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Foren

Kill to Grow 👑

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frint#2952 7 months ago

This is, without exaggeration, my favorite custom mod in this game. I actually log into overwatch just for this mod :D
Reading the outdated description on the page, i was filled with nostalgia for the old gods you could control and attac enemys. It was truly cool and had a so huge "wow" effect when i was just starting. It would be so cool to see them again.

Foren creator 7 months ago

Hi, thanks for the feedback! As far as I remember, I had to remove the Old Gods to add other features because the game was crashing too often. I might try adding them back to the daily version of the map. If so, I'd appreciate some feedback on server stability, as I don't have enough time to test everything.

frint#2952 7 months ago *

Of course. There are a couple of performance issues worth noting.

  1. I saw a player complaining about having trouble reborn into spirit at level 20 on Sigma. This may be because respawning is tied to the reload button, while Sigma has infinite ammo.
  2. Mauga and Winston have the ability to attack first after reaching level 20, even while in spirit form. So yes, you can't take damage, but you can kill enemies. Mauga has this as her primary fire mode, while Winston only has a secondary fire mode. This is due to the freeze debuff mechanic that occurs when attacking after level 20, and only on these characters. If you don't release the button, you can attack infinitely after the freeze effect wears off.
  3. A few words about balance: Lifeweaver - has unfairly high damage and no attack range limit. Also, standing on a platform, his self-healing is incredible. And if you put his ultimate on the platform, the self-healing is simply insane. Diva - is a strong character, fairly balanced, except for one thing. Her "Matrix" ability has an incredibly long duration (9 seconds) and a 7-second cooldown. This can be used to self-heal at the edge of the map, absorbing all the damage. Or simply use it effectively in combat. In my opinion, this is too strong. There are also some frankly trash characters that would be interesting to play, but for some reason they are unplayable for win. I could create a subjective tier list of character strengths. Maybe that would help with balancing and improving the gameplay experience. Also, the mode features random talents for characters. And if a Bastion character gets a talent for tank mode instead of turret mode, that character loses a lot of power, since in tank mode he deal much less damage than in turret mode. P/S Very glad to hear about the possible return of the old gods
Foren creator 7 months ago

Well, I tried bringing back the old gods and just remembered why I removed them. The code is loading the server so heavily that the game is unplayable. The only way to bring back the old gods is to remove a lot of other features. If you want to see them again, I can create a separate code for one of the previous versions of the game (but with the current state of the workshop, that will also take some time).

  1. Just checked – Sigma can become a spirit after level 20. It's probably some rare bug.
  2. Thanks for reporting those bugs with Mauga and Winston. I'll try to fix them in the next update. I can only imagine how annoying it was.
  3. Lifeweaver is really tanky. I like the idea that you have to knock him off the platform or destroy it. Also, at higher levels, the healing doesn't get as strong. But I agree that his damage should be nerfed. I'd be happy if you could create a tier list so I can buff the weakest heroes right away.
Foren creator 7 months ago

I've released a new update with a bunch of balance changes and a few bug fixes. So you can try it out and tell how it feels!

frint#2952 7 months ago

Also, Mauga can still attack after level 20 and in spirit form hehe :3

Foren creator 7 months ago

Yes, Mauga can still attack, but I can't prevent him from doing so. It's a workshop bug. Instead, I'm freezing him after he attacks for a sufficient amount of time so players can punish him. However, if he attacks someone in spirit form, he automatically transforms into a star after a few seconds. Let me know if he doesn't transform into a star in your case.

frint#2952 7 months ago

I've compiled a hero tier list. I've uploaded it to JPG hosting. I can also send it elsewhere.
storage.imgbly.com/imgbly/1QdKUbltwq.png

Foren creator 7 months ago

Thanks for your tier list! I've buffed most of the D-tier heroes. But many of them already have great potential. For example, most players don't know that Mercy can res weak enemies and kill them again and again. And all this while being in the air for almost the entire game... She's definitely S

frint#2952 7 months ago

Thats great, thank you!
I'd really like to play the old version with the old gods. If anything needs to be removed, i think the most sensible thing would be to remove the pyramid, maybe even the casino, like in the old versions.
I didnt have much time, but i only managed to play for a couple of hours.
I liked Brigitte! Shes a lot of fun zoning opponents :D I need to play more to feel the changes.

