Junkerpocalypse Endless PvE Hero Defense


Junkertown is being invaded by an endless army! Keep them from killing the hero they've come for! If the hero or all of the players die you lose. As you defend the hero you'll progress to higher rounds and unlock new enemies. This mode currently supports all 32 heroes with unique attacking styles as enemies. Once you've unlocked all of the enemies you'll have to escort the hero to the safe zone in a unique round format. If you succeed you'll have to defend a new hero and the enemies will begin to spawn with modifiers. The players get to choose a modifier as well! Modifiers change the behavior and stats of a hero. The modifiers are:

Durable - Gain more health at the cost of doing less damage and healing

Deadly - Gain more damage and healing at the cost of having less health

Life Stealing - Doing damage or healing heals you

Fast - Gain a higher movement speed at the cost of slightly lowered health, damage, and healing

Strong - Move slower in exchange for increased damage, healing and health

Exploding - When you die you explode, doing damage to enemies around you

Floating - Jump higher and stay in the air longer, enemies with this modifier jump frequently

Burning - Apply damage over time or healing over time to everything you interact with at the cost of slightly lowered health, damage, and healing

Once all the modifiers are unlocked enemies will start to behave differently. These alternate form enemies attack differently, but have similar strength to regular enemies. After they're all unlocked each player's modifier is upgraded. Each modifier has a unique upgrade:

Upgraded Durable - Pressing Interact while looking at a teammate will form a Health Link. While a Health Link is active all of the damage dealt to the target of your Health Link will instead be dealt to you.

Upgraded Deadly - Cooldowns are twice as fast, but your health is further reduced

Upgraded Life Stealing - Heal nearby teammates in addition to yourself by doing damage or healing

Upgraded Fast - Jumping while moving forward does a quick angled jump that allows you to move faster

Upgraded Strong - Doing damage knocks back enemies

Upgraded Exploding - The death explosion also heals allies to give the team a better chance of getting a successful revive

Upgraded Floating - Gain additional jumps and the ability to carry a teammate into the air with you

Upgraded Burning - While the burning effect is active it can be spread further by the affected player doing damage or healing. The effect damages enemies and heals allies. Only players that got the burning effect from the player with the burning modifier can spread it.

Modifier upgrades also come with Ultimate Form enemies. Ultimate Form enemies are similar to Alternate Form enemies except the changes in Ultimate Form enemies make them stronger. Beating them will require a good combination of hero and upgraded modifier.

This mode doesn't just spawn a bunch of enemy heroes purely at random. There's 4 subtypes of enemies that make up each wave.

Regular Troops - Regular troops are the most commonly spawned enemy and aren't particularly threatening alone. A few examples are basic Soldier 76s that just shoot and Ashes that just throw dynamite after a while.

Tanks - Tanks are the second most common and unlocked shortly after starting. The Tank enemy class isn't the same as the Tank class in the actual game. Reaper and Brigitte are members of the Tank class in this gamemode. They typically spawn with a group of regular troops and have more health and damage than the regular troops.

Minibosses - Minibosses are the second rarest enemy type. They aren't unlocked until a few rounds are completed and spawn rarely if at all. They're essentially members of the Tank enemy class with special utility. Lucio for example speed boosts other enemies and Zenyatta applies his Discord Orb to players.

Bosses - Bosses are the rarest enemy type. They're locked until several rounds have been completed and typically will only spawn once during a round if a boss is going to spawn during that round. The Boss enemy class is made entirely of heroes from the Tank class in the regular game. Some bosses are just big enemies with lots of health and damage like Roadhog. Other bosses have unique abilities like Orisa's ability to stomp the ground and launch players into the air.

Overall this is meant to make each round feel unique.

This mode also includes difficulty settings. The difficulty of the mode can be set in the spawn room by the host player before the game starts using the primary and secondary fire buttons. Higher numbers mean more difficulty. This affects the strength of the enemies as well as the hero that's picked for you to defend. Every hero is available for players to pick unmodified at the start of the game. Excluding Torbjorn and Symmetra's turrets, which can't be targeted by the enemies and were disabled as a result. The hero you're defending responds to some communications like group up. If no settings are selected by the host player in the spawn room the game will start at normal difficulty. Teammates can be revived by standing in the yellow circle where they died. This mode is technically endless, but counts as a victory once the first hero you're defending is successfully escorted to the safe zone.


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Update Log


The Junkerpocalypse is everywhere! This gamemode is now compatible with all Assault, Escort, Hybrid, and Control maps!


There's now a new tier of Ultimate Form enemies that starts at round 42! Ultimate Form enemies are better versions of regular and Alternate Form enemies that attack differently. To deal with the stronger enemies player modifiers now unlock upgrades at round 42! Each modifier gets a unique twist that makes it more effective.

Ana, Echo, and Zarya have been added as enemies! The gamemode now supports all 32 heroes as enemies!

The escort round's enemy repositioning has been improved! Enemies now appear to come out of nearby rooms instead of spontaneously appearing stunned in front of a random player!


Made a lot of improvements to reviving and fixed some bugs!


Modifiers can now be applied to players, most enemies now have an alternate form that's unlocked at later rounds, and several bugs were fixed!


Added more unlockable content, fixed some bugs, improved the defense hero's ability to act as a healer if no player selects one, added a short cutscene to the beginning of the match, and replaced the enemy unlocking messages with a short introduction similar to the bosses in Junkenstein's Revenge when they appear for the first time.


Added more unlockable content, decreased the number of rounds necessary to unlock everything, and added a short story explanation to the beginning of each match.

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