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Belowski

Altwatch Beta

Finally got this to the point where I'm happy with how it came out. Me and a friend made changes to most of the cast. Some might even be considered new heroes! We hope you enjoy and have fun with this almost final build of the gamemode we are making. If you have any suggestions let us know!

General Differences

  • Ult builds passively only, DPS getting theirs the quickest then supports, then tanks.
  • 3v3 Focused but can be changed to your preference
  • Speed of capturing and payload increased by 50% but again change to your preference
  • New abilties that cause burn/ bleed can be negated with health packs

HEROES

DPS

Sustainers

Flexible dps that do well at almost any range and focus on poking and shifting the enemies attention to themselves. Works well with most of the other roles.

Pharah Pharah

Health Health

  • 250 normal/50 armor

Attack Speed Passive 1: Prefer the air

  • Has better horizontal movement and faster projectile speed in the air but now has a vertical cap

Jump Jet Jets

  • Now has unlimited fuel but has a heat meter
  • Cannot use jets, jump or jet abilties for 5 seconds if heat meter is full and will fall to the ground dealing damage to her and those around her

Rocket Launcher Rockets

  • Deals 20% less damage
  • Now lights people on fire
  • 4 Rockets

Concussive Blast Concussive

  • Deals 120 damage to people on fire but cleanses them of burn
  • 6s CD

Jump Jet Jet dash

  • Now launches forward instead of upward
  • No CD but fills heat meter

Jump Jet Backdraft

  • Pressing interact launches Pharah back
  • No CD but fills heat meter

Barrage Rocket Barrage

  • deals lots of burn damage

Soldier: 76 Soldier 76

Health Health

  • 300 normal

Heavy Pulse Rifle Pulse rifle

  • Damage increased to 175%
  • 3 burst gun

Helix Rockets Firework rockets

  • Helix rockets now do an additional hit that deals 25 damage and launches upward
  • 4s CD

Sprint Sprint

  • The lower his HP is, the faster he runs

Biotic Field Bounce pod

  • Launches soldier into the air, leaving a low healing pod on the ground
  • 5s CD

Sprint Wavedash

  • Pressing sprint and crouch at the same time will make soldier slide

Tactical Visor Tac Visor

  • Swaps the firework rockets for stronger rockets while in ult and they have no cooldown

Venture Venture

Health Health

  • 300 Normal

Smart Excavator Excavator

  • Ammo is now 6

Quick MeleeDrill pin

  • Melee roots for it's duration then knocks enemies down for 1s

BurrowBurrow

  • While burrowed moves at 2x speed
  • Using drill rush while burrowed deals 50 extra damage
  • Lasts 4s
  • Cd 6s

Drill DashDrill rush

  • Launches enemies away amd deals an extra 80 damage at the end of drill rush
  • Cooldown while underground is 2 seconds
  • Drill rush cooldown is 2 seconds while underground
  • Cd 4s

Tectonic ShockTectonic quake

  • Those hit by this ult will be knocked down for 1s

Assassins

DPS that excel at sneaking over or diving the back line singling out targets, works well with dive tanks and strategists .

Sombra Sombra

Health Health
250 Normal

Quick Melee Backstab

  • Meleeing someone from behind instakills

Sprint Sprint

  • Hack replaced with sprint where she moves much faster but can't use her gun or abilities

Virus Virus

  • CD reduced to 1.5s
  • Hacks targets for it's entire duration

Translocator Translocator surprise

  • CD reduced to 6s
  • Damages those within her radius dealing 75 damage
  • Stuns damaged enemies for 0.5s
  • Reduces ult charge by 10%

Emp EMP

  • Instakills everyone within 20M of her (including herself and allies)

Genji Genji

  • Passive 30% move speed buff
  • Starts off with dragon blade

Health Health
250 Normal

Dragonblade Primary: Dragon slashes

  • Each slash does 100 damage

Swift Strike Rising strike

  • Enemies hit with his swift strike will be launced upwards with him
  • 6s CD

Combat Roll Sword whirl

  • Deflect replaced with sword whirl where he swings his sword in a circle damaging enemies within 7M of him dealing 50 damage

Hellfire Desire Demon within

  • Pressing interact will activate demon within where he deals 50% more damage and moves 50% faster but recieves 50% more damage
  • Press reload to deactivate it
  • Will automatically trigger if you are set on fire

Enforcers

DPS that do well in close range combat and have abilities that affect those within that close range. Highest HP of dps subroles. Works well with brawl tanks.

