Altwatch
Me and a friend made changes to most of the cast. Some might even be considered new heroes! We hope you enjoy and have fun with this almost final build of the gamemode we are making. If you have any suggestions let us know!
Known bug after season 18 patch fix
After playing some heroes, some heroes may not show up on the hero select screen, to fix this press L( or whatever key you have set to bring up the lobby) while on the hero select screen!
General Differences
- Ult builds passively only, DPS getting theirs the quickest then supports, then tanks.
- 3v3 Focused but can be changed to your preference.
- Speed of capturing and payload are different per mode, but again change to your preference.
- New abilties that cause burn/ bleed can be negated with health packs.
- Spawn rates are faster to keep up the faster pace of this gamemode.
HEROES
DPS
All-rounders
DPS that do well at almost any range, deal good damage, have good mobility, good HP and can fit into any comp.
Pharah Difficulty 2/5
Health
- 225 normal/50 armor
Passive 1: Prefer the air
- Has better horizontal movement and faster projectile speed in the air but now has a vertical cap
Jets
- Now has unlimited fuel but has a heat meter
- Cannot use jets, jump or jet abilties for 5 seconds if heat meter is full and will fall to the ground dealing damage to her and those around her
Rockets
- Deals 20% less damage
- Now lights people on fire
- 4 Rockets
Concussive
- Deals 135 damage to people on fire but cleanses them of burn
- 5s CD
Jet dash
- Now launches forward instead of upward
- No CD but fills heat meter
Backdraft
- Pressing interact launches Pharah back
- No CD but fills heat meter
Rocket Barrage
- deals lots of burn damage
Soldier 76 Difficulty 1/5
Health
- 300 normal
Firework rockets
- Helix rockets now do an additional hit that deals 25 damage and launches upward
- 3s CD
Sprint
- The lower his HP is, the faster he runs
Stim pack
- Deals 50 damage to soldier but increases his damage by 1.75x for 3s
- 10s CD
Wavedash
- Pressing sprint and crouch at the same time will make soldier slide
Tac Visor
- Swaps the firework rockets for stronger and faster rockets while in ult and they have no cooldown
Freja Difficulty 2/5
Health
- 270 Normal
Primary
- Now poisons its targets
Take aim
- Explosion now launches enemies upwards
Wind dash
- Now damages and knocks enemies in her facing direction
- 2s CD
Updraft
- Launches enemies within 6M of her upwards
- Deals 50 damage
- 8s CD
Bola shot
- Bola will root enemies hit by it
Sojourn Difficulty 1/5
Health
- 300 Normal
Rail gun
- Charge builds slower
Rail gun alt
- Secondary fire now knocks back depending on how much charge you have
Power slide
- Sliding into enemies deals 60 damage and sends them upward
- 6s CD
Disruptor shot
- Enemies within disruptor shot will be silenced
- 4s CD
Limiter Removal
- Once your health reaches 100 or below you will gain your ultimate
- Once you use your ult you will increase your jump height, move speed and damage dealt to 200%
After ult ends you will need to rest for 5 seconds
Assassins
DPS that excel at diving the back line singling out targets dealing lots of burst damage for quick kills However they do have slightly lower HP than normal.
