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Belowski

Altwatch

Me and a friend made changes to most of the cast. Some might even be considered new heroes! We hope you enjoy and have fun with this almost final build of the gamemode we are making. If you have any suggestions let us know!

Known bug after season 18 patch fix

After playing some heroes, some heroes may not show up on the hero select screen, to fix this press L( or whatever key you have set to bring up the lobby) while on the hero select screen!

General Differences

  • Ult builds passively only, DPS getting theirs the quickest then supports, then tanks.
  • 3v3 Focused but can be changed to your preference.
  • Speed of capturing and payload are different per mode, but again change to your preference.
  • New abilties that cause burn/ bleed can be negated with health packs.
  • Spawn rates are faster to keep up the faster pace of this gamemode.

HEROES

DPS

All-rounders

DPS that do well at almost any range, deal good damage, have good mobility, good HP and can fit into any comp.

Pharah Pharah Difficulty 2/5

Health Health

  • 225 normal/50 armor

Attack Speed Passive 1: Prefer the air

  • Has better horizontal movement and faster projectile speed in the air but now has a vertical cap

Jump Jet Jets

  • Now has unlimited fuel but has a heat meter
  • Cannot use jets, jump or jet abilties for 5 seconds if heat meter is full and will fall to the ground dealing damage to her and those around her

Rocket Launcher Rockets

  • Deals 20% less damage
  • Now lights people on fire
  • 4 Rockets

Concussive Blast Concussive

  • Deals 135 damage to people on fire but cleanses them of burn
  • 5s CD

Jump Jet Jet dash

  • Now launches forward instead of upward
  • No CD but fills heat meter

Jump Jet Backdraft

  • Pressing interact launches Pharah back
  • No CD but fills heat meter

Barrage Rocket Barrage

  • deals lots of burn damage

Soldier: 76 Soldier 76 Difficulty 1/5

Health Health

  • 300 normal

Helix Rockets Firework rockets

  • Helix rockets now do an additional hit that deals 25 damage and launches upward
  • 3s CD

Sprint Sprint

  • The lower his HP is, the faster he runs

Biotic Field Stim pack

  • Deals 50 damage to soldier but increases his damage by 1.75x for 3s
  • 10s CD

Sprint Wavedash

  • Pressing sprint and crouch at the same time will make soldier slide

Tactical Visor Tac Visor

  • Swaps the firework rockets for stronger and faster rockets while in ult and they have no cooldown

Freja Freja Difficulty 2/5

Health Health

  • 270 Normal

Revdraw Crossbow Primary

  • Now poisons its targets

Take Aim Take aim

  • Explosion now launches enemies upwards

Quick Dash Wind dash

  • Now damages and knocks enemies in her facing direction
  • 2s CD

Updraft Updraft

  • Launches enemies within 6M of her upwards
  • Deals 50 damage
  • 8s CD

Bola Shot Bola shot

  • Bola will root enemies hit by it

Sojourn Sojourn Difficulty 1/5

Health Health

  • 300 Normal

Railgun Rail gun

  • Charge builds slower

Railgun Alt Fire Rail gun alt

  • Secondary fire now knocks back depending on how much charge you have

Power Slide Power slide

  • Sliding into enemies deals 60 damage and sends them upward
  • 6s CD

Disruptor Shot Disruptor shot

  • Enemies within disruptor shot will be silenced
  • 4s CD

Overclock Limiter Removal

  • Once your health reaches 100 or below you will gain your ultimate
  • Once you use your ult you will increase your jump height, move speed and damage dealt to 200%
  • After ult ends you will need to rest for 5 seconds

    Assassins

    DPS that excel at diving the back line singling out targets dealing lots of burst damage for quick kills However they do have slightly lower HP than normal.

  • Deep wound passive: Deals extra damage to tanks

Sombra Sombra Difficulty 3/5

Health Health
225 Normal

Quick Melee Backstab

  • Meleeing someone from behind instakills

Sprint Sprint

  • Hack replaced with sprint where she moves much faster but can't use her gun or abilities

Virus Virus

  • CD reduced to 3.5s
  • Deals bursts of 25 damage every second affected by it

Translocator Translocator surprise

  • CD reduced to 6s
  • Damages those within her radius dealing 90 damage
  • Stuns damaged enemies for 0.5s
  • Reduces ult charge by 10%

Emp EMP

  • Instakills everyone within 20M of her (including herself and allies)

Venture Venture Difficulty 2/5

Health Health

  • 225 Normal

Smart Excavator Excavator

  • Ammo is now 6

Quick Melee Drill pin

  • Melee roots for it's duration then knocks enemies down for 1s

Burrow Burrow

  • While burrowed moves at 1.5x speed
  • Using drill rush while burrowed deals 40 extra damage
  • Lasts 4s
  • Cd 6s

