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Call Of Duty: Overwatch will return
For Overwatch 2
Some day
I hope
I recreated Call Of Duty in Overwatch, basing it on the games that came out back when I played (2009-2013). Pick from 8 weapons, 10 attachments, 8 pieces of equipment, 15 perks, and 10 killstreaks and get pub stomping!
Gun Wiki
Legend
Default / Silencer / Long barrel (distance in meters)
Damage dealt at this range
Dual Rangers (x2 headshot)
Distance
<5 / - / <10
<10 / - / <15
10+ / - / 15+
Damage
18 * 20
13.8 * 20
9.6 * 20
Base damage affected by vanilla falloff
Dual G18s (x1.5 headshot)
Distance
<6 / <4 / <9
<12 / <8 / <16
12+ / 8+ / 16+
Damage
35
30
26
ACR (x1.5 headshot)
Distance
<12 / <8 / <18
<22 / <14.65 / <29.33
<35 / <23.31 / <46.66
35+ / 23.31+ / 46.66+
Damage
72
60
45
38
M16A4 (x2 headshot)
Distance
<15 / <10 / <22.5
<40 / <26.64 / <53.32
40+ / 26.64+ / 53.32+
Damage
70
52.8
42
FAL (x1.5 headshot)
Distance
<30 / <20 / <45
<55 / <36.63 / <73.32
55+ / 36.63+ / 73.32+
Damage
160
125
95
.44 Magnum (x1.5 headshot)
Distance
<20 / - / <30
<32 / - / <42.66
32+ / - / 42.66+
Damage
140
105
70
M240 (x1.5 headshot)
Distance
<30 / <20 / <45
<48 / <31.97 / <63.98
48+ / 31.97+ / 63.98+
Damage
55
48
36
Intervention (x2 headshot)
Distance
<∞ / <35 / -
- / <35+ / -
Damage
∞*
170
*Hits below the waist deal 170 damage
Intervention Select-Fire (x1.5 headshot)
Distance
<10
<16
<26
26+
Damage
42
36
32
28
Known bugs
Sometimes players have the default outline temporarily.
Very rarely ammo count can be set to a number higher than should be possible given the player's loadout.
After the effects of an EMP grenade wear off, HUD elements may return when the player is in a state where they should be disabled still.
If hit by multiple stun grenades in a row, aim speed is restored after the first stun wears off.