Talents for New Heroes in Heat Street PvE: Talents + 1 sources
Talents for Illari, Venture, Mauga, Juno, and Hazard for LemonAid's Heat Street PvE: Talents. Please ignore Pip
Maps
- Kanezaka - TFZAX
- Eichenwalde - WKH8G
- Chataeu Guillard - S8V2Y1
- Route 66 - PND3D
- Blizzard World - SQX8G
Hero Talents
Illari
Talents | ||
---|---|---|
Glare | Using Outburst or Captive Sun makes Illari and allies within 8.5 meters harder to hit | |
Sun Cost Fallacy | Sunstrucked enemies gain a permanent mark that mimics Captive Sun explosive damage after every 200 damage |
Mauga
Talents | |
---|---|
Hot Commodity | Critical Damage from Overrun's Stomp creates a fire pit around Mauga |
Weir Trap | Enemies within 20 meters of Mauga who are outside of Cage Fight get pulled in on deployment |
Venture
Talents | |
---|---|
Seismic Burst | Using Drill Dash while in Burrow knocks down enemies |
Vein Locator | Consecutive melee hits creates a bleed on enemies, enemies within 2 meters also bleed |
Juno
Talents | |
---|---|
Hyper Sonic | Moving at or above 9 meters per second for more than 1 second resets Pulsar Torpedoes' cooldown |
Beam Me Up | Orbital Ray can revive allies at twice the rate |
Credit to Alomare for Orbital Ray detection
Hazard
Talents | |
---|---|
Malky | Slash from Violent Leap creates a vanadium tether to a victim, reducing damage dealt from victim to Hazard by 50%. Moving 7+ meters apart breaks tether and knocks down victim |
Torn from Authority | Jagged Wall also roots enemies, damaging stationary targets heals Hazard |
Cassidy
Talents | |
---|---|
Flashpoint | Damage from Magnetic Grenade heavily stuns enemies |
Talent is still the same, but slightly adjusted for Season 11's Magnetic Grenade rework
I would like to change Kiriko's Recession talent that broke with the suzu rework, but I genuinely can't think of anything.
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.