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Balancing the current kits for 6v6.

Note: Due to workshop limitations, Echo's Duplicate will not have workshop changes.

Balance Changes

Note: Tank health based on role queue values.

General Changes

  • All ultimate abilities now restore ammo.
  • Healing Passive tome to actuvate i creased from 5 to 7 seconds
  • Perk Generation rate increased by 500 percent

Role Damage
Damage Role Passive

  • Dps passive healing reduction decreased from 25% to 15%

Role Tank
Tank Role Passive

  • No longer reduces knockback taken
  • No longer reduces Damage Passive

D.Va
D.va

  • Base health in mech reduced to 375 to 350
  • Base armor reduced from 325 to 300 (650 total)

Fusion Cannons
Fusion Cannons

  • Weapon spread increased from 3.375 to 4 degrees

Defense Matrix
Defense Matrix

  • Maximum duration reduced from 3 to 2 seconds

Boosters
Boosters

  • Cooldown increased from 3.5 to 4 seconds

Micro Missiles
Micro Missiles

  • Cooldown increased from 7 to 8 seconds

This change aims to return D.va’s hp and abilities to make them closer to what she had in OW1.


Doomfist
Doomfist

  • Base health decreased from 525 to 425
  • Base armor increased from 0 to 25 (450 total)

Seismic Slam
Seismic Slam

  • Cooldown increased from 6.5 to 7

Power Block
Power Block

  • Now functions on a resource meter
  • Cooldown reduced from 7 to 1.5
  • Duration decreased from 2.5 to 2 seconds
  • Charge rate decreased by 10%

The Best Defense
The Best Defense

  • Overhealth per target hit reduced from 40 to 35 HP.
  • Maximum temporary health reduced from 200 to 150 health.

This change aims to slighty shift Doomfist's power for a 6v6 setting. The reduction to his health keeps him from being too oppressive while the buff to his Powerblock helps him protect himself and his tea, as well as against enemies with stuns.


Hazard
Hazard

  • Health reduced from 427 to 275 (500 hp total)

Jagged Wall
Jagged Wall

  • Health decreased from 500 to 350
  • Cooldown increased from 12 to 15 seconds

Adrenaline Rush
New Passive: Toxic

  • Damage dealt by melee and Violent Leap with cause the target to take 1 dps for 7 seconds

These changes aim to make Hazard less tanky as there will be another tank to help him.


Junkerqueen
Junkerqueen

  • Health reduced from 575 to 425
  • Shield health increased from 0 to 50 (475 hp total)

Scattergun
Scattergun

  • Ammo decreased from 8 to 6

Jagged Blade
Jagged Blade

  • No longer pulls Tanks more that non tanks

Adrenaline Rush
Adrenaline Rush

  • Wound to healing conversion rate reduced from 2.25 to 1.5

Commanding Shout
Commanding Shout

  • Cooldown increased from 12 to 13 seconds
  • Now heals all allies in range for 25 health
  • Heals Junkerqueen for 25 additional health.

Rampage
Rampage

  • Can now be cancelled by pressing melee

This change aims to improve Junkerqueen’s ability to keep her teammates alive while decreasing her own survivability.


Mauga
Mauga

  • Base health decreased from 575 to 450
  • Base armor decreased from 150 to 100 (550 total)

Overrun
Overrun

  • Cooldown increased from 5 to 7 seconds
  • Stomp damage reduced from 75 to 60

Cardiac Overdrive
Cardiac Overdrive

  • Damage to healing percentage rate decreased from 100% to 66%
  • Damage to healing percentage rate for teammates decreased from 30% to 20%
  • Cooldown increased from 15 to 16 seconds

Cage Fight
Cage Fight

  • Duration decreased from 8 to 7 seconds

Mauga doesn't need the same level of defensivness, as he will have a second tank helping him and a second easy target to shoot.


Orisa
Orisa

  • Health decreased from 325 to 250
  • Armor decreased from 300 to 250 (500 total hp)

Augmented Fusion Driver
Fusion Driver

  • No longer uses a heat system
  • Now has 150 ammo
  • Reload decreased from 3 to 2.8 seconds
  • Now has a 10% movement speed penalty

Fortify
Fortify

  • Now gives armor instead of overhealth
  • Max overhealth decreased from 100 to 50
  • Overhealth generates over time instead of instantly
  • Cooldown reduced from 16 to 12 seconds
  • Cooldown now begins when the ability ends
  • Movement speed penalty removed
  • No longer immune to critical damage.

