Something funny this way comes...
New Funnies
Are you bored of long, boring items? Do items like this make you feel as if you wasted your time reading them?
10% ability power
10% attack speed
Weapon damage deals extra damage equal to 1% of target's max health for 3 seconds after using an ability.
Isn't it painful having to read an overwhelming amount of text just to understand your main?
Do you long for interesting items?
Funnywatch 3 has your back, packing over 30 items and more than 90 hero-specific gimmicks, including:
- Torb starts piloting your character
- Hot potato
- Summon an Orisa mount
Team-Ups
As well as regular items, Funnywatch 3 includes team-up items, allowing you to form interesting and funny combos with the rest of the team!
Inspired and designed from Funnywatch by Alomare#11266
Make sure to leave suggestions or feedback in the comments! It's all heavily appreciated!
D.Va
Dev Comment: Stand by for titanfall.
Choose where to deploy mech.
Boosters deal extra damage and knockback, but they are cancelled upon impact.
Boosters rapidly accelerate.
Momentum is carried when boosters stop.
Domina
Loads the burst at the end of each attack with an explosive.
Push enemies into other enemies to knock them both down.
Replace primary fire with long-range pummels while barrier is active.
Increases number of arms by 2 while barrier is active.
Doomfist
Punch travels in any direction.
Replaces Power Block.
Boosts Doomfist and nearby enemies into the air, dealing 50 damage.
Landing a final blow will reactive Meteor Strike.
Increase score as you deal damage, reducing cooldowns and increasing knockback and move speed.
Hazard
Spawn the wall at your feet to hide inside and regenerate health.
Junker Queen
Gracie pulls enemies on the way back.
Rampage pins enemies.
They take extra damage if you slam them against a wall.
Mauga
Dev Comment: What can I say expect, you’re welcome!
Nothing stops him. Ever*.
*At least until the charge finishes.
**Falling off the map not included.
Experience powerful recoil while off the ground.
Ignited enemies spread fire to nearby enemies.
Orisa
Dev Comment: You wish to ride me into battle, do you not?
Propels you forward.
Pulls enemies in.
Become big and scary during fortify.
Orisa gains increased move speed and jump height while being ridden.
Rider deals more damage.
Terra Surge pulls enemies in like a hurricane.
Interact near Orisa to ride her.
Orisa gains increased move speed and jump height while being ridden.
Rider deals more damage.
Allies can buy a Loyal Steed.
They can ride the steed. It has extra movement speed and jump height.
Ramattra
Dev Comment: We noticed a bug where players who fought Ramattra didn’t always suffer as he had.
Leech life from enemies during annihilation.
Pulls you and enemies toward each other.
You and your allies float up in the ravenous vortex.
Double the damage of your projectiles passing through the void barrier.
Increases number of arms by 2 during nemesis form.
Reinhardt
Adds a third uppercut swing to Reinhardt's hammer combo.
Knocks enemies up and applies burning.
Only works as long as you have a Firestrike charge.
Gain flight during charge.
Barrier field has air resistance.
Can strafe while charging.
Charge starts off slow but ramps up fast.
Pulls enemies in.
Roadhog
Dev Comment: Roadhog’s power and strength are only to be questioned when pigs fly.
Hitting a wall will grapple Roadhog toward it.
Attaches a hook on the end of the hook, which automatically seeks enemies.
Inhaler is now filled with hogdrogen and helium.
Sigma
Experimental barrier pushes enemies.
Accretion now properly accretes anything (and anyone) in the way.
Harness the full power of gravity when not carrying the heavy barrier.
THE UNIVERSE IS SINGING TO ME
Winston
Dev Comment: We have kept our eye on the bug where Winton sometimes became Loseton. Of course we couldn’t allow this, and the bulletproof genetically modified space-ape now lives up to our original envisionment of it.
Barrier projector gradually grows in size.
Barrier projector destabilises gravity around it, activating zero gravity for 6 seconds.