Drill Dash Drill rush

  • Launches enemies away amd deals an extra 40 damage at the end of drill rush
  • Cooldown while underground is 2 seconds
  • Drill rush cooldown is 2 seconds while underground
  • Cd 6s

Tectonic Shock Tectonic quake

  • Those hit by this ult will be knocked down for 1s

Genji Genji Difficulty 4/5

  • Passive 15% move speed buff
  • Starts off with dragon blade

Health Health
225 Normal

Dragonblade Primary: Dragon slashes

  • Each slash does 100 damage

Swift Strike Rising strike

  • Enemies hit with his swift strike will be launced upwards with him
  • 6s CD

Combat Roll Sword whirl

  • Deflect replaced with sword whirl where he swings his sword in a circle damaging enemies within 7M of him dealing 50 damage
  • Is invincible during duration
  • 2s CD
  • Shares CD with Demon Beam

Fire Strike Demon Beam

  • Hold secondary fire to launch a projectile that deals 40 damage
  • 3s CD
  • Shares CD with sword whirl

Hellfire Desire Demon within

  • Pressing interact will activate demon within where he deals 50% more damage and moves 50% faster but recieves 75% more damage and receives 30% less healing
  • Press reload to deactivate it
  • Will automatically trigger if you are set on fire

Tracer Tracer Difficulty 5/5

Health Health

  • 175 Normal

Attack Speed Passive: Momentum

  • Scoring elims will gain a blink charge

Quick Melee 3 hit combo

  • Melee is now a 3 hit combo dealing 40->15->15 damage to tal

Pulse Pistols Pulse pistols

  • Ammo is now 10

Blink Blink

  • Blinking through enemies deal 85 damage

Recall Recall

  • Recall will refund all charges of blink
  • Will deal damage to enemies within range and pull enemies toward her
  • 12s CD

Pulse Bomb Chrono Bomb

  • When pulse bomb is used time will slow down for everyone except tracer
  • Goes farther and in a straight angle

Enforcers

DPS that do well in close range combat and have abilities that affect those within that close range which can help with the frontlines or help protect teammates. Highest HP of dps subroles.

Mei Mei Difficutly 2/5

Health Health

  • 325 Normal

Quick Melee Breaking the ice

  • Meleeing frozen enemies instakills them

Endothermic Blaster Endothermic blaster

  • Ammo reduced to 42
  • Primary can freeze again
  • Secondary shoots a fast firing icicle that consumes all ammo but freezes enemies enemies for 1s who are 10M or farther

Ice Wall Frost armor

  • Ice wall Ability replaced with Frost armor
  • 6s Cooldown
  • Gives 100 bonus health and 20% reduction for 2s

Summer Solstice Thaw

  • Can press interact to thaw out of freeze

Cryo Freeze Cryo bowling

  • Healing reduced by 25%
  • Will move mei forward dealing damage and knocking enemies back
  • 6s CD

Blizzard Bliz

  • Now slows enemies by 50% after thawing out for 10s

Cassidy Cassidy Difficulty 1/5

Pummel (Nemesis Form) Metal arm

  • Melee damage is 55

Health Health

  • 325 Normal

Peacekeeper Peacekeeper

  • 3 Bullets
  • Has 2 passives
  • Perfect range: Deals 50 more damage to enemies who are 8M or closer
  • One in the chamber: Deals 75 extra damage to enemies hit by hit last bullet

  • Secondary now lights people on fire

Flashbang Cybernetic pulse

  • Flash bang replacement
  • Projectile that deals 45 damage and roots enemies for 0.8s
  • 6s cooldown
  • Reloads Peacekeeper

Combat Roll Roll

  • If you hold down the roll key/button then you will leap upwards (must be on the ground to do this)
  • 3s cooldown
  • 4s cooldown if you use the leap

Deadeye Deadeye

  • Roots himself and enemies caught in his LOS
  • If you get an elimination with deadye, you get it again( only triggers once)

Reaper Reaper Difficulty 3/5

Health Health

  • 300 Normal

Hellfire Shotguns Primary

  • Ammo lowered to 4

Biotic Orb Shadowball

  • New secondary fire
  • Fires a projectile that deals 60 damage per bullet in mag
  • 4s CD

Shadow Step Soul Reaping

  • TP replacement
  • Enters a state where his lifesteal is increased for 4s
  • 8s CD

Wraith Form Wraith form

  • Moves faster
  • Can move through walls
  • Can fly slightly when holding the jump key
  • Deals 30 damage to those he passes through

