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TheCrazyPain

Killing Floor 1 but it's bad

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This code is over 6 months old. The code may have expired and might no longer function.

6 Comments

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TheCrazyPain creator almost 3 years ago *

Probably don't work, I honestly can't be bothered fixing it, Overwatch 2 makes me sad
EDIT: The mode has since been updated, please inform me of any issues

aqsd91#2344 almost 3 years ago

:(

TheCrazyPain creator over 4 years ago *

There will be an update for performance and field medic upgrade revamp. I can’t upload atm but I will upload tomorrow

TheCrazyPain creator over 4 years ago

I have plans to add a downed system, so players who are taken out early in a round can get back in.
This will require some rebalancing but will overall make the game more fun for everyone involved.

This is only a plan, so I may either scrap the idea or make it as an option within the workshop settings

TheCrazyPain creator over 4 years ago *

I am currently working on the upgrade revamp, this will make balance a whole lot harder but it should open up some fun combos to try for each class.

3/3/3/3/3 for upgrade choices aka every upgrade tier has three different upgrades. If my math is correct that means there are 243 different combinations for each class (eventually)

Additionally, the creator of the node builder I use has recently updated their code. This means better pathfinding and because of this, I finally fixed a few unreachable areas for bots on the current maps.

Once commando is finished (not including proper balancing) I will be releasing an early version of the upgrade revamp.

TheCrazyPain creator over 4 years ago *

Hello, I know no one actually cares about this but I am planning on increasing upgrade count (two weapons for each upgrade level) this will take a while to code but in the end it should add more variety in the upgrades.

I also plan to add more abilities but only as an item system, atm only support class has proper abilities, the closest to a custom ability that the other classes have is firebugs torb ult (zarya starter)

There will be a rebalancing of some of the enemies, after playing the original killing floor more, I realise that the scrakes (ulting genji) and fleshpounds (reinhardt) were far more threatening.
In this mode they do not feel threatening enough, either you deal so much damage you kill them too quickly or, you have so much health you don't die.

I don't know when I'm going to start on these updates so don't expect much.

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