Gain the ability to slam after leaping during ult, dealing extra damage, knockback, and stunning enemies hit.
Wrecking Ball
hampter
Activating Piledriver while grounded will burrow Hammond.
Lasts up to 5 seconds.
Cooldown scales based on time spent underground.
Ricochet off walls.
Enemies hit by Roll and Piledriver take extra damage and knockback.
They are knocked down when they hit the ground.
Hammond can't exit ball form.
Size is proportional to health.
Allies can buy a Grapple Claw.
Interact to use the grapple.
Zarya
Barriers grow in size.
Swap positions with protected ally.
Anran
Ignited enemies spread fire to nearby enemies.
Ashe
Ignited enemies spread fire to nearby enemies.
Ashe can rocket jump from her dynamite.
Ashe gains extra damage and lifesteal while ignited.
Killing attacks are loaded with dynamite.
Coach gun knockback reduced by 100%.
Damage increased by 250%.
Bastion
Dev Comment: Unfortunately, the rework Bastion received greatly dilapidated the vision we had for him at the time. After spending years sedulously crafting the best rework, we threw it out the window and went back to the raw, brutal firepower of his original form.
Bastion stops moving but enables a rapid-fire weapon that deals high damage.
Replaces Configuration: Artillery
Bastion enables a cannon weapon that deals large damage in a huge radius for 6 seconds.
Size is proportional to health.
Size is proportional to health.
Cassidy
Dev Comment: Bullets and tumbleweeds work strangely in the future.
Last round in the chamber deals 250% damage.
Replaces Combat Roll’s cooldown with a stamina system.
Cassidy reloads 2 ammo instead of 6.
Enemies in Deadeye are rooted when the skull locks in on them.
No longer limited to 1 tumbleweed.
How Western can this scene get?
Instantly reload after earning a final blow with primary fire and summon a tumbleweed.
Echo
Echo attempts to duplicate a random hero that is currently being played.
An Echo follows Echo around.
It copies your primary fire.
Size is proportional to health.
Emre
Grenade deploys smoke shortly before detonating.
Players inside can’t see outlines or nameplates.
Chernobog permanently deploys a drone to watch you.
Locks on to the last enemy damaged.
Crouch to look through the drone.
Shoot to teleport through the drone.
Freja
Movement abilities pull nearby enemies in the same direction.
Landing a final blow on an enemy will make them drop some of their technology.
Freja can pick it up and use it as a one-time use.
As long as Freja is on the team, her allies can buy Thieve's Tools.
Genji
Swift strike pins enemies.
Deals extra damage and stuns by slamming them into a wall.
Use Primary Fire during Deflect to triple damage and proejctile speed for half a second.
Deflect cooldown is reset after an elimination.
Gain a permanent mercy that pockets you.
Hanzo
Dev Comment: We thought it was a bit unrealistic that Hanzo’s Dragonstrike charges so slowly in the game, unlike the cinematic where he gets it without even hitting an arrow, so we decided to let him shoot five of them instead to make up for it.
Activate an overhead camera allowing you to call down up to 5 pairs of dragons.
Junkrat
70% chance to throw some random item instead of a mine.
Mei
Size increased by 100%.
Squashing enemies deals 150 damage and knocks them down.
Launches people up.
Pharah
Pull enemies along with you when using a movement ability.
Pharah turns into the rocket.
Reaper
Grants flight.
Disables collision with walls.
Pulls enemies in like a hurricane.
Throws out random items when reloading.
Soldier: 76
Dev Comment: Giving Soldier: 76 some of those new branded boots should greatly improve his running speed.
Accelerates over time.
Can shoot while sprinting as long as Tactical Visor isn’t on.
Deploys a Winston bubble on your biotic field.
Also summons baby winston for a brief duration.
If you're using aimbot, why not use wallhacks as well?
Sojourn
Increases number of slides by 1.
Sliding into enemies damages and knocks them back.
Sombra
Dev Comment: [REDACTED]
Hacked enemies gain ping and lag problems.
