This mode is heavily based off of Cookie Clicker (1QKBB), made by Blockout22.
The new things that this mode offers are;
- Updated compatibility for the current workshop and Overwatch functionality
- A more challenging and engaging experience
- More variety + customization
- An automatic data saving/loading + crash prevention system
Everything is still in development, and I am still trying to add more maps, so please report any bugs so that I can fix them, and feel free to give me suggestions for new features or balance changes. I hope you enjoy this mode!
FAQ
How do I earn money in this gamemode?
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Deal damage to bots using your weapon and abilities (Abilities, including your ultimate, must be unlocked with money, but your weapons & melee are free to use to start earning!)
Where do I suggest features for this gamemode?
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In the comments!
ROADMAP
- Effects not appearing for some players will be fixed (ACTUALLY this time, a solution has been found)
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.
Controls
Interact
Purchase items from the shop (Hold to buy at a faster rate)
Purchase items from the shop (Hold to buy at a faster rate)
Purchase items from the shop (Hold to buy at a faster rate)
Purchase items from the shop (Hold to buy at a faster rate)
Purchase items from the shop (Hold to buy at a faster rate)
Source code
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3 Comments
Bots can be thrown into pit by some characters which instantly gives around 50k gold. Looks like not intended :)
Also, еhere's no reason to use health, defence, ability modifiers. Only ones that i used is damage, money multiplier, speed to get to rein faster, ammo to just hold button.
This version lacks gameplay, it's pure shooting. While original clicker game gives you bosses to defend, which move in certain area and damage you, so there's a reason to lvl up hp and def.
I think it will be better, if bots move under their area and try to kill player. Player must stand in this area to receive money for damage... this will make use for hp and def upgrades. Also 10k is too small amount for clicker, make it start from like 1, 5 or 10k and scale with player progression.
Also good idea to make all this bots diff in money modifier but stronger. Rein can be easiest because of close range with money modifier x0.5..
Here's my quick feedback, i hope you'll catch some inspiration from this ideas and create masterpiece sooner or later :)
Currently, I do not know a proper way to stop players from getting large amounts of gold when knocking bots off of the map, but I have planned on fixing it for a while by making it always award the player with 500 gold, ignoring their multipliers.
As for making the bots move, it's already going to be added. I have been testing it out, and it will be a feature soon. Making damage only count within the bots' radius is a great addition onto that!
I don't think I'll be changing the default amount to buy the next hero, I like it the way it is right now with quick progression, and it is already modifiable in the workshop settings if you prefer it any other way. I think I will add the price scaling higher with each hero as a workshop setting. The default price setting will act as a base to multiply off of.
Thank you very much for your feedback!!
Thanks for answer! I'm huge clicker\idle games fan, so maybe i'll generate some more ideas for you :)
About progression, it's ok with WS settings, i agree with that. But still this "progression" feels.. same.
Let's see how updated bots will change game, i think for now it's hugest issue, because it removes needs in hp, def modifiers and becomes just dmg\multiplier grinding. Each character take around 5min to complete btw