Afterwatch - New Movesets - Revamped Gamemode
Welcome to Afterwatch, This is my first overwatch gamemode and I plan to add more and more until I'm happy, As of 11/16/2024 I have finished adding every character and exited early access beta. All characters are subject to change with new abilities or balance changes. The gamemode is meant to be play privately but I figured I'd make this anyways, Also tanks are meant to be played in 3v3's only. Could be unbalanced otherwise <3
Here are a list of changes.
Global Changes:
Assault (2CP) Has been added back into the game
Maps Include:
- Hanamura (Normal/Winter)
- Horizon Lunar Colony
- Paris
- Temple of Anubis
- Volskaya Industries
Additionally Healthpacks respawn 15% quicker.
And a huge change is that you can't change characters mid-game. Mostly to fix glitches but also because I think having to play with the matchups and cards you're dealt is a interesting dynamic.
You also respawn 50% quicker in all gamemodes.
All characters have 75 shield that lasts 10 seconds after spawning to help spawncamping.
All characters have 50% higher ult generation (to compensate for less players and make them feel more like additional abilities then a one time use thing.)
Flashpoint and Clash gamemodes have been removed from the rotations.
*Hero Changes:
(Difficulty determined by both vanilla and modded kits/playstyles, 1 - 5 skulls, just a guideline and not a rule)
Character | Role | Jump To Stats | Difficulty |
---|---|---|---|
Ashe: | DPS: | Ashe | |
Bastion: | DPS: | Bastion | |
McCassidy: | DPS: | McCassidy | |
Echo: | DPS: | Echo | |
Genji: | DPS: | Genji | |
Hanzo | DPS: | Hanzo | |
Venture | DPS: | Venture | |
Mei | DPS: | Mei | |
Widowmaker | DPS: | Widowmaker | |
Reaper | DPS: | Reaper | |
Brigitte | Support: | Brigitte | |
Mercy | Support: | Mercy | |
Ana | Support: | Ana | |
Kiriko | Support: | Kiriko | |
Lifeweaver | Support: | Lifeweaver | |
Reinhardt | Tank: | Reinhardt | |
Junker Queen | Tank: | Junker-Queen | |
Tracer | DPS: | Tracer | |
Winston | Tank: | Winston | |
Junkrat | DPS: | Junkrat | |
Lúcio | Support: | Lucio | |
Soldier-76 | DPS: | Soldier-76 | |
Doomfist | Tank: | Doomfist | |
Illari | Support: | Illari | |
Pharah | DPS: | Pharah | |
Sombra | DPS: | Sombra | |
Baptiste | Support: | Baptiste | |
Orisa | Tank: | Orisa | |
Moira | Support: | Moira | |
Mauga | Tank: | Mauga | |
Ramattra | Tank: | Ramattra | |
Juno | Support: | Juno | |
Sojourn | DPS: | Sojourn | |
Roadhog | Tank: | Roadhog | |
Sigma | Tank: | Sigma | |
D.Va | Tank: | D.Va | |
Zarya | Tank: | Zarya | |
Symmetra | DPS: | Symmetra | |
Torbjörn | DPS: | Torbjörn | |
Wrecking Ball | Tank: | Wrecking Ball | |
Zenyatta | Support: | Zenyatta |
Ashe:
The Viper:
- Scorpion's Piercing: Ashe's scoped shots now deal 50% more damage to targets below half HP
- Headhunter: Ashe's Critical hits will cost no ammo to your total.
- Envenomed Bullets: Upon hitting a scoped headshot the target's speed will be reduced by 50% for 1.5 seconds. or hitting a hipfire headshot will root them in place for 0.25 seconds.
Smokescreen:
- Smokescreen: If ashe deals damage from 5 meters or lower away with her "Coach Gun" she will turn invisible and leave a smoke trail where she is for 1.5 seconds. Additionally her coach gun will apply a 40 damage burn applied over the course of 3 seconds (13 DPS)
Eagle Eye:
- Eagle Eye: Pressing the (Interact) key will activate eagle eye, Starting a 3 second timer, Any scoped damage will reset the timer and add 25% damage per shot. If the timer reaches 0 your damage will be reset to 100% This has a 18 second cooldown that starts after the timer reaches 0.
✅Buffs
- Coach Gun Knockback Scalar (Enemy) Increased by 20%
- Coach gun Knockback Scalar (Self) Increased by 35%
- Dynamite Cooldown Reduced by 10%
- Movement Speed Increased by 10%
- Gravity Has Been Reduced by 10%
❌Nerfs
- Coach Gun Cooldown Increased by 30% *Ammunition Has Been Reduced by 40% (12 > 9)
Bastion:
Configuration Grenade Launcher:
- Configuration Grenade Launcher: Now while in the assault configuration the A-36 Tactical Grenade Cooldown is reduced to 1 second.
Configuration-Artillery:
Incendiary Artillery: Dealing damage with Artillery now deals 50 damage over the course of 5 seconds (10 DPS)
Shielded Assault:
- Shielded Assault: Pressing the (Interact) key as bastion will== spawn a 800 HP barrier that lasts 3 seconds before disappearing== (like ramattra) This has a 17 second cooldown.
