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daPVEboi

Floating fortress (PVE ASSET)

This code is over 6 months old. The code may have expired and might no longer function.

22 Comments

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juiceey- almost 3 years ago

idk a rpg with pve that has bosses and items like loot quest that unfortunatly doesn't work anymore :(

daPVEboi creator almost 3 years ago

that's like making a whole new game pal. i don't think i can invest with that since im already doing a project of my own

daPVEboi creator about 3 years ago

Any other requests? I wanna make your ideas come to LIFE!

truechad#1422 almost 3 years ago *

You could also use the data center as a way of entering the castle and do something to destroy the castle

truechad#1422 almost 3 years ago

Make the other floating castle go into a "phase 2" when the other is destroyed

daPVEboi creator almost 3 years ago *

so what do you actually want me to make? because i can only do them one at a time...

truechad#1422 almost 3 years ago

The entering the castle would be cool

daPVEboi creator almost 3 years ago

that's just not possible for this asset...

truechad#1422 almost 3 years ago

Then the base would be nice just a simple safe haven would be great

daPVEboi creator almost 3 years ago

i can do that but the problem is it will be very hard for people to import this asset due to having to constantly position every little thing in the base like defenses, troops, etc for different map geometry

truechad#1422 almost 3 years ago

What about having it linked to a dummy bot?

daPVEboi creator almost 3 years ago

that's very vague, can you elaborate on that?

truechad#1422 almost 3 years ago

Have the base and collisions be relative to the dummy bot that way you just have to move the bot or change where it is relative to the bot

daPVEboi creator almost 3 years ago

oh ok. So from what im getting from you right now is after the fortress is destroyed, we traverse to the next room and destroy the base yes?

truechad#1422 almost 3 years ago

No. I mean that the player base could be linked to dummy bots for convenience but that is also good

daPVEboi creator almost 3 years ago

im probably gonna do what i said instead to reduce my confusion

truechad#1422 almost 3 years ago

Or or have each area of the base have it's own dummy bot

truechad#1422 almost 3 years ago

add a variety of traps that can apply statuses and damage

truechad#1422 almost 3 years ago

Add a base that let's us buy upgrades, turrets, healing etc.

truechad#1422 almost 3 years ago

Barriers that block bots and will break over time as well as adding settings to controll how many will spawn and how fast

truechad#1422 almost 3 years ago

Barriers that block bots and will break over time as well as adding settings to controll how many will spawn and how fast

daPVEboi creator almost 3 years ago

is the settings for the amount of dummy bots to be spawned?
And im guessing the barrier will be a deployable item yes?
(i will respond tomorrow)

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