Javelin Spin
Javelin Spin

  • Deals a small damage over time for 1 second

Energy Javelin
Energy Javelin

  • Slows Orisa by 25% while casting.
  • Now deals 5 additional damage over the for 3 second.
  • Cooldown increased from 6 to 7 seconds

Supercharger
Terra Surge

  • Resets cooldowns upon finishing

Health
New passive: Efficent

  • Heals Orisa when damage over time is active

Fleeting Bulwark
Mobile Fortification

  • Due to workshop limitations, this perk does not work.

Protective Barrier
Protective Barrier

  • Gives Orisa a 25% speedboost for 2 seconds or until an ability or primary fire is used

These changes are intended to shift Orisa’s power between her abilities. The increase to her weapon’s projectile speed should make her more relable at longer ranges. The additional damage on her Javelin should increase its leathality but still allow for some time for the enemy to react. The nerf to her total health, Foritfy’s duration and overhealth, and movement speed while firing should give enemies more opportunities to fight back. The change to her ultimate makes it more interesting by empowering Orisa with her base kit rather than raw damage.


Ramattra
Ramattra

  • Health decreased from 400 to 250
  • Shield health in Omnic form increased from 0 to 100 (450 hp total)

Void Accelerator (Omnic Form)
Void Accelerator

  • Ammo increased from 100 to 150
  • Projectile speed increased from 80 to 90 meters per second

Nemesis Form
Nemesis Form

  • Bonus armor reduced from 300 to 150

Ravenous Vortex
Ravenous Vortex

  • Projectile speed increased 30 to 45 meters per second.
  • Cooldown increased from 11 to 12 seconds

Void Barrier (Omnic Form)
Void Barrier

  • Health decreased from 1000 to 500
  • Cooldown reduced from 13 to 8 seconds

Block (Nemesis Form)
Block

  • Now Functions on a resource meter
  • Running out of resource disables it for 2 seconds

Annihilation
Annihilation

  • Now heals Ramattra for 5 heal per second when dealing aoe damage (does not change depending on the numbers of enemies).
  • Minimum duration increased from 4 to 5 seconds
  • Maximum duration increased from 20 to 25 seconds

These changes aim to shilft Ramattra's strength for a 6v6 setting. The addition of shield health, which goes over his armor, means that there will be less instances when where he leaves Nemisis form at full health. The nerfs to his health and Nemesis Form should allow for counterplay, with the buffs to his Vortex and Barrier increasing the utility he provides.


Reinhardt
Reinhardt

  • Health decreased from 400 to 325 (625 hp total)
  • Armor decreased from 300 to 225
  • Shield health increased from 0 to 75

Charge
Charge

  • Cooldown increased from 7 to 10 seconds

Barrier Field
Barrier Field

  • Increases movements speed by 25% for 2.5 seconds when broken

Attack Speed
New Ability: Barrier Rush

  • Bound to reload
  • Can only be used when holding Barrier Field
  • Increases movement speed by 25%
  • Shrinks Barrier Field by 25% for the duration of the ability
  • Cooldown is 14 seconds
  • Lasts 4 seconds
  • Shares a cooldown with Charge

Fire Strike
Fire Strike

  • Now deals an additional 5 burn damage per second for 3 seconds
  • Cooldown increased from 6 to 8 seconds

Earthshatter
Earthshatter

  • Distance decreased from 25 to 20 meters

Passive
New Passive: Determined

  • Heals Reinhardt for 5 healing per second for 5 seconds when dealing damage.

Anchor
New Passive: Steadfast

  • Reduces knockback taken by 20%

These changes should encourage players to be more aggressive while also prevent him from being burst down quickly. His self healing passive should help to partily balance out the dps passive.


Roadhog
Roadhog

  • Health decreased from 750 to 650

Scrap Gun

  • Ammo increased from 6 to 7

Take a breather
Take a breather

  • Heals allies within 10 meters for 15 hps
  • Cooldown increased from 1.5 to 4 seconds

Chain Hook
Chain Hook

  • Cooldown increased from 6 to 8 seconds

This change gives Roadhog the ability to protect his teammates outside of body blocking while also decreasing his survivability.