Translocator teleports players near you.
It also teleports players at the end point back to the point you teleported from.
Symmetra
Spawns a shield generator at your position when Photon Barrier is used.
Grants 75 shields to allies within 50m until destroyed.
Releases a burst of overhealth every 10 seconds.
Torbjörn
Heals allies by 55 health.
Summons a bastion alongside the regular turret.
Bastion will attempt to mow down any enemy he sees.
Tracer
Summon one of your past selves on blink.
They attack for a short duration before returning to their timeline.
Vendetta
Ult charge degenerates.
Gain ult charge faster from dealing damage.
Upon gaining an elimination, use a random ability.
If your health is below max, start wildly swinging with a life-leeching attack.
Venture
Dev Comment: We saw that Venture seemed unrealistic with her burrowing skills - if she can burrow through the floor then why not through walls and buildings too? Venture’s drill comes prepackaged with bonus features to ensure she doesn’t fall through the map (sometimes)!
Burrow through walls and buildings.
Deal damage when entering the ground proportional to height when Burrow was used.
Widowmaker
Slow down while scoping in mid-air.
Gain armour, ammo, health, and reset grapple hook cooldown on a final blow in mid-air.
Ana
Raises slept enemies into the air toward Ana.
They take fall damage and are knocked down when hitting the ground.
Boosted allies are injected with caffiene, gaining extra movement speed and becoming unkillable.
They also get a heart attack when nano boost ends.
Ana will nano boost herself.
Healing dealt also increased during boost by 50%.
Baptiste
Landing on enemies or allies boucnes you back up, gaining overhealth and knocking down enemies.
Brigitte
Pulls you to the point of impact.
Illari
Laser sets enemies on fire.
Swing the sword when attacking.
Burns enemies hit.
Jetpack Cat
Halves max health.
You have nine lives before being sent back to the spawn room.
Use them wisely.
Allies can buy a Furry Friend.
Attaches them to a personal Jetpack Cat.
Juno
Sends allies passing through into hyperspace, blasting them a short distance.
Abducts players in the way.
Disintegrates enemies.
Kiriko
Dev Comment: Kiriko wasn’t living up to her nature as a flanker, so we decided to give her temporary invisibility and some offensive boosts to assume her role as the DPS she was designed to be.
Teleport nearby enemies when using Swift Step.
Lifeweaver
Now revives people, respawning them below the tree.
The tree can't distinguish between allies and enemies.
Enemies within the radius of the tree are impaled by its roots.
Lúcio
Dev Comment: Lúcio wasn’t getting the recognition he deserves, serving only as a booster to the team, so we decided to give him a more aggressive position to motivate the team into pushing. Even with these changes, the community may get mad that Lúcios are ‘feeding’, so we are letting them also ‘incite’ their own team into pushing alongside them.
Damage ramps up with speed.
Can knockback allies.
Knocks back all players (proportional to height of the beat).
Damages enemies within the radius (proportional to height of the beat).
Mercy
Projectile speed tripled.
Damage increased by 60%.
Cancel resurrect to detonate your ally's soul, dealing damage.
Dead allies will float toward Mercy while Resurrect is available.
Guardian Angel can be cast on enemies as long as you have the glock out.
Mizuki
Spawn a doppelganger when Katashiro Return is activated.
Swap positions with the doppelganger whenever activating Katashiro Return.
Teleport nearby enemies with returning using Katashiro Return.
Moira
Dev Comment: Shifting Moira to the DPS role she was definitely intended to be was very difficult, eventually leading to her putting a flamethrower in her hand.
Heal spray doubles up as a flamethrower.
Coalescence pushes enemies.
Explodes at the end of the beam.
Wuyang
Control multiple orbs simultaneously.
Zenyatta
Can now kick at a long range, putting Snap Kick on a 3 second cooldown.
Melee surfaces to boost off them.