Death Blossom Twisted metal blossom

  • While ulting, his move speed is increased by 500%

Vendetta Vendetta Difficulty 4/5

Health Health

  • 250 Normal/ 75 Armor

Adrenaline Rush Passive: Battle spirit

  • All damage done gives you a bit of overhealth
  • Gains ultimate through dealing damage

Power Block Warding Parry

  • It is now a parry that goes on a 3s CD after not receiving damage
  • On success it will stun enemies

Javelin Spin Blade spin

  • Vendetta will spin around immediately

Seismic Slam Teleporting strike

  • Sword toss now teleports you upward your slash downward will deal 2x more damage

Swift Strike Sundering blade

  • Will now knockdown enemies and deals damage to vendetta the longer you hold it

Anchors

DPS that do well at locking down certain points/objectives and can also use their abilities to push through points by pressuring with strong abilities.

Bastion Bastion Difficulty2/5

  • Slower move speed

Health Health

  • 4 Normal/ 296 Armor

Configuration: Recon Recon

  • Slower firing gun but deals more damage
  • ammo reduced to 6

Configuration: Assault Assault mode

  • Gets speed boost 400%
  • Can ram into people dealing 20 damage and sends them upwards
  • Cannot fire primary
  • 8s Cooldown

Configuration: Artillery Artillery

  • Bastion is completely invincible during artillery form

Symmetra Symmetra Difficulty 4/5

  • Has new mana meter which charges up by how much damage is dealt. Increases it by 5 per hit

Health Health

  • 125 Normal/ 175 Shield

Photon Projector Primary: Magic volley

  • No longer is a laser
  • It is now a 5 shot volley that deals 20 damage per ball
  • 8 rounds

Photon Projector Secondary: Magic burst

  • No longer a chargeable projectile
  • It is now a Aoe damage ability that deals damage in a radius of 8. Damage is calculated by how much mana is built up(Max 200 damage)
  • CD 4s

Quick Melee Melee

  • Sends a fast magic blast that deals 75 damage

Jump Pack Magical leap

  • Pressing tp key now launches her upward
  • 4s CD

Sticky Bombs Magic shift

  • Pressing interact teleports her 10M in the direction she is facing dealing 50 damage upon activation and another 50 damage reaapearing
  • 4s CD

Sentry Turret Turrets

  • CD 2s

Photon Barrier Soul seperation

  • Using her ult fills up her mana and stuns enemies within a radius of 10 for 3s

Junkrat Junkrat Difficulty 2/5

Quick MeleeMelee

  • Applies a sticky that will detonate after 1s dealing 100 damage

Frag Launcher Frag launcher

  • Has a 33.3% chance of dealing 50 bonus damage to the victim
  • Has 4 ammo

Concussion Mine Powered up mines

  • Now deals double knockback
  • Deals 175 max damage
  • Deals 50 damage to junkrat if nearby
  • Detonates quickly after being used

Steel Trap Trap

  • When trap is triggered it blows up after 1s launching victim upwards

Rip TireRip tire

  • Now lasts 50s

A-36 Tactical Grenade Final explosion

  • Pressing interact while you have ult will trigger an explosion leaving junkrat with 1HP and knocking him down for 3s but will deal 300 damage to enemies within 10M of him

Torbjörn Torbjorn Difficulty 3/5

Health Health
225 Normal/ 75 Armor

Rivet Gun Nail gun

  • No longer has secondary
  • Primary shoots slower
  • Now roots people hit by it
  • Ammo at 5

Forge Hammer Hammer

  • Knocks people back
  • Stuns for 0.5s

Overload Burning up!

  • While using overload he will deal constant damage to himself
  • Duration reduced by 50%
  • While in overload, moves faster and deals more damage

Molten Core Molten core

  • Deals devastating burn damage even after leaving the lava pools

Snipers

Long range DPS that focus on taking out enemies from a far. Very weak up close and has lowest HP of dps subroles.

Ashe Ashe Dificulty 2/5

Health Health

  • 225 Normal

The Viper Viper

  • Can only ADS
  • Max ammo now 3
  • Lights people on fire
  • Deals an additional 50 damage to enemies 15M or farther

Hellfire Desire Passive: Ashes to Ashe

  • Heals 1/3 of any burn damage dealt to enemies

Dynamite Dynamite

  • Now forces players to hop when burning
  • Detonates when it lands
  • Cooldown 5s

Coach Gun Force of nature

  • Deals a lot of damage at close range
  • Deals more knock back to Ashe and enemies
  • Cooldown 12s

Bob BOB

  • Is now an ability
  • Press interact to gain Bob
  • Bob only has 230 health
  • Cooldown 20s