Sigma
Sigma

  • Base health decreased from 300 to 200
  • Base shields decreased from 275 to 250 (450 hp total)
  • Base model size decreased by 10%

Hyperspheres
Hyperspheres

  • The second Hyper Sphere's travel distance increased from 22 to 33 meters

Experimental Barrier
Experimental Barrier

  • Regeneration rate increased from 80 to 100

Kinetic Grasp

  • Can now be canceled by pressing melee

Accretion
Accretion

  • Now stuns rather than knocks down

These increase to his barrier health should make Sigma more durable against a second tank, and being able cancel Grasp should make him a bit more flexible. The change to the stun should help allies with follow up.


Winston
Winston

  • Health decreased from 475 to 300 (550 total hp)

Tesla Cannon
Tesla Cannon

  • No longer ignores armor
  • Alternate fire max damage increased from 50 to 60
  • Alternate fire now deals up to 10 damage to enemies within 2 meters of the target
  • Charge time increased from 0.85 to 1.1 seconds

Jump Pack
Jump Pack

  • Cooldown increased from 5 to 6 seconds.

Barrier Projector
Barrier Projector

  • Cooldown increased from 12 to 13 seconds

Primal Rage
Primal Rage

  • Deals more damage based on how low Winston’s hp is
  • Maximum health gain reduced from 700 to 500

This change is intended to increase the threat from Winston during primal rage as well as return his health to what he had in 6v6. The increase to his alternate fire's power helps him against ranged heroes.


Wrecking Ball
Wreaking Ball

  • Base health increased from 450 to 500
  • Shield health decreased from 150 to 50 (650 hp total)

Quad Cannons
Quad Cannons

  • Now reloads 10 ammo per second while not firing
  • Ammo increased from 60 to 100

Piledriver

  • Cooldown increased from 8 to 10 seconds.

These changes decrease his health closer to what he had in 6v6 and increase his up time._


Zarya
Zarya

  • Heath decreased from 375 to 225
  • Shield health decreased from 325 to 225 (450 total)

Particle Cannon
Particle Cannon

  • Alternate fire ammo cost reduced from 25 to 20

Particle Barrier
Particle Barrier

  • No longer shares a cooldown with Projected Barrier.
  • Health reduced from 225 to 200.
  • Duration reduced from 2.25 to 2 seconds.
  • Cooldown reduced from 11 to 10 seconds.

Projected Barrier
Projected Barrier

  • No longer shares a cooldown with Particle Barrier.
  • Health reduced from 225 to 200.
  • Duration reduced from 2.25 to 2 seconds.
  • Cooldown reduced from 9 to 8 seconds.

The ammo changes should make Zarya’s gameplay more fluid. The changes to her barriers should allow her to keep her lower cooldowns while also giving her oppoenents more openings.


Ashe
Ashe

Attack
New Passive: Marksmen

  • Doesn't use ammo when she lands a headshot

Bastion
Bastion

Configuration: Assault
Configuration: Assault

  • Now only slows Bastion down while firing
  • Damage per bullet decreased from 12 to 7 (360 dps to 210)

Reconfigure
Reconfigure

  • Cooldown reduced from 12 to 8 seconds
  • Heals 25 health upon use

These changes should hopefully encourage Bastion to be more independent by allowing him to heal himself. The changes to his Configuration: Assault form should make it more versitle against non tanks.


Cassidy
Cassidy

  • Health increased from 250 to 275

Magnetic Grenade
Flash Bang

  • Cancels active abilities of target stuck

This change aims to give Cassidy more utility.


Genji
Genji

  • Base health reduced from 250 to 200
  • Base shields increased from 0 to 50 (250 hp total)

Adrenaline Rush
New Passive

  • Genji's melee, Swiftstrike, and Dragonblade now deal an additional 5 damage for 2 seconds.
  • Heals Genji at a 1 to 1 ratio

This change is intended to give Genji a bit more survivability when compared to other flankers.


Mei
Mei

  • Base health reduced from 300 to 250
  • Shield health increased from 0 to 250 (300 total)

Ice Wall
Ice Wall

  • Health per pillar increased from 250 to 300

This change aims to improve her hp recovery without having to use an ability.


Pharah
Pharah

Jump Jet
Jump Jet

  • Cooldown decreased from 14 to 12 seconds

Sojourn
Sojourn*

Railgun
Railgun

  • Secondary fire now uses 5 ammo.

Power Slide
Power Slide

  • Can now push enemies slightly out of the way.

The ammo usage is meant to help balance out the burst damage.


Soldier: 76
Soldier 76

Biotic Field
Biotic Field

  • Cooldown reduced from 15 to 13 seconds.

Sprint
Sprint

  • Now reloads ammo at a rate of 5 ammo per second

These changes are intended to allow Soldier to be able to reposition faster.