Mei Mei

Health Health

  • 350 Normal

Quick Melee Breaking the ice

  • Meleeing frozen enemies instakills them

Endothermic Blaster Endothermic blaster

  • Ammo reduced to 35
  • Primary can freeze again
  • Secondary shoots a fast firing icicle that consumes all ammo but freezes enemies enemies for 1s who are 10M or farther

Ice Wall Frost armor

  • Ice wall Ability replaced with Frost armor
  • 8s Cooldown
  • Can also be used to thaw out of freeze
  • Gives 100 bonus health and 20% reduction for 2s

Cryo Freeze Cryo freeze

  • Freezes(1s) and deals 50 damage to those within 8M of her
  • 8s Cooldown

Blizzard Bliz

  • Now slows enemies by 50% after thawing out for 10s

Cassidy Cassidy

Health Health

  • 350 Normal

Peacekeeper Peacekeeper

  • 3 Bullets
  • Has 2 passives
  • Perfect range: Deals 50 more damage to enemies who are 8M or closer
  • One in the chamber: Deals 75 extra damage to enemies hit by hit last bullet

Catch Lasso

  • Secondary is no longer fan the hammer, it is now a lasso
  • Cooldown starts upon miss or if lasso is retrieved (4s)
  • Will pull an enemy toward you

Flashbang Cybernetic pulse

  • Flash bang replacement
  • Close range projectile that deals 55 damage
  • 2s cooldown
  • Reloads Peacekeeper

Combat Roll Roll

  • If you hold down the roll key/button then you will leap upwards (must be on the ground to do this)
  • 2s cooldown
  • 3s cooldown if you use the leap

Deadeye Deadeye

  • Roots himself and enemies caught in his LOS
  • If you get an elimination with deadye, you get it again

Anchors

DPS that do well at locking down certain points/objectives and can also use their abilities to push through points by pressuring with strong abilities. Works well with Brawl tanks.

Bastion Bastion

  • Slower move speed

Health Health

  • 4 Normal/ 296 Armor

Configuration: Recon Recon

  • Slower firing gun but deals more damage
  • ammo reduced to 10

A-36 Tactical Grenade Grenade

  • Cannot fire them in recon form
  • Speed and gravity changes
  • Can fire them in assault form with 0s Cooldown

Configuration: Assault Assault mode

  • Gets speed boost
  • Can ram into people dealing 75 damage and sends them upwards
  • Cannot fire primary
  • Can only shoot grenades
  • 15s Cooldown

Configuration: Artillery Artillery

  • Bastion is completely invincible during artillery form

Symmetra Symmetra

  • Has new mana meter which charges up by how much damage is dealt. Melee increases it by 10, anything elese increases it by 3.5

Health Health

  • 125 Normal/ 175 Shield

Photon Projector Primary: Magic volley

  • No longer is a laser
  • It is now a 5 shot volley that deals 22 damage per ball
  • 8 rounds

Photon Projector Secondary: Magic burst

  • No longer a chargeable projectile
  • It is now a Aoe damage ability that deals damage in a radius of 8. Damage is calculated by how much mana is built up(Max 130 damage)
  • CD 4s

Quick Melee Melee

  • Sends a fast magic blast that deals 75 damage

Jump Pack Magical leap

  • Pressing tp key now launches her upward
  • 4s CD

Sticky Bombs Splash bomb

  • Pressing interact shoots a splash bomb that deals 10 damage but does a lot of knockback
  • 4s CD

Sentry Turret Turrets

  • Turrets have no cooldown

Photon Barrier Soul seperation

  • Using her ult fills up her mana and stuns enemies within a radius of 10 for 3s

Snipers

Long range DPS that focus on taking out enemies from a far. Very weak up close and has lowest HP of dps subroles.

