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shoot the rat to move it around and start the carnage. it bounces when it reaches the edge.
if you get run over, you die. last one standing gets a point, 10 points to win
hero specific changes are stated in the game
|length of each round (seconds)||300||5 - 600|
|damage knockback scalar||0.65||0.01 - 2|
|default rat gravity (%)||125||50 - 1000|
|rat size||2.7||0.5 - 6|
|rebound strength multiplier at platform edge||0.95||0.5 - 50|
|rebound vertical component||0.6||0 - 2|
damage knockback scalar is
impulse strength of knockback = n × damage
rebound vertical component is value of y-axis in direction ball is knocked when it hits the edge
rebound strength multiplier is
impulse strength of rebound = n × speed of ball + 40