Big Thanks To
-oracles & detFriendly: Hero adjustment chart UI
Alomare: The concept of funnywatch, shop cursor menu, Moira's flamethrower, and ideas for Detonating Magnum and Adaptive Chassis
Harkirvis: Reaper's Lunchbox item
Javofo: Bouncy ball
Bebel and Blessed: Rising Uppercut item
Tranier: Flexible Fist item
AllahuAkbar: When Pigs Fly item
Samasaurus6: Newton's Fist item
Atyn_Rener: Camera for The New West item
Tooki: Detect Juno's orbital beam, time rewinding
FergusB: Lucio's Team Boop and Zenyatta's Long Kick
Zezombye: For coloured messages and pumpkin icon
Bananalisk: For help with debugging and trailer recording
Winston: For always being there in my time of need
Why did you make this mode with items and cash rather than hero gimmicks, like the previous Funnywatch 2?
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As more gimmicks were added to each hero, it become very overwhelming to keep track of all the changes. Additionally, it was unintuitive and annoying to read each change instead of playing the game.
Funnywatch 3 doesn't provide enough reading to understand exactly what the item does, but it does give you a rough idea of what to do, which I hope is what will balance the game between reading and actually enjoying the game.
Even though I could fit several more gimmicks without items, in too many hero gimmick modes are there ‘gimmicks’ that just exist for the sake of existing like “extra damage to enemies under half health” or “reduces aim and movement speed on damage”. Not only are these not interesting, funny, nor have a good impact on the game, they also take up elements and make the game overwhelming for everyone. By forcing gimmicks into items I could evaluate whether they truly were funny or just filler content.
Items let the hero gimmicks come in a steady trickle as the game progresses and gives you time to understand each one without getting lost. It would be too overwhelming to grant every item instantly.
Additionally, hero gimmicks without items had the unintended effect of sometimes making heroes one-dimensional - e.g. their sole purpose is to farm ult. This was prominent in the previous Funnywatch, for example the changes to Wrecking Ball made him solely exist within ball mode without ever having the ability to fire his guns.
Why aren't there any skins?
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Limitation of the overwatch workshop.
Enabling skins forces you to lose some items:
To enable skins, you have to enable "Workshop Settings"→"Remove Items Using Dummy Bots" then enable "Modes"→"All"→"Skins" and finally untoggle "Workshop"→"Edit Extensions"→"Spawn More Dummy Bots". For the last step, "Edit Extensions" is at the top-right and looks like a puzzle piece with a pencil beside it - scroll to the bottom of the menu to find "Spawn More Dummy Bots".
Why would you add team-ups? Just make the items accessible by default.
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Due to limitations of the Workshop itself, the items can't work without the team-up partner on the team.
Full Explanation: The workshop limits itself to 11 maximum model combinations (each model is a hero skin). If the model exists (e.g. a player selects mercy), then the model is loaded and you can spawn several dummy bots using the same model.
How to enable them anyway: "Workshop Settings"→"a hero will provide team-up items to"→"Team-Up Items Always Enabled". Team-up items will not work if the model limit is reached.
What settings can I change?
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You can change how fast you gain cash, selling and rerolling costs, starting cash, and max items you can hold.
How do I modify bots buying items?
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In the workshop settings you can change if bots can buy items or not, as well as the cost multiplier for them to buy an item.
Why do some heroes have no/few items?
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Feel free to suggest your own ideas in the comments!
One big advantage of Funnywatch 3 compared to other hero gimmick modes is that even heroes without hero-specific gimmicks can become funny as there are over 35 general items that any hero can have fun with!
Why should I have to grind for cash to experience the gamemode?
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Cash from damage/healing is much lower than passive cash gain, so a cash imbalance can't happen.
If you don't want to wait, feel free to turn up starting cash in the Workshop Settings.
Why are some of my heroes randomly disappearing?
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Workshop limitation. It just does that.
the funniness has gotten to me brother
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.
3 Comments
Never had i thought this would happen.. Funnywatch 4 next?
Has funniness gone too far?
theres no limit to the funniness