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Something funny this way comes...

New Funnies

Are you bored of long, boring items? Do items like this make you feel as if you wasted your time reading them?

10% ability power
10% attack speed
Weapon damage deals extra damage equal to 1% of target's max health for 3 seconds after using an ability.

Isn't it painful having to read an overwhelming amount of text just to understand your main?

Do you long for interesting items?

Funnywatch 3 has your back, packing over 30 items and more than 90 hero-specific gimmicks, including:

  • Torb starts piloting your character
  • Hot potato
  • Summon an Orisa mount

Team-Ups

As well as regular items, Funnywatch 3 includes team-up items, allowing you to form interesting and funny combos with the rest of the team!

Inspired and designed from Funnywatch by Alomare#11266

Make sure to leave suggestions or feedback in the comments! It's all heavily appreciated!



Hero-Specific Items
Watch Out! It is much more fun to experience these items for yourself ingame! Don't spoil yourself!
D.Va
Domina
Doomfist
Hazard
Junker Queen
Mauga
Orisa
Ramattra
Reinhardt
Roadhog
Sigma
Winston
Wrecking Ball
Zarya

Anran
Ashe
Bastion
Cassidy
Echo
Emre
Freja
Genji
Hanzo
Junkrat
Mei
Pharah
Reaper
Sojourn
Sombra
Symmetra
Torbjörn
Tracer
Vendetta
Venture
Widowmaker

Ana
Baptiste
Brigitte
Illari
Jetpack Cat
Juno
Kiriko
Lifeweaver
Lucio
Mercy
Mizuki
Moira
Wuyang
Zenyatta

D.Va

Dev Comment: Stand by for titanfall.

Titanfall
  • Choose where to deploy mech.

Crash Landing
  • Boosters deal extra damage and knockback, but they are cancelled upon impact.

Cola Fuel
  • Boosters rapidly accelerate.

  • Momentum is carried when boosters stop.


Domina

Detonating Magnum
  • Loads the burst at the end of each attack with an explosive.

Domino Effect
  • Push enemies into other enemies to knock them both down.

Nemesis Form
  • Replace primary fire with long-range pummels while barrier is active.

Extra Arms (Team-Up with Ramattra)
  • Increases number of arms by 2 while barrier is active.


Doomfist

Omni-Fist
  • Punch travels in any direction.

Rising Uppercut
  • Replaces Power Block.

  • Boosts Doomfist and nearby enemies into the air, dealing 50 damage.

Meteor Shower
  • Landing a final blow will reactive Meteor Strike.

Combo Counter
  • Increase score as you deal damage, reducing cooldowns and increasing knockback and move speed.


Hazard

Humble Abode
  • Spawn the wall at your feet to hide inside and regenerate health.


Junker Queen

Graceful Flight
  • Gracie pulls enemies on the way back.

Junker Express
  • Rampage pins enemies.

  • They take extra damage if you slam them against a wall.


Mauga

Dev Comment: What can I say expect, you’re welcome!

Unstoppable Force
  • Nothing stops him. Ever*.

  • *At least until the charge finishes.

  • **Falling off the map not included.

Chunky Reserves
  • Experience powerful recoil while off the ground.

Leaping Flames
  • Ignited enemies spread fire to nearby enemies.


Orisa

Dev Comment: You wish to ride me into battle, do you not?

Propeller Blade
  • Propels you forward.

  • Pulls enemies in.

Mega Monster
  • Become big and scary during fortify.

  • Orisa gains increased move speed and jump height while being ridden.

  • Rider deals more damage.

Spin To Win
  • Terra Surge pulls enemies in like a hurricane.

To War
  • Interact near Orisa to ride her.

  • Orisa gains increased move speed and jump height while being ridden.

  • Rider deals more damage.

Loyal Steed - Team-Up
  • Allies can buy a Loyal Steed.

  • They can ride the steed. It has extra movement speed and jump height.


Ramattra

Dev Comment: We noticed a bug where players who fought Ramattra didn’t always suffer as he had.