✅Buffs
- A-36 Grenade Knockback Increased by 50%
- Ultimate Generation Increased by 10%
- Ultimate Duration Increased by 30% (doesn't increase damage, simply time to aim.)
- Health Increased From 350 Total > 450 Total
❌Nerfs
- Healing Recieved Reduced by 20%
- Movement Speed Reduced by 10%
McCassidy:
Deadeye:
- Stunning Eye: Now when using deadeye, Root all enemy targets in place for 2 seconds, Additonally take 50% less damage while ulting.
- Tick-Tock Deadshot: If Cassidy is alive for 150 seconds (2.5 minutes) He will recover his ultimate instantly, The timer resets upon death.
Peacekeeper:
- Sharpshooter: Peacekeeper's damage falloff increased from 0 - 20 meters > 0 - 30 meters. Any damage past this will do base game damage.
Iron Fist:
- Iron Fist: Quick melee now applies a 0.25 stagger effect (hack) and deals 25 extra damage, for 65 total damage.
✅Buffs
- Peacekeeper Damage Increased from 70 > 75
- Movement Speed Increased by 15%
- Ammunition increased by 2 (6-8)
❌Nerfs
- Healing Received Reduced by 15%
- Health Reduced from 275 > _200 _
- Reduced Ultimate Generation by 20%
Echo:
Crippling Beam:
- Crippling Beam: When dealing damage to a enemy with the Focus Beam it will slow them by 50% for 1 second resetting every tick of damage.
Bomb Baragge:
- Bomb Barrage: Echo's sticky bombs now fire 5 additional bombs after a slight delay. (However cooldown increased from 6 > 11 seconds)
Holographic Shields:
- Holographic Shields: Upon using Echo's ultimate the duplicate will recieve 150 shields. The shields disappear after the transformation is over.
Adaptive Reflection:
- Adaptive Reflection: Upon pressing (Interact) you will gain 50 shield and reflect all damage by 75% to the attacker for 3 seconds. This has a 17 second cooldown. Note that it CAN be used while duplicating.
✅Buffs
- Flight Cooldown Reduced by 10%
- Damage Dealt Increased by 10%
- Movement Speed Increased by 20%
- Projectile Speed Increased by 90%
- Jump Vertical Speed Increased by 10%
- Movement Gravity Reduced by 15%
Genji:
Swift Strike:
- Ghost Strike: Genji's swift strike now gains one extra charge if you deal damage with the first strike.
- Lacerating Strike: Genji's Swift Strikes now apply 25 damage over time, Stackable if using multiple strikes. Additionally when dealing damage with swift strike gain 40 health over the course of 2 seconds (20 HPS)
Retribution:
- Retribution: Genji's Reflect now increases damage dealt by 50% and healing recieved by 50% while active.
Draconic Breath:
- Draconic Breath: Genji's dragonblade now only deals 30 melee damage but fires a projectile that deals 110 damage. Additionally any enemies hit will heal you by 40 HP
Seeking Blades:
- Seeking Blades: Pressing the (Interact) key will fire 3 large homing shuriken that deal 40 damage each and move at 45 meters per second (for reference normal shuriken move at 60) This has a 18 second cooldown.
✅Buffs
- Deflect Cooldown Reduced by 20%
- Movement Speed Increased by 10%
- Ammunition increased by 10% (30 > 33)
- Projectile Speed Increased by 35%
- Increased Genji's Ultimate Charge by 15%
- Movement Gravity Reduced by 10%
❌Nerfs
- Healing Recieved Reduced by 20%
- Health Reduced From 250 > 200
Hanzo:
Scatter Arrow:
- Storm Arrow: now fires one arrow that splits into 10 fragments that can ricochet up to 15 times in a quick period. Each fragment does 60 damage for an unlikely maximum of 600 damage. These fragments do not inflict headshot damage but the initial arrow can.
Dragonstorm:
- Dragonstorm: When using dragonstrike, instead of firing one dragon fire two. This can be used to block off large area's or hit multiple targets at a time.
Dragon's Marking:
- Dragons Marking: Sonic Arrow now applies 65 damage over the course of 6.5 seconds with a burning effect.
Dragon's Precision:
- Dragon's Precision: Pressing the (Interact) key as hanzo will increase your projectile speed by 100%, jump height by 100%, damage by 80%, and speed by 30% for 3 seconds with a 15 second cooldown.
✅Buffs
- Lunge Distance Increased by 50%
❌Nerfs
- Lunge Cooldown Time Increased by 20%
- Scatter Arrow Cooldown Increased from 8 > 9
Venture:
Shield Generator:
- By hitting the interact key as venture you can place a bubble shield around your position every 12 seconds. The barrier is effectively the same as winstons. (meaning it also uses explosive error)
Emerging Chains:
- Emerging Chains: Upon exiting burrow, apply a chained effect to all enemies within a 7.5 meter radius which roots them in place for 0.5 seconds and lowers their speed by 35% for 2.5 seconds after.
