Balancing the current kits for 6v6.

Note: Due to workshop limitations, Echo's Duplicate will not have workshop changes.

Balance changes

Note: Tank health based on role queue values.

General Changes

  • All ultimate abilities now restore ammo.

  • When a hero is at max shield hp, they cannot be one shot and will survive with one health. For example, if Zenyatta has all 150 shield hp and his headshot by Widowmaker, he will survive with one hp.


  • 25 base health converted to shield health

  • Ammo decreased from 15 to 12

Sleep Dart

  • Cooldown deceased from 14 to 13

The addition of shield health is intended to make Ana less vulnerable to one shots. With the addition of a second tank, the overall the power of her Sleep Dart was lowered. The reduction to her ammo should also give enmies more opportunities to fight back..


Biotic Launcher

  • Healing per direct shot reduced from 70 to 60
  • Splash healing per shot decreased from 50 to 42

Regenerative Burst

  • Instant healing reduced from 40 to 34
  • Healing over time reduced from 40 to 34 over 4 seconds.


Configuration: Assault

  • Now only slows Bastion down while firing
  • Damage per bullet decreased from 12 to 7 (360 dps to 210)


  • Cooldown reduced from 12 to 8 seconds
  • Heals 25 health upon use

New Ability: Self Repair

  • Bastion can heal 25 hps for 3 seconds on a 7 second cooldown
  • Shares a cooldown with A-36 Tactical Grenade

These changes should hopefully encourage Bastion to be more independent by allowing him to choose between more damage or self sustain.


Shield Bash

  • Now cancels the target's abilities.
  • Cooldown increased from 5 to 6 seconds


  • No longer instanty grants 100 armor
  • Now sets Brigitte's health to 250 (125 health, 125 armor)
  • Barrier health reduced from 750 to 625
  • Now grants up to 50 overhealth to brig at 20 health per second
  • Now allows for the use of Shield Bash while casting

These changes are intended to increase her utility by allowing her to cancel the enemy abilities and slightly increase the power of her ultimate.


Magnetic Grenade

  • Cancels active abilities of target stuck

This change aims to give Cassidy more utility.


  • Base health in mech reduced from 350 to 300 (600hp total)

Defense Matrix

  • Maximum duration reduced from 3 to 2 seconds

  • Recharge rate decreased by 10%

This change aims to return D.va’s hp and abilities to make them closer to what she had in OW1.


  • Health decreased from 450 to 300
  • Shield health increased from 0 to 100 (400hp total)

Power Block

  • Damage reduction from the front increased from 80 to 85%
  • Damage reduction from all other angles increased from 0 to 25%

This change aims to slighty shift Doomfist's power for a 6v6 setting. The slight reduction to his health keeps him from being too oppressive while the buff to his Powerblock helps him against enemies from multiple angles.



  • Now has the full health value of tank (health,armor, shield ratio not 100% accurate


  • 50 base health converted to shields (150 health 50 Shields.)

New Passive

  • Genji's melee, Swiftstrike, and Dragonblade now deal an additional 3 damage for 2 seconds.
  • Heals Genji at a 1 to 1 ratio

This change is intended to give Genji a bit more survivability when compared to other flankers.

Solar Rifle

  • Ammo increased to 30 ammo
  • Heal beam now consumes ammo for 10 ammo per second

Captive Sun

  • Now heals allies within 7 meters of enemy heroes damaged by 25 health per second for 5 seconds.
  • Ultimate charge generation rate decreased by 7%

These changes aim to reduce the uptime of Illari's healing in her base kit while moving some supportive value to her utlimate.


  • Health reduced from 450 to 300
  • Shield health increased from 0 to 100 (400hp total)


  • Ammo decreased from 8 to 6

Adrenaline Rush

  • Wound to healing conversion rate reduced from 2 to 1.2

Commanding Shout

  • Now heals all allies in range for 25 health
  • Heals Junkerqueen for 25 additional health.


  • Can now be cancelled by pressing melee

This change aims to improve Junkerqueen’s ability to keep her teammates alive and improve her own survivability in situations where her supports need to focus on the rest of the team.


  • Base health reduced from 200 to 150
  • Base armor increased from 0 to 25 (175hp total)

Protection Suzu

  • Cooldown decreased from 15 to 13

These changes aim to increase the uptime of Kiriko's Suzu while slightly decreasing her survivability.


Healing Blossom

  • Ammo increased from 20 to 24

Thorn Volley

  • Ammo increased from 90 to 120
  • Projectile speed increased from 90 to 135 meters per second
  • Now heals for 10% of the damage done

Tree of Life

  • Passive ult charge rate decreased by 20%

New passive: Photosynthesis

  • Heals all team members within 30 meters for 5 health per second.

The passive and damage based healing auras should allow Lifeweaver to contribute more to his team without having to be always charging his healing shot .


Sound Barrier

  • Ultimate cost reduced by 5%
  • Overhealth given increased from 750 to 800
  • Now deals 250 damage to enemies within 3 meters when he lands

This should allow Lucio to keep up with other supports in terms of ultimate charge.


  • 50 base health replaced by 50 shield hp

This change aims to give her some hp recovery without having to use an ability.



  • Can now be canceled by pressing reload
  • Canceling puts the cooldown at 25 seconds

The changes to ressurect are intended to make it a bit more fluid.


Biotic Grasp healing

  • If above half health and out of healing resources, Moira can continue to heal at 35 hps at the cost of her own health.

Biotic Orb

  • Damage orb drains the target's ammo.

  • Total damage decreased from 200 to 150

New orb option: Enfeeble orb

  • Can be selected by pressing reload when choosing orbs
  • Deals 50 damage with a 2 meter aoe
  • Decreases damage dealt by 25% for 3 seconds

This change should give Moira more utility to help her team rather than only provide healing.