Foren creator 7 months ago

I don't want to remove the pyramid or the casino. It seems the only way to play with the old gods is in the old version of the game. I made a separate code for this, so you can play: 2Q353

Ramos#31338 10 months ago *

Hey so just had an encounter with two people abusing owner by kicking people that are winning or close to winning, lotta people were complaining about them too. they were also duoed together and being pretty toxic and ragebaity... Is there anything that can be done for people like this?

(1.) Player name: Nugget
Player icon: [Wrecking ball] {Summer games} Bowling
Player title: Peasant
Name card: Triple Pachimari
Endorsement Level: 4
(2.) Player name: Oscar
Player icon: Cardboard Bastion
Name card: None
Endorsement Level: 2

Foren creator 10 months ago

Hi, thanks for reporting these players! You won't see them in the original Kill to Grow lobbies anytime soon.

blazexxx 10 months ago

Hello! Ever since the new update the game has become unplayable. We first started noticing that Q+E wouldn’t switch the character anymore. Now, it logs me out of the entire game after a few minutes of gameplay.

Foren creator 10 months ago

Thanks for letting me know! It seems like the workshop is slowly dying with each new update. I just fixed the hero swapping bug. Now Q+E should work again! After some experimentation, it turned out that all I had to do was turn off and on any hero from the hero pool and save the game code again. It makes no sense, but that's how it works.
I just played for 30 minutes and the game seemed stable. But I got logged out of another custom game earlier. So I think it's some kind of general server issue.

rockandgrohl over 1 year ago

Hi, me again.

The Pyramid is cool, but for heroes like Doomfist, it allows total invincibility & it's currently being abused.
Doomfist goes onto pyramid, gets his ult to 100%. Comes off and kills players. If he gets into trouble, he hits his ult and recharges health while nobody can hit him (as he's off the map) and then lands on the pyramid again, rinse and repeat.

Literally impossible to kill him. Seen it abused a few times now.

Foren creator over 1 year ago

Thanks for letting me know! I just nerfed Doomfist's ult charge speed on the pyramid at high levels. Let's see if this helps.

rockandgrohl over 1 year ago

Sounds ideal thanks. Do you think server closing due to Workshop load will ever be fixed? Just in a server now with like 5 people and it still crashed :(

Foren creator over 1 year ago

Are server crashes happening more often on the day version of the map? If so, try disabling Fluffy in the workshop settings to see if that helps. If this turns out to be the main problem, I will remove Fluffy soon. But if the game crashes on the night map with the same frequency, I might have to disable the pyramid too.

rockandgrohl over 1 year ago

To be honest, the game has always had a crashing problem. It just crashed for me now on the day map, nobody in the casino (don't think it was on this version of the mode actually) and crashed as soon as I turned into a Spirit, which seems to be a common place for it to crash recently.

I'm not sure how in-depth the tools are, but would be good to work out what is taking up the most Workshop resource with this game mode. It's a completely open, empty map and max of 12 players, so it's gotta be something regularly crashing this mode.

Foren creator over 1 year ago

Yes, spirits crash the game as well. But this happens if many workshop resources have been used before.
The empty map gives the illusion that the game mode is simple. But in fact, it has a huge number of game mechanics. I'm not the best coder, and that's why the game is poorly optimized.

I just disabled Fluffy for the day version of the map. This should help.

rockandgrohl over 1 year ago

I think you've done a great job with it. For the most part it works really well. Could you hand the code to someone more experienced to look and see if it can be tightened up? Honestly it's worth keeping overwatch installed just for K2G.

Foren creator over 1 year ago

Glad to hear that!
I'm working on other modes now, but I'll try to optimize my code next time I add something new to K2G.

rockandgrohl over 1 year ago

Also I don't suppose there's anything we can do about people teaming? It's probably the #1 worst thing about the mode is when you have 2 medium players like level 10-15 who just farm all the level 1 and 2's, there's absolutely no way to take them down.

