Zombies vs Humans [CSO Zombies]│좀비 vs 인간 [카스 좀비]
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Code
EN - VGBCY
KR - YRQ3D
The English version was translated using a translator, so there may be some awkwardness.
◆ Game objectives
25 seconds after the game starts, a host zombie is randomly spawned from among the players (2 if there are more than 6).
- Humans: Win by permanently killing all zombies or surviving for a limited time
- Zombies: Win by infecting all humans
The host player can change a few settings in the workshop settings.
Tip
- Human knockback is proportional to damage.
- Zombies take strong knockback when hit in mid-air.
- Moira stealth is not complete stealth.
- If there are 3 or fewer humans, the location will be revealed at 15 seconds remaining.
- Human melee attack knockback is powerful.
◆ Supply
- First drop at 100 seconds remaining (time can be changed), second drop after 40 seconds
- Humans: Bastion, Health Recovery, +1 Sprint
- Zombies: +50 Rage Gauge (cannot be obtained if the Rage Gauge is full)
◆ Zombie
Public Skills
- Zombie Bomb(Left + Right Mouse Button): After 3 seconds, it explodes, knocking nearby players upwards and dealing 5 damage. Zombies hit by the explosion have a massive movement speed boost for 1 second.
- Host(Passive): 20% less damage taken and increased Rage Gauge Gain
[Moira]
- Rampage(Shift): Gain 25% increased movement speed, 18% increased knockback resistance, and 30% increased damage taken for 8 seconds.
- Stealth(E): Stealth for 6 seconds and increased jumping power.
[Roadhog]
- Self-destruct(Q): Immediately self-destruct after 5 seconds or if you collide with or die to a human, knocking back enemies in a 12m radius for 18-150 damage. Increases your movement speed by 25%.
- Chain Hook(Shift): Throws a grappling hook at the target, dealing 5 damage and pulling them firmly toward you.
- Take a Breather(E)
[Junkrat]
- Concussion Mine(Shift): You can detonate the mine, dealing 1-9 damage to enemies and blowing them away, or you can fly up into the air yourself.
- Rampage(E): Gain 25% increased movement speed, 18% increased knockback resistance, and 30% increased damage taken for 8 seconds.
[Genji]
- Wall Climb: Consumes up to 91 Adrenaline and reduces movement speed by 20%.
- Dash(Shift): Dash forward, spending 30 Adrenaline.
[Mercy]
- Leap(Passive): Zombie Bomb cooldown reduced by 8 seconds
- Valkyrie(Q): Can be recharged by Heal, reduces Valkyrie movement speed by 20% when used
- Heal(E): Heals nearby allies and yourself for 50 health every 0.5 seconds over 6 seconds. Your Ult gauge is charged based on the amount of healing.
[Winston]
- Rapid Regen(Crouch): Restores 800 health.
- Jump Pack(Shift): Levitates into the air when used. Knocks back nearby enemies and deals 1-50 damage when you land on the ground.
- Rampage(E): Gain 25% increased movement speed, 18% increased knockback resistance, and 30% increased damage taken for 8 seconds.
◆ Hero Zombie (Human Hero Infection)
- Hero(Passive): 40% less Head Damage and increased Rage Gauge Gain
◆ Rage Gauge: Increases when you take damage or get a kill, and can stack up to 200%.
- Max Health increases when the gauge is above 100% and 200%, respectively.
- Gain additional movement speed equal to 5% of your Rage Gauge
You may choose a zombie for 10 seconds immediately after infection or upon respawning from death.
◆ Human
- Sprint(Shift): This is a one-time use and increases your movement speed for 7 seconds. At the end of the duration, you walk at a very slow speed for 2.5 seconds.
- Double Jump: Jump in the air one more time. Ultimate(Confirm kill)
- This is a one-time use, and the damage dealt is increased by 40% for the duration.
- If a zombie is killed within the duration, that zombie cannot be revived.
◆ Hero (If more than 6 people, select 1 random person)
- Shows zombie health, 20% more damage, 50% less damage taken
◆ Damage Up (MAX 160% + 40%)
- Humans gain 5% more damage for every zombie killed, up to a maximum of 160%.
- Humans deal up to an additional 40% more damage when clustered.