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Montana's Ultra Realistic Strafe Aimtrainer

+ 2 sources

Thnx8 — Strafe Fork

Original map is thnx8 by *Arissi *

This is a fork by Montana to have strafing include looking in all directions as a Setting, and to have strafes be harder and more realistic.


What's Changed?

  • Setting (0-10) For how many bots at a time will be offset (not directly looking at the player), 0 means disabling this. Offsets are great cause ingame on flanks people will almost never directly look at you if unaware
  • Strafes are completely reworked and now move like actual players
  • Movement is directly based on a Player Movement Trained Dataset and would converge to the strafe timing distribution a Player has ingame.
  • Currently trained on good Soldier 1v1 dodge data
  • 4 Different Difficulty Modes
  • Vaxta Movement
  • Normal Realistic Movement (modelled after master strafes)
  • Thnx8 Movement
  • Hard Realistic Movement (Modelled after hardcore soldier 1v1 strafes -Panick Mode % Setting. If bot hp is below 135hp, theres the chance that they will turn to complicated and hard movement. (doesnt actually do anything if you play the hardest strafes, since the panick strafes are the hard movement strafes)

Sources

This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Not on Workshop.codes
THNX8
Aim training and warm ...
VAXTA
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