Overwatch Ball League
GENERAL RULES:
- Size = Strength + Knockback Resist
- Being bigger means hitting the ball harder with melee, increased knockback resist, and blocking the ball easier.
- Speed
- All heroes have 150% Movement Speed (unless specified below). Abilities that increase a hero above their natural limit decreases speed.
- Double Jump
- All heroes have access to Double Jump (unless specified below).
HEROES:
- D.va
- Boosters: Default functionality.
- Defense Matrix: Default functionality.
- Micro Missiles: Knock the ball and players away.
- Doomfist
- Seismic Slam: Default functionality.
- Rocket Punch: 200% Knockback.
- Roadhog
- Chain Hook: Pull the ball or other players toward you. If no target is detected, the chain will fling you forward.
- Take A Breather: Use to increase yourself in size.
- Winston
- Barrier Projector: Block the ball and other players and push them away from the Barrier centre.
- Primal Rage (Ultimate): Generate Ultimate Charge passively. Duration increased.
- Genji
- Passive: Triple Jump.
- Swift Strike: Pierce the ball and carry the ball forward.
- Deflect: Deflect the ball and make it go in the facing direction of Genji.
- Mei
- Cryo-Freeze: Increase in size, and knock the ball away.
- Ice Wall: Block the ball or other players.
- Mercy
- Primary Fire: The Caduceus Staff can be used on the ball to affect its course.
- Zenyatta
- Passive: 200% movement speed.
- Melee: A very powerful kick.
- Transcendence (Ultimate): Push the ball in a 10m radius.
- More to come...
Players |
1 - 8
Categories:
Minigames,
Miscellaneous
Maps:
Workshop Expanse
Created at:
Last updated:
Current version:
1.2
Share URL:
https://workshop.codes/ow-ball-league