✅Buffs
- Damage Dealt Increased by 25%
- Projectile Speed Increased by 50%
❌Nerfs
- Health has been reduced from 250 > 225
Mei:
Cryotherapy:
- Cryotherapy: When using primary fire (Ice spray) on allies heal them for 75 HP over 2 seconds for 37.5 HP per second (refreshing the timer when held)
Guiding Winds:
- By hitting the interact key Mei can now fire a large homing icicle targeted at the closest enemy to her crosshairs. Including through or around walls. And the projectile will home on the target, If hit directly deals 180 DMG. If the projectiles hits a surface it will explode in a 4.5 meter radius dealing more damage (up to 180 in the center) based on how close you are.
Ice Barrier:
- Ice Barrier: Size has been increased by 35%
Cryoplated:
- Cryoplated: Any extra healing with cryofreeze after 300 HP will turn into shield that decays after 5 seconds. (timer starts after leaving cryofreeze)
Hypothermic Shatter:
- Hyperthermic Shatter: While frozen, if the targets HP goes below 25% they will explode doing 50% of their total HP to all enemies within 11 meters, However they do not explode if they are killed instantly.
✅ Buffs
- Projectile Speed Increased by 85%
❌Nerfs
- Cryo-Freeze Cooldown Increased by 15% (12 > 14) seconds
Widowmaker:
Chronic Venom:
- Chronic Venom: Widowmaker's Venom Mine now inflicts a status effect that reduces all healing dealt/taken by 75% for the duration of the mine (5 seconds) it only can target one person at a time. You can cleanse the damage from the mine but the healing debuff will always last 5 seconds.
Arachnophobia:
- Arachnophobia: When widowmaker uses her ultimate ability she applys a 1.5 second hack to the entire enemy team and increases their damage taken by 35% for the duration of her ultimate, Either 15.5 seconds or ending on her death.
Trick Shot:
- Trick-Shot: After using widowmakers grappling hook you deal 35% more damage and take 35% less damage for 4 seconds. Stacks with Arachnophobia.
Fatal Embrace:
- Fatal Embrace: New ability that causes widowmaker's next charged shot to deal 150% extra damage. This has a ==16 second cooldown. ✅Buffs
- Ultimate Generation Increased by 20%
- Ammo Capacity Increased by 115% (35 > 40)
❌Nerfs
- Grappling Hook Cooldown Increased from (12 > 15)
Reaper:
Death's Whisper:
- Death's Whisper: Upon exiting Shadow Step anyone within 12 meters will be hacked for 2 seconds.
Grim Downfall:
- Grim Downfall: If reaper deals damage to a target with atleast 425 Max HP his damage will increase by 25%, His self healing will increase by 35%, And his knockback recieved will be reduced by 25%. The effects last 1.5 seconds and refresh on hit.
No Rest For The Wicked:
- No Rest For The Wicked: When reaper reaches 25HP or below he will gain invunerability for 3 seconds, then go on a 21 second cooldown. Forcing enemies to back away until your duration is gone, or giving you a great chance to get away.
❌Nerfs
- Shadow Step Cooldown Increased by 15%
- Health Reduced from 300 > 225
Brigitte:
Grappling Shot:
- Grappling Shot: While holding Whip Shot through it’s activation, It will launch you forward towards the direction of the flail.
Barrier Shield:
- Shield Distribution: When Brigitte’s shield break’s, grants 100 Armor to herself and nearby allies.
- Barrier Shield: No longer has a movement speed penalty while using the barrier.
- Last Chance: After Brigitte's shield breaks she gets a 30% speed boost for 7 seconds.
❌Nerfs
- Barrier Shield Cooldown Time Increased by 40% (5 > 7)
Mercy:
Angel's Blessing:
- Valkyrae: has been removed and replaced with the "Angel's Blessing" ultimate which revives all fallen team members within a 15m radius, Also gives you 2.25 seconds of invulnerability while casting, Also resets the cooldown of Guardian Angel ability. Ultimate Generation requires less but generate less passively.
Devil's Advocate:
- Devil's Advocate: While Resurrecting, click the (Interact) key to cancel the ability and create a forceful explosion of the soul, dealing 175 damage
Empathetic Connection:
- Empathetic Connection While healing with the Cadueceus Staff, It will chain beams within 8 meters. The second beam does 50% healing.
Rejuvanation:
- Rejuvanation: Anyone within 8 meters of mercy will heal 15 HP every second. Additionally you can toggle the radius effect by melee'ing
✅ Buffs
- Damage dealt has been increased by 30%
- Jump vertical speed has increased by 25%
- Movement speed has been increased by 15%
- Projectile Speed has been increased by 30%
❌Nerfs
- Sympathetic Recovery has been removed.
Ana:
Biotic Grenade:
-
Biotic Grenade: Now does double the healing. (90 > 180)
Paralytic Shot:
-
Paralytic Shot: When hitting a sleep dart it will apply a hacked effect for 4 seconds.
Nano Boost:
Eternal Infusion: When using nano boost you are unkillable (still can take damage but can't be killed) for 2 seconds. This makes it nearly impossible to cancel nano boost and great for blocking a attack that would've killed you like Deadeye for example.
