TEAHZ
Balancing the current kits for 6v6.
Note: Due to workshop limitations, Echo's Duplicate will not have workshop changes.
Balance Changes
Note: Tank health based on role queue values.
General Changes
- All ultimate abilities now restore ammo.
- Healing Passive tome to actuvate i creased from 5 to 7 seconds
- Perk Generation rate increased by 500 percent

Damage Role Passive
- Dps passive healing reduction decreased from 25% to 15%

Tank Role Passive
- No longer reduces knockback taken
- No longer reduces Damage Passive

D.va
- Base health in mech reduced to 375 to 350
- Base armor reduced from 325 to 300 (650 total)

Fusion Cannons
- Weapon spread increased from 3.375 to 4 degrees

Defense Matrix
- Maximum duration reduced from 3 to 2 seconds

Boosters
- Cooldown increased from 3.5 to 4 seconds

Micro Missiles
- Cooldown increased from 7 to 8 seconds
This change aims to return D.va’s hp and abilities to make them closer to what she had in OW1.

Doomfist
- Base health decreased from 525 to 425
- Base armor increased from 0 to 25 (450 total)

Seismic Slam
- Cooldown increased from 6.5 to 7

Power Block
- Now functions on a resource meter
- Cooldown reduced from 7 to 1.5
- Duration decreased from 2.5 to 2 seconds
- Charge rate decreased by 10%

The Best Defense
- Overhealth per target hit reduced from 40 to 35 HP.
- Maximum temporary health reduced from 200 to 150 health.
This change aims to slighty shift Doomfist's power for a 6v6 setting. The reduction to his health keeps him from being too oppressive while the buff to his Powerblock helps him protect himself and his tea, as well as against enemies with stuns.

Hazard
- Health reduced from 427 to 275 (500 hp total)

Jagged Wall
- Health decreased from 500 to 350
- Cooldown increased from 12 to 15 seconds

New Passive: Toxic
- Damage dealt by melee and Violent Leap with cause the target to take 1 dps for 7 seconds
These changes aim to make Hazard less tanky as there will be another tank to help him.

Junkerqueen
- Health reduced from 575 to 425
- Shield health increased from 0 to 50 (475 hp total)

Scattergun
- Ammo decreased from 8 to 6

Jagged Blade
- No longer pulls Tanks more that non tanks

Adrenaline Rush
- Wound to healing conversion rate reduced from 2.25 to 1.5

Commanding Shout
- Cooldown increased from 12 to 13 seconds
- Now heals all allies in range for 25 health
- Heals Junkerqueen for 25 additional health.

Rampage
- Can now be cancelled by pressing melee
This change aims to improve Junkerqueen’s ability to keep her teammates alive while decreasing her own survivability.

Mauga
- Base health decreased from 575 to 450
- Base armor decreased from 150 to 100 (550 total)

Overrun
- Cooldown increased from 5 to 7 seconds
- Stomp damage reduced from 75 to 60

Cardiac Overdrive
- Damage to healing percentage rate decreased from 100% to 66%
- Damage to healing percentage rate for teammates decreased from 30% to 20%
- Cooldown increased from 15 to 16 seconds

Cage Fight
- Duration decreased from 8 to 7 seconds
Mauga doesn't need the same level of defensivness, as he will have a second tank helping him and a second easy target to shoot.

Orisa
- Health decreased from 325 to 250
- Armor decreased from 300 to 250 (500 total hp)

Fusion Driver
- No longer uses a heat system
- Now has 150 ammo
- Reload decreased from 3 to 2.8 seconds
- Now has a 10% movement speed penalty

Fortify
- Now gives armor instead of overhealth
- Max overhealth decreased from 100 to 50
- Overhealth generates over time instead of instantly
- Cooldown reduced from 16 to 12 seconds
- Cooldown now begins when the ability ends
- Movement speed penalty removed
- No longer immune to critical damage.

Javelin Spin
- Deals a small damage over time for 1 second

Energy Javelin
- Slows Orisa by 25% while casting.
- Now deals 5 additional damage over the for 3 second.
- Cooldown increased from 6 to 7 seconds

Terra Surge
- Resets cooldowns upon finishing

New passive: Efficent
- Heals Orisa when damage over time is active

Mobile Fortification
- Due to workshop limitations, this perk does not work.

Protective Barrier
- Gives Orisa a 25% speedboost for 2 seconds or until an ability or primary fire is used
These changes are intended to shift Orisa’s power between her abilities. The increase to her weapon’s projectile speed should make her more relable at longer ranges. The additional damage on her Javelin should increase its leathality but still allow for some time for the enemy to react. The nerf to her total health, Foritfy’s duration and overhealth, and movement speed while firing should give enemies more opportunities to fight back. The change to her ultimate makes it more interesting by empowering Orisa with her base kit rather than raw damage.