Siphoner
  • Leech life from enemies during annihilation.

  • Pulls you and enemies toward each other.

Antigravity Disco
  • You and your allies float up in the ravenous vortex.

Amplifying Barrier
  • Double the damage of your projectiles passing through the void barrier.

Extra Arms
  • Increases number of arms by 2 during nemesis form.


Reinhardt

Blazing Uppercut
  • Adds a third uppercut swing to Reinhardt's hammer combo.

  • Knocks enemies up and applies burning.

  • Only works as long as you have a Firestrike charge.

Skydiving Gear
  • Gain flight during charge.

  • Barrier field has air resistance.

Oiled Up
  • Can strafe while charging.

Reinkart
  • Charge starts off slow but ramps up fast.

Magnetic Charge
  • Pulls enemies in.


Roadhog

Dev Comment: Roadhog’s power and strength are only to be questioned when pigs fly.

When Pigs Fly
  • Hitting a wall will grapple Roadhog toward it.

Hook on a Hook
  • Attaches a hook on the end of the hook, which automatically seeks enemies.

Hogdrogen & Helium
  • Inhaler is now filled with hogdrogen and helium.


Sigma

Newton's Fist
  • Experimental barrier pushes enemies.

The Harness
  • Accretion now properly accretes anything (and anyone) in the way.

Gravitational Potential
  • Harness the full power of gravity when not carrying the heavy barrier.

Chaos Theory
  • THE UNIVERSE IS SINGING TO ME


Winston

Dev Comment: We have kept our eye on the bug where Winton sometimes became Loseton. Of course we couldn’t allow this, and the bulletproof genetically modified space-ape now lives up to our original envisionment of it.

Woah Zone
  • Barrier projector gradually grows in size.

  • Barrier projector destabilises gravity around it, activating zero gravity for 6 seconds.

Apesteroid
  • Gain the ability to slam after leaping during ult, dealing extra damage, knockback, and stunning enemies hit.


Wrecking Ball

hampter

Burrowing Claws
  • Activating Piledriver while grounded will burrow Hammond.

  • Lasts up to 5 seconds.

  • Cooldown scales based on time spent underground.

Billiards
  • Ricochet off walls.

Strike
  • Enemies hit by Roll and Piledriver take extra damage and knockback.

  • They are knocked down when they hit the ground.

  • Hammond can't exit ball form.

Adaptive Chassis
  • Size is proportional to health.

Grapple Claw - Team-Up
  • Allies can buy a Grapple Claw.

  • Interact to use the grapple.


Zarya

Bubble Blower
  • Barriers grow in size.

Bubble Switcheroo
  • Swap positions with protected ally.


Anran

Leaping Flames
  • Ignited enemies spread fire to nearby enemies.


Ashe

Leaping Flames
  • Ignited enemies spread fire to nearby enemies.

Blast Off
  • Ashe can rocket jump from her dynamite.

  • Ashe gains extra damage and lifesteal while ignited.

Parting Gift
  • Killing attacks are loaded with dynamite.

Shotgun
  • Coach gun knockback reduced by 100%.

  • Damage increased by 250%.


Bastion

Dev Comment: Unfortunately, the rework Bastion received greatly dilapidated the vision we had for him at the time. After spending years sedulously crafting the best rework, we threw it out the window and went back to the raw, brutal firepower of his original form.

Configuration: Sentry
  • Bastion stops moving but enables a rapid-fire weapon that deals high damage.

Configuration: Tank
  • Replaces Configuration: Artillery

  • Bastion enables a cannon weapon that deals large damage in a huge radius for 6 seconds.

Adaptive Chassis
  • Size is proportional to health.

Barrier Array (Team-Up with Domina)
  • Size is proportional to health.


Cassidy

Dev Comment: Bullets and tumbleweeds work strangely in the future.

One in the Chamber
  • Last round in the chamber deals 250% damage.

Rollout
  • Replaces Combat Roll’s cooldown with a stamina system.

  • Cassidy reloads 2 ammo instead of 6.