Deep wound passive: Deals extra damage to tanks
Sombra Difficulty 3/5
Health
225 Normal
Backstab
- Meleeing someone from behind instakills
Sprint
- Hack replaced with sprint where she moves much faster but can't use her gun or abilities
Virus
- CD reduced to 3.5s
- Deals bursts of 25 damage every second affected by it
Translocator surprise
- CD reduced to 6s
- Damages those within her radius dealing 90 damage
- Stuns damaged enemies for 0.5s
- Reduces ult charge by 10%
EMP
- Instakills everyone within 20M of her (including herself and allies)
Venture Difficulty 2/5
Health
- 225 Normal
Excavator
- Ammo is now 6
Drill pin
- Melee roots for it's duration then knocks enemies down for 1s
Burrow
- While burrowed moves at 1.5x speed
- Using drill rush while burrowed deals 40 extra damage
- Lasts 4s
- Cd 6s
Drill rush
- Launches enemies away amd deals an extra 40 damage at the end of drill rush
- Cooldown while underground is 2 seconds
- Drill rush cooldown is 2 seconds while underground
- Cd 6s
Tectonic quake
- Those hit by this ult will be knocked down for 1s
Genji Difficulty 4/5
- Passive 15% move speed buff
- Starts off with dragon blade
Health
225 Normal
Primary: Dragon slashes
- Each slash does 100 damage
Rising strike
- Enemies hit with his swift strike will be launced upwards with him
- 6s CD
Sword whirl
- Deflect replaced with sword whirl where he swings his sword in a circle damaging enemies within 7M of him dealing 50 damage
- Is invincible during duration
- 2s CD
- Shares CD with Demon Beam
Demon Beam
- Hold secondary fire to launch a projectile that deals 40 damage
- 3s CD
- Shares CD with sword whirl
Demon within
- Pressing interact will activate demon within where he deals 50% more damage and moves 50% faster but recieves 75% more damage and receives 30% less healing
- Press reload to deactivate it
- Will automatically trigger if you are set on fire
Tracer Difficulty 5/5
Health
- 175 Normal
Passive: Momentum
- Scoring elims will gain a blink charge
3 hit combo
- Melee is now a 3 hit combo dealing 40->15->15 damage to tal
Pulse pistols
- Ammo is now 10
Blink
- Blinking through enemies deal 85 damage
Recall
- Recall will refund all charges of blink
- Will deal damage to enemies within range and pull enemies toward her
- 12s CD
Chrono Bomb
- When pulse bomb is used time will slow down for everyone except tracer
- Goes farther and in a straight angle
Enforcers
DPS that do well in close range combat and have abilities that affect those within that close range which can help with the frontlines or help protect teammates. Highest HP of dps subroles.
Mei Difficutly 2/5
Health
- 325 Normal
Breaking the ice
- Meleeing frozen enemies instakills them
Endothermic blaster
- Ammo reduced to 42
- Primary can freeze again
- Secondary shoots a fast firing icicle that consumes all ammo but freezes enemies enemies for 1s who are 10M or farther
Frost armor
- Ice wall Ability replaced with Frost armor
- 6s Cooldown
- Gives 100 bonus health and 20% reduction for 2s
Thaw
- Can press interact to thaw out of freeze
Cryo bowling
- Healing reduced by 25%
- Will move mei forward dealing damage and knocking enemies back
- 6s CD
Bliz
- Now slows enemies by 50% after thawing out for 10s
Cassidy Difficulty 1/5
Metal arm
- Melee damage is 55
Health
- 325 Normal
Peacekeeper
- 3 Bullets
- Has 2 passives
- Perfect range: Deals 50 more damage to enemies who are 8M or closer
- One in the chamber: Deals 75 extra damage to enemies hit by hit last bullet
- Secondary now lights people on fire
Cybernetic pulse
- Flash bang replacement
- Projectile that deals 45 damage and roots enemies for 0.8s
- 6s cooldown
- Reloads Peacekeeper
Roll
- If you hold down the roll key/button then you will leap upwards (must be on the ground to do this)
- 3s cooldown
- 4s cooldown if you use the leap
Deadeye
- Roots himself and enemies caught in his LOS
- If you get an elimination with deadye, you get it again( only triggers once)
Reaper Difficulty 3/5
Health
- 300 Normal
Primary
- Ammo lowered to 4
Shadowball
- New secondary fire
- Fires a projectile that deals 60 damage per bullet in mag
- 4s CD
Soul Reaping
- TP replacement
- Enters a state where his lifesteal is increased for 4s
- 8s CD
Wraith form
- Moves faster
- Can move through walls
- Can fly slightly when holding the jump key
- Deals 30 damage to those he passes through
Twisted metal blossom
- While ulting, his move speed is increased by 500%
Vendetta Difficulty 4/5
Health
- 250 Normal/ 75 Armor
Passive: Battle spirit
- All damage done gives you a bit of overhealth
- Gains ultimate through dealing damage
Warding Parry
- It is now a parry that goes on a 3s CD after not receiving damage
- On success it will stun enemies
Blade spin
- Vendetta will spin around immediately
Teleporting strike
- Sword toss now teleports you upward your slash downward will deal 2x more damage
Sundering blade
- Will now knockdown enemies and deals damage to vendetta the longer you hold it
Anchors
DPS that do well at locking down certain points/objectives and can also use their abilities to push through points by pressuring with strong abilities.