Vigilante's Cloak:
- Vigilante's Cloak: Upon pressing (Interact) you will become invisible for 6 seconds. During this you can't use your rifle to attack. You are also invisible to allies. This has a 16 second cooldown.
✅ Buffs
- Damage Dealt Increased by 30%
- Projectile Speed Increased by 50%
❌Nerfs
- Sleep Dart Cooldown Increased by 20% (14 > 17)
- Biotic Grenade Cooldown Increased by 20% (13 >15)
- Movement Speed Decreased by 5%
- Ammunition Reduced by 50% (15 > 8)
Kiriko:
Explosive Kunai:
- Explosive Kunai: Fire a second projectile when using kunai that explodes in a 1.8 meter radius dealing 35 DMG
Shadowstride:
- Shadowstride: After using swift step enter a Wraith like state, attacks and entities phase through you. for 2.5 seconds. You can still use abilites and Healing Ofuda, however you are not able to attack in this state (Not including melee)
Shadow Jump:
- Shadow Jump: By pressing the (Interact) key you can save your current position and teleport back to it after 30 seconds or when the (Interact) key is pressed again. It will place a effect for everyone to see where the location is and has a 20 second cooldown.
✅ Buffs
- Swift Step Cooldown Time Reduced by 25%
- Movement Speed Increased by 10%
- Healing Dealt Increased by 15%
- Healing Received Increased by 15%
❌Nerfs
- Protection Suzu Cooldown Increased by _10% _
Lifeweaver:
Thorned Momentum:
- Thorned Momentum After activating Rejuvanating Dash, Recieve 30% higher move speed, 35% higher damage, 25% healing dealt, and 300% projectile speed for 3.5 seconds. Additionally it will reload all bullets in your "Thorn Volley" weapon.
Nature's Duality:
- Nature's Duality: Once Lifeweaver's HP reaches below 50% he'll drop a 10 meter radius that lasts 5 seconds. Any allies within the radius while it was dropped will heal 25HP per second, or enemies will take 15DMG per second, for a total of 75. Additionally increase his move speed by 35%. This ability has a 22 second cooldown and does stack with Parting Blessing.
Heavenly Grace:
- Heavenly Grace: After you click the interact key, Increase jump speed by 150% and decrease gravity by 35% for 3 seconds, This has a 12 second cooldown.
✅ Buffs
- Life Grip/Healing Blossom Range Increased by 35% (30 > 42 meters)
❌Nerfs
- Rejuvanating Dash Cooldown Increased from 5 > 9 seconds.
- Health Reduced from 275 total > 250 total.
Reinhardt:
Beserker:
- Beserker: When reinhardt is below 60% HP He gains 35% Movement Speed and Damage Dealt. Additionally when he enters beserk he can not use his shield for 3 seconds after the activation.
Crusader's Resilience:
- Crusaders Resilience: Pressing the Interact key as reinhardt will reduce all incoming damage by 80% for 2.5 seconds with a 21 second cooldown after the duration.
Balderich's Stand:
- Balderich's Stand:** After Reinhardt's Shield Breaks, ==Increase Damage/Speed by 25% for 3 seconds. This has a 10 second cooldown.
Epicenter:
- Epicenter: Earthshatter now effects anyone in a 15 meter radius instead of a narrow line, Additionally deals 50 extra damage. This can be blocked by barriers.
Explosive Ascent:
- Explosive Ascent: If you look down while firing fire strike it will explode in a 5 meter radius dealing the normal damage of 110 while also launching reinhardt into the sky (note reinhardt has to be on the ground)
German Engineering:
- German Engineering: Reinhardt now takes** 50%** less damage while holding his shield out.
❌Nerfs:
- Barrier Shield Recharge Rate Reduced by 40%
- Fire Strike Cooldown Time Increased by 20%
- Healing Received Reduced by 30%
- Reduced Ultimate Charge by 15%
Junker-Queen:
Commanding Shout:
- Adrenaline Surge: Upon activating Commanding Shout, Receive 166 shields (800 total) Increase incoming healing by 35%, Reduce incoming knockback by 50%, Increase movement speed by a additional 10%, Increase damage dealt by 10%, You will also reduce the cooldown of carnage by 3 seconds. However during this you take 25% more damage. These effects disappear when your shout ends. After the effect ends your speed will be reduced by 10% for 3 seconds.
Axe of Anarchy:
- Axe of Anarchy: If you hit someone that has above 75% HP while Adrenaline Surge is active with "Carnage" you will apply a 1.5 second hack and a 3 second burn applying 13 DPS (40 total) on top of the wounds for a total of 203.5 damage (including Adrenaline Surge Bonus)
Blood Bond:
- Blood Bond: All allies within 8.5 meters of junker queen will receive 50% of all healing she deals from her "Wounds" Additionally they will heal faster while junker queen is passive healing.
Queen's Taunt:
- Queen's Taunt: If you press (Interact) while there is an enemy within 15 meters, It will cause all enemies within that range to look at you for 5 seconds. During this time you will take 50% less damage. This has a 25 second cooldown.
✅ Buffs
- Jagged Knife now does 50% more knockback.