  • Health decreased from 275 to 150
  • Added 50 shield health (450 total hp)

Fusion Driver

  • Projectile speed increased from 90 to 450
  • Heat generation and passive cooling decreased by 50%
  • Movement speed while firing decreased by 10%


  • No longer instantly grants 100 overhealth.
  • Now generates a total of 100 overhealth over the duration of the ability
  • Duration decreased from 4.5 to 4 seconds
  • Cooldown reduced from 16.5 to 12 seconds
  • Cooldown now begins when the ability ends

Javelin Spin

  • Duration increased from 1.75 to 2 seconds
  • Cooldown increased from 7 to 8 seconds

Energy Javelin

  • Slows Orisa by 30% while casting.
  • Now deals 20 additional damage over the course of a second.

Terra Surge

  • Deals 50 damage when canceled by hack.
  • Can now be cancelled by pressing reload

These changes are intended to shift Orisa’s power from her defenses to her offensives. The increase to her weapon’s projectile speed should make her more lethal at longer ranges by offsetting the damage falloff. The additional damage on her Javelin should increase her damage output but still allow for some time for the enemy to react. The nerf to her total health and Foritfy’s duration and overhealth, and movement speed while firing should give enemies more opportunities to fight back.


  • 75 base health converted to shields
  • No longer takes self damage

Hover Jets

  • Max fuel duration decreased by 40%
  • Fuel reggeneration increased by 40%

These change should allow Pharah to be more independent from Mercy without increasing the strength of the synergy too much. Although she can still fly, staying closeer to the ground will allow other supports to heal her easier.


  • Health decreased from 450 to 350

  • Shield health in Omnic form increased from 0 to 50

Void Accelerator

  • Ammo increased from 100 to 150

Nemesis Form

  • Cooldown increased from 7 to 9 seconds

Ravenous Vortex

  • Projectile speed increased 30 to 45 meters per second.

Void Barrier

  • Cooldown reduced from 13 to 12 seconds


  • Now heals Ramattra for 5 heal per second when dealing aoe damage (does not change depending on the numbers of enemies).
  • Minimum duration increased from 4 to 5 seconds
  • Maximum duration increased from 20 to 25 seconds

These changes aim to shilft Ramattra's strength for a 6v6 setting. The nerfs to his health and Nemesis Form should allow for counterplay, with the buffs to his Vortex and Barrier increasing the utility he provides.


New alternate fire

  • Reaper fire orbs at 90 meters per second that deal 30 damage

This change aims to increase Reaper’s options and add some variety to his gameplay.


  • Health decreased from 350 to 325 (525 total)

Barrier Field

  • Recharge rate increased from 144 to 150 health per second.

Fire Strike

  • Now deals an additional 15 burn damage over 3 seconds


  • Knock down duration increased from 2 to 3 seconds.

These changes should encourage players to be more aggressive while also prevent him from being burst down quickly.


  • Health decreased from 700 to 600

  • Ammo increased from 6 to 9

Take a breather

  • Now heals for 20 health per second

  • Cooldown decreased from 12 to 10 seconds.

This change gives Roadhog the ability to protect his teammates outside of body blocking.


  • Base health decreased from 350 to 200 (400 hp total)

Experimental Barrier

  • Barrier health increased from 700 to 900

  • Regeneration rate increased from 100 to 120 health per second


  • Now stuns rather than knock down

These changes are intended to decrease Sigma’s downtime. The change to the stun should help allies with follow up.



  • Secondary fire now uses 5 ammo

Soldier 76

Biotic Field

  • Cooldown reduced from 15 to 12 seconds.


  • Now reloads ammo at a rate of 5 ammo per second

These changes are intended to allow Soldier to be able to reposition faster.



  • Now add to targets cooldowns by 1.5 seconds
  • Deals 1 dps to hacked targets
  • Hacked status now reduces healing recieved by 20 percent.


  • Deals 5 dps to all enemies affected

This change should give Sombra some utility by effectively allowing her to pause enemy cooldowns as well as prevent the support passive from activating.


  • Base shield health increased from 100 to 125

Photon Projector

  • Healing when dealing damage to barriers or shield health decreased from 30 to 15hps.
  • Now heals 5 dps when damaging enemy heroes.
  • (Energy orb) Now deals additional damage over the course of 2 seconds

The change to her primary fire aim to make her counter certain heroes less while moving some of that sustain into other match ups. The change to here orbs is intended to balance out the charge time while increasing the total damage.

Wreaking Ball

  • Base health increased from 300 to 350 (600 hp total)

This change increases his health back to what he had in 6v6.


  • Health decreased from 350 to 300 (500 total hp)

Tesla Cannon

  • Alternate fire max damage increased from 50 to 60
  • Alternate fire now deals up to 10 damage to enemies within 2 meters of the target

Primal Rage

  • Deals more damage based on how low Winston’s hp is.

This change is intended to increase the threat from Winston during primal rage as well as return his health to what he had in 6v6. The increase to his alternate fire's power helps him against ranged heroes.


  • Heath decreased from 250 to 200 (400 total)
  • Shield health decreased from 275 to 200

Particle Cannon

  • Alternate fire ammo cost reduced from 25 to 20

The ammo changes should make Zarya’s gameplay more fluid.

  • Base shield health decreased from 150 to 125

Orb of Destruction

  • Ammo decreased from 25 to 20

This change aims to decrease the uptime of his damage for flankers to take advantage of.

Players | 1 - 12
Categories: Hero Adjustments
Tags: balance
Heroes: D.va, Doomfist, Orisa, Reinhardt, Roadhog, and 27 more...
Created at:
Last updated:
Current version: 2.0

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