Ramattra
- Health decreased from 400 to 250
- Shield health in Omnic form increased from 0 to 100 (450 hp total)

Void Accelerator
- Ammo increased from 100 to 150
- Projectile speed increased from 80 to 90 meters per second

Nemesis Form
- Bonus armor reduced from 300 to 150

Ravenous Vortex
- Projectile speed increased 30 to 45 meters per second.
- Cooldown increased from 11 to 12 seconds

Void Barrier
- Health decreased from 1000 to 500
- Cooldown reduced from 13 to 8 seconds

Block
- Now Functions on a resource meter
- Running out of resource disables it for 2 seconds

Annihilation
- Now heals Ramattra for 5 heal per second when dealing aoe damage (does not change depending on the numbers of enemies).
- Minimum duration increased from 4 to 5 seconds
- Maximum duration increased from 20 to 25 seconds
These changes aim to shilft Ramattra's strength for a 6v6 setting. The addition of shield health, which goes over his armor, means that there will be less instances when where he leaves Nemisis form at full health. The nerfs to his health and Nemesis Form should allow for counterplay, with the buffs to his Vortex and Barrier increasing the utility he provides.

Reinhardt
- Health decreased from 400 to 325 (625 hp total)
- Armor decreased from 300 to 225
- Shield health increased from 0 to 75

Charge
- Cooldown increased from 7 to 10 seconds

Barrier Field
- Increases movements speed by 25% for 2.5 seconds when broken

New Ability: Barrier Rush
- Bound to reload
- Can only be used when holding Barrier Field
- Increases movement speed by 25%
- Shrinks Barrier Field by 25% for the duration of the ability
- Cooldown is 14 seconds
- Lasts 4 seconds
- Shares a cooldown with Charge

Fire Strike
- Now deals an additional 5 burn damage per second for 3 seconds
- Cooldown increased from 6 to 8 seconds

Earthshatter
- Distance decreased from 25 to 20 meters

New Passive: Determined
- Heals Reinhardt for 5 healing per second for 5 seconds when dealing damage.

New Passive: Steadfast
- Reduces knockback taken by 20%
These changes should encourage players to be more aggressive while also prevent him from being burst down quickly. His self healing passive should help to partily balance out the dps passive.

Roadhog
- Health decreased from 750 to 650

- Ammo increased from 6 to 7

Take a breather
- Heals allies within 10 meters for 15 hps
- Cooldown increased from 1.5 to 4 seconds

Chain Hook
- Cooldown increased from 6 to 8 seconds
This change gives Roadhog the ability to protect his teammates outside of body blocking while also decreasing his survivability.

Sigma
- Base health decreased from 300 to 200
- Base shields decreased from 275 to 250 (450 hp total)
- Base model size decreased by 10%

Hyperspheres
- The second Hyper Sphere's travel distance increased from 22 to 33 meters

Experimental Barrier
- Regeneration rate increased from 80 to 100

- Can now be canceled by pressing melee

Accretion
- Now stuns rather than knocks down
These increase to his barrier health should make Sigma more durable against a second tank, and being able cancel Grasp should make him a bit more flexible. The change to the stun should help allies with follow up.

Winston
- Health decreased from 475 to 300 (550 total hp)

Tesla Cannon
- No longer ignores armor
- Alternate fire max damage increased from 50 to 60
- Alternate fire now deals up to 10 damage to enemies within 2 meters of the target
- Charge time increased from 0.85 to 1.1 seconds

Jump Pack
- Cooldown increased from 5 to 6 seconds.

Barrier Projector
- Cooldown increased from 12 to 13 seconds

Primal Rage
- Deals more damage based on how low Winston’s hp is
- Maximum health gain reduced from 700 to 500
This change is intended to increase the threat from Winston during primal rage as well as return his health to what he had in 6v6. The increase to his alternate fire's power helps him against ranged heroes.

Wreaking Ball
- Base health increased from 450 to 500
- Shield health decreased from 150 to 50 (650 hp total)

Quad Cannons
- Now reloads 10 ammo per second while not firing
- Ammo increased from 60 to 100

- Cooldown increased from 8 to 10 seconds.
These changes decrease his health closer to what he had in 6v6 and increase his up time._

Zarya
- Heath decreased from 375 to 225
- Shield health decreased from 325 to 225 (450 total)

Particle Cannon
- Alternate fire ammo cost reduced from 25 to 20

Particle Barrier
- No longer shares a cooldown with Projected Barrier.
- Health reduced from 225 to 200.
- Duration reduced from 2.25 to 2 seconds.
- Cooldown reduced from 11 to 10 seconds.