Hanzo Hanzo Difficulty 3/5

Health Health

  • 225 Normal

Deadeye Passive: Head Collector

  • Headshots reduce the CD of other arrows by 4s

Quick Melee Force palm

  • Melee deals 60 damage
  • Pushes enemies back

Lunge Lunge

  • Distance increased
  • Cooldown 5s

Storm Arrows Fire arrows

  • Only has 3
  • Cooldown 6s

Sonic Arrow Frost arrow

  • Hitting someone with this arrow will create an ice explosion after 0.5s freezing the victim and those around them(6M) for 1s
  • Cooldown 6s

DragonstrikeDouble dragon

  • Those caught in this ult will be burned and frozen at the same time

Widowmaker Widowmaker Difficulty 4/5

Health Health

  • 225 Normal

Widows Kiss Widow's Kiss

  • 35 Ammo
  • Has bouncing bullet passive: If you land a shot on someone it will deal damage equal to that amount to the nearest person of that target up to 10M

Venom Mine Knockout Gas

  • The gas now knocks people out for it's duration
  • Speed of projectile increased to 500%
  • 12s CD

Grappling Hook Grapple

  • 2.5s CD
  • Can now deal 60 damage piercing enemies in her way(no CD if used this way)

Infra Sight Weak points revealed

  • While she is using her ult all her hits are criticals
  • Duration increased to 30 seconds

Supports

Paladins

Supports that can heal but can also provide help with damage in the front.

Brigitte Brigitte Difficulty 1/5

Health Health

  • 200 Normal/75 Armor

Barrier Shield Shield

  • 250 HP
  • Is bigger
  • Regens 150% faster

Shield Bash Shield bash

  • Distance travelled on the ground increased
  • Knockback increased
  • 3s cooldown

Whip Shot Whip shot

  • Pulls Brig towards target and stuns them for 0.3s
  • Deals 15 more damage to enemies in air
  • Burst heals 30 HP to allies within 10M of her if she hits an enemy
  • Launches her upward if you look at the ground while using it
  • 4s cooldown

Armor Pack Armor packs

  • Allies healed by armor packs receive 20% less damage for 1s
  • Healing reduced by 50%

Fire Strike Fire strike

  • Press interact to use
  • Shares charges with armor packs
  • Shoots a fire strike that deals 20 damage to enemies

Rally Rally

  • Makes Brig unkillable for the duration of ult
  • Shield bash puts people to sleep while in ult

Kiriko Kiriko Difficulty 2/5

  • Has a double jump
  • Increased move speed

Health Health

  • 275 Normal

Quick Melee Uppercut

  • Melee is now an uppercut that launches her and enemies upward dealing 60 damage

Kunai Weakening Kunais

  • Enemies damaged by kunais will take 50% more damage for 1s
  • Ammo reduced to 5
  • If you press interact as you deal damage to someone you will teleport to them (2s cooldown)

Healing Ofuda Ofudas

  • Only has 4 ofudas
  • Healing increased

Swift Step Foxspeed

  • If there is no ally to teleport to you can use the ability to do a short dash and gain movement speed for 5s
  • Will set cd for 6s after use
  • Cannot jump while using foxspeed

Protection Suzu Healing Smoke bomb

  • If healing is dealt with HSB, healee will be invisible for 3s
  • Healing increased
  • 10s cooldown

Kitsune Rush Kitsune guide us back

  • When activating ult,allies will be ressurected.

Illari Illari Difficulty 2/5

Health Health

  • 275 Normal

Quick Melee Slash

  • Melee deals 50 damage
  • Detonates burn and deals an extra 50 damage

Solar Rifle Solar rifle changes

  • Ammo reduced 14->8
  • Primary burns

Outburst Sunburst

  • Deals 75 damage plus burning
  • 5s CD

Hellfire Desire Scorch shot

  • Pylon replaced with a new ability
  • Shoots a projectile that bounces up to 3 times that deals 75 damage
  • Consumes a bullet

Hellfire DesireFlare shot

  • A healing variant of scorch shot
  • Heals allies 75HP
  • Press interact to use it

Captive Sun The Sun

  • Those detonated by it will burn for a VERY long time

Mercy Mercy Difficulty 1/5

  • No longer has blaster

Guardian Angel Passive Angelic grace

  • Jumps higher
  • Can double jump

Health Health

  • 250 Normal

Caduceus Staff Staff

  • No longer has damage boost
  • Now when holding secondary fire, she will launch fast projectiles that deal 70 damage which have an explosion radius of 2M. (Damage fall off on splash)

Guardian Angel Angelic dive

  • Shares cooldown with guardian angel
  • When guardian angel has no target use the guardian angel ability to dive down dealing damage wherever you land in a radius of 10M.
  • 50 Damage at 6M or less.
  • 15 Damage at >6M
  • 4s CD

