playable Charger (TEST)
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Players |
1 - 5
Categories:
PvE
Maps:
Workshop Chamber
Created at:
Last updated:
Current version:
V2/Finished Teaser
9 Comments
it's nice to see someone that actually finds their work to be enjoyable instead of being tedious work.
thank you for all of your opinion/problems you have with my game, my wi-fi got cut off so that's why I couldn't replay.
its about as good as can be expected when it comes to looks, however the functions can be improved, the facing directions of both the hero "parts" and the camera do not update every frame.
the damage caused by the gun/arm do not transfer credit to the player so you receive no feedback / ultimate charge.
and in the code on the arm stage script you used health and divide max health in which I'm confused why you didn't just use the normalised health value.
also personal preference but I would use orisa instead of bastion, she still has a minigun like attack and you don't need to reset the turret every 5s + she also has a built in overheat, you can trigger it using set ammo to 0 (or to max ammo I cant remember)
you can control the overheat completely, it uses ammo values that are just invisible, so you can modify it however you want using set max ammo and set ammo
(Ammo Data Is Broken For Orisa However, So You Cant SEE The Values)
the whole point of the bastion is to be a breakable part but yea orisas gun does the job anyway.
both set ammo and max ammo affects the overheat now i think.
The ammo affected the overheat before the invasion update, and why couldn't orisa be a breakable part?
Bastion may Explode Into a bunch of pieces but doomfist doesn't and he is a breakable part
is doomfist meant to be the slam in your context?
because that can work.
what do you mean, he is in the code, you play as Reinhardt, with a wreaking ball near your chest as Armor, doomfist on your left hand as the slam/arm and bastion on the right hand as the minigun
well i cant play any games anymore due to my complications in my life so idk whats in this.
i can only help now in this website and the server.
so... how did it turn out?