Staredown
  • Enemies in Deadeye are rooted when the skull locks in on them.

The New West
  • No longer limited to 1 tumbleweed.

  • How Western can this scene get?

  • Instantly reload after earning a final blow with primary fire and summon a tumbleweed.


Echo

Loot Box
  • Echo attempts to duplicate a random hero that is currently being played.

Echo's Echo
  • An Echo follows Echo around.

  • It copies your primary fire.

Adaptive Chassis
  • Size is proportional to health.


Emre

Smoke Out
  • Grenade deploys smoke shortly before detonating.

  • Players inside can’t see outlines or nameplates.

Chernobog
  • Chernobog permanently deploys a drone to watch you.

  • Locks on to the last enemy damaged.

  • Crouch to look through the drone.

  • Shoot to teleport through the drone.


Freja

Galemaker
  • Movement abilities pull nearby enemies in the same direction.

Thieve's Tools
  • Landing a final blow on an enemy will make them drop some of their technology.

  • Freja can pick it up and use it as a one-time use.

Tools of the Trade - Team-Up
  • As long as Freja is on the team, her allies can buy Thieve's Tools.


Genji

Windblade
  • Swift strike pins enemies.

  • Deals extra damage and stuns by slamming them into a wall.

Perfect Parry
  • Use Primary Fire during Deflect to triple damage and proejctile speed for half a second.

Blood Fuel
  • Deflect cooldown is reset after an elimination.

Guardian Angel (Team-Up with Mercy)
  • Gain a permanent mercy that pockets you.


Hanzo

Dev Comment: We thought it was a bit unrealistic that Hanzo’s Dragonstrike charges so slowly in the game, unlike the cinematic where he gets it without even hitting an arrow, so we decided to let him shoot five of them instead to make up for it.

Dragon Festival
  • Activate an overhead camera allowing you to call down up to 5 pairs of dragons.


Junkrat

Mystery Mines
  • 70% chance to throw some random item instead of a mine.


Mei

Giant Ice Cube
  • Size increased by 100%.

  • Squashing enemies deals 150 damage and knocks them down.

Icebreaker
  • Launches people up.


Pharah

Galemaker
  • Pull enemies along with you when using a movement ability.

Explosive Payload
  • Pharah turns into the rocket.


Reaper

Wretched Wings
  • Grants flight.

  • Disables collision with walls.

Spin To Win
  • Pulls enemies in like a hurricane.

Random Stuff Go
  • Throws out random items when reloading.


Soldier: 76

Dev Comment: Giving Soldier: 76 some of those new branded boots should greatly improve his running speed.

Speed of Smell
  • Accelerates over time.

Run and Gun
  • Can shoot while sprinting as long as Tactical Visor isn’t on.

Biotic Bubble (Team-Up with Winston)
  • Deploys a Winston bubble on your biotic field.

  • Also summons baby winston for a brief duration.

Cheats.exe
  • If you're using aimbot, why not use wallhacks as well?


Sojourn

Double Motion
  • Increases number of slides by 1.

Slam Jam
  • Sliding into enemies damages and knocks them back.


Sombra

Dev Comment: [REDACTED]

Mr Ping Special
  • Hacked enemies gain ping and lag problems.

Two-Way Transport
  • Translocator teleports players near you.

  • It also teleports players at the end point back to the point you teleported from.


Symmetra

Shield Generator (Team-Up with Hammond)
  • Spawns a shield generator at your position when Photon Barrier is used.

  • Grants 75 shields to allies within 50m until destroyed.

  • Releases a burst of overhealth every 10 seconds.


Torbjörn

Blacksmith's Tools
  • Heals allies by 55 health.

LVL 5 Turret (Team-Up with Bastion)
  • Summons a bastion alongside the regular turret.

  • Bastion will attempt to mow down any enemy he sees.


Tracer

Past Selves
  • Summon one of your past selves on blink.

  • They attack for a short duration before returning to their timeline.


Vendetta

Bloodlust
  • Ult charge degenerates.

  • Gain ult charge faster from dealing damage.