Cardiac Overdrive Divine grace

  • Shares cooldown with ressurect
  • Press the ressurect key to use this on a damaged ally to burst heal them 55HP then apply a heal over time of 20 HPS for 8 seconds
  • 4s CD

Valkyrie True angelic form

  • While ulting her speed, projectile speed and damage are all increased

Juno Juno Difficulty 4/5

  • Lower gravity than usual
  • Hold crouch to descend faster

Health Health

  • 3 Normal/ 247 Shields

Snap Kick Gravity kick

  • When hit with her melee she will knock victims back, lower their gravity and follow them

Mediblaster Mediblaster

  • Her mediblaster deals increased damage to enemies that are in the air
  • Her mediblaster heals increased to allies that are in the air

Pulsar Torpedoes Pulsar Torpedoes

  • If you hit enemies that are on the ground launch them upwards
  • If you hit enemies that are airborne, knock them downward dealing an extra 50 damage when they land and root them for 0.85s
  • If you heal allies with this, their gravity will be reduced for 1s

Glide Boost Air dash

  • Glide boost is changed to an air dash
  • Short burst of movement in direction that you are moving
  • Gain 50 temporary overhealth while dashing
  • 1.5s CD

Graviton Surge Black Hole

  • Hyper ring replaced with Black hole
  • Slow moving projectile that deals a massive amount of damage
  • 14s CD

Orbital Ray Meteor shower

  • Now when using her ult Meteors will fall where Juno is dealing damage to those within her radius.

Strategists

Focuses on status effects, displacing targets and applying buffs/debuffs

Ana Ana Difficulty 3/5

Health Health

  • 225 Normal

Quick Melee Syringe punch

  • Melee puts people to sleep for 2s and goes on a 4s cooldown

Biotic Rifle Primary

  • Lower ammo(10)
  • Gives temporary speedboost to those healed by her gun
  • Unscoped shots are only 70% effective
  • Aim down sights to fire stronger and faster sleep dart and Dizzy bombs

Stealth Passive: Camo

  • Is invisible while crouching but cannot act during invis
  • Top left notification
  • Increases CD speed of dizzy bomb
  • Speed while crouching increased by 300%

Sleep Dart Instakill dart

  • Sleep dart has a 25% chance of instakilling
  • 8s Cooldown

Biotic Grenade Dizzy Bomb

  • Getting hit by this will make enemies dizzy and slow for 2s
  • 8s cooldown
  • Buffs allies move speed by 2x

Nano Boost Nano

  • If target recieved healing, her and her healee become invincible for 5s

Zenyatta Zenyatta Difficulty 1/5

  • Is floatier and jumps higher

HealthHealth

  • 3 normal/ 97 shield/ 125 armor

Orb of Destruction Primary

  • 2 burst orbs that knock people back
  • no ammo

Orb of Destruction Secondary: spirit bomb

  • Fires slow homing projectile that locks onto closest enemy
  • Deals 150 damage and knocks people back
  • 10s cooldown

Orb of Harmony Disable

  • Orb of harmony replaced with disable
  • Stuns enemies momentarily for 0.5s
  • range is 15M
  • 6s cooldown

Orb of Discord Psychic slam

  • Discord replaced with Psychic slam
  • Lifts all players in line of sight within 15m into the air and slamming them down dealing 30 damage and knocking them down for 0.5s
  • 7s cooldown

Orb of Harmony Orbs of life

  • Pressing interact will launch 3 homing orbs in facing direction
  • Each one heals 50 hp and has a explosion radius of 5 so it can heal multiple people
  • 3s cooldown

Transcendence Psionic Force

  • Heals allies within radius
  • Damages enemies over time and forces them to spin

Moira Moira Difficulty 2/5

  • Does not get ult passively

Health Health
225 Normal

Biotic Grasp Biotic grasp

  • Primary is unchanged
  • Secondary gives ult charge

Fade Shadow Possession

  • Fade replacement that roots and deals 75 damage over time to enemies within 7M of her
  • 5s CD

Biotic Orb Biotic orbs

  • Healing orb healing reduced to 10% but cleanses allies of Freeze/Burn/Bleed and Sleep
  • Damage orb damage reduced to 10% but gives those hurt by it a 30% slow and a 50% damage debuff for 1.5s
  • 4s CD

Annihilation Genetic mutation

  • Press interact to use
  • When it is in use Moira grows larger, gains 200 overhealth and has increased damage, speed and jump height but can only melee
  • Can only be cancelled by pressing reload
  • 10s CD Coalescence Coamehameha
  • Ultimate now roots moira for 8s
  • Deals a lot damage

