Kill to Grow 👑
The original and most balanced "Kill to Grow" game mode
Kill to Grow is an agar.io style FFA deathmatch with random heroes.
Start small and weak. Get bigger and stronger the more you kill.
Grow to TITAN size and crush your enemies like insects!
Levels
Kill enemy heroes to gain exp. You get more exp for a bigger enemies.
For those who like to solve problems peacefully, there are yellow orbs all over the map. Collect orbs to gain exp.
Health and shields
The healing efficiency decreases with each level. But you fully restore your HP when you level up.
Also, all heroes have regenerating shields.
The Shelter
There is a shelter for level 1-5 players on the field. You take no damage while standing inside this house. But beware, the shelter changes its location!
Removing boring heroes
Remove heroes you don't want to play by pressing Q + E. You can remove up to 15 different heroes.
EMOTE=EXP zone
Use any emote inside EMOTE=EXP sparkling area to get free exp.
You get 1 exp for every second you perform an emote. But you only get it after animation ends, so be careful! Bigger players gain exp more slowly.
Kill your opponents who are trying to collect all the sparkles or dance with them to share the reward.
Mega Punch
You can pick up a special buff called Mega Punch. When you have it, your next melee will deal damage equal to half of the enemy's current health. No matter how big the enemy is, you can take down half of his HP with only one hit. It should inspire other players to attack together. Just wait for the right moment to use your secret weapon.
If you see a player on fire, stay away from him, because that means he has a Mega Punch.
Wings
A blue orb called Wings allows you to fly like a bird and kill your opponents from the skies. Hold the Space bar to get off the ground. The smaller you are, the higher you can fly. But don't fly too high, the sun can burn you!
Hocus Pocus
Pick up the Hocus Pocus power-up and use Crouch to disappear like Houdini. After a couple of seconds, you will appear in another random place on the battlefield. This ability is restored after each level up.
Blackout
If you picked up the Blackout power-up, then your next headshot will blind the target. The enemy will not see almost anything for 10 seconds.
Since some heroes do not have the ability to deal critical damage (for example, Ana, Symmetra or Reinhardt), any hit on the enemy will activate the blind effect.
Climb the giant
Press F (Interact button) near the giant to climb on it with a grappling hook.
- You must be level 1-10 to use the grappling hook.
- The giant must be at least 10 levels bigger than you to be able to hold you.
- You cannot use the grappling hook at the same time as other abilities.
- The hook has a small cooldown.
- You will fall if you hit your carrier.
- If you are a giant and someone climbed onto you, just crouch (Ctrl) to get rid of the parasites.
You can cooperate with the giant by becoming a turret on its shoulder (imagine a Bastion flying on Echo). Or hide on the Widow's butt and use a Mega Punch when she least expects it. Keep experimenting!
Peaceful giants
The player wins after reaching level 20. But the game doesn't stop. The winner will become a peaceful giant.
He cannot attack anyone until someone hits him first. If the giant does not receive damage within 5 seconds, it becomes peaceful again. A green outline around a giant means it is peaceful.
You can change the level of becoming a Peaceful Giant in the game settings.
Win and become a spirit
After becoming a peaceful giant, you can hold down the R key (Reload) for 1 second to become a fast immortal flying Spirit. Here is what you get:
- Incorporeality. This means that you cannot deal or receive damage. Also, other players can pass through you and even hide inside!
- Flying. When you become a Spirit, you immediately gain wings. Unlike ordinary giants, you can fly to any height.
- Speed. You are three times faster than other players.
- Minions (not those yellow ones). You can give other players a Blessing that will give them +1 EXP after each level up. But they do not even realize that they have actually become your minions. Because now you also get +1 EXP every time they level up. In fact, they work for you! You can select one minion at a time by pressing Interact while looking at any player with level 1-19. If you forget who you blessed, just press the E key to find your minion on the battlefield. Spirits cannot pick up EXP orbs, so minions are the only way for them to gain EXP. Blessings have a long cooldown, so if your minion dies, you won't be able to instantly pick another one. Choose wisely who to bet on!
Get a personal star
After becoming a spirit, you can hold down the R key (Reload) for 1 second to become a star. You will die after that, but a star with your nickname will appear in the sky. Multiple wins will give you multiple stars. These stars will be visible even if you leave the game, so everyone will know about your victory.
