Custom Heroes: Echo, Vigor, and Gravel by Voxcae#1233
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3 heroes with unique abilities, designated for certain roles.
Echo (Soldier: 76)
Assassin type character, designed to get in and get out with ease.
Secondary Fire: Impersonate
- Allows you to temporarily swap to the hero you hit if enough damage is dealt
- Target is put out of play if enemies are in the vicinity
Ability 1: Decoy
- Deploy a low health decoy that you will teleport after a short amount of time
- Destroying the decoy cancels the teleport
Ability 2: Entanglement
- Form a bond via quantum entanglement
- Damage and healing you take is transferred to the entangled player
- The target takes less damage/healing than you do while not impersonating
Ultimate: Metamorphosis
- After entering a vulnerable crouch position, rapidly swap between 4 heroes
- Sombra ult destroys all barriers
- Zarya ult pulls everyone together
- Sigma ult rises everyone into the air
- McCree ult to finish them off
Vigor (Doomfist)
Quick brawler able to skillfully weave around the battlefield.
Passive: Newton's 3rd Law
-When approaching a wall at high speed, press interact to rebound in a chosen direction
Mechanic: Energy
- Damage taken is directly conserved as energy which can be transferred
Secondary Fire: Kinetic Charge
- Small medium damage lunge, able to be charged for a short time
Ability 1: Kinetic Launch
- Propel yourself in a direction of your choice at breakneck speeds
- Has 3 charges but a long duration between charges
Ability 2: Energy Conversion
- Minimum 10 energy requirement
- Heals for half the amount of energy you have
- Entire energy is drained
- 2 different options depending on whether you crouch or not
- Option 1 (don't crouch): Convert your stored energy into a damage buff
- Damage buff adds to your current damage in % (150 energy = 100% + 150%)
- Damage only lasts for one attack, and must be used within 4 seconds
- Option 2 (Crouch): Convert your stored energy into a speed buff for 2.5 seconds
- Speed buff follows same rules as damage buff
Ultimate: White Hole
- Become a white hole, releasing enormous amounts of energy
- High damage and prevents enemies from entering
Gravel (Reinhardt)
Durable, defensive hero, designed to be a bodyguard to key targets of the enemy.
Secondary Fire: Earthen Uplift
- Erect a row of 3 pillars of earth in the direction you face of you, each taller than the last
- Does extremely high knockback and relatively high damage
Ability 1: Burying Bash
- Launch forward, bodying anyone in the way
- Anyone hit will be buried underground for a short time
- Buried targets cannot interact with others or be interacted with
Ability 2: Hematite Armor
- Become unable to lose health and gain knockback resistance for 5 seconds
- Movement speed is decreased to compensate
Ultimate: Landslide
- Launch forth a chunk of earth in the direction you face
- High damage and drags targets horizontally towards it
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