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Gameplay - Non-critical kills = 100 points. Critical/Melee kills = 200 points. Every 100 points of healing to you or teammates = 100 points. Use points to purchase more areas in the map or new heroes to play. If an ally dies, you can revive them by standing in the circle left at the position they died. The time it takes to revive a teammate increases with each revive, and resets each round.
Enemies - Enemies scale in strength, health, and speed with each player, as well as the round number. Enemies have a chance to drop powerups, which include 3x Points, Increased Speed, Increased Damage, Unlimited Ultimate, a Passive Heal, and a Freezing Zone around each player.
Challenge Rounds - Every 5th round is a "Rampage Round" where enemies ult upon spawning, and constantly jump at players. Other rounds have a chance to be one of 6 other challenge rounds. They modify the round and make it more, well.. challenging! In exchange you are rewarded with points that scale up with the Round number. The 6 possible challenge rounds are as follows:
- Levitation Rounds - Players and enemies levitate for a few seconds upon taking damage.
- Team Up Rounds - Players take extra damage when they are separated from their teammates.
- Volatile Air Rounds - Players and enemies take damage over time if they are in the air at any time.
- Ghost Rounds - Enemies rotate between being visible and invisible for seconds at a time.
- Juggernaut Rounds - One enemy gains a lot of health and a little more damage for the entire round.
- Self Destruct Rounds - Every enemy explodes upon death, dealing damage to nearby players.
Map Secrets - In Hammond's room you can spend points to gain a tank character and a certain amount of energy based on the current Round number. You can hold reload to swap between your hero and your tank. Killing an enemy as your tank reduces your energy by 1. Upon depleted energy, the tank is lost. Upon dying as your tank, your tank is lost and you get instantly revived. On the moon Rover outside, you can activate the "Power" which enables the use of the Teleporter next to Point A. Once the teleporter is "stabilized", you can activate it by finding the switch (a turquoise circle) placed randomly on the map. The teleporter stays open for a minute, and transports you to a saferoom where you can purchase Reaper for a high price, as well as increase your Damage, Healing Output, or Max Health for points.
Solo Play - While playing alone, you can purchase a perk called Mercy's Blessing in the saferoom. Once purchased, you will automatically revive once you are downed. This perk does not work if there are other players in the game. If you get the perk, someone joins, and then leaves, you can once again use the perk.
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