After each respawn, you will receive one additional level for every star you own (up to three free levels). For example, you have reached level 20 three times and created three stars. This means that after each death you will immediately respawn at level 4 (instead of level 1). Each additional star (4th, 5th, etc.) will give an additional +1 exp.
Share your exp
Say "Hello" while looking at a level 1-3 player to give him 1 exp. This only works if you have at least one yellow circle at the top left. You can support small players during the attack on the giant. Or, you can become a good giant by giving exp to your little followers.
Please note that you need to wait about 5 seconds after the previous communication before saying "Hello".
Old Gods
Shadows of old gods appear on the battlefield from time to time. Emote near these shadows to summon the old gods. For every second of worship, you earn favor points. If you get killed, you will lose half of the points. When the old god is summoned into this world, he will give his power to the player with the most favor points.
Once you have been chosen, you can use your Melee to mark a target for the old god. Manage to destroy your enemies before the old god leaves this world!
The only way to kill the old god is to kill all of his followers. When you kill the player with the most favor, the old god gives his power to the next player with the most favor.
Treasure Hunt
Want to find some treasure? First, you need to find a treasure map. You will be able to open the map only after the next respawn. The location of the treasure is marked with a spray. Find your spray on the battlefield and use Melee to dig it up. Treasure chest gives a huge amount of EXP. The more players in the game, the more EXP you will find!
Please note that you cannot change heroes during the treasure hunt. And don't place another spray on the ground because the original spray will disappear.
Work in progress
I made a lot of balance improvements to adapt heroes to the new gameplay. All changes make sense, even if they make a hero feel too weak or OP compared to a regular Overwatch. Feel free to share your suggestions for improving balance!
Find more information on the "Update log" tab
282 Comments
This is, without exaggeration, my favorite custom mod in this game. I actually log into overwatch just for this mod :D
Reading the outdated description on the page, i was filled with nostalgia for the old gods you could control and attac enemys. It was truly cool and had a so huge "wow" effect when i was just starting. It would be so cool to see them again.
Hi, thanks for the feedback! As far as I remember, I had to remove the Old Gods to add other features because the game was crashing too often. I might try adding them back to the daily version of the map. If so, I'd appreciate some feedback on server stability, as I don't have enough time to test everything.
Of course. There are a couple of performance issues worth noting.
Well, I tried bringing back the old gods and just remembered why I removed them. The code is loading the server so heavily that the game is unplayable. The only way to bring back the old gods is to remove a lot of other features. If you want to see them again, I can create a separate code for one of the previous versions of the game (but with the current state of the workshop, that will also take some time).
I've released a new update with a bunch of balance changes and a few bug fixes. So you can try it out and tell how it feels!
Also, Mauga can still attack after level 20 and in spirit form hehe :3
Yes, Mauga can still attack, but I can't prevent him from doing so. It's a workshop bug. Instead, I'm freezing him after he attacks for a sufficient amount of time so players can punish him. However, if he attacks someone in spirit form, he automatically transforms into a star after a few seconds. Let me know if he doesn't transform into a star in your case.
I've compiled a hero tier list. I've uploaded it to JPG hosting. I can also send it elsewhere.
storage.imgbly.com/imgbly/1QdKUbltwq.png
Thanks for your tier list! I've buffed most of the D-tier heroes. But many of them already have great potential. For example, most players don't know that Mercy can res weak enemies and kill them again and again. And all this while being in the air for almost the entire game... She's definitely S
Thats great, thank you!
I'd really like to play the old version with the old gods. If anything needs to be removed, i think the most sensible thing would be to remove the pyramid, maybe even the casino, like in the old versions.
I didnt have much time, but i only managed to play for a couple of hours.
I liked Brigitte! Shes a lot of fun zoning opponents :D I need to play more to feel the changes.
I don't want to remove the pyramid or the casino. It seems the only way to play with the old gods is in the old version of the game. I made a separate code for this, so you can play: 2Q353
Hey so just had an encounter with two people abusing owner by kicking people that are winning or close to winning, lotta people were complaining about them too. they were also duoed together and being pretty toxic and ragebaity... Is there anything that can be done for people like this?
