Junkenstein's Lab x Zombie Survival Missions Modded + 2 sources
Junkenstein's Lab version of Kamenrider#11346's Zombie Survival Missions Modded
Originally from Mazattack#1183's Zombie Survival Missions
Junkenstein's Lab's limited time is up, so this mode will no longer work.
⚠️ Fill the lobby with AI of any difficulty for Team 2 before starting
The AI won't spawn in but will take up the slot, letting players autofill into Team 1.
Team 2 should not have real players in it, but I can't get rid of player slots.
Game will start with 5 rounds to pick mutations, then proceed to the usual voting phase in ZSM
You are free to pick any hero but mutations can't be changed after its phase.
Zombies also get mutations if they are using a compatible hero, such as Rein boss!
If you are new to ZSM, this a explanation of the game mode and these are notable changes that I've made to it.
The game will be slower when playing alone but will pick up in speed and difficulty with more players or with voting in challenges.
Known Issues
- Moira can't lock on to pumpkin because of how invisibility works (it's actually a giant Wrecking Ball), If a lobby has only Moiras, Wrecking Ball will be visible as a mercy.
Born to Battle is an enhancement that reads what ability you are trying to use and gives you a free use, Workshop broke this enhancement for some abilities and with Junkenstein's Lab, a couple of mutated ones are broken with this enhancement too. Unfortunately there's no fix for this until Workshop updates it
Voting Phase may lock in instantly to default choices before anyone can vote. Looking to fix.
If there is an objective on the road in Oasis City Center, tap in to your Crossy Road skills.
Lijiang Tower, Nepal, and Ilios are not compatible with ZSM, and the CTF variants are used for those maps, so they are disabled in this mode for a reason.
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.