Ashe Ashe

Health Health

  • 225 Normal

The Viper Viper

  • Can only ADS
  • Max ammo now 6
  • Lights people on fire
  • Deals an additional 50 damage to enemies 15M or farther

Hellfire Desire Passive:Ashes to ashes

  • Heals 1/3 of any burn damage dealt to enemies

Dynamite Dynamite

  • Now forces players to hop when burning
  • Detonates when it lands
  • Cooldown 5s

Coach Gun Force of nature

  • Deals a lot of damage at close range
  • Deals more knock back to Ashe and enemies
  • Cooldown 10s

Bob BOB

  • Is now an ability
  • Press interact to gain Bob
  • Bob only has 115 health
  • Cooldown 10s

Hanzo Hanzo

Health Health

  • 225 Normal

Deadeye Passive: Head Collector

  • Headshots reduce the CD of other arrows by 4s

Quick Melee Force palm

  • Melee deals 60 damage
  • Pushes enemies back

Lunge Lunge

  • Distance increased
  • Cooldown 5s

Storm Arrows Fire arrows

  • Only has 3
  • Cooldown 8s

Sonic Arrow Frost arrow

  • Hitting someone with this arrow will create an ice explosion after 0.75s freezing the victim and those around them(6M) for 1s
  • Cooldown 12s

DragonstrikeDouble dragon

  • Those caught in this ult will be burned and frozen at the same time

Supports

Paladins

Supports that can heal but can also provide help with damage in the front. Works well with Brawl tanks and Enforcers.

Brigitte Brigitte

Health Health

  • 225 Normal/75 Armor

Barrier Shield Shield

  • 250 HP
  • Is bigger

Shield Bash Shield bash

  • Distance travelled on the ground increased
  • Knockback increased
  • 3s cooldown

Whip Shot Whip shot

  • Pulls Brig towards target and stuns them for 0.3s
  • Deals more damage to enemies in air
  • 5s cooldown

Fire Strike Fire strike

  • Replaces armor packs
  • Has 3 charges
  • Shoots a fire strike that deals 50 damage to enemies and heals 75HP to allies
  • 2.25s cooldown

Rally Rally

  • Makes Brig unkillable for the duration of ult
  • Shield bash puts people to sleep while in ult

Illari Illari

Health Health

  • 300 Normal

Quick Melee Slash

  • Melee deals 75 damage

Solar Rifle Solar rifle changes

  • Ammo reduced 14->8
  • Primary burns
  • Secondary now empowers those healed increasing damage by 50%

Outburst Sunburst

  • Deals 75 damage plus burning
  • 5s CD

Hellfire Desire Scorch shot

  • Pylon replaced with a new ability
  • Shoots a fast projectile that bounces up to 3 times that deals 75 damage and knocks enemies away
  • Consumes a bullet

Hellfire DesireFlare shot

  • A healing variant of scorch shot
  • Heals allies 75HP
  • Press interact to use it

Captive Sun The Sun

  • Those detonated by it will burn for a VERY long time

Manipulators

Focuses on status effects and displacing targets.

Zenyatta Zenyatta

  • Is floatier and jumps higher

HealthHealth

  • 3 normal/ 97 shield/ 125 armor

Orb of Destruction Primary

  • 2 burst orbs that knock people back
  • no ammo

Orb of Destruction Secondary: spirit bomb

  • Fires slow homing projectile that locks onto closest enemy
  • Deals 150 damage and knocks people back
  • 8s cooldown

Orb of Harmony Disable

  • Orb of harmony replaced with disable
  • Stuns enemies momentarily for 0.5s and locks them out of abilities for 1s
  • range is 15M
  • 6s cooldown

Orb of Discord Psychic slam

  • Discord replaced with Psychic slam
  • Lifts all players in line of sight within 15m into the air and slamming them down dealing 60 damage and knocking them down for 0.5s
  • 7s cooldown

Orb of Harmony Orbs of life

  • Pressing interact will launch 3 homing orbs in facing direction
  • Each one heals 50 hp and has a explosion radius of 5 so it can heal multiple people
  • 0.8s cooldown

Transcendence Burning sun

  • Heals allies and burns enemies in radius

Moira Moira

Health Health
225 Normal

Biotic Grasp Biotic grasp

  • Primary is unchanged
  • Secondary now grants overhealth if at max HP (Max 75)

Fade Soul mending

  • Fade heals allies you pass through
  • 4s CD

Biotic Orb Biotic orbs

  • Healing orb healing reduced to 10% but cleanses allies of Freeze/Burn/Bleed and Sleep
  • Damage orb damage reduced to 10% but has a random chance to Freeze for 0.8s Burn for 2s Knock down for 1.2s or make enemy invincible for 2s
  • 3s CD

Coalescence Coamehameha

  • Ultimate now roots moira for 8s
  • Deals a lot damage

Strategists

Focuses on debuffs and buffs.

