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MushaSnazz

New Pokemon Inspired Damage Hero: Munna

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2 Comments

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mossy#11663 about 4 years ago

You can fix the ammo problem by using Ammo(Event Player, 0) != 0; instead of what you had before.

But there is also the problem of being able to reload while shooting the primary fire, and the primary fire not cancelling when you reach 0 ammo. Hope this helps

MushaSnazz#1563 creator about 4 years ago

it did, thank you! :)

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