❌ Nerfs
- Health Reduced by 50. (525 > 475)
Tracer:
Temporal Shield:
- Temporal Shield When tracers blinks near or through an enemy deal 33 (100 max with 3 blinks) damage and gain 25 shield to your max HP, Shields will reset everytime max shield exceeds 250, During this point tracer is most vunerable.
Adrenaline Overdrive:
- Adrenaline Overdrive After clicking the (Interact Key) as tracer, Take 20% less damage, Gain 40% speed set max ammo to 80 from 40) and refill all ammo. And finally increase jump speed by 65% for 3.5 seconds, This ability has a 14 second cooldown (starting when the effects end) If you have extra max ammo left when the effect ends it will slowly disappear until it reaches 40.
Finishing Touch:
- Finishing Touch Tracers last 15 bullets deal 50% more damage. The extra damage doesn't apply to other sources of damage.
❌ Nerfs
- 20% Reduced Healing
Winston:
Primal Fury:
- Primal Fury: While using primal rage your damage will increase by 100%, and your speed by 20%. However you will lose 30% HP, Take 30% more damage, and recieve 30% less healing. Additionally 2.5 seconds after primal rage is over regain 650 HP.
Leap of Fortitude:
- Leap of Fortitude: After using Jump Pack, Take 50% less damage until you hit the ground,
Chained Arrhythmia:
- Chained Arrhythmia: Tesla Cannon damage increased by 20%, Additionally for every extra target past one, It will deal 20% more damage (up to 80% maximum)
Explosive Error:
- Explosive Error: Now when winston places his barrier, any enemies within the barrier will be knocked away and take 70 damage upon placement.
✅ Buffs
- Ammunition Increased by 100%
- Jump Vertical Speed Increased by 20%
- Damage Increased by 20%
- Movement Speed Increased by 10%
Junkrat:
Cataclysmic Detonation:
- Cataclysmic Detonation: The "Rip Tire" Ultimate has been removed from the game and replaced. Now when using your ult, It will apply a visual effect to junkrat and a message will play to all nearby players as a warning, After 3 seconds junkrat will detonate an explosion emerging from him that deals 230 instantaneous damage followed by 125 overtime burn damage. Killing junkrat will cancel this.
Demolitionist:
- Demolitionist: Junkrat's attack deal 2.5x damage to barriers/structures.
Look Mum! I'm on fire!:
- Look Mum! I'm on fire!: If junkrat is on fire in the leaderboard his primary fire will do an additional 25 damage over 2 seconds (12.5 DPS)
Tri-Target-Havoc:
- Tri-Target-Havoc: Press the (Interact) key to fire 3 homing rockets, Each dealing 50 damage in a 3.5 meter radius. This has a 16.5 second cooldown. (Note that you will take less damage the farther you are from the blast radius)
Chain Explosion:
- Chain Explosion: Upon killing an enemy with anything besides Steel Trap or Quick Melee The enemies corpse will explode in a 7.5 meter radius, Dealing 75 damage instantly followed by 50 over 3 seconds (16.667 DPS)
Lucio:
Soundwave:
- Accelerating Shockwave: Soundwaves damage will increased by 20% for every meter per second you are travelling, Additionally it will do extra knockback.
- Riding Waves: if you look down as you use Soundwave it will launch you roughly 15 meters into the sky.
Noise Complaint:
- Noise Complaint: Upon using Sound barrier stun all enemies within 30 meters (non obstructed) for 1 second.
Momentum Barrier:
- Momentum Barrier: Lucio will take 50% less damage while wall riding, After exiting wall ride the effect will persist 2.5 seconds before disappearing.
Playlist Mashup:
- Playlist Mashup: While using amp it up, use both amped heal and amped speed at the same time.
Soldier-76:
Tactical Reload:
- Tactical Reload: Every 3 bullets you hit will reload 1 bullet. While hitting targets firerate is decreased (Increased damage in stats to compensate)
Helix Rockets:
- Rocket Boost: If you don't deal damage with helix rocket it will have a 4 second cooldown and has 130% higher self knockback, Additionally won't deal damage to yourself anymore.
- Incendiary Rockets: Dealing damage with helix rockets will cause them to explode in a 5 meter radius dealing 50 damage over 4 seconds (12.5 DPS)
Protective Field:
- Protective Field: Soldier's biotic field now additionally gives 75 shield to any allies who walk inside, The shields will decay after 10 seconds but can be recovered before then.
Rampage:
- Rampage: Upon getting a final blow Soldiers speed and damage will increase by 35% for 3 seconds.
✅ Buffs
- Damage Increased by 20%
Doomfist:
Meteor Impact:
- Meteor Impact: Upon landing while using meteor strike deal an additional 90 damage in a 8 meter radius explosion.
Rocket Punch:
- Debilitating Punch: Quick Melee and Rocket Punch now deal an additional 50 damage over 2 seconds (25 DPS)
Power Block:
Retaliation: Power Block now returns 75% of damage back to the attacker if they are within 15 meters. Additionally heal for 20% of damage blocked.
