// Team 2 is forced to one player, scaled up 3x
rule("Team 2 Giant Enemy")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is On Team(Event Player, Team 2) == True;
}
actions
{
// Force only one player on Team 2
if (Count Of(All Players(Team 2)) > 1)
{
// Move extras to Team 1
Move Player To Team(Last Of(All Players(Team 2)), Team 1);
}
// Scale the Team 2 player to 3x size
Set Player Scale(Event Player, 3);
}
}
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