Hyperspheres |
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The lower Sigma's health is, the stronger he gets. | When about to die, Sigma will go Insane, causing nearby enemies to levitate. | While Sigma is Insane, his Hyperspheres will pull nearby enemies together. |
Mauga
Overrun | Cardiac Overdrive |
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‣ Running over enemies grants overhealth. ‣ Critical stomps crush the victim, making them tiny and weak. |
Scares nearby enemies, making them run away. (does not work on bots) |
Damage
Bastion
Passive: Hide 'n Seek | Reconfigure | Tactical Grenade |
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Bastion is now quick and tiny. | Bastion gets much stronger, equipped with a grenade machine-gun. | Is now more suitable for mobility. |
Reaper
Passive: Marked for Reaping | Passive: The Death | Wraith Form |
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Reaper is assigned a random target. | When the target is far away, Reaper cannot be seen, damaged, nor damage others. | You can now shoot while invincible with extra ammo, but you walk slowly. |
Venture
Burrow | Tectonic Shock | |
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Venture is now a land shark! | ‣ You get faster, with burning attacks. ‣ Activated automatically. |
Ashe
The Viper - Aiming | Dynamite |
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‣ Firing while crouched consumes all your bullets for an exploding one. ‣ The more bullets consumed, the stronger the explosion. |
‣ Now detonates on impact. ‣ Killing gives you another dynamite. |
Cassidy
Passive: Jackpot! | Combat Roll |
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Dealing damage with the Peacekeeper has a chance of causing a random effect. | Increases your luck for a short period, making 2 effects per shot possible. |
Hanzo
Storm Arrows | Lunge | |
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Swaps your position with your victim's. | Are now hitscan, but weaker. | Cooldown is reset on hits, allowing hanzo to fly. |
Genji
Passive: Momentum | Swift Strike | Dragon Blade |
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Kills temporarely increase your agility; stackable. | Does percentual bleeding damage. | Is now always active. |
Echo
Passive: Recursion |
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Echo is now weaker, but can clone enemies much more often. |
Support
Kiriko
Passive: Swift Step | Protection Suzu | Kitsune Rush |
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When below half health, you have a chance to dodge incoming attacks. | Can now be thrown at enemies, 1. reflecting the damage you take by them 2. healing yourself when damaging them. |
Makes you super fast, as if others were in slow motion. |
Brigitte
Barrier Shield | Whip Shot |
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Converts blocked damage into overhealth. | Successful hits remove its cooldown. |
Illari
Solar Rifle - Alt Fire | Captive Sun |
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‣ Now does damage while healing you. ‣ Excess healing is converted into temporary armor. |
Is now stationary, but pulls everyone in its huge radius while burning them. |
Mercy
Passive: Heroes Never Die | Caduceus Blaster | Guardian Angel |
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Mercy gains Resurrection Health when killing enemies, being able to resurrect herself with that amount. | ‣ Is now a heavy blaster that fires explosive bullets. ‣ Gets faster on Valkyrie. |
Can now fly towards anywhere. |
Lúcio
Passive: Tough Frog | Soundwave | Sound Barrier |
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Lúcio is more resistant while in the air. | ‣ Using against a surface will make Lucio bounce. ‣ Power / damage is increased based on falling speed. ‣ Tip: aim downwards and time it right for higher bounces! |
Causes a powerful impact based on falling speed. |
Juno
Mediblaster | Pulsar Torpedoes | Orbital Ray |
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Is now better suited against armor, shields and barriers. | Links two or more targets together, making them share the damage they take. | Links everyone together. |
Lifeweaver
Healing Blossom | Petal Platform |
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‣ Can now be charged to release an explosion in exchange of your health. ‣ Your lost health is regained slowly for every enemy hit. |
Standing on the petal improves your thorns and survivability in various ways. |
Moira
Biotic Grasp | Fade |
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‣ Primary Fire: pushes enemies away. ‣ Secondary Fire: pulls enemies in. |
Enemies touched while Fading explode after a while and give you overhealth. |
Updates
10/21
Mauga
Added to the game
Moira
Added to the game
Sigma
Reworked
Ramattra
Bux fix
Nemesis Form
-
No longer enabled
Ana
Upcoming
Faq
Where can I see power stats, such as Orisa's Overheat or Mercy's Resurrection Points?
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When will X hero be added?
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Players |
1 - 9
Created at:
Last updated:
Current version:
1.0.0
Share URL:
https://workshop.codes/heroes-reimagined
Controls
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