Foren creator over 1 year ago

Yes, it is a problem, but there is not much I can do about it. I have already increased the spawn rate of mega punch, blackout, and starter packs if there are two or more level 10+ players in the game. Unfortunately, many players still do not know how to use this. Mega punch + grappling hook combo is something very few people know about.

rockandgrohl over 1 year ago

Is there a way to check if two high level players haven't damaged each other (more than 20% or so) and then increase their damage taken if not? Thinking like if a Level 15 hasn't received damage from a Level 13 player in x minutes then their global damage taken is increased and it scales up.

Would certainly solve the issue if it's possible!

Foren creator over 1 year ago

This way it's hard for the game to know that two big players are teaming and not just ignoring each other. One of them could be a peaceful player collecting orbs and using emotes. I could track every damage to see who is peaceful and who is teaming. But that would put a lot of load on the server and cause more overloads.

I'm considering adding some kind of temporary debuff that spawns on the field if there are multiple level 10-20 players in the game. It works like a curse that takes away about 5% of your max HP for every kill you make. The curse can be removed after leveling up. This would force big players to choose bigger targets and not kill level 1 players. And the fastest way to remove the curse is to kill another big player.

What do you think?

Foren creator over 1 year ago

I thought about the previous idea and decided that penalizing a player for every kill would be wrong in a game called "Kill to Grow". Instead, I can make killing small players more risky. Here's an idea.

A new pickup orb called "Virus" (something like that). Only visible to level 1-5 players. It applies a permanent sombra hack, so you lose most abilities when you pick it up. If you get killed, the killer will also get the virus. The virus is infinitely transferable. To cure the virus, you need to level up. Small players will pick up the virus with the goal of being killed by a big player.

The bigger the player, the harder it is for them to level up while being hacked. The virus will spawn more often if there are multiple giants in the game.

This is less effective against teaming, but should make dealing with big players easier.

rockandgrohl over 1 year ago

I'm not sure the problem is that big players are killing smaller ones. Sometimes, you do so well that there are just smaller players left and they need to stop trying to kill each other to kill the giant. That's the way the game works.

I really think the problem is that giant players can team up and ignore each other, once they get past level 12 it becomes really difficult to do any damage especially if their mate(s) cottons on and spots you. So whatever solution needs to only impact teamers whilst leaving solo players that manage to do alright on their own.

Also, can you tune Lifeweaver down a bit? He does far too much damage and his petal overheals very strongly & cannot be easily destroyed.

Foren creator over 1 year ago

We can't stop players from teaming up, but we can give others more power to punish them. I decided to start with something easiest to implement without additional server load.

I significantly increased the spawn rate of Mega Punch and Starter Pack if there is more than one level 10-20 player in the lobby. Mega Punch is currently the most reliable and fun weapon against giants. Starter packs can also be quite useful. Let me know if this helps.

I nerfed Lifeweaver a bit. Unfortunately, not many players know that his petal can heal. I love this mechanic as it motivates players to stand on the platform while being an easy target.

rockandgrohl over 1 year ago

Yep definitely seeing more mega punches. Unfortunately the first (and only) game I played had two players > 14 who were stood next to each other & just killing everyone. We gotta think of a good solution here that punishes teamers but doesn't punish normal solo people that end up getting that high up.

Foren creator over 1 year ago

So, I added the virus I was talking about. It will take some time for players to figure out how it works, but it will definitely make giants more vulnerable. Let me know how this affects your games.

rockandgrohl over 1 year ago

Hey, seen it, also the game seems a lot more stable recently, not sure if you made other changes. I think it's definitely when you add things like the Casino or the Giant you can summon that introduces instability.

Love the Pyramid though!

Saw your name as a star in a lobby too :D

I was thinking as well, in addition to Mega Punches when there are more than 2 level 12+ characters, could we increase the size & number of safe houses, or up the level they provide protection for? Thinking it would be good to have wording flash on screen to encourage the giants to kill each other. So think of it like an in-game event... When there's 2 level 12+ players active for more than 2 minutes the Safe house moves to the spawn area, provides protection up to Level 8 & wording pops up saying "Multi-Giant Kill Event" or similar. What do you think? This should encourage the giants to kill each other otherwise they will be sitting ducks.

