6v6 ReBalanced (BETA)
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6v6 Format 2-2-2
6v6 Open Queue with a maximum of 2 tanks, 2 damage, 2 supports.
Hero Updates
Ultimate charge reduction decreased from 30% to 10%.
Headshot damage reduction decreased from 25% to 0%.
No longer reduces knockback recieved.
D.va
Mech health increased from 375 to 400.
Mech armor health decreased from 325 to 225.
Pilot health decreased from 175 to 150.
Pilot shield health increased from 0 to 25.
Spread increased from 3.375 to 4 degrees.
Movement speed penality increased from 30 to 40%.
Maximum duration reduced from 3 to 2 seconds.
Cooldown increased from 3.5 to 5 seconds.
Overhealth gained decreased from 75 to 50.
Shield Converted reduced from 150 to 100.
Doomfist
Base health decreased from 525 to 425.
Overhealth gained per hit reduced from 40 to 30.
Maximum overhealth reduced from 200 to 125.
Duration reduced from 2.5 to 1.5 seconds.
Charge rate increased by 10%.
Cooldown decreased from 8 to 6.35 seconds.
Hazard
Base health reduced from 425 to 300.
Armor decreased from 225 to 175.
Wall health increased from 350 to 375.
Cooldown increased from 12 to 15 seconds.
Movement speed penality reduced from 50 to 40%.
Ultimate cost increased by 5%.
Junker Queen
Base health decreased from 525 to 450.
Ammo reduced from 8 to 7.
Overhealth gained reduced from 200 to 125.
Cooldown decreased from 12 to 11.5 seconds.
Ultimate cost increased by 10%.
Mauga
Base health decreased from 575 to 450.
Armor health decreased from 150 to 100.
Ammo reduced from 300 to 225.
Ammo reduced from 300 to 225.
Movement speed bonus reduced from 165% to 150%.
Cooldown increased from 5 to 5.66 seconds.
No longer applies damage reduction.
Healing reduced by 33%.
Cooldown reduced from 15 to 11 seconds.
Barrier health reduced from 1200 to 1000.
Duration reduced from 8 to 7 seconds.
Orisa
Base health idecreased from 300 to 275.
Armor health decreased from 300 to 225.
No longer immune to critical damage.
Movement speed penality increased from 10 to 25%.
Maximum duration decreased from 1.75 to 1.25 seconds.
Only reduces -10% of movement speed penality.
Barrier health reduced from 600 to 525.
Ramattra
Base health decreased from 400 to 375.
Ammo increased from 100 to 120.
Barrier health decreased from 1000 to 575.
Cooldown decreased from 13 to 10 seconds.
Bonus armor reduced from 275 to 175.
Cooldown increased from 8 to 9 seconds.
Cooldown reduced from 1 to 0.75 seconds.
Minimum duration increased from 3 to 4 seconds.
Maximum duration dincreased from 20 to 25 seconds.
Reinhardt
Base health decreased from 400 to 325.
Armor health decreased from 300 to 225.
Damage reduced from 100 to 95.
Barrier health reduced from 1500 to 1400.
Maximum duration reduced from 3 to 2.5 seconds.
Cooldown increased from 7 to 9 seconds.
Knockdown status reduced from 3 to 2.5 seconds.
Roadhog
Base health decreased from 750 to 600
Ammo reduced from 6 to 5.
Damage per pellet reduced from 6.5 to 6.
Cooldown increased from 6 to 7.5 seconds.
Damage reduced from 25 to 23.
Cooldown increased from 1.25 to 8 seconds
Maximum uptime reduced from 2.5 to 2 seconds..
Maximum healing reduced from 450 to 300.
Gain 100 overhealth once ability ends.
No longer cancellable.
Damage per pellet reduced from 6 to 5.54.
Sigma
Base health decreased from 350 to 300.
Shield health decreased from 275 to 200.
Barrier health reduced from 700 to 550.
Cooldown reduced from 12 to 10.5 seconds.
Maximum overhealth reduced from 400 to 310.
Winston
Base health decreased from 425 to 350
Armor health decreased from 200 to 175.
Ammo decreased from 120 to 100.
Cooldown increased from 5 to 6 seconds
Barrier health decreased from 650 to 550.
Bonus health reduced from 700 to 425.
Bonus armor health increased from 0 to 25.
Wrecking ball
Base health increased from 450 to 500.
Armor decreased from 175 to 100.
Shield health removed.
Overhealth gained on activation reduced from 100 to 75.
Additional overhealth per target reduced from 100 to 50.
Cooldown increased from 8 to 9 seconds
Duration reduced from 20 to 16 seconds
Knockback decreased by 20%.
Zarya
Base health decreased from 325 to 275.
Shield health decreased from 225 to 200.
No longer shared with Projected Barrier.
Barrier health reduced from 225 to 200.
Cooldown decreased from 11 to 9 seconds.
No longer shared with Particle Barrier.
Barrier health reduced from 225 to 175.
Cooldown decreased from 11 to 7.5 seconds
Ultimate cost increased by 10%.
Ashe
Ammo reduced from 12 to 11.
Health decreased from 1000 to 950.
No Longer has status and headshot reduction.
Bastion
Damage reduction reduced from 20 to 5% while in configuration assault.
Damage reduction unchanged during configuration artillery.
Base health decreased from 200 to 175.
adds 25 overhealth upon transformation.