Sombra
Sombra

  • Base health reduced from 225 to 175
  • Shield health increased from 0 to 50

Hack
Hack

  • Now add to the target's current cooldowns by 1.5 seconds
  • Deals 1 dps to hacked targets
  • Now gains a small amount if Ult charge for healing with health backs.

Translocator
Translocator

  • Cooldown reduced from 6 to 5 seconds

Emp
Emp

  • Deals 5 dps for the duration of the ultimate to all enemies affected

White Hat
Adept Hacker

  • Overhealth decreased from 50 to 39

This change should give Sombra some utility by effectively allowing her to pause enemy cooldowns as well as prevent the passive healing from activating.


Symmetra
Symmetra

Photon Projector
Photon Projector

  • Now heals 5 hps when damaging enemy heroes without shield health
  • (Energy orb) Now deals up to 10 dps for 2 seconds on enemy heroes

Sentry Turret
Sentry Turret

  • Health decreased from 40 to 20

Teleporter
Teleporter

  • Base health decreased from 100 to 50
  • Base shields decreased from 250 to 125
  • Cooldown decreased from 12 to 10 seconds

Photon Barrier
Photon Barrier

  • Health decreased from 4000 to 3000

Photon Barrier (Original)
Hovering Barrier

  • Health reduced from 600 to 300
  • Cooldown decreased from 12 to 10 second

The change to her orbs is intended to balance out the charge time by increasing the total damage.


Torbjorn
Tobjorn

Deploy Turret

  • Damage increased from 12 to 15

Tracer
Tracer

  • Base health decreased from 175 to 125
  • Base armor increased from 0 to 25

By changing some of her health to armor, she is less vunerable to certain abilites


Vendetta
Vendetta

  • Base armor decreased from 125 to 75
  • Base shields increased from 0 to 50

Widowmaker
Widowmaker

  • Base health decreased from 225 to 200

Ana
Ana

  • Base health reduced from
  • 250 to 200
  • Base Shield Health increased from 0 to 50 (250 total)

Biotic Rifle
Biotic Rifle

  • Ammo decreased from 15 to 12

Sleep Dart
Sleep Dart

  • Cooldown deceased from 14 to 12

Biotic Grenade
Biotic Gernade

  • Cooldown decreased from 14 to 12 seconds

The addition of shield health should slightly decease her downtime when she survives a duel on low health. With the addition of a second tank, the overall the power of her Sleep Dart was lowered. The reduction to her ammo should also give enemies more opportunities to fight back.


Baptiste
Baptiste

Biotic Launcher
Biotic Launcher

  • Healing per direct shot reduced from 90 to 75
  • Splash healing per shot decreased from 60 to 50

Regenerative Burst
Regenerative Burst

  • Instant healing reduced from 40 to 33
  • Healing over time reduced from 40 to 33 over 4 seconds.

These changes aim to reduce Baptiste's overall healing.


Brigitte
Brigitte

  • Base health increased from 200 to 225

Inspire
Inspire

  • Healing per second reduced from 15 to 12

Repair Pack
Repair Pack

  • Initial burst heal reduced from 25 to 20
  • Healing per second reduced from 50 to 40
  • Cooldown increased from 5.5 to 6

Shield Bash
Shield Bash

  • Now cancels the target's abilities.
  • Cooldown increased from 5 to 6 seconds

Rally
Rally

  • Removes shield health
  • Bonus armor decreased from 100 to 75
  • Decreased base health from 200 to 150 (300 hp total)
  • Barrier health reduced from 750 to 600
  • Now grants up to 50 armor to Brigitte at 10 armor per second
  • Now allows for the use of Shield Bash while casting

The change to her health and healing should encourage Brigitte to brawl more often and directly defend her team instead of relying on her healing. The ability cancel on her Shield Bash aims to increase her utility by allowing her to cancel the enemy abilities. The changes to her ultimate aim to make in encourage more aggresive plays.


Illari
Illari

Melee

  • Deals 15 damage over one second

Solar Rifle
Solar Rifle

  • Max damage increased from 70 to 75.
  • Min damage increased from 20 to 25.
  • Ammo increased to from 14 to 28 ammo
  • Heal beam now consumes ammo for 5 ammo per second
  • Healing energy recharge rate increased by 50%
  • Now deals an additional 2 damage per second for 2.5 seconds

Healing Pylon
Healing Pylon

  • Cooldown when destroyed reduced from 14 to 12

Captive Sun
Captive Sun

  • Now heals allies within 7 meters of enemy heroes damaged by 10 health per second for 5 seconds.
  • Ultimate charge generation rate decreased by 7%

These changes aim to reduce the uptime of Illari's healing in her base kit while moving some supportive value to her utlimate. The damage over time should give her utilty by allowing her to delay the healing passive from activating.