(1.) Player name: Nugget
Player icon: [Wrecking ball] {Summer games} Bowling
Player title: Peasant
Name card: Triple Pachimari
Endorsement Level: 4
(2.) Player name: Oscar
Player icon: Cardboard Bastion
Name card: None
Endorsement Level: 2
Hi, thanks for reporting these players! You won't see them in the original Kill to Grow lobbies anytime soon.
Hello! Ever since the new update the game has become unplayable. We first started noticing that Q+E wouldn’t switch the character anymore. Now, it logs me out of the entire game after a few minutes of gameplay.
Thanks for letting me know! It seems like the workshop is slowly dying with each new update. I just fixed the hero swapping bug. Now Q+E should work again! After some experimentation, it turned out that all I had to do was turn off and on any hero from the hero pool and save the game code again. It makes no sense, but that's how it works.
I just played for 30 minutes and the game seemed stable. But I got logged out of another custom game earlier. So I think it's some kind of general server issue.
Hi, me again.
The Pyramid is cool, but for heroes like Doomfist, it allows total invincibility & it's currently being abused.
Doomfist goes onto pyramid, gets his ult to 100%. Comes off and kills players. If he gets into trouble, he hits his ult and recharges health while nobody can hit him (as he's off the map) and then lands on the pyramid again, rinse and repeat.
Literally impossible to kill him. Seen it abused a few times now.
Thanks for letting me know! I just nerfed Doomfist's ult charge speed on the pyramid at high levels. Let's see if this helps.
Sounds ideal thanks. Do you think server closing due to Workshop load will ever be fixed? Just in a server now with like 5 people and it still crashed :(
Are server crashes happening more often on the day version of the map? If so, try disabling Fluffy in the workshop settings to see if that helps. If this turns out to be the main problem, I will remove Fluffy soon. But if the game crashes on the night map with the same frequency, I might have to disable the pyramid too.
To be honest, the game has always had a crashing problem. It just crashed for me now on the day map, nobody in the casino (don't think it was on this version of the mode actually) and crashed as soon as I turned into a Spirit, which seems to be a common place for it to crash recently.
I'm not sure how in-depth the tools are, but would be good to work out what is taking up the most Workshop resource with this game mode. It's a completely open, empty map and max of 12 players, so it's gotta be something regularly crashing this mode.
Yes, spirits crash the game as well. But this happens if many workshop resources have been used before.
The empty map gives the illusion that the game mode is simple. But in fact, it has a huge number of game mechanics. I'm not the best coder, and that's why the game is poorly optimized.
I just disabled Fluffy for the day version of the map. This should help.
I think you've done a great job with it. For the most part it works really well. Could you hand the code to someone more experienced to look and see if it can be tightened up? Honestly it's worth keeping overwatch installed just for K2G.
Glad to hear that!
I'm working on other modes now, but I'll try to optimize my code next time I add something new to K2G.
Also I don't suppose there's anything we can do about people teaming? It's probably the #1 worst thing about the mode is when you have 2 medium players like level 10-15 who just farm all the level 1 and 2's, there's absolutely no way to take them down.
Yes, it is a problem, but there is not much I can do about it. I have already increased the spawn rate of mega punch, blackout, and starter packs if there are two or more level 10+ players in the game. Unfortunately, many players still do not know how to use this. Mega punch + grappling hook combo is something very few people know about.
Is there a way to check if two high level players haven't damaged each other (more than 20% or so) and then increase their damage taken if not? Thinking like if a Level 15 hasn't received damage from a Level 13 player in x minutes then their global damage taken is increased and it scales up.
Would certainly solve the issue if it's possible!
This way it's hard for the game to know that two big players are teaming and not just ignoring each other. One of them could be a peaceful player collecting orbs and using emotes. I could track every damage to see who is peaceful and who is teaming. But that would put a lot of load on the server and cause more overloads.
I'm considering adding some kind of temporary debuff that spawns on the field if there are multiple level 10-20 players in the game. It works like a curse that takes away about 5% of your max HP for every kill you make. The curse can be removed after leveling up. This would force big players to choose bigger targets and not kill level 1 players. And the fastest way to remove the curse is to kill another big player.
What do you think?