Bastion Difficulty2/5
- Slower move speed
Health
- 4 Normal/ 296 Armor
Recon
- Slower firing gun but deals more damage
- ammo reduced to 6
Assault mode
- Gets speed boost 400%
- Can ram into people dealing 20 damage and sends them upwards
- Cannot fire primary
- 8s Cooldown
Artillery
- Bastion is completely invincible during artillery form
Symmetra Difficulty 4/5
- Has new mana meter which charges up by how much damage is dealt. Increases it by 5 per hit
Health
- 125 Normal/ 175 Shield
Primary: Magic volley
- No longer is a laser
- It is now a 5 shot volley that deals 20 damage per ball
- 8 rounds
Secondary: Magic burst
- No longer a chargeable projectile
- It is now a Aoe damage ability that deals damage in a radius of 8. Damage is calculated by how much mana is built up(Max 200 damage)
- CD 4s
Melee
- Sends a fast magic blast that deals 75 damage
Magical leap
- Pressing tp key now launches her upward
- 4s CD
Magic shift
- Pressing interact teleports her 10M in the direction she is facing dealing 50 damage upon activation and another 50 damage reaapearing
- 4s CD
Turrets
- CD 2s
Soul seperation
- Using her ult fills up her mana and stuns enemies within a radius of 10 for 3s
Junkrat Difficulty 2/5
Melee
- Applies a sticky that will detonate after 1s dealing 100 damage
Frag launcher
- Has a 33.3% chance of dealing 50 bonus damage to the victim
- Has 4 ammo
Powered up mines
- Now deals double knockback
- Deals 175 max damage
- Deals 50 damage to junkrat if nearby
- Detonates quickly after being used
Trap
- When trap is triggered it blows up after 1s launching victim upwards
Rip tire
- Now lasts 50s
Final explosion
- Pressing interact while you have ult will trigger an explosion leaving junkrat with 1HP and knocking him down for 3s but will deal 300 damage to enemies within 10M of him
Torbjorn Difficulty 3/5
Health
225 Normal/ 75 Armor
Nail gun
- No longer has secondary
- Primary shoots slower
- Now roots people hit by it
- Ammo at 5
Hammer
- Knocks people back
- Stuns for 0.5s
Burning up!
- While using overload he will deal constant damage to himself
- Duration reduced by 50%
- While in overload, moves faster and deals more damage
Molten core
- Deals devastating burn damage even after leaving the lava pools
Snipers
Long range DPS that focus on taking out enemies from a far. Very weak up close and has lowest HP of dps subroles.