Primary fire disabled during the first 0.75 seconds after transforming.
Overhealth gained decreased from 300 to 150.
Healing per second reduced from 90 to 75.
Cassidy
Sets ammos to 0, slowly reloading them throughout it's duration.
Echo
Cooldown increased from 8 to 9 seconds.
No longer has a maximum health of 350.
Freja
Base health decreased from 225 to 200.
Cooldown reduced from 4.5 to 3.375 seconds.
Healing per second while in air reduced from 30 to 20.
Genji
Base health decreased from 250 to 225.
Damage increased from 27 to 28.
Now triggers a 1 second delay after eliminations.
Maximum duration decreased from 2 to 1.5 seconds.
Cooldown reduced from 10 to 8 seconds.
Damage per swing increased from 110 to 120.
Lifesteal reduced from 30 to 20%.
Hanzo
Base health increased from 250 to 275.
Arrow damage decreased from 125 to 112.5.
Movement speed penality decreased from 30 to 15%.
Damage per second reduced from 400 to 360.
Junkrat
Health increased from 100 to 175.
Damage decreased from 600 - 60 to 525 - 52.
Junkrat take's up to 100 damage overtime while active.
Mei
Base health decreased from 300 to 275.
Health per pillar decreased from 250 to 225.
Healing per second increased from 62.5 to 80.
Duration reduced from 4 to 2.5 seconds.
Cooldown reduced from 12 to 10 seconds.
Minimum slow reduced from 50 to 40%.
Freeze duration increased from 1 to 1.5 seconds.
Pharah
Movement speed increased by 3%.
Base health decreased from 225 to 125
Armor health increased from 0 to 50.
Projectile speed increased by 10%.
Recharge rate increased by 2%.
Vertical speed increased by 7%.
Cooldown reduced from 14 to 10 seconds.
Now has 2 charges.
Refuel decreased by 35%.
Accelleration decreased by 10%.
Cooldown reduced from 9 to 7 seconds.
Knockback reduced by 10%.
Converted shields decreased from 125 to 50.
Reaper
Movement speed buff reduced from 50% to 45%.
Healing gained during wraith form reduced by 10%.
Sojourn
Energy rate decreased by 20%.
Soldier 76
Base health decreased from 250 to 225.
Damage increased from 19 to 20.
Sombra
Base health decreased from 225 to 175.
Shield health increased from 0 to 50.
Now hacks the target for 0.5 second.
Now goes out of stealth if getting hit by a single damage source higher than 6.
Ultimate cost increased by 9%.
Symmetra
Base health increased from 125 to 150.
Shield health decreased from 150 to 125.
Base health decreased from 40 to 30.
Base health decreased from 100 to 75.
Shield health decreased from 250 to 175.
Barrier Health decreased from 4000 to 3000.
Barrier health decreased from 600 to 450.
Torbjorn
Base health decreased from 225 to 200.
Base health decreased from 225 to 200.
Tracer
Cooldown increased from 3 to 4 seconds.
Cooldown reduced from 13 to 12 seconds.
Overhealth gained from 50 to 25.
Venture
Shield health gained reduced from 30 to 20.
Maximum shield health reduced from 75 to 50.
Base health decreased from 250 to 200
Shield health increased from 0 to 25.
Maximum duration reduced from 4 to 3.5 seconds.
Cooldown decreased from 8 to 7 seconds.
Cooldown increased from 12 to 13 seconds.
Widowmaker
Base health decreased from 225 to 200.
No Longer activates regeneration passive faster.
Ana
Base health decreased from 250 to 150.
Shield increased from 0 to 75.
Ammo reduced from 15 to 14.
Cooldown reduced from 14 to 12 seconds.
Cooldown reduced from 14 to 12 seconds.
Baptiste
Drone health decreased from 125 to 100.
Cooldown decreased from 25 to 24 seconds.
Brigitte
Barrier health decreased from 250 to 225.
Damage reduced from 70 to 60.
Bonus barrier health decreased from 450 to 350.
Illari
Knockback increased by 2.5%.
Total health decreased from 125 to 100.
Juno
Base health increased from 75 to 125
Shield health decreased from 150 to 100.
Cooldown reduced from 6 to 5 seconds.
Cooldown reduced from 14 to 13 seconds.
Ultimate cost reduced by 5%.
Kiriko
Healing reduced from 80 to 40.
Healing on cleanse reduced from 30 to 15.
Cooldown decreased from 14 to 12 seconds.
Lifeweaver
Base health decreased from 200 to 175.
Shield health increased from 50 to 75.
Health decreased from 300 to 225.
Cooldown reduced by 65% if used on a full health target.
Health decreased from 1200 to 900.
Maximum overhealth reduced from 100 to 75.
Lúcio
Cooldown increased from 4 to 6 seconds.
Mercy
Cooldown reduced from 30 to 27 seconds.
Overhealth gained after casting resurrect reduced from 100 to 75.
Moira
Duration reduced from 8 to 7 seconds.
Wuyang
Ammo reduced from 20 to 16.
Damage reduced from 100 to 90.
Cooldown reduced from 8 to 7 seconds.
Overhealth decreased from 400 to 300.
Zenyatta
Base health increased from 75 to 125.
Shield health reduced from 200 to 125.
Now has 3 seconds delay before can be placed on a different target.
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