I thought about the previous idea and decided that penalizing a player for every kill would be wrong in a game called "Kill to Grow". Instead, I can make killing small players more risky. Here's an idea.
A new pickup orb called "Virus" (something like that). Only visible to level 1-5 players. It applies a permanent sombra hack, so you lose most abilities when you pick it up. If you get killed, the killer will also get the virus. The virus is infinitely transferable. To cure the virus, you need to level up. Small players will pick up the virus with the goal of being killed by a big player.
The bigger the player, the harder it is for them to level up while being hacked. The virus will spawn more often if there are multiple giants in the game.
This is less effective against teaming, but should make dealing with big players easier.
I'm not sure the problem is that big players are killing smaller ones. Sometimes, you do so well that there are just smaller players left and they need to stop trying to kill each other to kill the giant. That's the way the game works.
I really think the problem is that giant players can team up and ignore each other, once they get past level 12 it becomes really difficult to do any damage especially if their mate(s) cottons on and spots you. So whatever solution needs to only impact teamers whilst leaving solo players that manage to do alright on their own.
Also, can you tune Lifeweaver down a bit? He does far too much damage and his petal overheals very strongly & cannot be easily destroyed.
We can't stop players from teaming up, but we can give others more power to punish them. I decided to start with something easiest to implement without additional server load.
I significantly increased the spawn rate of Mega Punch and Starter Pack if there is more than one level 10-20 player in the lobby. Mega Punch is currently the most reliable and fun weapon against giants. Starter packs can also be quite useful. Let me know if this helps.
I nerfed Lifeweaver a bit. Unfortunately, not many players know that his petal can heal. I love this mechanic as it motivates players to stand on the platform while being an easy target.
Yep definitely seeing more mega punches. Unfortunately the first (and only) game I played had two players > 14 who were stood next to each other & just killing everyone. We gotta think of a good solution here that punishes teamers but doesn't punish normal solo people that end up getting that high up.
So, I added the virus I was talking about. It will take some time for players to figure out how it works, but it will definitely make giants more vulnerable. Let me know how this affects your games.
Hey, seen it, also the game seems a lot more stable recently, not sure if you made other changes. I think it's definitely when you add things like the Casino or the Giant you can summon that introduces instability.
Love the Pyramid though!
Saw your name as a star in a lobby too :D
I was thinking as well, in addition to Mega Punches when there are more than 2 level 12+ characters, could we increase the size & number of safe houses, or up the level they provide protection for? Thinking it would be good to have wording flash on screen to encourage the giants to kill each other. So think of it like an in-game event... When there's 2 level 12+ players active for more than 2 minutes the Safe house moves to the spawn area, provides protection up to Level 8 & wording pops up saying "Multi-Giant Kill Event" or similar. What do you think? This should encourage the giants to kill each other otherwise they will be sitting ducks.
Thanks for the feedback! Yes, I've made some small stability fixes, but there's still a lot to do.
I like the idea of changing the safe house size. But I don't want to make it some kind of event. If two players are level 12+ and still not killing each other, they're probably playing in a group and have friendly relations or just feel solidarity with other giants. Or one of them is just a peaceful player chilling in the emote zone (as I usually do after level 10). I don't want to force them to kill each other. It either won't work or it will hurt the friendship. Instead, I want to make it easier for other players to kill giants. And a dynamically changing safe zone can help with that. I'll play with it.
Hey, yep saw the large safe house size and I think it helps.
I do disagree with your logic though: "they're probably playing in a group and have friendly relations or just feel solidarity with other giants"
So this is fair to the 2 teaming players and unfair to the 10 solo people just looking to play FFA. If people want to play a team based custom game they can. Otherwise would it be fair to put the 2 giants on one team and be unable to damage each other vs the 10 other players on another team?
The changes to the spawn rate of mega punch and starter pack seems to be really good though.
The most unfair thing here is that we don't have the right workshop tools to fix a problem like this. And there is no way to disable damage between two specific players.
In fact, two giants don't stand a chance if small players play together. But most players just don't know about the game mechanics or don't want to learn them. For example, only one in five players uses Mega Punch against a giant. The rest use it against other small players or don't use it at all.
I understand why players don't want to learn the new mechanics of some custom game. But I wonder if there is anything I can do about it.
