Funnywatch | Everyone Has a Gimmick
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Every hero has something that makes them fun, OP or insufferable to play as, with or against. This is my take on the "everyone has something" mode type.
Tanks
D.Va
- Smaller.
- Less damage.
- Shorter cooldowns.
- Faster projectiles.
- Generates ult faster.
- Like a deadly mosquito.
Orisa
- Always fortified.
- No barrier.
- Moves slower.
- Infinite ammo.
Reinhardt
- Barrier comes out at random sizes.
- Hammer knockback is increased and reversed.
- Can jump while charging.
Roadhog
- Big.
- Hard to kill.
- Hard to heal.
- Modified cooldowns.
- More ammo.
- Faster projectiles.
- A bit less damage.
Sigma
- Smaller & less health.
- More agile.
- Laser beam projectiles.
Winston
- Perma-ulted.
- Deals more damage and less knockback.
- Longer cooldown on jump.
Wrecking Ball
- Stuck in ball form.
- Shorter cooldowns.
- No adaptive shields.
- More damage.
- Half of HP replaced with shields.
- Hard to heal.
Zarya
- No primary fire or self-bubble.
- Shorter cooldown on projected bubble.
- Secondary fire flies straight and faster.
- More damage and more health.
- More ammo.
Damage
Ashe
- More damage and shorter cooldown on coach gun.
- Modified knockback on coach gun.
- Can rocket jump with dynamite.
Bastion
- Perma-ulted with nerfed stats.
- Big, hard to kill and heal.
- Moves and shoots slower.
- "10/10 makes you feel like a tank - IGN"
Doomfist
- Redistributed cooldowns.
- Rocket punch is reversed.
- More ammo and faster reloading.
Echo
- Sticky bombs as primary fire.
Genji
- Perma-ulted with half damage.
- Lower cooldown on dash and deflect.
- Less health.
- Insanely fast.
Hanzo
- Endless storm arrows with slower speed and more gravity.
Junkrat
- Only two grenades per clip with double damage.
- Projectiles fly straight and faster.
- Shorter cooldown on concussion mines.
Cassidy
- Roll resets flashbang cooldown.
- Flashbang has a chance to backfire.
- Walks at normal speed while ulting.
Mei
- Primary fire no longer freezes, but acts as a jetpack and deals knockback.
- More ammo.
Pharah
- Jump jet impulse is horizontal.
- Stronger hover jet.
Reaper
- Has no control over wraith form.
- Moves a bit slower while in wraith.
- Moves faster when ulting.
Soldier: 76
- Helix rockets as primary fire.
- Less healing, shorter cooldown on biotic field.
- More mobility.
Sombra
- Hack is an instakill with a very long cooldown.
- EMP is an instakill, but it is harder to build up.
Symmetra
- Turrets as primary fire.
- More damage and health.
- Shorter cooldown on teleporter.
Torbjörn
- A bit bigger & more health.
- Always overloading.
- Only forge hammer.
- More damage.
Tracer
- Only 15 HP.
- Can only melee with much more damage.
- Shorter cooldowns.
Widowmaker
- Walks at normal speed while scoped.
- Aim sensitivity is randomized at every scope-in.
Supports
Ana
- Sleep dart teleports Ana behind the target, resets nade cooldown and fills ammo.
- Laser beam projectiles.
- Longer cooldown on nade.
Baptiste
- Only one heal grenade per clip with more healing.
- Heal grenade makes allies bounce.
- Shorter regen burst cooldown.
Brigitte
- More HP.
- Whip shot as primary fire.
- Shield has a deployment cooldown.
- Instead of healing, inspire fills a resource that speeds up cooldowns. Still self-heals.
Lúcio
- Has no control over crossfade, amp or boop.
Mercy
- Smaller.
- Less health.
- Extra passive healing.
- Can attach to allies.
- Shorter cooldown on rez.
Moira
- More health.
- Succ disabled.
- Orbs are stationary, but heal/damage more. Shorter cooldown.
- Fade is a teleport; longer cooldown.
- 3x faster ult charging, ult lasts 3x less.
- Heal spray is also a flamethrower.
Zenyatta
- Always invisible, except when ulting.
- Can't shoot damage orbs, only melee with more damage.
- More healing on harmony orb.
- More mobility.
- Less health.
Players |
1 - 12
Categories:
Hero Adjustments,
Miscellaneous
Created at:
Last updated:
Current version:
1.2.3
Share URL:
https://workshop.codes/funnywatch
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