Mischief & Magic REMIX
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An Enhanced Version of Mischief & Magic!
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General
-Games will now require 8 round victories to win the match.
-Added workshop setting to change round victory requirement.
-Added workshop setting to change detection range for hunters.
-Players must wait until the next round to play and cannot join mid-round.
Rogue Kiriko
New Ability (Sprint)
Sprint - Primary Fire:
-Allows a prop player to run 3x faster.
-Cannot transform or stun while sprinting.
-Sprinting drains stamina bar.
-25% of stamina is required to start sprinting.
Transform - Ability 1:
-Now has no cooldown.
-Now has an instant cast time.
-No longer grants speed and jump boost.
Stun - Ability 2:
-Stun time reduced to 1.5s
-Now hacks targets for 2.5s after stun
Taunt - Passive:
-Frequency reduced by 75%.
Knight Genji
Melee - Primary Fire:
-Now damages the player for 25 if a prop player is not hit.
New Ability (Grenade)
Grenade - Secondary Fire:
-Allows a hunter to fire a grenade that does low damage to prop players.
-Throwing grenade damages player for 15.
-Can be thrown every 5 seconds.
Dash - Ability 1:
-Now damages the player for 25 if a prop player is not hit.
Dragon Blade - Ultimate:
-Charge rate increased.
New Passive (Regeneration)
Regeneration - Passive:
-Heals hunter for 4.5hp/s.
New Passive (Detection)
Detection - Passive:
-Activates when using ultimate.
-A pop up appears when a prop player is within 15m.
Snippet
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