Maybe I should add some obvious hints on the screen at certain moments. But most players don't read the hints. I found this out when I added quests in one of the old updates.
Can you not add text for pickups, so for Mega Punch & Blackout it could say "Try and use this on the Giants"?
Think the larger safe area is working well but still seeing games with 3+ giants refusing to kill each other. I'd say if there's 2+ giants and they're level 12 or more the safe house should last longer & on-screen prompts to kill the giant might be necessary.
Who knew Mauga's "Fluffy" hair could make any grown man cry
Hey again, Foren! I just wanted to add that when you’re at a high level, it’s tough to fit in the casino. Thought you might want to know
Yes, you are right. Unfortunately, this is the maximum possible size of the "casino" model. However, big players do not need the casino as much as small ones. I like that small players can hide inside the textures and even steal other player's winnings while giant players don't even see what exactly they won.
file:///C:/Users/Admin/Pictures/proof%20support%20not%20fit%20casino.png (I'm crouching, btw.)
Hey Foren! I was wondering about the option to change levels manually when hosting a server. I thought it was fun and fair, especially since as the server owner, I wouldn’t want to upset players or risk them leaving and being all alone again. It seems to be gone now though—any chance it might come back, or is it a permanent change? Thanks for all the work you put into this map!
Hi! I've never added any host commands to this game mode. Maybe some other copies of Kill to Grow have something like a host menu. But that's only fun for 1 of the 12 players in the lobby. Too many hosts would abuse it. I'd rather add new fun growth options than make something like legal cheat codes. I just need more feedback on the existing game mechanics.
Hello! I found the copycat; he has even copied one of your old decriptions, lol (I at least think it is your old desc).
I think I know which one you mean. Ironically, the description says it's the original and most balanced version. This is misleading to many players.
My hero tier list for this mode, based on how strong and interesting to play they are: https://i.imgur.com/dcGLg5u.png
On a second thought, Mercy can deal a surprising amount of damage, so she should be a level higher. And Junker Queen could have been A or B if not for the bug where your axe and melee can't hit anything at higher levels.
Wow, this is very useful information! Just what I needed. I'll take this into account in future updates. I'd like to see more lists like this from different players.
I would swap Pharah and Mercy. Not many people know that Mercy can use Shift to take off and resurrect dead players with E and kill them again, gaining exp. She can easily dominate the lobby and bully everyone with some twisted sense of humor.
The main problem with balancing is that some abilities scale with increasing size, while others remain at standard size even at level 20. And the first ones can either be too OP or too weak, with no options in between. I'll continue experimenting with the others. Thank you!
Mauga is very weak regardless of level. Especially from range. Maybe he can have the speed boost for his overrun or regenerate health overtime when using cardiac overdrive.
Also I tried destroying the snowman to see what would happen as a level 25 Genji but it just doesn't die. Well I guess it was a lv 100 snowman...
The server crashed quite often right after the lvl 10+ snowman was destroyed, so I had to make the snowman unkillable. But it doesn't seem to solve the problem completely...
Destroying the snowman was one of the most fun parts, so I'll try to bring that back by disabling some other features. Sorry for breaking your expectations, huh.
Yes, I agree about Mauga. I'll make him stronger soon.
Do you think any other heroes need buffs?
loot box is back lol.
is the mode broken? there is only jumppad and shelter and nothing else spawning and shelter doesnt give EXP either
It's not broken. EXP orbs start spawning when there are 3 or more players in the game. Otherwise, one player could collect a lot of experience, become a giant, and only then open the game to new players. But you can still add bots in the game lobby, they count as players
So I have noticed a large issue that seems to plague your game mode: Teaming. Players will help each other grow and then assist in keeping them large. I've called it out several times and they don't see anything wrong with it.
These are usually friends and are willingly toxic in chat and alwayse excusing what they are doing.
Could there be a method to curb teaming? maybe encourage giants to fight if there is more than one.
Its infuriating to call them out on this and see people come and go frequently from basically being bullied. Even 2 giants are enough to dominate a lobby and prevent anyone else from playing. 5? Not even a game anymore, just bully simulator.
