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A few enhancements to Mystery Heroes:
- Hero limit of one per team.
- Heroes are re-randomized between rounds of control, when resurrected, and after a self-kill if they took damage from an enemy in the prior second.
- Ultimate charge carries over between Heroes. Percentage of charge is adjusted based on ultimate strength, to try to make every ultimate worth using. Currently there are two categories - weak strength, which is Baptiste, Tracer, and Widowmaker, and normal strength (everyone else). Switching from weak to normal multiplies your ultimate percentage by 2/3rds; the other way around multiplies it by 1.5. If this multiplication would increase your Ultimate above 100%, the excess is saved for your next switch. (Also, when switching to D.Va or Sombra, if your Ultimate would be 100% it is instead set to 99%, to work around a bug.)
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