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context: an asset requested by someone to make a fortress that deploys troops and you have to take it out. i decidied to give it a floating island for the fortress too.
this took a little longer but i forgot to post this many weeks ago.
i can do that but the problem is it will be very hard for people to import this asset due to having to constantly position every little thing in the base like defenses, troops, etc for different map geometry
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idk a rpg with pve that has bosses and items like loot quest that unfortunatly doesn't work anymore :(
that's like making a whole new game pal. i don't think i can invest with that since im already doing a project of my own
Any other requests? I wanna make your ideas come to LIFE!
You could also use the data center as a way of entering the castle and do something to destroy the castle
Make the other floating castle go into a "phase 2" when the other is destroyed
so what do you actually want me to make? because i can only do them one at a time...
The entering the castle would be cool
that's just not possible for this asset...
Then the base would be nice just a simple safe haven would be great
i can do that but the problem is it will be very hard for people to import this asset due to having to constantly position every little thing in the base like defenses, troops, etc for different map geometry
What about having it linked to a dummy bot?
that's very vague, can you elaborate on that?
Have the base and collisions be relative to the dummy bot that way you just have to move the bot or change where it is relative to the bot
oh ok. So from what im getting from you right now is after the fortress is destroyed, we traverse to the next room and destroy the base yes?
No. I mean that the player base could be linked to dummy bots for convenience but that is also good
im probably gonna do what i said instead to reduce my confusion
Or or have each area of the base have it's own dummy bot
add a variety of traps that can apply statuses and damage
Add a base that let's us buy upgrades, turrets, healing etc.
Barriers that block bots and will break over time as well as adding settings to controll how many will spawn and how fast
Barriers that block bots and will break over time as well as adding settings to controll how many will spawn and how fast
is the settings for the amount of dummy bots to be spawned?
And im guessing the barrier will be a deployable item yes?
(i will respond tomorrow)