After a few tests, I decided to significantly increase the chance of spawning a mega punch, blackout and starter pack in case there are 2 or more giants in the lobby. Hopefully, this will make it easier for players to kill giants when they are teaming. It's already in the new update. Let me know how it works!
I fully agree with you. But it is technically difficult to determine that the players are teaming up, and not just ignoring each other in order to survive. If friends decide to play as a team, I would not like to punish them for this or force them to attack each other. It would be better to give small players more opportunities to kill giants even in such conditions, and let them enjoy revenge. I already have a couple of ideas. Just need some time to test it.
looks like all the bugs fixed by blizzard made this gamemode fully functional again.
time to get the quests and giving exp to people back again
Yes, it only took them 8 months... But I'm happy anyway
I'm still not sure about quests. But I will definitely return the opportunity to give exp. The last time I did this, it had a huge impact on server load. So first I need to run some tests
Just wondering, are you able to remove players from joining the game? There are three extremely toxic, racist, abusive players that regularly play these lobbies and to be honest it makes it a real chore.
I can't kick players out of the game, but I can disable chat for players with certain nicknames. I just need to know the exact nicknames and have some evidence of their toxicity, like a short video. But I think it would be easier to report them for abusive chat inside the game.
I think you already did this for Daddypapi, but Senpapi is doing it (possibly an alt) and then there's Obishawn who is also spewing a lot of vile stuff. How do I get content to you?
No, I haven't done this with any player yet.
You can send me any info to [email protected]
Thanks
Can you please remove the hamster ball God and the Junkrat God? The hamster ball crashes the server about 40% of the time its used and the Junkrat god is too fucking OP, having it immediately kill the whole server just isn't fun.
Also there's a bug where sometimes you can turn into a star, and when you come back you're stuck in the "it's not worth it" phase where you can't shoot at all until you die.
Also is there any way you can give or fix the visual indicator of the cooldown for DVA boost and Genji dash not resetting? Really irritating to not know if my dash will work or not.
Oh and the blackout is cool, but it lasts far too long IMO. Getting it applied to you shouldn't be a total death sentence.
Oh oh oh, and can you make it so that the duration of the safehouse reduces with the amount of damage players do while stood inside it? It's annoying to be a level 17 and get wiped out by a level 3 bastion who just sits inside the safehouse and burns half your health down, waits for his turret cooldown to reset and then burns the other half down.
Other than that, great fun, it's like crack! Can't stop playing it ha
Thanks for the feedback!
I haven't noticed any server crashes due to Hamster old god, but that may be true. I really like the Hamster old god as a big obstacle to hide inside. So I'm thinking of leaving it, but halving the number of mines. This should reduce the server load.
It was always possible to hide from Junkrat's ult inside Winston's barrier, which appears in the center of the field every time Junk old god ults. Or you can destroy the riptires before they explode. As an experiment, I will leave only one tire instead of three. Let's see how this changes the situation. I still want that huge tire to look dangerous.
It seemed to me that I fixed the bug with the stars a couple of weeks ago. Have you noticed this bug during this time?
I agree that blackout can be fatal for some heroes. So I will reduce its duration by a couple of seconds.
Unfortunately, I can't change how some ability cooldowns are displayed without putting more load on the server. So we have to wait until the devs fix the bugs related to cooldowns...
I like your idea of the safe zone disappearing after a certain amount of damage has been dealt. But its impact on server load is much higher than its impact on gameplay. Besides, I like it when small players become a threat to the giant while they are inside the shelter. This causes the hunter and prey to switch roles and forces the giant to retreat as far as possible. If the giant knew for sure that the cover would disappear before he died, he would not move far, but simply wait nearby and kill small players without leaving them a chance to escape.
I'm going to add some of these changes during next week, taking into account possible changes in the new season.
Thanks, I agree with a lot of your feedback on my feedback! :D
I know about hiding in Winston's barrier, but this is breakable and as the hitbox is so massive there is just too much gunfire going around and it always pops.
I also hear what you say about safe zone but it shouldn't be such an easy win for small players. In my experience the giant dies when all the level 1 and 2's get pissed off and attack the giant in unison. The safe zone makes it so that just one moderately damaging hero like soldier, bastion, widow or mccree in the safe zone will kill any giant easily and with no penalty to damage.
