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jejopads

Hero Mastery: Lifeweaver

24 Comments

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vexiie#1185 11 months ago *

Hi! OMG I honestly LOVE this workshop! <3
I was wondering if for Survive Self-Destruct (No Dashing) w/ Petal Platform, could there be more different ways that D.Va Bomb gets "thrown", like one moment where it's just placed on the ground or "thrown" straight across the ground or at an angle? Given the fact that in a game against D.Va, D.Va Bomb doesn't always get thrown straight into the air.. lol
And yeah, I love this workshop, it's been so helpful, although, I do still need more practice at perfecting LW xDDD

jejopads creator 11 months ago

Thank you so much! I actually thought about that when writing the code but then I thought the bomb would be too easy to dodge because the player could "cheese" their way through the level just by standing on the platform while the bomb is on the ground. Will definitely try to come up how to implement the suggestion while maintaining its challenge! Thanks again. :)

Fab#22622 about 1 year ago

Hello again<3
For the Mauga/Tree interaction i saw it on Reformed Ravi, it can be done but the positioning is a bit harder.
Once again love the workshop<3

jejopads creator about 1 year ago

Heya! I finally got to test the interaction. That was honestly impressive yet simple enough to perform. I'll make sure to put it on my list when I make a separate practice mode for multi-abilities. :)

Fab#22622 about 1 year ago *

I love this workshop so much i've been using it for so long!
I've seen another comment say it but i think it would be awsome if a Rein was shattering you and you had to self petal quickly.
Also for mauga cagefight i would add adding tree under petal to the cage fight thingy doesn't fall and gets stuck on tree.
Thank you so much for creating this awsome workshop you're the best man<3

jejopads creator about 1 year ago

Thank you for the kind words! I'm currently ideating a similar Rein level that plays intuitively. Updates might be a little slower than usual since new heroes (and their kits) aren't particularly counterable/interactive as Weaver. I didn't know about the tree/cagefight one! Will have to test it out first and see if it's something I can incorporate in the future. Thanks again!

a_single_bee over 1 year ago

Heya! I've been loving this workshop. Something I would love to have is placing a petal for shatter. Either placing the petal so that Rein's shatter only lands on it or placing the petal preemptively so you are lifted up when stunned. I'm not sure how that would be coding wise but thank you you are doing gods work <3

jejopads creator over 1 year ago

Thanks for the love! Blocking Shatter with Petal Platform can be difficult to code since it requires ult tracking and a clear view of the actual team fight. Although I do think there's room for the latter (I've also been thinking about this since it can be quite consistent to pull off) so I'm hopeful it may make it in the next update. Thanks for the wonderful suggestions! Keep them coming. :)

DKvka over 1 year ago

Another Venture idea would be cancelling burrow damage with petal, Ive found this somewhat useful and definitely fun to do in my games. I could show you how the mechanic works if you're unaware of it. Also blocking Rein shatter with tree is something Ive had to practice quite a bit and having it in this mode would have made that much easier.

jejopads creator over 1 year ago

Updated! Venture level should be up now. Blocking Reinhardt's Shatter in this mode can be challenging to code since I personally think it mostly requires ult tracking (and many more factors like mind games between real players, etc.) which the game mode cannot offer in a short round unfortunately. Regardless, thanks for the suggestions as always. :)

DKvka over 1 year ago

Could you add a counter for the times I've succeeded in the sigma flux petal cancel level when practicing? It would be a nice QoL addition. Also, I'm loving this mode, it's really useful!

jejopads creator over 1 year ago

QoL added! Thanks for playing and glad you enjoy it! :)

silent04510 almost 2 years ago *

some others i would add would be.
flicking healing over shields
canceling venture burrow with petal ( i can show if you need)

jejopads creator almost 2 years ago

Thanks for the suggestions! I may do a separate special level for his heal mechanics in the future but that may take some time just to make sure I don't break the code. I think I do know the venture burrow mechanic but I find it quite situational but who knows - might make it in the next update! Thanks again. :)

DKvka over 1 year ago

Maybe a mode where you have to kill a burrowing venture with a D.Va bomb or something like that?

jejopads creator over 1 year ago

That's quite clever! Just have to find a way to make the level consistent and intuitive. Hoping to get that implemented next update. Thanks for the suggestion! :)

Mugetsaiga about 2 years ago *

The Survive self destruct with no dashing and using the petal as an umbrella seems kinda useless no matter what dva still destroys me how are you supposed to use the petal as an umbrella she seems to blow up and kill you regardless no matter where your petal is or where your standing

jejopads creator about 2 years ago

Hey there! Thanks for playing the mode. That level demands some practice for sure! What I would usually do is wait until she ejects herself and then look for the mech’s trajectory. I then place the petal under me once the mech is about to go off and immediately step off the petal ever so slightly so it raises right over me. Hope that helps! :)

pajamasuit over 2 years ago

This is so thoughtfully done. I genuinely improved in just 15 minutes of practicing some of your scenarios and learning from the tips. Saved a teammate from a rip-tire with grip in my very next game, because that timing had been drilled into me by the Junkrat scenario.

I'm really impressed, this is excellent work

jejopads creator over 2 years ago

Just got back so apologies for the late reply but thank you for the compliment! I plan to add more interactions soon. :)

lovelydilfs over 2 years ago

Hi, I just want to inform you that I shared your workshop on tiktok since I’d thought more people should try it out, hope you don’t mind!

jejopads creator over 2 years ago

I don't mind it all! I appreciate it a lot actually! :)

Str4wB3rry over 2 years ago

for the Mei petal am i suppose to bring ally up or bring mei's ult up

also would want to see
-Block pharah ult with petal
-Pull ally while petalling to bring them under petal [Have a clip of it being useful]
-Petal super jump [Jump while petal going upwards (abt 80% of max height then jump)]
-Pull ally reaper/pharah ulting
-Petal fling orisa ult
-Petal cover sym turrets
-Lifegrip ally jumping off the edge of map

jejopads creator over 2 years ago

Hey there! For the Mei Petal, you are supposed to bring your frozen ally up. Correct me if I'm wrong but I've tested the Mei Ult Up interaction myself while writing this workshop and it seems no longer working. It used to but I'm assuming that changed when they adjusted the Petal Platform's activation radius a few patches ago.

Those are really nice suggestions! The Pharah one was supposed to come with the release of the workshop but I'm still working on how to code the level so it's not easily exploitable. The PP+LG combo interactions like the ones you mentioned are already in the works! The petal covering sym turrets I'll be happy to implement if I can confirm it still works (a few of the old interactions don't work anymore like covering Ashe's dynamite)! Both the LG and ToL sections are getting more levels soon so please stay tuned!

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