Ashe Dificulty 2/5
Health
- 225 Normal
Viper
- Can only ADS
- Max ammo now 3
- Lights people on fire
- Deals an additional 50 damage to enemies 15M or farther
Passive: Ashes to Ashe
- Heals 1/3 of any burn damage dealt to enemies
Dynamite
- Now forces players to hop when burning
- Detonates when it lands
- Cooldown 5s
Force of nature
- Deals a lot of damage at close range
- Deals more knock back to Ashe and enemies
- Cooldown 12s
BOB
- Is now an ability
- Press interact to gain Bob
- Bob only has 230 health
- Cooldown 20s
Hanzo Difficulty 3/5
Health
- 225 Normal
Passive: Head Collector
- Headshots reduce the CD of other arrows by 4s
Force palm
- Melee deals 60 damage
- Pushes enemies back
Lunge
- Distance increased
- Cooldown 5s
Fire arrows
- Only has 3
- Cooldown 6s
Frost arrow
- Hitting someone with this arrow will create an ice explosion after 0.5s freezing the victim and those around them(6M) for 1s
- Cooldown 6s
Double dragon
- Those caught in this ult will be burned and frozen at the same time
Widowmaker Difficulty 4/5
Health
- 225 Normal
Widow's Kiss
- 35 Ammo
- Has bouncing bullet passive: If you land a shot on someone it will deal damage equal to that amount to the nearest person of that target up to 10M
Knockout Gas
- The gas now knocks people out for it's duration
- Speed of projectile increased to 500%
- 12s CD
Grapple
- 2.5s CD
- Can now deal 60 damage piercing enemies in her way(no CD if used this way)
Weak points revealed
- While she is using her ult all her hits are criticals
- Duration increased to 30 seconds
Supports
Paladins
Supports that can heal but can also provide help with damage in the front.
Brigitte Difficulty 1/5
Health
- 200 Normal/75 Armor
Shield
- 250 HP
- Is bigger
- Regens 150% faster
Shield bash
- Distance travelled on the ground increased
- Knockback increased
- 3s cooldown
Whip shot
- Pulls Brig towards target and stuns them for 0.3s
- Deals 15 more damage to enemies in air
- Burst heals 30 HP to allies within 10M of her if she hits an enemy
- Launches her upward if you look at the ground while using it
- 4s cooldown
Armor packs
- Allies healed by armor packs receive 20% less damage for 1s
- Healing reduced by 50%
Fire strike
- Press interact to use
- Shares charges with armor packs
- Shoots a fire strike that deals 20 damage to enemies
Rally
- Makes Brig unkillable for the duration of ult
- Shield bash puts people to sleep while in ult
Kiriko Difficulty 2/5
- Has a double jump
- Increased move speed
Health
- 275 Normal
Uppercut
- Melee is now an uppercut that launches her and enemies upward dealing 60 damage
Weakening Kunais
- Enemies damaged by kunais will take 50% more damage for 1s
- Ammo reduced to 5
- If you press interact as you deal damage to someone you will teleport to them (2s cooldown)
Ofudas
- Only has 4 ofudas
- Healing increased
Foxspeed
- If there is no ally to teleport to you can use the ability to do a short dash and gain movement speed for 5s
- Will set cd for 6s after use
- Cannot jump while using foxspeed
Healing Smoke bomb
- If healing is dealt with HSB, healee will be invisible for 3s
- Healing increased
- 10s cooldown
Kitsune guide us back
- When activating ult,allies will be ressurected.
Illari Difficulty 2/5
Health
- 275 Normal
Slash
- Melee deals 50 damage
- Detonates burn and deals an extra 50 damage
Solar rifle changes
- Ammo reduced 14->8
- Primary burns
Sunburst
- Deals 75 damage plus burning
- 5s CD
Scorch shot
- Pylon replaced with a new ability
- Shoots a projectile that bounces up to 3 times that deals 75 damage
- Consumes a bullet
Flare shot
- A healing variant of scorch shot
- Heals allies 75HP
- Press interact to use it
The Sun
- Those detonated by it will burn for a VERY long time
Mercy Difficulty 1/5
- No longer has blaster
Passive Angelic grace
- Jumps higher
- Can double jump
Health
- 250 Normal
Staff
- No longer has damage boost
- Now when holding secondary fire, she will launch fast projectiles that deal 70 damage which have an explosion radius of 2M. (Damage fall off on splash)
Angelic dive
- Shares cooldown with guardian angel
- When guardian angel has no target use the guardian angel ability to dive down dealing damage wherever you land in a radius of 10M.
- 50 Damage at 6M or less.
