If you miss you die


Credit to P.

Feel free to fork this project, but do not remove the credit.

Welcome to If You Miss You Die!

Heros are Ana, Ashe, Baptiste, Echo, McCree, Mercy, WidowMaker, and Zenyata, D.Va, Genji.
All players are a one hit kill. Game mode is elimination, so be careful, because once you're down, you may not be able to get back up.
Game is focused on team play, instead of on being a free for all. All heros are set up to play a role in combat.

Here is the full list of what heros can only do.



  • Resurects players
  • Ult lets her fly
  • Foat in air
  • Can fire from the hip


  • Ult gives players their ultimates
  • Can fire from the hip
  • Can scope in


  • Ult lets her team see the positions of enemy players
  • Can scope in


  • Ult make him immune to damage for a short period
  • Discord Orb lets his team see the position of one enemy player
  • Can fire from the hip


  • Ult gives his team a second life
  • Can fire from the hip
  • Rocket Boots



  • Can fire from the hip
  • Can scope in


  • Can fire from the hip


  • Ult kills enemies in line of sight, but leaves him open
  • Can fire from the hip


  • can fire from the hip
  • double jump
  • climb walls


  • Can fire from the hip

More heros are set up, and just have to be enabled. The core game has the recommended settings, and recommended heros listed above ready to go.


Log in or Sign up to place a comment.

There's no description of the lobby/game
I've played a lot your mode, and I think that in many situations the game become far strange that it should be: two team of mercy ressing one ally behind a corner/wall.
Mercy ress should have a CD.
And I think that infinite Widow ult is boring. She should have ult to show like 5 seconds enemies, and restore it if she make a kill.

Heromine creator

Hello, thank you for your feedback. I would like to address your questions, and take your feedback.

The lobby discription is in the title, which is you cannot miss shots.
As for your mercy problem, to counter that, the best way to stop the enemy team from doing that is to send in an Ashe, Mcree, or Ana in close range to that mercy. Like how all video games are, there is a risk involved in doing such, but taking the safe route of shooting from a distance will lead to a stale mate. The Mercy res was done on purpose, to encourage risky behavior.
The WidowMaker ult was actually a middle ground for alot of play testing. During QA, I noticed that alot of players would just hide, creating a god like player. Because of the hiding player, that team wasn't able to lose, and if given enough time, the team without a hiding player will lose. During QA we tried to have it where no matter what, you were able to see enemy players, which lead to stale gameplay. We found a great middle ground which was putting the weight of being able to see through walls onto WidowMaker. WidowMaker lost the ability to hip fire to make it harder to defend herself.

Moving forward I will do the following:

  1. Try to make it more obvious to players that a stale mate is occuring, and encouraging players to rush forward.
  2. Make WidowMaker have more risk via visability, allowing more downtime with her ult.

Thank you for your time to give your feedback, and asking questions, and I hope to hear from you soon.

Update Log (16)


Re-Added Events


Added Genji
Mercy buff
added a grace period


Added D.Va

View all updates
Elo Hell Logo_H-M-Dark
Join the Elo Hell Workshops Discord
Workshop.codes - Background image