Foren creator over 1 year ago

Thanks for the feedback! Yes, I've made some small stability fixes, but there's still a lot to do.

I like the idea of changing the safe house size. But I don't want to make it some kind of event. If two players are level 12+ and still not killing each other, they're probably playing in a group and have friendly relations or just feel solidarity with other giants. Or one of them is just a peaceful player chilling in the emote zone (as I usually do after level 10). I don't want to force them to kill each other. It either won't work or it will hurt the friendship. Instead, I want to make it easier for other players to kill giants. And a dynamically changing safe zone can help with that. I'll play with it.

rockandgrohl over 1 year ago

Hey, yep saw the large safe house size and I think it helps.

I do disagree with your logic though: "they're probably playing in a group and have friendly relations or just feel solidarity with other giants"

So this is fair to the 2 teaming players and unfair to the 10 solo people just looking to play FFA. If people want to play a team based custom game they can. Otherwise would it be fair to put the 2 giants on one team and be unable to damage each other vs the 10 other players on another team?

The changes to the spawn rate of mega punch and starter pack seems to be really good though.

Foren creator over 1 year ago

The most unfair thing here is that we don't have the right workshop tools to fix a problem like this. And there is no way to disable damage between two specific players.

In fact, two giants don't stand a chance if small players play together. But most players just don't know about the game mechanics or don't want to learn them. For example, only one in five players uses Mega Punch against a giant. The rest use it against other small players or don't use it at all.

I understand why players don't want to learn the new mechanics of some custom game. But I wonder if there is anything I can do about it.

Maybe I should add some obvious hints on the screen at certain moments. But most players don't read the hints. I found this out when I added quests in one of the old updates.

RockandGrohl#2698 over 1 year ago

Can you not add text for pickups, so for Mega Punch & Blackout it could say "Try and use this on the Giants"?

Think the larger safe area is working well but still seeing games with 3+ giants refusing to kill each other. I'd say if there's 2+ giants and they're level 12 or more the safe house should last longer & on-screen prompts to kill the giant might be necessary.

daPVEboi over 1 year ago

Who knew Mauga's "Fluffy" hair could make any grown man cry

streety over 1 year ago

Hey again, Foren! I just wanted to add that when you’re at a high level, it’s tough to fit in the casino. Thought you might want to know

Foren creator over 1 year ago

Yes, you are right. Unfortunately, this is the maximum possible size of the "casino" model. However, big players do not need the casino as much as small ones. I like that small players can hide inside the textures and even steal other player's winnings while giant players don't even see what exactly they won.

streety over 1 year ago

file:///C:/Users/Admin/Pictures/proof%20support%20not%20fit%20casino.png (I'm crouching, btw.)

streety over 1 year ago *

Hey Foren! I was wondering about the option to change levels manually when hosting a server. I thought it was fun and fair, especially since as the server owner, I wouldn’t want to upset players or risk them leaving and being all alone again. It seems to be gone now though—any chance it might come back, or is it a permanent change? Thanks for all the work you put into this map!

Foren creator over 1 year ago

Hi! I've never added any host commands to this game mode. Maybe some other copies of Kill to Grow have something like a host menu. But that's only fun for 1 of the 12 players in the lobby. Too many hosts would abuse it. I'd rather add new fun growth options than make something like legal cheat codes. I just need more feedback on the existing game mechanics.

streety over 1 year ago *

Hello! I found the copycat; he has even copied one of your old decriptions, lol (I at least think it is your old desc).

Foren creator over 1 year ago

I think I know which one you mean. Ironically, the description says it's the original and most balanced version. This is misleading to many players.

piousdeer over 2 years ago

My hero tier list for this mode, based on how strong and interesting to play they are: https://i.imgur.com/dcGLg5u.png

piousdeer over 2 years ago

On a second thought, Mercy can deal a surprising amount of damage, so she should be a level higher. And Junker Queen could have been A or B if not for the bug where your axe and melee can't hit anything at higher levels.

