shoot the rat to move it around and start the carnage. it bounces when it reaches the edge.
if you get run over, you die. last one standing gets a point, 10 points to win
hero specific changes are stated in the game
advanced
workshop settings
name |
default |
range |
length of each round (seconds) |
300 |
5 - 600 |
damage knockback scalar |
0.65 |
0.01 - 2 |
default rat gravity (%) |
125 |
50 - 1000 |
rat size |
2.7 |
0.5 - 6 |
rebound strength multiplier at platform edge |
0.95 |
0.5 - 50 |
rebound vertical component |
0.6 |
0 - 2 |
damage knockback scalar is n
in impulse strength of knockback = n × damage
rebound vertical component is value of y-axis in direction ball is knocked when it hits the edge
rebound strength multiplier is n
in impulse strength of rebound = n × speed of ball + 40
mmm hamter