Horizon Breakout (Zombies)

NM24W

Gameplay Non-critical kills = 100 points. Critical/Melee kills = 200 points. Every 100 points of healing to you or teammates = 100 points. Use points to purchase more areas in the map or new heroes to play. If an ally dies, you can revive them by standing in the circle left at the position they died. The time it takes to revive a teammate increases with each revive, and resets each round.

Enemies Enemies scale in strength, health, and speed with each player, as well as the round number. Enemies have a chance to drop powerups, which include 3x Points, Increased Speed, Increased Damage, Unlimited Ultimate, a Passive Heal, and a Freezing Zone around each player.

Challenge Rounds Every 5th round is a "Rampage Round" where enemies ult upon spawning, and constantly jump at players. Other rounds have a chance to be one of 6 other challenge rounds. They modify the round and make it more, well.. challenging! In exchange you are rewarded with points that scale up with the Round number. The 6 possible challenge rounds are as follows:

  • Levitation Rounds - Players and enemies levitate for a few seconds upon taking damage.
  • Team Up Rounds - Players take extra damage when they are separated from their teammates.
  • Volatile Air Rounds - Players and enemies take damage over time if they are in the air at any time.
  • Ghost Rounds - Enemies rotate between being visible and invisible for seconds at a time.
  • Juggernaut Rounds - One enemy gains a lot of health and a little more damage for the entire round.
  • Self Destruct Rounds - Every enemy explodes upon death, dealing damage to nearby players.

Map Secrets In Hammond's room you can spend points to gain a tank character and a certain amount of energy based on the current Round number. You can hold reload to swap between your hero and your tank. Killing an enemy as your tank reduces your energy by 1. Upon depleted energy, the tank is lost. Upon dying as your tank, your tank is lost and you get instantly revived. On the moon Rover outside, you can activate the "Power" which enables the use of the Teleporter next to Point A. Once the teleporter is "stabilized", you can activate it by finding the switch (a turquoise circle) placed randomly on the map. The teleporter stays open for a minute, and transports you to a saferoom where you can purchase Reaper for a high price, as well as increase your Damage, Healing Output, or Max Health for points.

Huge thanks to my Patron ZanyDruid!!!

Categories | PvE
Heroes | All
Created at |
Last updated |
Current version | 3.1.0

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2 Comments

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RALPH#22570

Hi me and my friend were playing this earlier and i noticed that updates 3.0.0 and 3.1.0 dont seem to be working on console

cheza *

My team got stuck on Round 9, Winston stuck on the outside, on the roof of Base and none of us can go out to get him.
pictures:
http://prntscr.com/rln48i
http://prntscr.com/rln4he
picture from far away:
http://prntscr.com/rln4rj

Update Log (9)

3.1.0
NM24W
  • Melee Kills now award bonus points similar to headshot kills, making it possible for non-headshot heroes to accumulate extra points
  • Lowered damage from Self Destruct Challenge Round explosions from 100 to 25
  • Decreased base health of Winston bots from 100% to 50%
  • Increased clip size of Winston bots from 25% to 50%
3.0.0
NM24W
  • Raised max number of Winston bots to 8
  • Added "Overshields" Powerup, which functions similar to Symmetra's Shield Generator. Lasts 60 seconds and grants +25% of the player's Max Health.
  • Added "Endless Ammo" Powerup, which grants infinite(1000) ammo for 60 seconds.
  • Decreased the cooldown for the teleporter to 1 minute instead of 2. Just experimenting with this for now, I might change this again.
  • Made challenge rounds significantly less common
  • Volatile Air challenge round only sets you on fire if you jump, rather than falling, being knocked into the air, etc.
  • Team Up challenge round's radius was increased from 10m to 20m, allowing you to be a little further away from your teammates without suffering penalties.
  • Enemies will now have a cloud to show where they are at during the Ghost challenge rounds, so they are no longer completely invisible.
  • The force and duration of the levitation during the Levitation challenge round has been reduced.
  • Winston Bots now randomly strafe side to side when in sight, making them harder to hit.
2.0.0
NM24W
  • Added Challenge Rounds. Currently there are 6 different challenge rounds that modify the round in some way to make things more interesting. Upon completion of the round, players are awarded points scaled by the Round number. Rampage Rounds still occur regularly every 5 rounds.
  • Reworked Rent-A-Tank. Instead of purchasing an overpowered tank for the rest of the round, players can now purchase a random tank and switch back and forth between their hero and their tank (Health maintained). The tank is given "Energy", which scales up with Round number. With each elimination as the tank, the Energy depletes. At 0 energy, the player's tank is lost and must rent a new one. If the player dies while using their tank, their tank is lost but they are instantly revived.
  • Zombies now have a speed cap, while their health and damage continues to scale up with Round number.
  • Added Echo
  • Added a purchasable ending at round 30 and beyond. Players can gather in the circle and pool their points together to achieve victory.
  • Players that join after round 10 are now given points scaled based on the Round number
  • Mercy's damage boost now awards her points when her targets receives eliminations
  • Mercy now receives points for using resurrect
  • Sombra can no longer use translocator in the teleporter room
  • Tracer can no longer recall into the teleporter room
  • Raised the points received for headshot kills by 100
  • Added a couple zombie spawnpoints
  • Genji's deflect now makes him invincible for the duration
  • Fixed issues with powerups not being disabled after the timer
  • Fixed an issue where if no one was alive or in the spawn-point zones, zombies would spawn outside the map and fall to their death
View all updates
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