SchizoWatch
New abilites and features! All dumber and cooler than the last!
A custom abilites gamemode based on what I thought would be funny! Every character has unique abilities in this FFA gamemode with a currated map list.
| Hero | Gimmick |
|---|---|
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Poisons others with shots! DOT increases the more people are poisoned. |
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Extremely high coachgun knockback on both parties. Less max ammo. Dynamite has a 40 seccond cooldown and has been turned into a thermonuclear bomb. |
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The floor damages you, and the air heals you. Jumping has a cooldown. |
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A car with rocket boosters on a fuel meter. Excells in vehicular manslaughter. |
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TMost abilites are disabled, Lower health and movement speed. Your shield now deals immense damage to those nearby. |
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Less damage. Infinite ammo. Permanant fan the hammer |
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Reverse! Starts demeched, with immensely buffed health size and damage. Once you die you become a tiny mech with less health and damage. And after you die in the mech you become an even smaller dva with even less health who dies normally. |
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More damage, 1 max ammo, less cooldowns, zero gravity, and slam brings you to the ground. |
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Gives you a random hero! Has a small chance of giving a mega buffed echo |
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Only has the focus shot. Less projectile speed and damage. When hitting an enemy within LOS with the focus shot it grapples them. The grapple is tied to your aim and can be released with interact. Releasing an enemy out of LOS makes them pop up harmlessly. |
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Less damage, half size, lower deflect duration and cooldown. Deflect does a bagillion damage. |
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Only has heavy storm arrows. |
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Genji. |
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No pylon, and slightly less damage. However on a 10 seccond cooldown, holding melee will launch you up and create a solar beam swiping across your screen. |
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Only 3 max ammo. Cannot reload. More movement speed. Cannot jump. No knife or shout. Using axe launches you in the air and then at your crosshair, this cancels axe, and reloads your gun. Short axe cooldown. |
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When firing you have a random slection of 10 different projectiles. The next one you will shoot is shown in the top right. His ultimate is replaces with "schizo mode" instead now causing him to fire faster, have infinite ammo, and move faster for 10 secconds. |
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Heavily lowered damage, and less ammo. Shooting enemies will cause them to slowly rise into the sky. Using pulsar torpedos will launch anyone risen into the ground. Dealing damage based on distance fallen. |
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No heal or swift step, double max health, infinite ammo, 0.7 sec suzo time. Firing and using suzo deals damage to yourself. Dealing damage fills up a blood meter that you can use to heal you, or once full can be used for a blood rite. Heavily buffing yourself until you run out of blood. |
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No shooting, dash, platform. Life grip now targets enemies. Melee does A LOT of damage. Life grip cooldown lowered, and resets on a kill. |
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Moves slower whilst healing. Healing no longer heals you but instead damages enemies within the radius. |
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Large, slow, lots of health, only has the fire gun, does little damage. But the fire DOT does a ridiculous amount of damage. |
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Starts frozen and small with no health or damage. Over time grows, increasing size health and damage. Ult increases size in a burst. |
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Blaster instead shoots out high damage mines. Increased movement. 1 max ammo. |
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Draw Pokman in to be your new companions! Use interact to send them out again! |
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Small and less health with more movement speed. Has a charge counter which builds up as you move. Spear, and melee consume the charge to deal more damage. Javelin spin is now a speed boost. |
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Only one high damage and speed rocket. Getting a kill gives you another rocket back. No reloading, nerfed mobility. |
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Abilities are canceled upon use but instead give you a heal and a speed and damage boost for a small time. |
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Has terminal cancer. More damage, movement speed, and reduced cooldowns. The scaling DOT over time from your cancer is reset upon killing an enemy. |
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No hammer, shield or firestrike. Slower movement speed, less health. Charge goes mach 5, and is invisible whilst charging. |
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No hook, or shoot. Extremely high jump height, slams down to deal damage to those near him based on distance fallen. |
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Schizophrenic |
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Less damage, and no railgun or orb. Crouch and hold alternate fire to charge up an instakill hitscan railgun. |
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Places down mines with melee. |
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Less damage. Hack switches target to a random hero. Ult also switches you. |
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Hold ability 1 to charge up a orb. Use alternate fire to shoot it. |
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Tiny, angry, hammer man. |
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Half ammo. But blinking through someone damages them, heals you, lowers blink cooldown, and reloads your gun. |
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No base slash or block. Primary fire is now isntead the spin slash with no movement. The cooldown is decreased by your fury stacks. Sword leap is now a projectile weapon. |
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Half ammo, but drill dash goes through walls. |
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Crappy aimbot on scope, no venom mine. |
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Extremely large and always in ult. Can use crouch to shrink. Much less max health. |
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Extremely tiny with low health. Permanantly locked into ball form. Hold primary fire to lock in place, dealing immense damage to anyone who steps on you. |
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Double rushing torrent cooldown. Vastly reduced slam cooldown. Primary fire is replaced with a hitscan beam that deals more damage the further away you are. Heavily reduced damage. |
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dont |
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Stand still to go invisible. No orbs but melee instakills from behind. Slower movement speed but exiting invisibility gives you a speed boost. |
Players |
1 - 6
Created at:
Last updated:
Current version:
1.1
Share URL:
https://workshop.codes/schizo-watch












