The Succesor's Tether: Pressing the interact key while blocking will tether all enemies within 15 meters and pull them in the direction towards you, Tether ends on death or when the block ends.
Titan's Uprising:
- Lacerating Uppercut: Using Quick Melee while holding (Interact) will cause you and all enemies within 5 meters and within 45 degrees of view will be launched up slightly in the sky and held there for 0.8 seconds, then falling back down. Additionally does 60 damage. (will deal bleed if hit with the actual melee too)
❌ Nerfs
- 20% Lower Primary Fire Recovery
- Health Reduced from (525 > 425)
Illari:
Healing Drone:
- Healing Drone: Pressing the melee button while jumping at the same time spawns a healing drone that fires 13 homing projectiles towards your closet ally dealing 35 healing each, This has a 18 second cooldown after the duration.
Outburst:
- Aftershock: Using Outburst will increase your damage by 75% for 3 seconds.
- Blinding Light: Any enemies within 5 meters of your outburst will be stunned for 2 seconds.
Second Sunrise:
- Second Sunrise: Firing captive sun will shoot out a additional homing projectile that explodes in a 12 meter radius dealing 125 damage. (max)
Pharah:
Justice's Annihilation:
- Justice's Annihilation: Pharah's barrage has been removed, Now when you ult it will wait 3 seconds then fire a large projectile that explodes in a 10 meter radius that deals up to 340 damage the closer you are to it.
Amari's Spirit:
- Amari's Spirit: If you are farther then 25 meters from your target deal an additional 50 damage.
Reflective Shield:
- Armor Maintence: Pressing the (Interact) key while midair will give you 125 shield that lasts 5 seconds and during that time reflect 30% of damage back to attackers
Armor Maintence:
- Armor Maintence: While on the ground pharah will heal 10 HP per second.
Missile Swarm:
- Missile Swarm: While on the ground press the (Interact) button and quickly fire 10 homing projectiles that explode in a 3 meter radius dealing up to 25 damage each based on distance from the explosion, For a maximum of 250 damage. This has a 27 second cooldown.
Sombra:
Manipulative Networking:
- Manipulative Networking: Dealing damage with virus will explode in a 8.5 meter radius dealing 200 damage over 4 seconds to all nearby enemies (50 DPS)
Malware Lockdown:
- Malware Lockdown: Pressing the (Interact) key as sombra will spawn a 7 meter radius that lasts 8 seconds. Any enemeis within the radius will take 70 damage per second.
Infiltrator:
- Infiltrator: Sombra now deals 75% more damage if behind the target.
- System Shutdown: Any targets hit by sombra take 30% less healing for 0.5 seconds (resets every tick of damage)
Cybersecurity:
- Cybersecurity Upon going below 50% HP sombra will activate a 75 HP shield that disappears after 5 seconds, This has a 23 second cooldown.
✅ Buffs
- Sombra's Ammunition increased from 60 > 80
- Movement Speed increased by 20%
❌ Nerfs
- Sombra's HP reduced from 225 > 200
- Translocator cooldown increased from 6 > 12 seconds.
Baptiste:
Armored Burst:
- Armored Burst: Anyone healed by Regenerative Burst will gain 50 armor that disappears after 6 seconds.
Forceful Healing:
- Forceful Healing: If a enemy is within 5 meters of anyone healed by Biotic Launcher they will be knocked back roughly 5 meters.
Exo-Boost:
- Exo-Boost: Pressing melee while in the air will launch you roughly 17.5 meters in the sky, Cooldown resets upon touching the ground.
Exo-Knockback:
- Exo-Knockback:** Pressing the (Interact) key will ==knock all enemies within 10 meters roughly 20 meters in the sky and knock them down for 1 second (like earthshatter does) This has a 18 second cooldown.
Immortality Zone:
- Immortality Zone: The Immortality field has been replaced and now upon pressing ability 2, make all allies within 15 meters indestructible for 3 seconds. This has a 25 second cooldown.
❌ Nerfs
- Baptiste can no longer crouch or use exo-boots.
Orisa:
Rocket Javelin:
- Rocket Javelin: Javelin projectile speed has been increased by 200% and upon dealing damage it will explode dealing 75 damage in a 6 meter radius, Additionally deals 150% more knockback.
Earthquake:
- Earthquake: Anyone within the radius of Terra Surge during the initial use will be knocked down for 1.5 seconds.
Javelin Spin:
- Skyward Spin: While using Javelin Spin, Jump height is increased by 50% and gravity is reduced by 60%
- Unstoppable Force: While damage with Javelin Spin active the target will be knocked down for 1 second.
Moira:
Explosive Appearance:
- Explosive Appearance: Now deals 80 damage upon entering and exiting fade in a 7 meter radius.
Decaying Grasp:
- Decaying Grasp: Deals 50% more damage to enemies below 50% HP with Biotic Grasp.
Necromancy:
- Necromancy: Revives the closest fallen ally within 15 meters when pressing (Reload) after 15 seconds the revived ally will die. This has a 35 second cooldown.
Biotic Transfer:
- Biotic Transfer: Pressing (Interact) will ==sacrifice 50 of your own HP and heal all alles within 10 meters for 275 HP. ==This has a 12 second cooldown.