Projected Barrier
- No longer shares a cooldown with Particle Barrier.
- Health reduced from 225 to 200.
- Duration reduced from 2.25 to 2 seconds.
- Cooldown reduced from 9 to 8 seconds.
The ammo changes should make Zarya’s gameplay more fluid. The changes to her barriers should allow her to keep her lower cooldowns while also giving her oppoenents more openings.

Ashe

New Passive: Marksmen
- Doesn't use ammo when she lands a headshot

Bastion

Configuration: Assault
- Now only slows Bastion down while firing
- Damage per bullet decreased from 12 to 7 (360 dps to 210)

Reconfigure
- Cooldown reduced from 12 to 8 seconds
- Heals 25 health upon use
These changes should hopefully encourage Bastion to be more independent by allowing him to heal himself. The changes to his Configuration: Assault form should make it more versitle against non tanks.

Cassidy
- Health increased from 250 to 275

Flash Bang
- Cancels active abilities of target stuck
This change aims to give Cassidy more utility.

Genji
- Base health reduced from 250 to 200
- Base shields increased from 0 to 50 (250 hp total)

New Passive
- Genji's melee, Swiftstrike, and Dragonblade now deal an additional 5 damage for 2 seconds.
- Heals Genji at a 1 to 1 ratio
This change is intended to give Genji a bit more survivability when compared to other flankers.

Mei
- Base health reduced from 300 to 250
- Shield health increased from 0 to 250 (300 total)

Ice Wall
- Health per pillar increased from 250 to 300
This change aims to improve her hp recovery without having to use an ability.

Pharah

Jump Jet
- Cooldown decreased from 14 to 12 seconds

Sojourn*

Railgun
- Secondary fire now uses 5 ammo.

Power Slide
- Can now push enemies slightly out of the way.
The ammo usage is meant to help balance out the burst damage.

Soldier 76

Biotic Field
- Cooldown reduced from 15 to 13 seconds.

Sprint
- Now reloads ammo at a rate of 5 ammo per second
These changes are intended to allow Soldier to be able to reposition faster.

Sombra
- Base health reduced from 225 to 175
- Shield health increased from 0 to 50

Hack
- Now add to the target's current cooldowns by 1.5 seconds
- Deals 1 dps to hacked targets
- Now gains a small amount if Ult charge for healing with health backs.

Translocator
- Cooldown reduced from 6 to 5 seconds

Emp
- Deals 5 dps for the duration of the ultimate to all enemies affected

Adept Hacker
- Overhealth decreased from 50 to 39
This change should give Sombra some utility by effectively allowing her to pause enemy cooldowns as well as prevent the passive healing from activating.

Symmetra

Photon Projector
- Now heals 5 hps when damaging enemy heroes without shield health
- (Energy orb) Now deals up to 10 dps for 2 seconds on enemy heroes

Sentry Turret
- Health decreased from 40 to 20

Teleporter
- Base health decreased from 100 to 50
- Base shields decreased from 250 to 125
- Cooldown decreased from 12 to 10 seconds

Photon Barrier
- Health decreased from 4000 to 3000

Hovering Barrier
- Health reduced from 600 to 300
- Cooldown decreased from 12 to 10 second
The change to her orbs is intended to balance out the charge time by increasing the total damage.

Tobjorn

- Damage increased from 12 to 15
Tracer
- Base health decreased from 175 to 125
- Base armor increased from 0 to 25
By changing some of her health to armor, she is less vunerable to certain abilites

Vendetta
- Base armor decreased from 125 to 75
- Base shields increased from 0 to 50

Widowmaker
- Base health decreased from 225 to 200

Ana
- Base health reduced from
- 250 to 200
- Base Shield Health increased from 0 to 50 (250 total)

Biotic Rifle
- Ammo decreased from 15 to 12

Sleep Dart
- Cooldown deceased from 14 to 12

Biotic Gernade
- Cooldown decreased from 14 to 12 seconds
The addition of shield health should slightly decease her downtime when she survives a duel on low health. With the addition of a second tank, the overall the power of her Sleep Dart was lowered. The reduction to her ammo should also give enemies more opportunities to fight back.

Baptiste

Biotic Launcher
- Healing per direct shot reduced from 90 to 75
- Splash healing per shot decreased from 60 to 50

Regenerative Burst
- Instant healing reduced from 40 to 33
- Healing over time reduced from 40 to 33 over 4 seconds.
These changes aim to reduce Baptiste's overall healing.