Foren creator over 2 years ago

Wow, this is very useful information! Just what I needed. I'll take this into account in future updates. I'd like to see more lists like this from different players.
I would swap Pharah and Mercy. Not many people know that Mercy can use Shift to take off and resurrect dead players with E and kill them again, gaining exp. She can easily dominate the lobby and bully everyone with some twisted sense of humor.

The main problem with balancing is that some abilities scale with increasing size, while others remain at standard size even at level 20. And the first ones can either be too OP or too weak, with no options in between. I'll continue experimenting with the others. Thank you!

daPVEboi over 2 years ago *

Mauga is very weak regardless of level. Especially from range. Maybe he can have the speed boost for his overrun or regenerate health overtime when using cardiac overdrive.

Also I tried destroying the snowman to see what would happen as a level 25 Genji but it just doesn't die. Well I guess it was a lv 100 snowman...

Foren creator over 2 years ago

The server crashed quite often right after the lvl 10+ snowman was destroyed, so I had to make the snowman unkillable. But it doesn't seem to solve the problem completely...

Destroying the snowman was one of the most fun parts, so I'll try to bring that back by disabling some other features. Sorry for breaking your expectations, huh.

Yes, I agree about Mauga. I'll make him stronger soon.

Do you think any other heroes need buffs?

daPVEboi over 2 years ago

loot box is back lol.

jeyawue over 2 years ago

is the mode broken? there is only jumppad and shelter and nothing else spawning and shelter doesnt give EXP either

Foren creator over 2 years ago

It's not broken. EXP orbs start spawning when there are 3 or more players in the game. Otherwise, one player could collect a lot of experience, become a giant, and only then open the game to new players. But you can still add bots in the game lobby, they count as players

Axxelerant almost 3 years ago

So I have noticed a large issue that seems to plague your game mode: Teaming. Players will help each other grow and then assist in keeping them large. I've called it out several times and they don't see anything wrong with it.

These are usually friends and are willingly toxic in chat and alwayse excusing what they are doing.
Could there be a method to curb teaming? maybe encourage giants to fight if there is more than one.

Its infuriating to call them out on this and see people come and go frequently from basically being bullied. Even 2 giants are enough to dominate a lobby and prevent anyone else from playing. 5? Not even a game anymore, just bully simulator.

Foren creator almost 3 years ago

After a few tests, I decided to significantly increase the chance of spawning a mega punch, blackout and starter pack in case there are 2 or more giants in the lobby. Hopefully, this will make it easier for players to kill giants when they are teaming. It's already in the new update. Let me know how it works!

Foren creator almost 3 years ago

I fully agree with you. But it is technically difficult to determine that the players are teaming up, and not just ignoring each other in order to survive. If friends decide to play as a team, I would not like to punish them for this or force them to attack each other. It would be better to give small players more opportunities to kill giants even in such conditions, and let them enjoy revenge. I already have a couple of ideas. Just need some time to test it.

daPVEboi almost 3 years ago

looks like all the bugs fixed by blizzard made this gamemode fully functional again.
time to get the quests and giving exp to people back again

Foren creator almost 3 years ago

Yes, it only took them 8 months... But I'm happy anyway

I'm still not sure about quests. But I will definitely return the opportunity to give exp. The last time I did this, it had a huge impact on server load. So first I need to run some tests

rockandgrohl about 3 years ago

Just wondering, are you able to remove players from joining the game? There are three extremely toxic, racist, abusive players that regularly play these lobbies and to be honest it makes it a real chore.

Foren creator about 3 years ago

I can't kick players out of the game, but I can disable chat for players with certain nicknames. I just need to know the exact nicknames and have some evidence of their toxicity, like a short video. But I think it would be easier to report them for abusive chat inside the game.

rockandgrohl about 3 years ago

I think you already did this for Daddypapi, but Senpapi is doing it (possibly an alt) and then there's Obishawn who is also spewing a lot of vile stuff. How do I get content to you?

Foren creator about 3 years ago

No, I haven't done this with any player yet.
You can send me any info to [email protected]
Thanks

rockandgrohl about 3 years ago

Can you please remove the hamster ball God and the Junkrat God? The hamster ball crashes the server about 40% of the time its used and the Junkrat god is too fucking OP, having it immediately kill the whole server just isn't fun.