Also what is up with the invincibility on freshly spawned players, sometimes it lasts for so much longer than normal. Can it not disappear if the fresh spawn shoots?
The secret is that a second before the tires explode, a new Winston barrier spawns in place of the previous one. But it saved only from the first explosion of the biggest tire before. If only one tire is left, the barrier becomes more useful.
I'll take a closer look at using the safe zone. So far, it seems to me that a really good player will be able to wait out the threat at a distance until the shelter disappears. If small players work together, they will easily kill the giant with or without shelter.
Regarding the invincibility bug - I can assume that this happens to players who have several stars. The standard invincibility time after spawn is 5 seconds. If a player stays invulnerable for more than 5 seconds and doesn't gain additional levels, it's definitely a bug and I need to gather more information.
Just in another game and as soon as someone used the Hamster ball God ult for the second time it crashed the server. This also happened yesterday with the Hamster ball. It's definitely bugged. I've noted it happening and it happens with the hamster ball every time the server crashes.
I haven't added the listed changes yet. But if things are that serious, I will temporarily remove the Hamster old god at the start of the new season and test it later with other changes. Thanks for letting me know!
btw zarya can grav the gods and break them lmao
That's interesting... Thanks for letting me know. I'm wondering if this is a new workshop bug or an old one, because obviously Zarya's grav shouldn't pull phased out heroes like the old gods. I guess we'll have to live with this bug for a while.
Hello foren, could be please fix it to where if you trash a hero, you still get your bonus XP. Every time I trash a hero I’m unable to get the bonus xp I got from hitting level 20. It almost never works. Just spawn as level 1 when I trash.
Sure! Already fixed this.
that’s a very unhelpful response, you just told me what I already know about, I’m not oblivious to any of those facts. I just thought you would take a little bit more initiative, I understand you can’t do anything about people kicking from lobbies as that is a blizzard thing. And of course it won’t fix the problem, but punishing players, who do it anyways still limits how many people actually do it. Are you genuinely able to permanently ban accounts from your game mode, no, first offense no, second offense they should be permanently banned right then in there because it’s so bullshit that I have to deal with this every single time, and you don’t understand how long it takes for people to join your lobby. I wait hours upon hours just for it to be a normal active lobby that people can go in and out of. I’m not gonna be a host with a server that’s dead that’s only has three people every two hours. That’s no fun we want 12 people a full match. That’s why it’s so irritating. I will send proof your way if this ever occurs to me again, I would have tens and hundreds of recordings players banned if I actually decided to send video proof, which I will be doing from now on.
I can't permanently ban players in this mode. And any player who knows how to work with the Workshop will be able to easily bypass any restrictions that I can make. But it's likely that the players who kick other players out of the game aren't smart enough to figure out the Workshop...
I agree that sometimes it can be difficult to fill a lobby as a host. It also depends on what time of day you play and what data center you are connected to. In one of the latest updates, I lowered the requirements for the minimum number of players in the lobby for all sorts of buffs to spawn. I did this so that the first players who enter will stay longer in the lobby. But this is not enough to gather more people.
Also, the first players don't want to stay in the lobby with a host who already has a huge advantage over them. For this reason, I always let new players kill me so that they don't leave.
You can also try some clickbait lobby names to attract players.
And I think the worst thing is is that it’s bound to happen. It is 100% inevitable. You are going to get kicked if you continue to level up and have fun like everyone else, let’s see you join a game in the hostess friendly eventually that host will leave and another person becomes a host and then that person’s gonna become the asshole in kick you that’s how it works you were going to get kicked by someone 100% no matter what unless you are the owner is the stupidest concept ever fix this.
First, I can't prevent hosts from kicking players from the lobby. Ask Blizzard about it, not me.
Second, if you get kicked all the time, why don't you become a host yourself? Just create your lobby and play there. This is the only guarantee that you will not be thrown out.
Thirdly, the only thing I can do is punish bad hosts in a very interesting way... But for that, I need proof that they kick people. If you provide me with a stream recording where this happens, I can do something with specific players ... This does not solve the problem, but only adds a little fair punishment.
I get it I get it you’re always going to run into asshole hosts who are going to kick you, and it’s always been like that with overwatch in every game mode. But for kill to grow this isn’t like every other game mode, they should not be able to do that. I literally need to own a game. Wait hours upon hours for people to join just so I can play. Fix this fix this.