Lifeweaver Lifeweaver Difficulty 3/5

Health Health

  • 200 Normal/50 shields

Healing Blossom Healing blossom

  • Healing blossom also grants a heal over time bonus depending on how much healing was dealt
  • Ammo reduced to 8
  • If healed by it, it increaseses damage dealt by 50% for 1s

Thorn Volley Thorn volley

  • Dealing enough ticks with thorn volley or poisonous seed will detonate an explosion within the victim dealing a burst of 50 damage
  • Ammo reduced to 50

Life Grip Life grip

  • 13s CD
  • You can use life grip to grab an enemy instead and deal 35 damage to them
  • 6s CD if used on an enemy

Petal Platform Petal platform

  • Cd reduced to 1.5
  • HP reduced to 75

Petal Platform Entangle

  • Press interact to use
  • Roots the target Lifeweaver is looking at for 1.2s and deals a small amount of damage as well
  • 6s CD

Tree of Life Life sapper

  • Tree has 3205 Health
  • Alongside it's healing, it deals damage to enemies as well and has global reach
  • Deals 100 damage upon setting it down, then 60 for every pulse afterwards
  • Damaging effect does not go away even after destroying tree

Baptiste Baptiste Difficulty 4/5

Adrenaline Rush Passive blood regeneration

  • Passive health regen

Health Health

  • 275 Normal

Biotic Launcher Biotic launcher

  • Does not use ammo but uses Baptistes HP instead
  • Primary fire now only fires 1 bullet at a time but deals 75 damage and can heal allies as well
  • Secondary fire launches an additional grenade that deals damage to enemies in it's radius

Regenerative Burst Wrenching pull

  • Deals 20 damage to enemies within 12M of him and knocks them down for 0.5s

Immortality Field Immortallity

  • Pressing immortality field now makess Baptiste immortal for 4s
  • 14s CD

Adrenaline Rush Advanced healing

  • Amp matrix replaced with advanced healing
  • Gets it every 10s
  • Fully heals baptiste

Lúcio Lucio

  • Is now only on speed song

Health Health

  • 270 Normal

Sonic Amplifier Sonic amplifier

  • Priamry fire now shoots 2 bullets
  • Ammo reduced to 10
  • Damage increased
  • Knocks enemies back

Soundwave Soundwave and reverb

  • Sound wave now stuns enemies but no longer knocks enemies back
  • Deals a 2nd burst of damage after a short duration
  • 10s CD

Amp It Up Amp it up

  • Amp it up now gives allies within range 15% ult charge overtime
  • 12s CD

Amp It Up Radio Jammer

  • Press crossfade to activate it
  • Once activated you reduce enemy ult charge by 15% overtime

Sound Barrier Sound slam

  • After using ultimate launch enemies upward and stun them for 2.5s
  • Gives allies 15% ult charge

Tanks

Brawlers

Tanks with the highest HP that are meant to be on the Frontline dealing damage close range and staying in the fight for as long as possible.

Reinhardt Reinhardt Difficutly 1/5

  • Is bigger

Health Health

  • 250 Normal/ 300 Armor

Rocket Hammer Hammer

  • Knocks enemies farther and to the ground for 0.1s

Barrier Field Barrier

  • 3x bigger
  • Recharges 50%slower

Fire Strike Fire strike

  • Stronger and lights people on fire
  • 6s cooldown

Charge Charge

  • Stuns pin target for 1s
  • Moves a lot faster
  • Knockback increased
  • Damage reduced by 50%
  • 15s cooldown

Attack Speed Rocket pack

  • Pressing interact will launch Rein in the direction he is facing
  • 3s Cooldown
  • Shares Cooldown with charge

Earthshatter EarthShatter

  • Knockdown time is now 5s
  • Knocks people upward as well

Junker Queen Junker Queen Difficulty 1/5

Health Health

  • 375 Normal

Adrenaline Rush Passive: Unyielding spirit

  • Immune to most of the new CC abilities

Scattergun Scattergun

  • Shoots slower
  • Damage upclose increased

Jagged Blade Tag

  • Meleeing or Landing secondary fire will teleport JQ to target and cleanse her of any negative effects
  • TP cooldown 6s (same as blade toss)

Carnage Maximum carnage

  • Will deal additional bleed damage that cannot be cleansed
  • Holding down the key will make her lunge forward
  • 8s cooldown

Commanding Shout Deafening Shout

  • Stuns enemies within 15M of her for 0.7s
  • 10s cooldown

Rampage Rampage

  • Hacks enemies for it's entire duration

Ramattra Ramattra Difficulty 2/5

Health Health

  • 4 normal/ 396 Armor

Omnic Form

Void Accelerator (Omnic Form)

