This Mode Give Each Hero A Workshop Made Bounding Box, And Uses It To Detect Collision And Decides When To Enable/Disable It So That The Player Can Ignore Invisible Walls.
Can be a little finicky to get thru large invisible walls, where you need to jump over something inside the invisible wall. due to it deteting the real object inside, then the game pushing you out the large invisible wall.
(Supports Any Map)
Game Will Crash On About 8 Players, Due To Large Amounts Of Update Every Frame Ray Casting, Feel Free To Edit It To Non-Update Every Frame For More Players Tho
Sources
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2 Comments
Hi there! Just a small nitpick but is there a way to toggle visibility on the green box around us? I find it very irritating for my eyes and it really makes it hard to enjoy this. I love how it plays though!
i just figured anybody using it would toggle the rule that makes the debug box off, but yeah i guess anybody just messing around with it who doesn't know the workshop also need a way to toggle it.
i'll add a workshop toggle setting thats needs to be true for the debug beams rule to activate, this will be false by default.
Also The Green Box Is Not Always Green, Its A Collision Box, If Any Beams Are Red Which Happens When It Detects The Environment Thats When It'll Enable Your Real Collisions.