- 15 Damage at >6M
- 4s CD
Divine grace
- Shares cooldown with ressurect
- Press the ressurect key to use this on a damaged ally to burst heal them 55HP then apply a heal over time of 20 HPS for 8 seconds
- 4s CD
True angelic form
- While ulting her speed, projectile speed and damage are all increased
Juno Difficulty 4/5
- Lower gravity than usual
- Hold crouch to descend faster
Health
- 3 Normal/ 247 Shields
Gravity kick
- When hit with her melee she will knock victims back, lower their gravity and follow them
Mediblaster
- Her mediblaster deals increased damage to enemies that are in the air
- Her mediblaster heals increased to allies that are in the air
Pulsar Torpedoes
- If you hit enemies that are on the ground launch them upwards
- If you hit enemies that are airborne, knock them downward dealing an extra 50 damage when they land and root them for 0.85s
- If you heal allies with this, their gravity will be reduced for 1s
Air dash
- Glide boost is changed to an air dash
- Short burst of movement in direction that you are moving
- Gain 50 temporary overhealth while dashing
- 1.5s CD
Black Hole
- Hyper ring replaced with Black hole
- Slow moving projectile that deals a massive amount of damage
- 14s CD
Meteor shower
- Now when using her ult Meteors will fall where Juno is dealing damage to those within her radius.
Strategists
Focuses on status effects, displacing targets and applying buffs/debuffs
Ana Difficulty 3/5
Health
- 225 Normal
Syringe punch
- Melee puts people to sleep for 2s and goes on a 4s cooldown
Primary
- Lower ammo(10)
- Gives temporary speedboost to those healed by her gun
- Unscoped shots are only 70% effective
- Aim down sights to fire stronger and faster sleep dart and Dizzy bombs
Passive: Camo
- Is invisible while crouching but cannot act during invis
- Top left notification
- Increases CD speed of dizzy bomb
- Speed while crouching increased by 300%
Instakill dart
- Sleep dart has a 25% chance of instakilling
- 8s Cooldown
Dizzy Bomb
- Getting hit by this will make enemies dizzy and slow for 2s
- 8s cooldown
- Buffs allies move speed by 2x
Nano
- If target recieved healing, her and her healee become invincible for 5s
Zenyatta Difficulty 1/5
- Is floatier and jumps higher
Health
- 3 normal/ 97 shield/ 125 armor
Primary
- 2 burst orbs that knock people back
- no ammo
Secondary: spirit bomb
- Fires slow homing projectile that locks onto closest enemy
- Deals 150 damage and knocks people back
- 10s cooldown
Disable
- Orb of harmony replaced with disable
- Stuns enemies momentarily for 0.5s
- range is 15M
- 6s cooldown
Psychic slam
- Discord replaced with Psychic slam
- Lifts all players in line of sight within 15m into the air and slamming them down dealing 30 damage and knocking them down for 0.5s
- 7s cooldown
Orbs of life
- Pressing interact will launch 3 homing orbs in facing direction
- Each one heals 50 hp and has a explosion radius of 5 so it can heal multiple people
- 3s cooldown
Psionic Force
- Heals allies within radius
- Damages enemies over time and forces them to spin
Moira Difficulty 2/5
- Does not get ult passively
Health
225 Normal
Biotic grasp
- Primary is unchanged
- Secondary gives ult charge
Shadow Possession
- Fade replacement that roots and deals 75 damage over time to enemies within 7M of her
- 5s CD
Biotic orbs
- Healing orb healing reduced to 10% but cleanses allies of Freeze/Burn/Bleed and Sleep
- Damage orb damage reduced to 10% but gives those hurt by it a 30% slow and a 50% damage debuff for 1.5s
- 4s CD
Genetic mutation
- Press interact to use
- When it is in use Moira grows larger, gains 200 overhealth and has increased damage, speed and jump height but can only melee
- Can only be cancelled by pressing reload
- 10s CD
Coamehameha - Ultimate now roots moira for 8s
- Deals a lot damage
Lifeweaver Difficulty 3/5
Health
- 200 Normal/50 shields
Healing blossom
- Healing blossom also grants a heal over time bonus depending on how much healing was dealt
- Ammo reduced to 8
- If healed by it, it increaseses damage dealt by 50% for 1s
Thorn volley
