Heroes Reimagined
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Re-experience your favorite heroes all over again, ranging from Cassidy with lucky shots to Wrecking Ball getting larger and larger!
Heroes
Tanks
Doomfist
Melee |
Rocket Punch |
|---|---|
| Meleeing now does an uppercut, stunning the victim and restoring your Rocket Punch. | Can now be charged twice as long for twice the destruction. |
Ramattra
Passive: Dormant Power |
Melee | Annihilation |
|---|---|---|
| Some ultimate progress is lost on death, and Nemesis Form is no long available. | Is now stronger and has knockback. | Ramattra becomes extremely strong. |
Roadhog
Passive: Heavyweight |
Take a Breather |
Chain Hook |
|---|---|---|
| Falling from high places creates shockwaves. | Expels toxic gas that drains the health of nearby enemies, healing you. | Now also functions as a grappling hook, with a shorter cooldown. |
Wrecking Ball
Passive: Hungry Mammal |
Adaptive Shield |
|---|---|
| ‣ Gets larger and heavier when damaging. ‣ Gets smaller and lighter when damaged. |
Protects you from losing mass. |
Reinhardt
Passive: Inspiration |
Charge |
Fire Strike |
|---|---|---|
| Reinhardt gets progressively stronger the more enemies he's fighting. | Produces a burst of flames when Inspired. | Burns enemies when Inspired. |
Winston
Tesla Cannon |
Jump Pack |
Barrier Projector |
|---|---|---|
| The electric beam now spreads to nearby enemies. | Cooldown is refunded on successful hits. | Continuously stuns nearby enemies. |
Orisa
Passive: Sentinel |
Passive: Overheat |
Javelin Spin |
|---|---|---|
| Now has passive healing in exchange for reduced damage. | Dealing damage heats Orisa, displayed in the top left. | Consumes heat for extreme damage output. |
Sigma
Passive: Hysteria |
Passive: Insanity |
Hyperspheres |
|---|---|---|
| The lower Sigma's health is, the stronger he gets. | When about to die, Sigma will go Insane, causing nearby enemies to levitate. | While Sigma is Insane, his Hyperspheres will pull nearby enemies together. |
Mauga
Overrun |
Cardiac Overdrive |
|---|---|
| ‣ Running over enemies grants overhealth. ‣ Critical stomps crush the victim, making them tiny and weak. |
Scares nearby enemies, making them run away. (does not work on bots) |
Damage
Bastion
Passive: Hide 'n Seek |
Reconfigure |
Tactical Grenade |
|---|---|---|
| Bastion is now quick and tiny. | Bastion gets much stronger, equipped with a grenade machine-gun. | Is now more suitable for mobility. |
Reaper
Passive: Marked for Reaping |
Passive: The Death |
Wraith Form |
|---|---|---|
| Reaper is assigned a random target. | When the target is far away, Reaper cannot be seen, damaged, nor damage others. | You can now shoot while invincible with extra ammo, but you walk slowly. |
Venture
Burrow |
Tectonic Shock |
|
|---|---|---|
| Venture is now a land shark! | ‣ You get faster, with burning attacks. ‣ Activated automatically. |
Ashe
The Viper - Aiming |
Dynamite |
|---|---|
| ‣ Firing while crouched consumes all your bullets for an exploding one. ‣ The more bullets consumed, the stronger the explosion. |
‣ Now detonates on impact. ‣ Killing gives you another dynamite. |
Cassidy
Passive: Jackpot! |
Combat Roll |
|---|---|
| Dealing damage with the Peacekeeper has a chance of causing a random effect. | Increases your luck for a short period, making 2 effects per shot possible. |
Hanzo
![]() |
Storm Arrows |
Lunge |
|---|---|---|
| Swaps your position with your victim's. | Are now hitscan, but weaker. | Cooldown is reset on hits, allowing hanzo to fly. |
Genji
Passive: Momentum |
Swift Strike |