Frenzy
  • Upon gaining an elimination, use a random ability.

  • If your health is below max, start wildly swinging with a life-leeching attack.


Venture

Dev Comment: We saw that Venture seemed unrealistic with her burrowing skills - if she can burrow through the floor then why not through walls and buildings too? Venture’s drill comes prepackaged with bonus features to ensure she doesn’t fall through the map (sometimes)!

Piercing Drill
  • Burrow through walls and buildings.

Earthbreaker
  • Deal damage when entering the ground proportional to height when Burrow was used.


Widowmaker

Trickshotter
  • Slow down while scoping in mid-air.

  • Gain armour, ammo, health, and reset grapple hook cooldown on a final blow in mid-air.


Ana

Rise and Shine
  • Raises slept enemies into the air toward Ana.

  • They take fall damage and are knocked down when hitting the ground.

Coffee Shot
  • Boosted allies are injected with caffiene, gaining extra movement speed and becoming unkillable.

  • They also get a heart attack when nano boost ends.

Self Boost
  • Ana will nano boost herself.

  • Healing dealt also increased during boost by 50%.


Baptiste

Goomba Stomp
  • Landing on enemies or allies boucnes you back up, gaining overhealth and knocking down enemies.


Brigitte

Fishing Rod
  • Pulls you to the point of impact.


Illari

LASER
  • Laser sets enemies on fire.

Blazing Blade
  • Swing the sword when attacking.

  • Burns enemies hit.


Jetpack Cat

Nine Lives (Team-Up with Mercy)
  • Halves max health.

  • You have nine lives before being sent back to the spawn room.

  • Use them wisely.

Furry Friend - Team-Up
  • Allies can buy a Furry Friend.

  • Attaches them to a personal Jetpack Cat.


Juno

Hyperdrive
  • Sends allies passing through into hyperspace, blasting them a short distance.

Alien Abduction
  • Abducts players in the way.

  • Disintegrates enemies.


Kiriko

Dev Comment: Kiriko wasn’t living up to her nature as a flanker, so we decided to give her temporary invisibility and some offensive boosts to assume her role as the DPS she was designed to be.

Wormhole
  • Teleport nearby enemies when using Swift Step.


Lifeweaver

Locus of Life (Team-Up with Mercy)
  • Now revives people, respawning them below the tree.

  • The tree can't distinguish between allies and enemies.

Tree of Pain
  • Enemies within the radius of the tree are impaled by its roots.


Lúcio

Dev Comment: Lúcio wasn’t getting the recognition he deserves, serving only as a booster to the team, so we decided to give him a more aggressive position to motivate the team into pushing. Even with these changes, the community may get mad that Lúcios are ‘feeding’, so we are letting them also ‘incite’ their own team into pushing alongside them.

Verses of Violence
  • Damage ramps up with speed.

Motivation Boost
  • Can knockback allies.

Beat Drop
  • Knocks back all players (proportional to height of the beat).

  • Damages enemies within the radius (proportional to height of the beat).


Mercy

Glock
  • Projectile speed tripled.

  • Damage increased by 60%.

Vengeance
  • Cancel resurrect to detonate your ally's soul, dealing damage.

Soul Keeper
  • Dead allies will float toward Mercy while Resurrect is available.

Murderous Intent
  • Guardian Angel can be cast on enemies as long as you have the glock out.


Mizuki

Doppelganger
  • Spawn a doppelganger when Katashiro Return is activated.

  • Swap positions with the doppelganger whenever activating Katashiro Return.

Wormhole
  • Teleport nearby enemies with returning using Katashiro Return.


Moira

Dev Comment: Shifting Moira to the DPS role she was definitely intended to be was very difficult, eventually leading to her putting a flamethrower in her hand.

Flamethrower
  • Heal spray doubles up as a flamethrower.

Eldritch Blast
  • Coalescence pushes enemies.

  • Explodes at the end of the beam.


Wuyang

Waterbending
  • Control multiple orbs simultaneously.


Zenyatta

Long Kick
  • Can now kick at a long range, putting Snap Kick on a 3 second cooldown.

