Remove Your Weapon
This code is over 6 months old. The code may have expired and might no longer function.
What if you wanted to remove your players gun? ...Well now you can. ...Technically.
With this code you can make it LOOK like you are not holding a gun.
The code is Very Simple. Pretty much its a camera that puts your POV 1" infront of your heroes face. As you move, your camera moves, as your facing direction changes, your camera changes facing direction.
Also, for added effect, I added the ability to have your WHOLE screen blank. No Gun, No Hud, No Scoreboard, No Killfeed, No Chat.
Also for an even more added effect, I added the ability to Black out or White out your screen, or any other color black out.
Why would I want something like this you ask? Lets say for example you are trying to create an adventure or dungeon game type (e.g. Escape Room, PUBG?), but the hero holding a gun was messing up the ambience or vibe. Now you can have a more immersive and less distracting experience with the hud and gun removed.
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6 Comments
For some reason it doesn’t work on other maps, it just breaks 🤷♂️
I changed it to
Start Camera(Event Player, Update Every Frame(Eye Position(Event Player) + World Vector Of(Vector(0, 0, 0.800), Event Player,
Rotation)), Update Every Frame(Facing Direction Of(Event Player) * 300(instead of 100) ), 0);
And it seemed to work now.
Don't just use facing direction use the new eye position + facing direction, no need to add random multiplier the camera wants a look at position not a direction.
Damn didn't know you can do this.
Check out my other code im about to upload, you can change your crosshairs now to anything you want.
Cool! Might come into use for later projects. Currently I'm working on a Tower Defense.