Also there's a bug where sometimes you can turn into a star, and when you come back you're stuck in the "it's not worth it" phase where you can't shoot at all until you die.

Also is there any way you can give or fix the visual indicator of the cooldown for DVA boost and Genji dash not resetting? Really irritating to not know if my dash will work or not.

Oh and the blackout is cool, but it lasts far too long IMO. Getting it applied to you shouldn't be a total death sentence.

Oh oh oh, and can you make it so that the duration of the safehouse reduces with the amount of damage players do while stood inside it? It's annoying to be a level 17 and get wiped out by a level 3 bastion who just sits inside the safehouse and burns half your health down, waits for his turret cooldown to reset and then burns the other half down.

Other than that, great fun, it's like crack! Can't stop playing it ha

Foren creator about 3 years ago

Thanks for the feedback!

I haven't noticed any server crashes due to Hamster old god, but that may be true. I really like the Hamster old god as a big obstacle to hide inside. So I'm thinking of leaving it, but halving the number of mines. This should reduce the server load.

It was always possible to hide from Junkrat's ult inside Winston's barrier, which appears in the center of the field every time Junk old god ults. Or you can destroy the riptires before they explode. As an experiment, I will leave only one tire instead of three. Let's see how this changes the situation. I still want that huge tire to look dangerous.

It seemed to me that I fixed the bug with the stars a couple of weeks ago. Have you noticed this bug during this time?

I agree that blackout can be fatal for some heroes. So I will reduce its duration by a couple of seconds.

Unfortunately, I can't change how some ability cooldowns are displayed without putting more load on the server. So we have to wait until the devs fix the bugs related to cooldowns...

I like your idea of the safe zone disappearing after a certain amount of damage has been dealt. But its impact on server load is much higher than its impact on gameplay. Besides, I like it when small players become a threat to the giant while they are inside the shelter. This causes the hunter and prey to switch roles and forces the giant to retreat as far as possible. If the giant knew for sure that the cover would disappear before he died, he would not move far, but simply wait nearby and kill small players without leaving them a chance to escape.

I'm going to add some of these changes during next week, taking into account possible changes in the new season.

rockandgrohl about 3 years ago

Thanks, I agree with a lot of your feedback on my feedback! :D

I know about hiding in Winston's barrier, but this is breakable and as the hitbox is so massive there is just too much gunfire going around and it always pops.

I also hear what you say about safe zone but it shouldn't be such an easy win for small players. In my experience the giant dies when all the level 1 and 2's get pissed off and attack the giant in unison. The safe zone makes it so that just one moderately damaging hero like soldier, bastion, widow or mccree in the safe zone will kill any giant easily and with no penalty to damage.

Also what is up with the invincibility on freshly spawned players, sometimes it lasts for so much longer than normal. Can it not disappear if the fresh spawn shoots?

Foren creator about 3 years ago

The secret is that a second before the tires explode, a new Winston barrier spawns in place of the previous one. But it saved only from the first explosion of the biggest tire before. If only one tire is left, the barrier becomes more useful.

I'll take a closer look at using the safe zone. So far, it seems to me that a really good player will be able to wait out the threat at a distance until the shelter disappears. If small players work together, they will easily kill the giant with or without shelter.

Regarding the invincibility bug - I can assume that this happens to players who have several stars. The standard invincibility time after spawn is 5 seconds. If a player stays invulnerable for more than 5 seconds and doesn't gain additional levels, it's definitely a bug and I need to gather more information.

rockandgrohl about 3 years ago

Just in another game and as soon as someone used the Hamster ball God ult for the second time it crashed the server. This also happened yesterday with the Hamster ball. It's definitely bugged. I've noted it happening and it happens with the hamster ball every time the server crashes.