Fix this fix this fix this fix this fix this I cannot stand I cannot stand getting kicked. People who abuse that should be punished with in kill to grow they should have their own separate punishment like being permanently banned from the game mode for simply abusing. It’s crazy the length some of these hosts go to just to ensure they’re the only ones that win. It’s unplayable bad, it’s where it really is. It’s horrible it’s absolutely horrible. It’s the worst. I fucking hate it, you need to fix this now I am serious. You need to fix this. This is a huge problem and you need to come up with a solution fast. I know you can’t have any type of trusted in game moderators for your game mode that can punish people or trusted moderators that cannot be kicked, and that can deal out punishment to the hosts who kick people for the wrong reasons I know it’s not possible but you as the host as the creator have to do something about this because it is an INSANE problem.
Hello f0ren. I mentioned this before, but it’s gotten absolutely out of hand and it’s a very very serious problem with your game mode. It makes it unplayable, absolutely infuriating, an extremely unenjoyable. And that is hosts who like to kick other people because they are doing better or they are at the top, the abuse the fact that they are the host to make sure they win in their own server. I have been kicked several upon several times today, simply for just playing the game. Going to get kicked by crying hosts who think they deserve to win because it’s their server. It’s the most unenjoyable thing in the world. I can’t stress enough it’s the worst. You’re genuinely going to have to fix this and you’re genuinely going to have to find a solution on this fast or else I will be quitting this game mode and so will a lot of people because it’s it’s obnoxious. It’s crazy this should not be happening. I feel like I have to own an entire lobby. That’s active for me to actually play just to get myself from getting kicked, yes, it is a normal occurrence that people get kicked during games because the host it’s his server is his rules, but this isn’t really the case considering this is a different type of game of that should not allow that at all.
what level do you hit max size?
The max size of the character model is reached at level 66 (the size of the old gods). But most players barely make it to level 30.
Is level 66 the in-game size limit?
The normal player size in Overwatch is x1, and the max scaling is x20. You can't make the model bigger.
1 level in Kill to Grow is equal to x0.3 size. So you will reach the max possible size at level 66-67
well i reach lv 80 once
max is 100 i assume
Yes, you can level up beyond level 67, but the size won't change anyway.
oh it does boi
I checked it again, and yes, you don't grow any further after level 67. Maybe it's just the placebo effect. Of course, the damage and health numbers increase, but not the character model.
-_-
time for a request that i dont expect to see
make a nuke power up that kills everyone and yourself as you press interact
Sounds balanced. Maybe when I run out of ideas I'll do something like this
Can u pls add moderator menu?
What exactly would you like to see in it?
Wouldn’t that be some type of host privileges? If you do add this, please don’t make it give any sort of advantage. Even so i wouldn’t add this at all, half of the game owners already abuse. I’ll reach level 20, and I’ll get kicked from the match, or swapped to spectator and back to ffa. Thus loosing all the progress, even if your slightly to better than the entire lobby, the host crys like a baby no one needs a moderator menu, and getting kicked for just winning it happens way more often than you think, and it’s incredibly frustrating. So I wouldn’t add it at all, do not way to abusive
I totally agree with you. I have repeatedly written here in the comments that I'm not going to give hosts any advantages. But maybe someone has ideas for host features that could make the game better without giving an advantage. For example, changing game settings that are common to all players.
I'm sorry that many hosts abuse. I've been kicked out of the game a few times as well. I'm wondering what I can do with this.
Honestly a only way in I’d love for it to be stopped is if you have in-game trusted moderators that can’t be banned from their own game, punish them in like real time for breaking rules like that. If that’s even possible haha.
Sounds cool, but unfortunately it's not possible at the moment. However, there is a way to punish bad hosts if I knew their exact nicknames. But there are many problems associated with this. And that wouldn't solve the problem completely.
If only it was possible yes, and I love the valentines update it’s cute. Question For St Patrick’s should re add back chance, but it’s green, could die or you could gain 15xp. Not for a little awhile out but something to think about.
The Chance was part of a different version of the mode made by someone else. But you gave me the idea to do something more interesting in the future with this mechanic.