❌ Nerfs
- 25% Less Healing Recieved, Including Self Healing
Zenyatta:
Embrace The Iris:
- Embrace The Iris: Any allies within the radius of Transcendence will become invunerable to all incoming attacks. The effect will stay for 1 second after exiting the radius.
Yin & Yang
- Yin & Yang: Upon pressing the (Interact) you and any allies within 12 meters will gain 30% more damage dealt and 45 healing per second for 5 seconds (Total of 225 Healing) This has a 20 second cooldown that starts after the duration.
Connected Karma:
- Harmony: While the Orb of Harmony is active on a ally you will heal 10 health per second.
- Discord: While the Orb of Discord is active on a enemy you will gain 100% projectile speed and take 25% less damage.
Art of The Monk:
- Art of The Monk: Upon hitting a snap kick on a enemy they will be knocked down for 0.5 seconds, this has a 3 second cooldown.
✅ Buffs
- Movement Gravity reduced by 15%
- Jump Speed increased by 50%
❌ Nerfs
- Health Reduced from 250 > 175
Mauga:
Binding Overdrive:
- Binding Overdrive: While using cardiac overdrive, slowly pull enemies towards you.
Uprising Impact:
- Uprising Impact: Anyone hit with overrun will be knocked into the sky. Additionally stun them for 0.5 seconds.
Explosive Rapture:
- Explosive Rapture: Upon landing from the leap with overrun create a 12 meter explosion that deals 110 damage.
Cardiac Catharsis:
- Cardiac Catharsis: Pressing the (Interact) key as mauga will cause you to heal for 100% of your current HP, for example if you heal with 20 HP left you will be brought to 40, 350 will bring you to 700. Etc. This has a 20 second cooldown.
❌ Nerfs
- Overrun Cooldown increased by 25%
Ramattra
Siphoning Vortex:
- Siphoning Vortex: Any players hit by Ravenous Vortex will take 100% more damage for 3 seconds.
Explosive Pummel:
- Explosive Pummel: Pummel does a additional 65 damage to all enemies within 4.5 meters of Ramattra
Nemesis Renewel:
- Nemesis Renewel: While using Nemesis form, Ravenous Vortex has been replaced and will instead allow you to heal for 40 health everytime you deal damage with pummel.
Awakening:
- Awakening Omnic Form: Pressing (Interact) while in Omnic Form will give you and any allies within 12 meters 150 shield that disappears after 6 seconds. It will put Awakening on a 15 second cooldown.
- Awakening Nemesis Form: Pressing (Interact) while in Nemesis Form will give yourself 35% higher movement speed and 50% higher damage dealt for 4 seconds. This will put Awakening on a 20 second cooldown that starts after the duration of the effect.
- True Awakening: Upon using your Annihilation, Fire 3 homing orbs that deal high knockback and 150 damage each. They explode in a 5 meter radius dealing less damage the farther away you are from the center. They will lock onto the nearest living enemy. Note you are not able to use Awakening's other abilities while ulting. However it will not change existing cooldowns or effects.
Juno:
Gravity Shift:
- Gravity Shift: Upon pressing (Interact) as juno. Decrease all living allies gravity by 75%, Additionally increase their jump speed by 100%. This will also increase all living enemies gravity by 75% Note that the extra gravity doesn't apply to an enemy juno. This has a 16 second cooldown that starts after the duration.
Pulsar Missiles:
- Pulsar Missiles: The Pulsar Torpedo's will now deal a additional 45 damage (110 total) and explode dealing the damage to any enemies within 8 meters of the initial target. Meaning if you hit 2 missiles on 2 enemies right next to eachother it will do 220 damage.
Regenerative Glide:
- Regenerative Glide: Upon using Glide Boost you will heal yourself and all nearby allies within 10 meters for 75 HP instantly and a additional 75 overtime.
Martian Accuracy:
- Martian Accuracy: While Juno is midair, she will deal 30% extra healing and damage.
❌ Nerfs
- Glide Boost Cooldown Increased from 6 > 9 seconds.
- Pulsar Torpedo's Cooldown Increased from 10 > 12 seconds.
Sojourn:
Railcannon:
- Railgun now does 150% extra damage with headshots instead of the usual 50%
Particle Overdrive:
- Particle Overdrive: Upon pressing (Interact) you will gain 30% damage dealt and 50% movement speed for 6 seconds. This has a 17 second cooldown that starts after the duration.
Enhanced Slide:
- Evasive Maneuevers: Power slide now regains one charge after the initial slide is over.
- Staggering Kick: Sliding through enemies will knock them onto the floor for 2 seconds.
Roadhog:
Airborn Fumes:
- Airborn Fumes: Roadhog's "Take A Breather" will now apply half of the healing to nearby allies within 12 meters.
Gluttony:
- Gluttony: Any excess healing from "Take A Breather" will be converted to additional shield health that disappears after 5 seconds.
Line And Sinker:
- Line And Sinker: Upon getting a final blow, Restore half of Roadhogs "Take A Breather" resource and reset the cooldown on "Chain Hook"
Interlinked Misery:
- Interlinked Misery: Anyone hit by "Chain Hook" will drag the nearest ally within 12 meters towards the initial hook target for *3.5 *seconds.