- Dealing enough ticks with thorn volley or poisonous seed will detonate an explosion within the victim dealing a burst of 50 damage
- Ammo reduced to 50
Life grip
- 13s CD
- You can use life grip to grab an enemy instead and deal 35 damage to them
- 6s CD if used on an enemy
Petal platform
- Cd reduced to 1.5
- HP reduced to 75
Entangle
- Press interact to use
- Roots the target Lifeweaver is looking at for 1.2s and deals a small amount of damage as well
- 6s CD
Life sapper
- Tree has 3205 Health
- Alongside it's healing, it deals damage to enemies as well and has global reach
- Deals 100 damage upon setting it down, then 60 for every pulse afterwards
- Damaging effect does not go away even after destroying tree
Baptiste Difficulty 4/5
Passive blood regeneration
- Passive health regen
Health
- 275 Normal
Biotic launcher
- Does not use ammo but uses Baptistes HP instead
- Primary fire now only fires 1 bullet at a time but deals 75 damage and can heal allies as well
- Secondary fire launches an additional grenade that deals damage to enemies in it's radius
Wrenching pull
- Deals 20 damage to enemies within 12M of him and knocks them down for 0.5s
Immortallity
- Pressing immortality field now makess Baptiste immortal for 4s
- 14s CD
Advanced healing
- Amp matrix replaced with advanced healing
- Gets it every 10s
- Fully heals baptiste
Lucio
- Is now only on speed song
Health
- 270 Normal
Sonic amplifier
- Priamry fire now shoots 2 bullets
- Ammo reduced to 10
- Damage increased
- Knocks enemies back
Soundwave and reverb
- Sound wave now stuns enemies but no longer knocks enemies back
- Deals a 2nd burst of damage after a short duration
- 10s CD
Amp it up
- Amp it up now gives allies within range 15% ult charge overtime
- 12s CD
Radio Jammer
- Press crossfade to activate it
- Once activated you reduce enemy ult charge by 15% overtime
Sound slam
- After using ultimate launch enemies upward and stun them for 2.5s
- Gives allies 15% ult charge
Tanks
Brawlers
Tanks with the highest HP that are meant to be on the Frontline dealing damage close range and staying in the fight for as long as possible.
Reinhardt Difficutly 1/5
- Is bigger
Health
- 250 Normal/ 300 Armor
Hammer
- Knocks enemies farther and to the ground for 0.1s
Barrier
- 3x bigger
- Recharges 50%slower
Fire strike
- Stronger and lights people on fire
- 6s cooldown
Charge
- Stuns pin target for 1s
- Moves a lot faster
- Knockback increased
- Damage reduced by 50%
- 15s cooldown
Rocket pack
- Pressing interact will launch Rein in the direction he is facing
- 3s Cooldown
- Shares Cooldown with charge
EarthShatter
- Knockdown time is now 5s
- Knocks people upward as well
Junker Queen Difficulty 1/5
Health
- 375 Normal
Passive: Unyielding spirit
- Immune to most of the new CC abilities
Scattergun
- Shoots slower
- Damage upclose increased
Tag
- Meleeing or Landing secondary fire will teleport JQ to target and cleanse her of any negative effects
- TP cooldown 6s (same as blade toss)
Maximum carnage
- Will deal additional bleed damage that cannot be cleansed
- Holding down the key will make her lunge forward
- 8s cooldown
Deafening Shout
- Stuns enemies within 15M of her for 0.7s
- 10s cooldown
Rampage
- Hacks enemies for it's entire duration
Ramattra Difficulty 2/5
Health
- 4 normal/ 396 Armor
Omnic Form

- Holding down priamry will occasionally fire a shadow ball dealing an extra 25 damage
Hypnosis
- Ravenous vortex replaced with Hypnosis
- Puts enemy closest to reticle to sleep for 2.5s
- 6s CD
Force barrier
- IBarrier health reduced to 0HP
- 1.5s CD
Nemesis form
- Punching now launches you in the direction you are facing
- 6s CD
Stomps
- Holding down secondary will stomp the ground dealing 50 damage to enemeis near him and launch them upwards
Palm strike
- Pressing ravenous vortex while in Nemesis form will make Ram hit enemies with his palm dealing 200 damage and stunning them
- 8s CD
Psycho force
- While ulting he moves enemies around him
- Enemies within the radius of psycho force will be silenced
Displacers
Tanks that focus on disorienting teams by either splitting their targets away from their team or pushing them off objectives/allies.
