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6v6 ReBalanced (BETA)

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6v6 Format 2-2-2

6v6 Open Queue with a maximum of 2 tanks, 2 damage, 2 supports.

Hero Updates

Role Tank
Passive
  • Ultimate charge reduction decreased from 30% to 10%.

  • Headshot damage reduction decreased from 25% to 0%.

  • No longer reduces knockback recieved.

D.va

Health
  • Mech health increased from 375 to 400.

  • Mech armor health decreased from 325 to 225.

  • Pilot health decreased from 175 to 150.

  • Pilot shield health increased from 0 to 25.

Fusion Cannons
  • Spread increased from 3.375 to 4 degrees.

  • Movement speed penality increased from 30 to 40%.

Defense Matrix
  • Maximum duration reduced from 3 to 2 seconds.

Boosters
  • Cooldown increased from 3.5 to 5 seconds.

Bunny Power
  • Overhealth gained decreased from 75 to 50.

Shield System
  • Shield Converted reduced from 150 to 100.

Doomfist

Health
  • Base health decreased from 525 to 425.

The Best Defense
  • Overhealth gained per hit reduced from 40 to 30.

  • Maximum overhealth reduced from 200 to 125.

Power Block
  • Duration reduced from 2.5 to 1.5 seconds.

  • Charge rate increased by 10%.

  • Cooldown decreased from 8 to 6.35 seconds.

Hazard

Health
  • Base health reduced from 425 to 300.

  • Armor decreased from 225 to 175.

Jagged Wall
  • Wall health increased from 350 to 375.

  • Cooldown increased from 12 to 15 seconds.

Spike Guard
  • Movement speed penality reduced from 50 to 40%.

Downpour
  • Ultimate cost increased by 5%.

Junker Queen

Health
  • Base health decreased from 525 to 450.

Scattergun
  • Ammo reduced from 8 to 7.

Commanding Shout
  • Overhealth gained reduced from 200 to 125.

  • Cooldown decreased from 12 to 11.5 seconds.

Rampage
  • Ultimate cost increased by 10%.

Mauga

Health
  • Base health decreased from 575 to 450.

  • Armor health decreased from 150 to 100.

Volatile Chaingun
  • Ammo reduced from 300 to 225.

Incendiary Chaingun
  • Ammo reduced from 300 to 225.

Overrun
  • Movement speed bonus reduced from 165% to 150%.

  • Cooldown increased from 5 to 5.66 seconds.

Cardiac Overdrive
  • No longer applies damage reduction.

  • Healing reduced by 33%.

  • Cooldown reduced from 15 to 11 seconds.

Cage Fight
  • Barrier health reduced from 1200 to 1000.

  • Duration reduced from 8 to 7 seconds.

Orisa

Health
  • Base health idecreased from 300 to 275.

  • Armor health decreased from 300 to 225.

Fortify
  • No longer immune to critical damage.

  • Movement speed penality increased from 10 to 25%.

Javelin Spin
  • Maximum duration decreased from 1.75 to 1.25 seconds.

Mobile Fortification
  • Only reduces -10% of movement speed penality.

Protective Barrier
  • Barrier health reduced from 600 to 525.

Ramattra

Health
  • Base health decreased from 400 to 375.

Void Accelerator (Omnic Form)
  • Ammo increased from 100 to 120.

Void Barrier (Omnic Form)
  • Barrier health decreased from 1000 to 575.

  • Cooldown decreased from 13 to 10 seconds.

Nemesis Form
  • Bonus armor reduced from 275 to 175.

  • Cooldown increased from 8 to 9 seconds.

Block (Nemesis Form)
  • Cooldown reduced from 1 to 0.75 seconds.

Annihilation
  • Minimum duration increased from 3 to 4 seconds.

  • Maximum duration dincreased from 20 to 25 seconds.

Reinhardt

Health
  • Base health decreased from 400 to 325.

  • Armor health decreased from 300 to 225.

Rocket Hammer
  • Damage reduced from 100 to 95.

Barrier Field
  • Barrier health reduced from 1500 to 1400.

Charge
  • Maximum duration reduced from 3 to 2.5 seconds.

  • Cooldown increased from 7 to 9 seconds.

EarthShatter
  • Knockdown status reduced from 3 to 2.5 seconds.

Roadhog

Health
  • Base health decreased from 750 to 600

Scrap Gun
  • Ammo reduced from 6 to 5.

  • Damage per pellet reduced from 6.5 to 6.

Chain Hook
  • Cooldown increased from 6 to 7.5 seconds.

  • Damage reduced from 25 to 23.

Take a breather
  • Cooldown increased from 1.25 to 8 seconds

  • Maximum uptime reduced from 2.5 to 2 seconds..

  • Maximum healing reduced from 450 to 300.