Brigitte
- Base health increased from 200 to 225

Inspire
- Healing per second reduced from 15 to 12

Repair Pack
- Initial burst heal reduced from 25 to 20
- Healing per second reduced from 50 to 40
- Cooldown increased from 5.5 to 6

Shield Bash
- Now cancels the target's abilities.
- Cooldown increased from 5 to 6 seconds

Rally
- Removes shield health
- Bonus armor decreased from 100 to 75
- Decreased base health from 200 to 150 (300 hp total)
- Barrier health reduced from 750 to 600
- Now grants up to 50 armor to Brigitte at 10 armor per second
- Now allows for the use of Shield Bash while casting
The change to her health and healing should encourage Brigitte to brawl more often and directly defend her team instead of relying on her healing. The ability cancel on her Shield Bash aims to increase her utility by allowing her to cancel the enemy abilities. The changes to her ultimate aim to make in encourage more aggresive plays.
Illari
Melee
- Deals 15 damage over one second

Solar Rifle
- Max damage increased from 70 to 75.
- Min damage increased from 20 to 25.
- Ammo increased to from 14 to 28 ammo
- Heal beam now consumes ammo for 5 ammo per second
- Healing energy recharge rate increased by 50%
- Now deals an additional 2 damage per second for 2.5 seconds

Healing Pylon
- Cooldown when destroyed reduced from 14 to 12

Captive Sun
- Now heals allies within 7 meters of enemy heroes damaged by 10 health per second for 5 seconds.
- Ultimate charge generation rate decreased by 7%
These changes aim to reduce the uptime of Illari's healing in her base kit while moving some supportive value to her utlimate. The damage over time should give her utilty by allowing her to delay the healing passive from activating.

Juno
Pulsar Toroedoes
- Cooldown increased from 10 to 12 seconds.

Glide Boost
- Now heals for 5 hps during the duration of the ability

Hyper Ring
- Cooldown increased from 14 to 15 seconds
- Maximum duration reduced from 6 to 4.5 seconds.

Kiriko
- Base health reduced from 225 to 150
- Base shields increased from 0 to 50 (200 total)

Swift Step
- Cooldown increased from 7 to 8 seconds

Protection Suzu
- Cooldown decreased from 14 to 12 seconds
- Now cleanses knock down stuns
These changes aim to increase the uptime of Kiriko's Suzu while decreasing her survivability.

Lifeweaver
- Base health decreased from 200 to 150
- Base armor increased from 0 to 50 (250 hp total)

Healing Blossom
- Time to auto reload while firing Thorn Volley decreased from 2.5 to 1.5 seconds

Thorn Volley
- Ammo increased from 100 to 150
- Projectile speed increased from 100 to 150 meters per second
- Now heals for 10% of the damage done
- Time to auto reload while firing Healing Blossom decreased from 2.5 to 1.5 seconds

Petal Platform
- Health decreased from 300 to 225

Rejuvenating Dash
- Healing increased from 45 to 50

- Cooldown when dealing less than 25 reduced from 18 to 15

Tree of Life
- Passive ult charge rate decreased by 20%
- Health reduced from 1200 to 900
- Lifegrip will not incure the extended cooldown if healing a target for more than 25 hp

New passive: Photosynthesis
- Heals all team members within 30 meters for 5 health per second.
The passive and damage based healing auras should allow Lifeweaver to contribute more to his team without having to be always charging his healing shot .

Lucio

Sound Barrier
- Ultimate cost reduced by 5%
- Overhealth given increased from 750 to 800
- Now deals 250 damage to enemies within 3 meters when he lands
This should allow Lucio to keep up with other supports in terms of ultimate charge.

Mercy

Resurrect
- Can now be canceled by pressing reload
- Canceling puts the cooldown at 25 seconds

Valkyrie
- Decreases the current cooldown on Ressurect by 20 seconds
The changes to ressurect are intended to make it a bit more fluid. The change to her healing low hp targets helps improve her healing output without having to increase her healing the whole time. .

Moira

Biotic Grasp healing
- If above half health and out of healing resources, Moira can continue to heal at 35 hps at the cost of her own health.

Biotic Grasp Damage
- Damage per second decreased from 65 to 55

Biotic Orb
- Damage orb drains the target's ammo.
- Total damage decreased from 200 to 150

Wuyang
- Health decreased from 250 to 200
- Shields increased from 0 to 25 (225 total)

Rushing Torrent
- Cooldown decreased from 7 to 6 seconds
- Heals Wuyang for 5 hps per second while in use

Guardian Wave
- Cooldown decreased from 12 to 10 seconds
- Now heals allies within 15 meters for 6 hps

Tidal Blast
- Overhealth when cast on self reduced from 500 to 300

Zenyatta

Orb of Destruction
- Ammo decreased from 25 to 20

Orb of Discord
- Duration before expiring when target is out of sight reduced from 3 to 1.5 seconds.

Orb of Harmony
- Time to wear off when not in line of sight reduced from 5 to 3 seconds.

Snap Kick
- Knockback decreased by 20%.
- No longer increases melee damage
This change aims to decrease the uptime of his damage for flankers to take advantage of.
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.