Zarya Difficulty 2/5
- Is bigger
Health
- 175 Normal/ 225 Shields
Primary: Tractor beam
- Deals 20% less damage
- Pulls enemies toward her
- Has only 50 ammo
Secondary: Particle blast
- Sends enemies towards her
- Is now a straight firing projectile
- Speed doubled
Gravity bubble
- Jumps higher and has less gravity while bubble is active
- 11s CD
Ally bubble
- Will lunge towards ally that is bubbled
Piledriver
- Meleeing an enemy while on the ground will lift both Zarya and the victim up then slamming them down dealing 25% of their max health damage and stunning them for 0.4s
- Locks you out of melee for a short duration 1s
- Doing it in the air will not stun enemy
Graviton
- Those caught in her ult will lose all of their ult charge
Orisa Difficulty 1/5
Health
- 6 Normal/ 394 Armor
Melee
- Is now 2 hits that deals 80 damage in total
Wind spin
- While using spin, Orisa gains a jump height and speed increase
- Blows enemies away
- 8s Cooldown
Harpoon
- Enemies damaged by her harpoon will now be pulled towards Orisa
- 8s Cooldown
Counter
- Fortify is now a counter, she teleports to the attackers dealing the damage dealt to her x2 and following up with a melee. It can loop if she recieves constant damage
- 12s cooldown
- Cannot be cancelled
- Cannot fire primary or javelin while using it
- Is rooted
Sandstorm trap
- Those caught in her ult are rooted and cannot escape
Sigma Difficulty 2/5
- Jumps higher
- Lower gravity
Health
- 200 Normal/ 275 Shields
Meteor toss
- Shield replaced with a meteor
- Deals 80 damage
- Goes in a straight angle
- Knocks enemies back
- 2s CD
Rock smash
- Accretion replaced with meteor crash
- Damages those around Sigma dealing 100 damage and knocking them away
- 5s CD
Gravitational pull
- Kinetic grasp replaced with gravitional pull
- Pulls enemies towards sigma
- 10s CD
Meteor crash
- Upon activating ult you will summon a giant meteor that deals 300 damage in a large area
Roadhog Difficulty 3/5
- Bounce passive where pressing crouch while in in the air will bounce him up
- Deals 45 Max damage at center and sends enemies backwards if in center
- Deals 15 Damage at max range
Health
- 600 Normal
Scrap Gun
- Now has 12 shots
- Speed of scrap from primary increased
- Secondary fire removed
Take a breather poison gas
- Take a breather healing reduced by 50%
- Now has poison gas effect that deals 100DPS in a radius of 10M
- Max duration increased to 5s
Hook Slam
- Hook slam launches enemies upward then slams them down to the ground dealing 100 damage to them and 50 damage to enemies around them
- 6s Cooldown
- If you land hookslam, CD is 1s
Scrap Chaos
- His ultimate pellets no longer deal damage but now he launches additional scrap balls that bounces off the walls that deal 50 damage and deal knockback as well
Wrecking Ball
- Size increased
- Jump Height increased
Ball
- Is now always in ball form
- Press crouch while on ground to get a burst of movement forward
Health
- 2 Normal/445 armor/3 shields
Laser beam
- Holding primary fire fires a laser beam that deals 12 DPS
Grappling claw
- No CD
- Knockback increased
Pile driver
- Now knocks people down for 1.2s
- 4s CD
Phase mode
- While adaptive shield is active you can phase through walls
- 4s CD
- CD does not go down while in spawn and starts on a 5s CD in spawn
Mine field
- Minefield spread increased # Divers Tanks that focus on hyper offense and can dive the back line easier than other heroes, however they have the lowest HP pool of tanks subroles.