Dragon Blade |
|---|---|---|
| Kills temporarely increase your agility; stackable. | Does percentual bleeding damage. | Is now always active. |
Echo
Passive: Recursion |
|---|
| Echo is now weaker, but can clone enemies much more often. |
Support
Kiriko
Passive: Swift Step |
Protection Suzu |
Kitsune Rush |
|---|---|---|
| When below half health, you have a chance to dodge incoming attacks. | Can now be thrown at enemies, 1. reflecting the damage you take by them 2. healing yourself when damaging them. |
Makes you super fast, as if others were in slow motion. |
Brigitte
Barrier Shield |
Whip Shot |
|---|---|
| Converts blocked damage into overhealth. | Successful hits remove its cooldown. |
Illari
Solar Rifle - Alt Fire |
Captive Sun |
|---|---|
| ‣ Now does damage while healing you. ‣ Excess healing is converted into temporary armor. |
Is now stationary, but pulls everyone in its huge radius while burning them. |
Mercy
Passive: Heroes Never Die |
Caduceus Blaster |
Guardian Angel |
|---|---|---|
| Mercy gains Resurrection Health when killing enemies, being able to resurrect herself with that amount. | ‣ Is now a heavy blaster that fires explosive bullets. ‣ Gets faster on Valkyrie. |
Can now fly towards anywhere. |
Lúcio
Passive: Tough Frog |
Soundwave |
Sound Barrier |
|---|---|---|
| Lúcio is more resistant while in the air. | ‣ Using against a surface will make Lucio bounce. ‣ Power / damage is increased based on falling speed. ‣ Tip: aim downwards and time it right for higher bounces! |
Causes a powerful impact based on falling speed. |
Juno
Mediblaster |
Pulsar Torpedoes |
Orbital Ray |
|---|---|---|
| Is now better suited against armor, shields and barriers. | Links two or more targets together, making them share the damage they take. | Links everyone together. |
Lifeweaver
Healing Blossom |
Petal Platform |
|---|---|
| ‣ Can now be charged to release an explosion in exchange of your health. ‣ Your lost health is regained slowly for every enemy hit. |
Standing on the petal improves your thorns and survivability in various ways. |
Moira
Biotic Grasp |
Fade |
|---|---|
| ‣ Primary Fire: pushes enemies away. ‣ Secondary Fire: pulls enemies in. |
Enemies touched while Fading explode after a while and give you overhealth. |
Updates
10/21
Mauga
Added to the game
Moira
Added to the game
Sigma
Reworked
Ramattra
Bux fix
Nemesis Form
No longer enabled
Ana
Upcoming
Faq
Where can I see power stats, such as Orisa's Overheat or Mercy's Resurrection Points?
Those are located on the top-left corner of your screen.
When will X hero be added?
No idea. This is a hobby, so I only add content when I feel like it and have the ideas.
Players |
1 - 9
Created at:
Last updated:
Current version:
1.0.0
Share URL:
https://workshop.codes/heroes-reimagined
Melee
Rocket Punch
Passive: Dormant Power
Annihilation
Passive: Heavyweight
Take a Breather
Chain Hook
Passive: Hungry Mammal
Adaptive Shield
Passive: Inspiration
Charge
Fire Strike
Tesla Cannon
Jump Pack
Barrier Projector
Passive: Sentinel
Passive: Overheat
Javelin Spin
Passive: Insanity
Hyperspheres
Overrun
Cardiac Overdrive
Passive: Hide 'n Seek
Reconfigure
Passive: The Death
Wraith Form
Burrow
Tectonic Shock
The Viper - Aiming
Dynamite
Passive: Jackpot!
Storm Arrows
Lunge
Passive: Momentum
Swift Strike
Passive: Recursion
Passive: Swift Step
Protection Suzu
Kitsune Rush
Barrier Shield
Whip Shot
Solar Rifle - Alt Fire
Captive Sun
Passive: Heroes Never Die
Caduceus Blaster
Guardian Angel
Soundwave
Sound Barrier
Mediblaster
Pulsar Torpedoes
Orbital Ray
Healing Blossom
Petal Platform
Biotic Grasp
Fade