Foren creator about 3 years ago

I haven't added the listed changes yet. But if things are that serious, I will temporarily remove the Hamster old god at the start of the new season and test it later with other changes. Thanks for letting me know!

daPVEboi about 3 years ago

btw zarya can grav the gods and break them lmao

Foren creator about 3 years ago

That's interesting... Thanks for letting me know. I'm wondering if this is a new workshop bug or an old one, because obviously Zarya's grav shouldn't pull phased out heroes like the old gods. I guess we'll have to live with this bug for a while.

Zac about 3 years ago

Hello foren, could be please fix it to where if you trash a hero, you still get your bonus XP. Every time I trash a hero I’m unable to get the bonus xp I got from hitting level 20. It almost never works. Just spawn as level 1 when I trash.

Foren creator about 3 years ago

Sure! Already fixed this.

Zac over 3 years ago *

that’s a very unhelpful response, you just told me what I already know about, I’m not oblivious to any of those facts. I just thought you would take a little bit more initiative, I understand you can’t do anything about people kicking from lobbies as that is a blizzard thing. And of course it won’t fix the problem, but punishing players, who do it anyways still limits how many people actually do it. Are you genuinely able to permanently ban accounts from your game mode, no, first offense no, second offense they should be permanently banned right then in there because it’s so bullshit that I have to deal with this every single time, and you don’t understand how long it takes for people to join your lobby. I wait hours upon hours just for it to be a normal active lobby that people can go in and out of. I’m not gonna be a host with a server that’s dead that’s only has three people every two hours. That’s no fun we want 12 people a full match. That’s why it’s so irritating. I will send proof your way if this ever occurs to me again, I would have tens and hundreds of recordings players banned if I actually decided to send video proof, which I will be doing from now on.

Foren creator over 3 years ago

I can't permanently ban players in this mode. And any player who knows how to work with the Workshop will be able to easily bypass any restrictions that I can make. But it's likely that the players who kick other players out of the game aren't smart enough to figure out the Workshop...

I agree that sometimes it can be difficult to fill a lobby as a host. It also depends on what time of day you play and what data center you are connected to. In one of the latest updates, I lowered the requirements for the minimum number of players in the lobby for all sorts of buffs to spawn. I did this so that the first players who enter will stay longer in the lobby. But this is not enough to gather more people.

Also, the first players don't want to stay in the lobby with a host who already has a huge advantage over them. For this reason, I always let new players kill me so that they don't leave.

You can also try some clickbait lobby names to attract players.

Zac over 3 years ago

And I think the worst thing is is that it’s bound to happen. It is 100% inevitable. You are going to get kicked if you continue to level up and have fun like everyone else, let’s see you join a game in the hostess friendly eventually that host will leave and another person becomes a host and then that person’s gonna become the asshole in kick you that’s how it works you were going to get kicked by someone 100% no matter what unless you are the owner is the stupidest concept ever fix this.

Foren creator over 3 years ago

First, I can't prevent hosts from kicking players from the lobby. Ask Blizzard about it, not me.
Second, if you get kicked all the time, why don't you become a host yourself? Just create your lobby and play there. This is the only guarantee that you will not be thrown out.
Thirdly, the only thing I can do is punish bad hosts in a very interesting way... But for that, I need proof that they kick people. If you provide me with a stream recording where this happens, I can do something with specific players ... This does not solve the problem, but only adds a little fair punishment.

Zac over 3 years ago *

I get it I get it you’re always going to run into asshole hosts who are going to kick you, and it’s always been like that with overwatch in every game mode. But for kill to grow this isn’t like every other game mode, they should not be able to do that. I literally need to own a game. Wait hours upon hours for people to join just so I can play. Fix this fix this.

Zac over 3 years ago

Fix this fix this fix this fix this fix this I cannot stand I cannot stand getting kicked. People who abuse that should be punished with in kill to grow they should have their own separate punishment like being permanently banned from the game mode for simply abusing. It’s crazy the length some of these hosts go to just to ensure they’re the only ones that win. It’s unplayable bad, it’s where it really is. It’s horrible it’s absolutely horrible. It’s the worst. I fucking hate it, you need to fix this now I am serious. You need to fix this. This is a huge problem and you need to come up with a solution fast. I know you can’t have any type of trusted in game moderators for your game mode that can punish people or trusted moderators that cannot be kicked, and that can deal out punishment to the hosts who kick people for the wrong reasons I know it’s not possible but you as the host as the creator have to do something about this because it is an INSANE problem.