Doomfist Difficulty 2/5
- Moves slightly faster and jumps higher
Health
- 375 Normal
Primary: Flurry
- Hand cannon replaced with melee
- While in the air if you press primary you can go towards your target if you're close enough
- Damage for melee is 80
- CD for melee is 0.25s
Rocket punch
- No knockback
- 1s cooldown
- Deals an extra 48 damage regardless of charge
- Every hit reduces the CD of block by 1s
Slam
- Gives 25 overhealth upon use
- Deals more damage to those who gets hit with his arm
- Knocks Doomfist and targets up
- Pressing crouch will immediately slam down
- 5s cooldown
Block conversion
- Will now convert damage taken while blocking to overhealth for him and his allies within 5M
- 7s cooldown
Meteor strike
- Will now knock enemies down for 5s
- Wait time of 1s to use
Hazard Difficulty 3/5
Health
- 250 Normal/125 Armor
Passive: double jump
- Has a double jump
Sword Melee
- Melee deals 60 damage and does damage over time
- Has 100% lifesteal
Primary
- Deals damage over time and after 1 second it deals a burst of 10 damage
Spiked barrage
- Spikes from spike guard now launch enemies upward
- Has 100% lifeseteal
Crazed leap
- Is faster and travels farther
- Deals an extra 30 damage and damage over time
- 6s CD
- Has 100% lifesteal
Jagged wall
- Deals damage over time to those hit by it
- 9s CD
- HP on wall decreased by 75%
Downpour
- Deals damage overtime, then a burst of 100 damage after 1s
D.VA Difficulty 3/5
Outside of Mech stats
- Movement speed increased to 150%
- Damage dealt increased to 150%
- Jump height increased to 130%
- Projectile speed is increased to 200%
Health
- 175 Normal
Boost jump
- Has an air dash that launches her in the direction that she is facing
Pistol whip
- Meleeing while outside of mech deals more damage and knocks people back
Grenade
- Press booster key to lob a grenade
- Deals 90 damage and knocks people away but has damage fall off the further you are from the center(Radius 5M)
- 4s CD
Mech stats
- Stats are normalized while in mech except jump height
Health
- 375 Normal/ 325 Armor
Eject suit
- Press interact to eject out of suit
Shielding matrix
- Defense matrix duration is reduced
- Give an ally within your LOS 75 shields while activating Shielding matrix
Mech Bash
- Moves faster during boosters
- Deals 125 damage
- Deals 107 self damage
- Knocks DVA back
- Knocks victim away and knocks them down
Fire missles
- Missles now apply burn
The Bomb
- If the explosion even grazes you, it will instakill
Winston Difficulty 2/5
Passive: Anger management
- Gains ult charge through receiving damage
Health
- 218 Normal/ 162 Armor
Tesla cannon
- Deals 87.5 DPS
- Primary can stun if target is hit by it enough times
- Secondary stuns and damages targets and anyone around 8M of target
Moon jump
- Leap now has a 2nd dash that can be activated by pressing jump which launches Winston in the facing direction of player
- Pressing crouch while using leap will increase gravity which will make you fall faster
- Deals more damage now
- 2.5s CD
Domain expansion
- Enemies within winston's barrier upon activation will be sent to spawn
- 60s CD
- On respawn it will start on a 15s CD and will not go down until out of spawnroom
Primal rage
- While ulting his swings deal massive damage