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Psyrius

Overwatch Ball League

GENERAL RULES:

  • Size = Strength + Knockback Resist
    • Being bigger means hitting the ball harder with melee, increased knockback resist, and blocking the ball easier.
  • Speed
    • All heroes have 150% Movement Speed (unless specified below). Abilities that increase a hero above their natural limit decreases speed.
  • Double Jump
    • All heroes have access to Double Jump (unless specified below).

HEROES:

  • D.va
    • Boosters: Default functionality.
    • Defense Matrix: Default functionality.
    • Micro Missiles: Knock the ball and players away.
  • Doomfist
    • Seismic Slam: Default functionality.
    • Rocket Punch: 200% Knockback.
  • Roadhog
    • Chain Hook: Pull the ball or other players toward you. If no target is detected, the chain will fling you forward.
    • Take A Breather: Use to increase yourself in size.
  • Winston
    • Barrier Projector: Block the ball and other players and push them away from the Barrier centre.
    • Primal Rage (Ultimate): Generate Ultimate Charge passively. Duration increased.
  • Genji
    • Passive: Triple Jump.
    • Swift Strike: Pierce the ball and carry the ball forward.
    • Deflect: Deflect the ball and make it go in the facing direction of Genji.
  • Mei
    • Cryo-Freeze: Increase in size, and knock the ball away.
    • Ice Wall: Block the ball or other players.
  • Mercy
    • Primary Fire: The Caduceus Staff can be used on the ball to affect its course.
  • Zenyatta
    • Passive: 200% movement speed.
    • Melee: A very powerful kick.
    • Transcendence (Ultimate): Push the ball in a 10m radius.
  • More to come...
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