Explosive Scrap:
- Explosive Scrap: While using "Whole Hog" deal an additional 15 damage in a 5 meter radius of the target with a 0.1 second cooldown in between damage of each pellet. So basically do extra explosive damage.
Junkrat's Gift:
- Junkrat's Gift: Anyone within 5 meters of the initial victim of Pig Pen will take an additional 75 damage
Sigma:
Meteorite Impact:
- Meteorite Impact: Spawns a large Meteorite at the top of the map that falls onto your closest living enemy, Dealing 230 damage at the center of the explosion. The explosion has a 8 meter radius. This has a 22 second cooldown.
Gravitational Control:
- Gravitational Control: Holding (Primary Fire) while using Kinetic Grasp will push enemies away from you, If you hold (Secondary Fire) it will pull enemies towards you. The enemies have to be within your line of sight and within 25 meters.
Iron Diffusion:
- Iron Diffusion: Upon hitting a direct hit with Accretion you will deal the damage and stun to all enemies within 5.5 meters of the initial explosion
Unstable Flux:
- Unstable Flux: Any targets lifted by Gravitic Flux take an additional 65 damage, and take another 65 damage upon landing. For a total of 130 extra damage.
D.Va:
Core Overload:
- Core Overload: When D.Va's mech gets destroyed it will explode after 1.75 seconds in a 10 meter radius dealing 180 damage. This can go through surfaces.
Micro Missiles:
- Micro-ICBM: Micro-Missiles deal an additional 8 damage per missile in a 3 meter radius if past 15 meters.
Jet Fuel:
- Jet Fuel: While using Boosters, gain 40% movement speed and disable movement collision with enemy players. You will also do 100% more damage with Boosters.
Underdog's Advantage:
- Underdog's Advantage: Pilot Form's "Light Gun" will do 150% more damage to targets with more then 400 HP.
Initiative Cannons:
- Initiative Cannons: The Fusion Cannons deal 50% more damage to targets above 50% HP
Zarya:
Radiation Surge:
- Radiation Surge: Anyone hit by Graviton Surge will deal 40 damage over the course of 1 second to all allies including themselves within 5 meters, Meaning if you hit three people with a graviton surge they will apply 120 damage per second onto themselves.
Piercing Energy:
- Piercing Energy: Upon using Particle Barrier you will gain a 50% damage increase for 3 seconds.
Supportive Barrier:
- Supportive Barrier: Anyone hit by Projected Barrier will heal 100 HP instantly.
Particle Repulsion:
- Particle Repulsion: Pressing the (Interact) key will launch all enemies in your view angle roughly 9 meters into the sky. If you're looking down it will apply to you as well. This has a 12 second cooldown.
✅Buffs
- Ammunition Increased by 100%
Symmetra:
Photon Absorption:
- Photon Absorption: When using Photon Barrier, Symmetra's damage will steadily increase over the course of 12 seconds up to 200%** extra damage. The damage will stay until 5 seconds after the ultimates duration (17 seconds total)
Shield Generator:
- Shield Generator: While Teleporter is active and not destroyed, All allies will gain 50 shield. Shields will disappear upon teleporter being broken.
Nuclear Fission:
- Nuclear Fission: If Photon Projector's secondary fire does more then 35 damage it will explode in a 3.5 meter radius dealing 35 additional damage to anyone within the AoE
Torbjörn:
Adrenaline Growth:
- Adrenaline Growth: Upon using overload, Torbjörn will grow 2x in size, take 40% less damage, deal 40% more damage. However you will move 20% slower.
Molten Restraints:
- Molten Restraints: Anyone hit by molten core will move 40% slower for 1 second.
Flamin' Hot Iron:
- Flamin' Hot Iron: Anyone hit by Torbjörn's Primary will be lit on fire for 2 seconds and take 30 damage per second for the duration. (60 Total)
Magma Eruption:
- Magma Eruption: Anyone killed by Torbjörn will explode in a 6 meter radius dealing 190 damage to any enemies within said radius.
Wrecking Ball:
Maximum Acceleration:
- Maximum Acceleration: Upon pressing (Interact) you will gain 50% damage dealt and 100% movement speed for 5 seconds. Additionally you will not collide with other players. This has a 23 second cooldown. (18 after duration)
Crushing Force:
- Crushing Force: Upon dealing damage with Piledriver you will deal an additional 120 damage in a 8 meter radius.
Rocket Bounce:
- Rocket Bounce: Pressing (Crouch) while on the ground will launch you roughly 10 meters in the sky. ==This has a 12 second cooldown.
Credits To:
Trahpper For Teaching me/Helping me make code.
Emperor of Cats (Adam) For Teaching me/Helping me make code.
Oracle For Tor Teaching me/Helping me make code.
Beta Playtesters:
Spiriju
Radioactive-Privacy
SlowingSphere
TrappedEgo
DaffiestWolf
Forsaken
Mindless
Dreadnought
Kennoyo
DemonNewfie
Snippet
Loading...