  • Gain 100 overhealth once ability ends.

  • No longer cancellable.

Whole hog
  • Damage per pellet reduced from 6 to 5.54.

Sigma

Health
  • Base health decreased from 350 to 300.

  • Shield health decreased from 275 to 200.

Experimental Barrier
  • Barrier health reduced from 700 to 550.

Kinetic Grasp
  • Cooldown reduced from 12 to 10.5 seconds.

  • Maximum overhealth reduced from 400 to 310.

Winston

Health
  • Base health decreased from 425 to 350

  • Armor health decreased from 200 to 175.

Tesla Cannon
  • Ammo decreased from 120 to 100.

Jump Pack
  • Cooldown increased from 5 to 6 seconds

Barrier Projector
  • Barrier health decreased from 650 to 550.

Primal Rage
  • Bonus health reduced from 700 to 425.

  • Bonus armor health increased from 0 to 25.

Wrecking ball

Health
  • Base health increased from 450 to 500.

  • Armor decreased from 175 to 100.

  • Shield health removed.

Adaptive Shield
  • Overhealth gained on activation reduced from 100 to 75.

  • Additional overhealth per target reduced from 100 to 50.

PileDriver
  • Cooldown increased from 8 to 9 seconds

Minefield
  • Duration reduced from 20 to 16 seconds

  • Knockback decreased by 20%.

Zarya

Health
  • Base health decreased from 325 to 275.

  • Shield health decreased from 225 to 200.

Particle Barrier
  • No longer shared with Projected Barrier.

  • Barrier health reduced from 225 to 200.

  • Cooldown decreased from 11 to 9 seconds.

Projected Barrier
  • No longer shared with Particle Barrier.

  • Barrier health reduced from 225 to 175.

  • Cooldown decreased from 11 to 7.5 seconds

Graviton Surge
  • Ultimate cost increased by 10%.

Role Damage

Ashe

The Viper
  • Ammo reduced from 12 to 11.

Bob
  • Health decreased from 1000 to 950.

  • No Longer has status and headshot reduction.

Bastion

Ironclad
  • Damage reduction reduced from 20 to 5% while in configuration assault.

  • Damage reduction unchanged during configuration artillery.

Health
  • Base health decreased from 200 to 175.

Reconfigure
  • adds 25 overhealth upon transformation.

Configuration Assault
  • Primary fire disabled during the first 0.75 seconds after transforming.

Armored Artillery
  • Overhealth gained decreased from 300 to 150.

Self Repair
  • Healing per second reduced from 90 to 75.

Cassidy

Deadeye
  • Sets ammos to 0, slowly reloading them throughout it's duration.

Echo

Focusing Beam
  • Cooldown increased from 8 to 9 seconds.

Duplicate
  • No longer has a maximum health of 350.

Freja

Health
  • Base health decreased from 225 to 200.

Quick Dash
  • Cooldown reduced from 4.5 to 3.375 seconds.

Aerial Recovery
  • Healing per second while in air reduced from 30 to 20.

Genji

Health
  • Base health decreased from 250 to 225.

Shuriken
  • Damage increased from 27 to 28.

Swift Strike
  • Now triggers a 1 second delay after eliminations.

Deflect
  • Maximum duration decreased from 2 to 1.5 seconds.

  • Cooldown reduced from 10 to 8 seconds.

DragonBlade
  • Damage per swing increased from 110 to 120.

Dragon's Thirst
  • Lifesteal reduced from 30 to 20%.

Hanzo

Health
  • Base health increased from 250 to 275.

Storm Bow
  • Arrow damage decreased from 125 to 112.5.

  • Movement speed penality decreased from 30 to 15%.

DragonStrike
  • Damage per second reduced from 400 to 360.

Junkrat

RIP Tire
  • Health increased from 100 to 175.

  • Damage decreased from 600 - 60 to 525 - 52.

  • Junkrat take's up to 100 damage overtime while active.

Mei

Health
  • Base health decreased from 300 to 275.

Ice-Wall
  • Health per pillar decreased from 250 to 225.

Cryo-Freeze
  • Healing per second increased from 62.5 to 80.

  • Duration reduced from 4 to 2.5 seconds.

  • Cooldown reduced from 12 to 10 seconds.

Blizzard
  • Minimum slow reduced from 50 to 40%.

Deep-Freeze
  • Freeze duration increased from 1 to 1.5 seconds.

Pharah

General
  • Movement speed increased by 3%.

Health
  • Base health decreased from 225 to 125

  • Armor health increased from 0 to 50.

Rocket Launcher
  • Projectile speed increased by 10%.

Hover Jets
  • Recharge rate increased by 2%.

  • Vertical speed increased by 7%.

Jump Jet
  • Cooldown reduced from 14 to 10 seconds.

  • Now has 2 charges.

