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Dropthatbeat about 2 years ago

i really want this to work, but sometimes bots spawn outside the map and im not sure how to manipulate how spawns are generated. awesome concept though

Mazattack#1183 creator about 2 years ago *

This code is a little outdated. I have a more current version that I use for Zombie Survival Missions (MPJFR). However it does not work with some maps like Overwatch 2 Kings Row and many deathmatch maps that have had barriers added to them since the points can spawn outside of those barriers.

What maps are you encountering bugs on? If you have interest in using the tool, I could probably get an updated version and upload the snippet.

Edit: Never mind, I just went ahead and copied the newer version of the tool. I also updated the description for newer map types.

Dropthatbeat about 2 years ago

well i was eventually going to do all the maps with easter eggs and less about missions but hidden stuff. kinda like cod. anyways, generating spawns manually is ok, i just wished there was an all map tool for generating spawn locations. lmk how this works for my current map, antarctic peninsula. thanks a ton for even updating your project!

Mazattack#1183 creator about 2 years ago

Sure. You just reminded me there was one last thing I needed to update so it works properly on control maps. I made the change and it should work properly now. Now all you should have to do is call the "generateMapGrid" subroutine in your code and add an end condition in subroutine.

There should be a comment that tells you where to add this. Be default, the map grid tool will stop running when the game is in progress.

I also recommend using the "start rule" command to call the "generateMapGrid" subroutine.

Let me know if you have any other questions.

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