A deathmatch game with twelve rounds. Before each round, a player will be able to choose between three potential rules to add to the game. These rules can do anything from enabling wallhacks to tripling melee damage to making every damage source deal knockback. The two unselected rules will not be available for anyone to pick for the rest of the game.
Each round lasts a minute and twenty seconds, and players have 20 seconds to choose a new rule or else it is chosen randomly. The rules stack up over the course of the game to cause some chaotic gameplay in the later rounds.
Host can pause game timer by holding interact if he or she is the only player in the lobby. The timer will resume when another player joins or the host presses interact again.
Please enjoy responsibly.