Spartan Kick
  • Melee surfaces to boost off them.




Big Thanks To

-oracles & detFriendly: Hero adjustment chart UI
Alomare: The concept of funnywatch, shop cursor menu, Moira's flamethrower, and ideas for Detonating Magnum and Adaptive Chassis
Harkirvis: Reaper's Lunchbox item
Javofo: Bouncy ball
Bebel and Blessed: Rising Uppercut item
Tranier: Flexible Fist item
AllahuAkbar: When Pigs Fly item
Samasaurus6: Newton's Fist item
Atyn_Rener: Camera for The New West item
Tooki: Detect Juno's orbital beam, time rewinding
FergusB: Lucio's Team Boop and Zenyatta's Long Kick
Zezombye: For coloured messages and pumpkin icon
Bananalisk: For help with debugging and trailer recording
Winston: For always being there in my time of need

Why did you make this mode with items and cash rather than hero gimmicks, like the previous Funnywatch 2?

As more gimmicks were added to each hero, it become very overwhelming to keep track of all the changes. Additionally, it was unintuitive and annoying to read each change instead of playing the game.

Funnywatch 3 doesn't provide enough reading to understand exactly what the item does, but it does give you a rough idea of what to do, which I hope is what will balance the game between reading and actually enjoying the game.

Even though I could fit several more gimmicks without items, in too many hero gimmick modes are there ‘gimmicks’ that just exist for the sake of existing like “extra damage to enemies under half health” or “reduces aim and movement speed on damage”. Not only are these not interesting, funny, nor have a good impact on the game, they also take up elements and make the game overwhelming for everyone. By forcing gimmicks into items I could evaluate whether they truly were funny or just filler content.

Items let the hero gimmicks come in a steady trickle as the game progresses and gives you time to understand each one without getting lost. It would be too overwhelming to grant every item instantly.

Additionally, hero gimmicks without items had the unintended effect of sometimes making heroes one-dimensional - e.g. their sole purpose is to farm ult. This was prominent in the previous Funnywatch, for example the changes to Wrecking Ball made him solely exist within ball mode without ever having the ability to fire his guns.

Why aren't there any skins?

Limitation of the overwatch workshop.

Enabling skins forces you to lose some items:
To enable skins, you have to enable "Workshop Settings"→"Remove Items Using Dummy Bots" then enable "Modes"→"All"→"Skins" and finally untoggle "Workshop"→"Edit Extensions"→"Spawn More Dummy Bots". For the last step, "Edit Extensions" is at the top-right and looks like a puzzle piece with a pencil beside it - scroll to the bottom of the menu to find "Spawn More Dummy Bots".

Why would you add team-ups? Just make the items accessible by default.

Due to limitations of the Workshop itself, the items can't work without the team-up partner on the team.

Full Explanation: The workshop limits itself to 11 maximum model combinations (each model is a hero skin). If the model exists (e.g. a player selects mercy), then the model is loaded and you can spawn several dummy bots using the same model.

How to enable them anyway: "Workshop Settings"→"a hero will provide team-up items to"→"Team-Up Items Always Enabled". Team-up items will not work if the model limit is reached.

What settings can I change?

You can change how fast you gain cash, selling and rerolling costs, starting cash, and max items you can hold.

How do I modify bots buying items?

In the workshop settings you can change if bots can buy items or not, as well as the cost multiplier for them to buy an item.

Why do some heroes have no/few items?

Feel free to suggest your own ideas in the comments!
One big advantage of Funnywatch 3 compared to other hero gimmick modes is that even heroes without hero-specific gimmicks can become funny as there are over 35 general items that any hero can have fun with!

Why should I have to grind for cash to experience the gamemode?

Cash from damage/healing is much lower than passive cash gain, so a cash imbalance can't happen.

If you don't want to wait, feel free to turn up starting cash in the Workshop Settings.

Why are some of my heroes randomly disappearing?

Workshop limitation. It just does that.


the funniness has gotten to me brother


Sources

This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

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