Ana Ana

  • Overall damage reduced by 25%

Health Health

  • 250 Normal

Quick Melee Syringe punch

  • Melee puts people to sleep for 1.3s and goes on a 4s cooldown

Biotic Rifle Primary

  • Can only shoot while ADS
  • Lower ammo(7)
  • Gives temporary speedboost to those healed by her gun

Stealth Passive: Camo

  • Is invisible while crouching but cannot act during invis
  • Top left notification

Sleep Dart Instakill dart

  • Sleep dart has a 25% chance of instakilling
  • 8s Cooldown

Biotic Grenade Dizzy bomb

  • Getting hit by this will make both allies and enemies dizzy for 1.5s
  • 4s cooldown
  • Buffs allies move speed by 2x
  • Enemies hit by this will recieve a 25% speed penalty

Nano Boost Nano

  • If target recieved healing, her and her healee become invincible for 5s

Kiriko Kiriko

  • Has a double jump
  • Increased move speed

Health Health

  • 250 Normal

Quick Melee Uppercut

  • Melee is now an uppercut that launches her and enemies upward dealing 60 damage

Kunai Weakening Kunais

  • Enemies damaged by kunais will take 50% more damage for 1s
  • Ammo reduced to 5
  • If you press interact as you deal damage to someone you will teleport to them (2s cooldown)

Healing Ofuda Fox's protection

  • Healing from ofudas reduce damage by 25% for 1s
  • Only has 4 ofudas

Swift Step Foxspeed

  • If there is no ally to teleport to you can use the ability to do a short dash and gain movement speed for 5s
  • Will set cd for 6s after use
  • Cannot jump while using foxspeed

Protection Suzu Healing Smoke bomb

  • If healing is dealt with HSB, healee will be invisible for 2s
  • 7s cooldown

Kitsune Rush Kitsune guide

  • When activating ult, allies within 10m of Kiriko will move 2x as fast for 5s

Tanks

Brawlers

Tanks that are meant to be on the Frontline dealing damage close range and staying in the fight for as long as possible, works well with enforcers.

Reinhardt Reinhardt

  • Is bigger

Health Health

  • 400 Normal/300 Armor

Rocket Hammer Hammer

  • Knocks enemies farther and to the ground for 0.2s

Adaptive Shield Tough guy

  • No longer has a barrier
  • Now reduces damage taken to allies within 8M of him and himself by 60% but reduces speed by 20%
  • Ring to indicate range

Fire Strike Fire strike

  • Stronger, slower, and lights people on fire
  • 6s cooldown

Charge Charge

  • Stuns pin target for 2s
  • Moves a lot faster
  • Knockback increased
  • 13s cooldown

Attack Speed Rocket pack

  • Pressing interact will launch Rein in the direction he is facing
  • 5s Cooldown

Earthshatter EarthShatter

  • Knockdown time is now 5s
  • Now grants a 30% slow to enemies who survive for 4s

Junker Queen Junker Queen

Health Health

  • 525 Normal

Adrenaline Rush Unyielding spirit

  • Immune to most of the new CC abilities

Scattergun Scattergun

  • Shoots slower
  • Damage upclose increased

Jagged Blade Tag

  • Meleeing or Landing secondary fire will teleport JQ to target and cleanse her of any negative effects
  • TP cooldown 6s (same as blade toss)

Carnage Carnage

  • Will hack for 2s
  • no cooldown

Commanding Shout Deafening Shout

  • Stuns enemies within 15M of her for 0.7s
  • 9s cooldown

Rampage Rampage

  • Hacks enemies for 5s

Displacers

Tanks that focus on disorienting teams by either splitting their targets away from their team.