  • Holding down priamry will occasionally fire a shadow ball dealing an extra 25 damage

Sleep Dart Hypnosis

  • Ravenous vortex replaced with Hypnosis
  • Puts enemy closest to reticle to sleep for 2.5s
  • 6s CD

Kinetic Grasp Force barrier

  • IBarrier health reduced to 0HP
  • 1.5s CD

Nemesis Form Nemesis form

  • Punching now launches you in the direction you are facing
  • 6s CD

Block (Nemesis Form) Stomps

  • Holding down secondary will stomp the ground dealing 50 damage to enemeis near him and launch them upwards

Ravenous Vortex Palm strike

  • Pressing ravenous vortex while in Nemesis form will make Ram hit enemies with his palm dealing 200 damage and stunning them
  • 8s CD

Annihilation Psycho force

  • While ulting he moves enemies around him
  • Enemies within the radius of psycho force will be silenced

Displacers

Tanks that focus on disorienting teams by either splitting their targets away from their team or pushing them off objectives/allies.

Zarya Zarya Difficulty 2/5

  • Is bigger

Health Health

  • 175 Normal/ 225 Shields

Particle Cannon Primary: Tractor beam

  • Deals 20% less damage
  • Pulls enemies toward her
  • Has only 50 ammo

Particle Cannon Secondary: Particle blast

  • Sends enemies towards her
  • Is now a straight firing projectile
  • Speed doubled

Particle Barrier Gravity bubble

  • Jumps higher and has less gravity while bubble is active
  • 11s CD

Particle Barrier Ally bubble

  • Will lunge towards ally that is bubbled

Quick Melee Piledriver

  • Meleeing an enemy while on the ground will lift both Zarya and the victim up then slamming them down dealing 25% of their max health damage and stunning them for 0.4s
  • Locks you out of melee for a short duration 1s
  • Doing it in the air will not stun enemy

Graviton Surge Graviton

  • Those caught in her ult will lose all of their ult charge

Orisa Orisa Difficulty 1/5

Health Health

  • 6 Normal/ 394 Armor

Quick Melee Melee

  • Is now 2 hits that deals 80 damage in total

Javelin Spin Wind spin

  • While using spin, Orisa gains a jump height and speed increase
  • Blows enemies away
  • 8s Cooldown

Energy Javelin Harpoon

  • Enemies damaged by her harpoon will now be pulled towards Orisa
  • 8s Cooldown

Fortify Counter

  • Fortify is now a counter, she teleports to the attackers dealing the damage dealt to her x2 and following up with a melee. It can loop if she recieves constant damage
  • 12s cooldown
  • Cannot be cancelled
  • Cannot fire primary or javelin while using it
  • Is rooted

Terra Surge Sandstorm trap

  • Those caught in her ult are rooted and cannot escape

Sigma Sigma Difficulty 2/5

  • Jumps higher
  • Lower gravity

Health Health

  • 200 Normal/ 275 Shields

Accretion Meteor toss

  • Shield replaced with a meteor
  • Deals 80 damage
  • Goes in a straight angle
  • Knocks enemies back
  • 2s CD

Accretion Rock smash

  • Accretion replaced with meteor crash
  • Damages those around Sigma dealing 100 damage and knocking them away
  • 5s CD

Kinetic Grasp Gravitational pull

  • Kinetic grasp replaced with gravitional pull
  • Pulls enemies towards sigma
  • 10s CD

Graviton Surge Meteor crash

  • Upon activating ult you will summon a giant meteor that deals 300 damage in a large area

Roadhog Roadhog Difficulty 3/5

  • Bounce passive where pressing crouch while in in the air will bounce him up
  • Deals 45 Max damage at center and sends enemies backwards if in center
  • Deals 15 Damage at max range

Health Health

  • 600 Normal

Scrap Gun Scrap Gun

  • Now has 12 shots
  • Speed of scrap from primary increased
  • Secondary fire removed

Take a Breather Take a breather poison gas

  • Take a breather healing reduced by 50%
  • Now has poison gas effect that deals 100DPS in a radius of 10M
  • Max duration increased to 5s

Chain Hook Hook Slam

  • Hook slam launches enemies upward then slams them down to the ground dealing 100 damage to them and 50 damage to enemies around them
  • 6s Cooldown
  • If you land hookslam, CD is 1s

Whole Hog Scrap Chaos

  • His ultimate pellets no longer deal damage but now he launches additional scrap balls that bounces off the walls that deal 50 damage and deal knockback as well

Wrecking Ball Wrecking Ball

  • Size increased
  • Jump Height increased

Roll Ball

  • Is now always in ball form
  • Press crouch while on ground to get a burst of movement forward

Health Health

  • 2 Normal/445 armor/3 shields

Commanding Shout Laser beam

  • Holding primary fire fires a laser beam that deals 12 DPS

Grappling Claw Grappling claw

  • No CD
  • Knockback increased

Piledriver Pile driver

  • Now knocks people down for 1.2s
  • 4s CD

Adaptive Shield Phase mode

  • While adaptive shield is active you can phase through walls
  • 4s CD
  • CD does not go down while in spawn and starts on a 5s CD in spawn

Minefield Mine field

  • Minefield spread increased # Divers Tanks that focus on hyper offense and can dive the back line easier than other heroes, however they have the lowest HP pool of tanks subroles.