  • Refuel decreased by 35%.

  • Accelleration decreased by 10%.

Jet Dash
  • Cooldown reduced from 9 to 7 seconds.

Concussive Blast
  • Knockback reduced by 10%.

Helix Shields
  • Converted shields decreased from 125 to 50.

Reaper

Wraith Form
  • Movement speed buff reduced from 50% to 45%.

  • Healing gained during wraith form reduced by 10%.

Sojourn

Railgun Alt Fire
  • Energy rate decreased by 20%.

Soldier 76

Health
  • Base health decreased from 250 to 225.

Heavy pulse rifle
  • Damage increased from 19 to 20.

Sombra

Health
  • Base health decreased from 225 to 175.

  • Shield health increased from 0 to 50.

Virus
  • Now hacks the target for 0.5 second.

Stealth
  • Now goes out of stealth if getting hit by a single damage source higher than 6.

EMP
  • Ultimate cost increased by 9%.

Symmetra

Health
  • Base health increased from 125 to 150.

  • Shield health decreased from 150 to 125.

Sentry Turret
  • Base health decreased from 40 to 30.

Teleporter
  • Base health decreased from 100 to 75.

  • Shield health decreased from 250 to 175.

Photon Barrier
  • Barrier Health decreased from 4000 to 3000.

Hovering Barrier
  • Barrier health decreased from 600 to 450.

Torbjorn

Health
  • Base health decreased from 225 to 200.

Deploy Turret
  • Base health decreased from 225 to 200.

Tracer

Blink
  • Cooldown increased from 3 to 4 seconds.

Recall
  • Cooldown reduced from 13 to 12 seconds.

Quantum Entanglement
  • Overhealth gained from 50 to 25.

Venture

Explorers Resolve
  • Shield health gained reduced from 30 to 20.

  • Maximum shield health reduced from 75 to 50.

Health
  • Base health decreased from 250 to 200

  • Shield health increased from 0 to 25.

Burrow
  • Maximum duration reduced from 4 to 3.5 seconds.

Drill Dash
  • Cooldown decreased from 8 to 7 seconds.

Smart Extender
  • Cooldown increased from 12 to 13 seconds.

Widowmaker

Health
  • Base health decreased from 225 to 200.

Role Support
Passive
  • No Longer activates regeneration passive faster.

Ana

Health
  • Base health decreased from 250 to 150.

  • Shield increased from 0 to 75.

Biotic Rifle
  • Ammo reduced from 15 to 14.

Sleep Dart
  • Cooldown reduced from 14 to 12 seconds.

Biotic Grenade
  • Cooldown reduced from 14 to 12 seconds.

Baptiste

Immortality Field
  • Drone health decreased from 125 to 100.

  • Cooldown decreased from 25 to 24 seconds.

Brigitte

Barrier Shield
  • Barrier health decreased from 250 to 225.

Shield Bash
  • Damage reduced from 70 to 60.

Rally
  • Bonus barrier health decreased from 450 to 350.

Illari

Outburst
  • Knockback increased by 2.5%.

Healing Pylon
  • Total health decreased from 125 to 100.

Juno

Health
  • Base health increased from 75 to 125

  • Shield health decreased from 150 to 100.

Glide Boost
  • Cooldown reduced from 6 to 5 seconds.

Hyper Ring
  • Cooldown reduced from 14 to 13 seconds.

Orbital Ray
  • Ultimate cost reduced by 5%.

Kiriko

Protection Suzu
  • Healing reduced from 80 to 40.

  • Healing on cleanse reduced from 30 to 15.

  • Cooldown decreased from 14 to 12 seconds.

Lifeweaver

Health
  • Base health decreased from 200 to 175.

  • Shield health increased from 50 to 75.

Petal Platform
  • Health decreased from 300 to 225.

Life-Grip
  • Cooldown reduced by 65% if used on a full health target.

Tree of life
  • Health decreased from 1200 to 900.

  • Maximum overhealth reduced from 100 to 75.

Lúcio

Soundwave
  • Cooldown increased from 4 to 6 seconds.

Mercy

Resurrect
  • Cooldown reduced from 30 to 27 seconds.

Angelic Resurrection
  • Overhealth gained after casting resurrect reduced from 100 to 75.

Moira

Coalescence
  • Duration reduced from 8 to 7 seconds.

Wuyang

Xuanwu staff - Primary Fire
  • Ammo reduced from 20 to 16.

  • Damage reduced from 100 to 90.

Rushing Torrent
  • Cooldown reduced from 8 to 7 seconds.

Tidal Blast
  • Overhealth decreased from 400 to 300.

Zenyatta

Health
  • Base health increased from 75 to 125.

  • Shield health reduced from 200 to 125.

Orb of Discord
  • Now has 3 seconds delay before can be placed on a different target.

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