Zarya Zarya

  • Is bigger

Health Health

  • 400 Normal/ 125 Shields

Particle Cannon Primary

  • Deals 90% less damage
  • Pulls enemies toward her
  • Has only 50 ammo

Particle Cannon Secondary

  • Sends enemies towards her
  • Drains 10% of ult from victims
  • Is now a straight firing projectile
  • Speed doubled

Particle Barrier Gravity bubble

  • Jumps higher and has less gravity while bubble is active

Particle Barrier Lariat

  • Teammate bubble replaced with Lariat
  • Hold down the button to make Zarya spin dealing 75 damage per 0.5s to enemies within 5M of her
  • 2s Cooldown(Starts after releasing button)

Quick Melee Piledriver

  • Meleeing an enemy while on the ground will lift both Zarya and the victim up then slamming them down dealing 100 damage
  • Locks you out of melee for a short duration

Quick Melee Air grab

  • Meleeing an enemy while you are on the ground and they are in the air will slam them to the ground, knocking them down for 1s and deals 100 damage

Graviton Surge Graviton

  • Those caught in her ult will lose all of their ult charge

Orisa Orisa

Health Health

  • 7 Normal/ 393 Armor

Quick Melee Melee

  • Is now 2 hits that deals 80 damage in total

Javelin Spin Wind spin

  • While using spin, Orisa gains a jump height and speed increase
  • Blows enemies away
  • 8s Cooldown

Energy Javelin Harpoon

  • Enemies damaged by her harpoon will now be pulled towards Orisa

Fortify Counter

  • Fortify is now a counter, she teleports to the attackers dealing the damage dealt to her x2 and following up with a melee. It can loop if she recieves constant damage
  • 6s cooldown
  • Cannot be cancelled
  • Is rooted

Terra Surge Sandstorm trap

  • Those caught in her ult are rooted and cannot escape

Sigma Sigma

  • Jumps higher
  • Lower gravity

Health Health

  • 350 Normal/ 275 Shields

Accretion Meteor toss

  • Shield replaced with a meteor
  • Deals 80 damage
  • Goes in a straight angle
  • Knocks enemies back
  • 2s CD

Accretion Rock smash

  • Accretion replaced with meteor crash
  • Damages those around Sigma dealing 100 damage and knocking them away
  • 5s CD

Kinetic Grasp Gravitational pull

  • Kinetic grasp replaced with gravitional pull
  • Pulls enemies towards sigma
  • 6s CD

Graviton Surge Meteor crash

  • Upon activating ult you will summon a giant meteor that deals 300 damage in a large area

Divers

Tanks that focus on hyper offense and can dive the back line easier than other heroes, works well with assassins.

Doomfist Doomfist

  • Moves slightly faster and jumps higher

Health Health

  • 420 Normal

Hand Cannon Primary

  • Has 1 bullet
  • Pulls people towards you

Rocket Punch Rocket punch

  • Knockback increased
  • 2s cooldown

Punch Melee

  • increased damage
  • Knocks people down

Seismic Slam Slam

  • Gives 25 overhealth upon use
  • Deals more damage to those who gets hit with his arm
  • Knocks Doomfist and targets up
  • Pressing crouch will immediately slam down
  • 3s cooldown

Power Block Block conversion

  • Will now convert damage taken while blocking to overhealth for him and his allies within 5M
  • 5s cooldown

Meteor Strike Meteor strike

  • Will now knock enemies down for 5s

Hazard Hazard

Health Health

  • 275 Normal/125 Armor

Jump Pack Passive: double jump

  • Has a double jump

Quick Melee Sword Melee

  • Melee deals 80 damage and does damage over time

Bonespur Primary

  • 1 bullet
  • Deals damage over time and after 1 second it deals a burst of 50 damage

Spike Guard Spiked barrage

  • Spikes from spike guard now launch enemies upward

Violent Leap Crazed leap

  • Is faster and travels farther
  • Deals an extra 50 damage and damage over time
  • 4s CD

Jagged Wall Jagged wall

  • Deals damage over time to those hit by it
  • 9s CD
  • HP on wall decreased by 75%

DownpourDownpour

  • Deals damage overtime, then a burst of 100 damage after 1s

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