Doomfist Doomfist Difficulty 2/5

  • Moves slightly faster and jumps higher

Health Health

  • 375 Normal

Hand Cannon Primary: Flurry

  • Hand cannon replaced with melee
  • While in the air if you press primary you can go towards your target if you're close enough
  • Damage for melee is 80
  • CD for melee is 0.25s

Rocket Punch Rocket punch

  • No knockback
  • 1s cooldown
  • Deals an extra 48 damage regardless of charge
  • Every hit reduces the CD of block by 1s

Seismic Slam Slam

  • Gives 25 overhealth upon use
  • Deals more damage to those who gets hit with his arm
  • Knocks Doomfist and targets up
  • Pressing crouch will immediately slam down
  • 5s cooldown

Power Block Block conversion

  • Will now convert damage taken while blocking to overhealth for him and his allies within 5M
  • 7s cooldown

Meteor Strike Meteor strike

  • Will now knock enemies down for 5s
  • Wait time of 1s to use

Hazard Hazard Difficulty 3/5

Health Health

  • 250 Normal/125 Armor

Jump Pack Passive: double jump

  • Has a double jump

Quick Melee Sword Melee

  • Melee deals 60 damage and does damage over time
  • Has 100% lifesteal

Bonespur Primary

  • Deals damage over time and after 1 second it deals a burst of 10 damage

Spike Guard Spiked barrage

  • Spikes from spike guard now launch enemies upward
  • Has 100% lifeseteal

Violent Leap Crazed leap

  • Is faster and travels farther
  • Deals an extra 30 damage and damage over time
  • 6s CD
  • Has 100% lifesteal

Jagged Wall Jagged wall

  • Deals damage over time to those hit by it
  • 9s CD
  • HP on wall decreased by 75%

DownpourDownpour

  • Deals damage overtime, then a burst of 100 damage after 1s

D.va D.VA Difficulty 3/5

Eject Outside of Mech stats

  • Movement speed increased to 150%
  • Damage dealt increased to 150%
  • Jump height increased to 130%
  • Projectile speed is increased to 200%

Health Health

  • 175 Normal

Jump Pack Boost jump

  • Has an air dash that launches her in the direction that she is facing

Quick Melee Pistol whip

  • Meleeing while outside of mech deals more damage and knocks people back

A-36 Tactical Grenade Grenade

  • Press booster key to lob a grenade
  • Deals 90 damage and knocks people away but has damage fall off the further you are from the center(Radius 5M)
  • 4s CD

Call Mech Mech stats

  • Stats are normalized while in mech except jump height

Health Health

  • 375 Normal/ 325 Armor

Ejection Suit Eject suit

  • Press interact to eject out of suit

Defense Matrix Shielding matrix

  • Defense matrix duration is reduced
  • Give an ally within your LOS 75 shields while activating Shielding matrix

Boosters Mech Bash

  • Moves faster during boosters
  • Deals 125 damage
  • Deals 107 self damage
  • Knocks DVA back
  • Knocks victim away and knocks them down

Micro Missiles Fire missles

  • Missles now apply burn

Self Destruct The Bomb

  • If the explosion even grazes you, it will instakill

Winston Winston Difficulty 2/5

Primal Rage Passive: Anger management

  • Gains ult charge through receiving damage

Health Health

  • 218 Normal/ 162 Armor

Tesla Cannon Tesla cannon

  • Deals 87.5 DPS
  • Primary can stun if target is hit by it enough times
  • Secondary stuns and damages targets and anyone around 8M of target

Deep Leap Moon jump

  • Leap now has a 2nd dash that can be activated by pressing jump which launches Winston in the facing direction of player
  • Pressing crouch while using leap will increase gravity which will make you fall faster
  • Deals more damage now
  • 2.5s CD

Barrier Projector Domain expansion

  • Enemies within winston's barrier upon activation will be sent to spawn
  • 60s CD
  • On respawn it will start on a 15s CD and will not go down until out of spawnroom

Primal Rage Primal rage

  • While ulting his swings deal massive damage
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