Based on the board game by Blue Orange Games.
In this live action version, the sun grants energy periodically based on the state of the board. Bigger trees collect more energy, but no energy can be collected if that spot is in another tree's shadow!
Stage 1 trees generate 1 energy per energy cycle, cast a shadow length 1, and allow seeds to be planted within a radius of 1 tile. Stage 2 and 3 trees increase those numbers to 2 and 3 respectively.
Stage 3 trees can be harvested for points. Trees closer to the center of the island grant more points.
It costs 1 energy to plant a seed, 2 to grow to stage one, 3 to grow to stage two, 4 to grow to stage three, and 4 to harvest.
Players start with a set amount of seeds. Harvesting a tree refunds 1 seed.
|Tree energy generation time||How often trees grant energy in seconds|
|Starting phase time limit||How long players have to plant during the starting phase in seconds|
|Sun timer||How often the sun moves in seconds|
|Starting seeds||How many seeds players start with|
|Starting energy||How much energy players start with|
Players | 2 - 4
Maps: Workshop Island
Current version: 1.0
Share URL: https://workshop.codes/photosynthesis