Zac over 3 years ago *

Hello f0ren. I mentioned this before, but it’s gotten absolutely out of hand and it’s a very very serious problem with your game mode. It makes it unplayable, absolutely infuriating, an extremely unenjoyable. And that is hosts who like to kick other people because they are doing better or they are at the top, the abuse the fact that they are the host to make sure they win in their own server. I have been kicked several upon several times today, simply for just playing the game. Going to get kicked by crying hosts who think they deserve to win because it’s their server. It’s the most unenjoyable thing in the world. I can’t stress enough it’s the worst. You’re genuinely going to have to fix this and you’re genuinely going to have to find a solution on this fast or else I will be quitting this game mode and so will a lot of people because it’s it’s obnoxious. It’s crazy this should not be happening. I feel like I have to own an entire lobby. That’s active for me to actually play just to get myself from getting kicked, yes, it is a normal occurrence that people get kicked during games because the host it’s his server is his rules, but this isn’t really the case considering this is a different type of game of that should not allow that at all.

Blahaj#1242 over 3 years ago

what level do you hit max size?

Foren creator over 3 years ago

The max size of the character model is reached at level 66 (the size of the old gods). But most players barely make it to level 30.

Blahaj#1242 over 3 years ago

Is level 66 the in-game size limit?

Foren creator over 3 years ago

The normal player size in Overwatch is x1, and the max scaling is x20. You can't make the model bigger.
1 level in Kill to Grow is equal to x0.3 size. So you will reach the max possible size at level 66-67

daPVEboi over 3 years ago

well i reach lv 80 once
max is 100 i assume

Foren creator over 3 years ago

Yes, you can level up beyond level 67, but the size won't change anyway.

daPVEboi over 3 years ago

oh it does boi

Foren creator over 3 years ago

I checked it again, and yes, you don't grow any further after level 67. Maybe it's just the placebo effect. Of course, the damage and health numbers increase, but not the character model.

daPVEboi over 3 years ago *

-_-
time for a request that i dont expect to see
make a nuke power up that kills everyone and yourself as you press interact

Foren creator over 3 years ago

Sounds balanced. Maybe when I run out of ideas I'll do something like this

jotek321 over 3 years ago

Can u pls add moderator menu?

Foren creator over 3 years ago

What exactly would you like to see in it?

Zac over 3 years ago *

Wouldn’t that be some type of host privileges? If you do add this, please don’t make it give any sort of advantage. Even so i wouldn’t add this at all, half of the game owners already abuse. I’ll reach level 20, and I’ll get kicked from the match, or swapped to spectator and back to ffa. Thus loosing all the progress, even if your slightly to better than the entire lobby, the host crys like a baby no one needs a moderator menu, and getting kicked for just winning it happens way more often than you think, and it’s incredibly frustrating. So I wouldn’t add it at all, do not way to abusive

Foren creator over 3 years ago

I totally agree with you. I have repeatedly written here in the comments that I'm not going to give hosts any advantages. But maybe someone has ideas for host features that could make the game better without giving an advantage. For example, changing game settings that are common to all players.
I'm sorry that many hosts abuse. I've been kicked out of the game a few times as well. I'm wondering what I can do with this.

Zac over 3 years ago

Honestly a only way in I’d love for it to be stopped is if you have in-game trusted moderators that can’t be banned from their own game, punish them in like real time for breaking rules like that. If that’s even possible haha.

Foren creator over 3 years ago

Sounds cool, but unfortunately it's not possible at the moment. However, there is a way to punish bad hosts if I knew their exact nicknames. But there are many problems associated with this. And that wouldn't solve the problem completely.

Zac over 3 years ago

If only it was possible yes, and I love the valentines update it’s cute. Question For St Patrick’s should re add back chance, but it’s green, could die or you could gain 15xp. Not for a little awhile out but something to think about.

Foren creator over 3 years ago

The Chance was part of a different version of the mode made by someone else. But you gave me the idea to do something more interesting in the future with this mechanic.

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