NO SUDDEN MOVES - Horror Survival


Be very, very quiet...

There is a creature loose on the map, one who relies on sound rather than sight. Don't make any sudden moves, dont say a word, make no noise, and if it knows you're there.... RUN.

In this mode, a blind monster roams the map looking for the survivors.

Your job as a survivor is to survive until the timer runs out. You need to make as little noise as possible while avoiding the monster. Moving quickly, using abilities, ultimates, voicelines and taunts, all give you away!

Pay close attention to the eye at the top of your screen. If it turns red, the monster is able to see you. When it turns white and dissapears, you are no longer visible.

Your heart will start pounding when you are in view of the monster, if your heart beats faster, it means it can see you.


If you are it, you need to look for people and kill them. If you kill all survivors, the game is over and you win.
Search for people by running around and listening for footsteps, attacking in potential hiding spots, etc. Be very observant, as you will often catch people this way.

Your ultimate is very useful. It reveals enemies in a huge radius around you, highlights them if close enough, and even knocks them over breifly if they are really close! Use it often.

If there is one enemy alive, your ultimate will also let out a pulse that moves slowly in the direction of the last enemy if you're far enough away from them. Use this to get a general direction of where they are.

This works best when everyone is in match chat. Play with your friends or go with strangers!

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Update Log (7)


-Fixed a bug where the game would not end if the monster leaves or is removed from the game.


After using guardian angel, mercy cannot use the ability again until touching the ground. This prevents a team of mercies from flying into the air and remaining there out of reach.

His ult now stuns the monster breifly.

Removed storm arrows, increased lunge distance and reduced cooldown.


-Mcree's flashbang now on longer cooldown
-Flashbang stuns for a total of two seconds
-Reduced roll cooldown

-Tracer's ult now knocks the monster down

-Genji's dash cooldown increased to 16 seconds

-Hanzo's sonic arrows are at 50% cooldown
-Hanzo's lunge distance increased and cooldown decreased

-All heroes now move faster while crouched


-Knockback increased on attacks
-Made it less likely for the monster to glitch and repeatedly fall off cliffs
-Reduced the time that Roar knocks survivors down to 1 second.


-If your hero is in LOS of the monster for too long, they will let out a short audio cue (hacked for 0.1 seconds), alerting the monster to their position.

-At the beginning of each game, there is a 30 second period that the monster is asleep. During this time survivors can hide.
-There is now a basic explanation of how to play at the pregame for both survivors and the monster.

-Made the messages smaller, the ones telling you to get your butt in match chat cuz its more fun. Seriously, do it. Even if you have no mic.


I fixed a bunch of stuff in the game and generally cleaned up the code a bit, but here are just a few more notable changes.

-Fixed the game not calling victory for the monster if the last living players have not spawned yet.
-Fixed it so people who dont pick a hero before the monster is released are marked as late arrivals and will not be permitted to spawn.
-Fixed a bug that would cause survivors to move at half speed if holding primary fire.

I might have missed a few things in these patch notes, but this covers the noteable stuff.

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