Juno
Juno

Pulsar Toroedoes

  • Cooldown increased from 10 to 12 seconds.

Glide Boost
Glide Boost

  • Now heals for 5 hps during the duration of the ability

Hyper Ring
Hyper Ring

  • Cooldown increased from 14 to 15 seconds
  • Maximum duration reduced from 6 to 4.5 seconds.

Kiriko
Kiriko

  • Base health reduced from 225 to 150
  • Base shields increased from 0 to 50 (200 total)

Swift Step
Swift Step

  • Cooldown increased from 7 to 8 seconds

Protection Suzu
Protection Suzu

  • Cooldown decreased from 14 to 12 seconds
  • Now cleanses knock down stuns

These changes aim to increase the uptime of Kiriko's Suzu while decreasing her survivability.


Lifeweaver

Lifeweaver

  • Base health decreased from 200 to 150
  • Base armor increased from 0 to 50 (250 hp total)

Healing Blossom
Healing Blossom

  • Time to auto reload while firing Thorn Volley decreased from 2.5 to 1.5 seconds

Thorn Volley
Thorn Volley

  • Ammo increased from 100 to 150
  • Projectile speed increased from 100 to 150 meters per second
  • Now heals for 10% of the damage done
  • Time to auto reload while firing Healing Blossom decreased from 2.5 to 1.5 seconds

Petal Platform
Petal Platform

  • Health decreased from 300 to 225

Rejuvenating Dash
Rejuvenating Dash

  • Healing increased from 45 to 50

Life Grip

  • Cooldown when dealing less than 25 reduced from 18 to 15

Tree of Life
Tree of Life

  • Passive ult charge rate decreased by 20%
  • Health reduced from 1200 to 900
  • Lifegrip will not incure the extended cooldown if healing a target for more than 25 hp

Life Cycle
New passive: Photosynthesis

  • Heals all team members within 30 meters for 5 health per second.

The passive and damage based healing auras should allow Lifeweaver to contribute more to his team without having to be always charging his healing shot .


Lucio
Lucio

Sound barrier
Sound Barrier

  • Ultimate cost reduced by 5%
  • Overhealth given increased from 750 to 800
  • Now deals 250 damage to enemies within 3 meters when he lands

This should allow Lucio to keep up with other supports in terms of ultimate charge.


Mercy
Mercy

Resurrect
Resurrect

  • Can now be canceled by pressing reload
  • Canceling puts the cooldown at 25 seconds

Valkyrie
Valkyrie

  • Decreases the current cooldown on Ressurect by 20 seconds

The changes to ressurect are intended to make it a bit more fluid. The change to her healing low hp targets helps improve her healing output without having to increase her healing the whole time. .


Moira
Moira

Biotic Grasp
Biotic Grasp healing

  • If above half health and out of healing resources, Moira can continue to heal at 35 hps at the cost of her own health.

Biotic Grasp Alt Fire
Biotic Grasp Damage

  • Damage per second decreased from 65 to 55

Biotic Orb
Biotic Orb

  • Damage orb drains the target's ammo.
  • Total damage decreased from 200 to 150

Wuyang
Wuyang

  • Health decreased from 250 to 200
  • Shields increased from 0 to 25 (225 total)

Rushing Torrent
Rushing Torrent

  • Cooldown decreased from 7 to 6 seconds
  • Heals Wuyang for 5 hps per second while in use

Guardian Wave
Guardian Wave

  • Cooldown decreased from 12 to 10 seconds
  • Now heals allies within 15 meters for 6 hps

Tidal Blast
Tidal Blast

  • Overhealth when cast on self reduced from 500 to 300

Zenyatta
Zenyatta

Orb of Destruction
Orb of Destruction

  • Ammo decreased from 25 to 20

Orb of Discord
Orb of Discord

  • Duration before expiring when target is out of sight reduced from 3 to 1.5 seconds.

Orb of Harmony
Orb of Harmony

  • Time to wear off when not in line of sight reduced from 5 to 3 seconds.

Snap Kick
Snap Kick

  • Knockback decreased by 20%.
  • No longer increases melee damage

This change aims to decrease the uptime of his damage for flankers to take advantage of.



Sources

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