Hide and Seek
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Seeker Role (eliminate hiders)
- Seekers must wait 25 seconds for hiders to find a spot
- Seekers move faster and one-shot hiders
- Seekers have 3 abilities: Flight, Radar, and Collision
- Flight help less mobile heroes reach high places
- Radar flashes green when a hider is nearby
- Collision lets seekers walk through walls and access enemy spawn
- If a hider is invulnerable in the spawn room, melee to kill them
- Killing a hider traps them in the seekers' spawn room until the next round*
- * If Shared Lives are enabled, hiders can continue playing even after dying
Hider Role (survive until time expires)
- Hiders begin with enhanced movement to find a hiding spot
- Hider outlines are disabled and hiders are smaller in size
- Hiders have 4 abilities: Lie Down, Change Camera, Spectate, and Perception
- Lie Down makes the hider harder to spot, but stuns them
- Change Camera lets hiders see in third person and peek around corners
- Spectate lets hiders watch seekers as they hunt
- Perception reveals seekers through walls if they're nearby
Other Notes
- This mode is Skirmish, so players can join and leave without interrupting game flow
- If either team has zero players on it, the game and team scores will reset
- Values such as Hide Time and Player Size can be modified in the Workshop Panel